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Showing results 251 to 275 of 500
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Posts Made By:
Sombre
Forum:
Dominions 3: The Awakening
April 6th, 2010, 02:34 PM
Replies:
6
Guide:
dom3formulae
Views:
2,109
Posted By
Sombre
Re: dom3formulae
Yeah Gandalf, not everything in the book is wrong, geez. Stop harping on about it.
Forum:
Scenarios, Maps and Mods
April 6th, 2010, 12:09 PM
Replies:
97
Modding tips and tricks
Views:
24,819
Posted By
Sombre
Re: Modding tips and tricks
You can't do it with a tag on a single unit. You'd do it like this.
#newmonster 1
#name "Turn 0 shape"
#firstshape 2
#end
#newmonster 2
#name "Turn 1 Shape"
#firstshape 3
Forum:
Multiplayer and AARs
April 6th, 2010, 12:04 PM
Replies:
18
Wishlist:
Experienced Dom player looking for a few subs
Views:
3,744
Posted By
Sombre
Re: Experienced Dom player looking for a few subs
It's not the size of the position, but the preparation and duration, my friend.
I'm surprised more people aren't worried about protection. In a game like this there really needs to be a clear...
Forum:
Dominions 3: The Awakening
April 6th, 2010, 11:57 AM
Replies:
6
Guide:
dom3formulae
Views:
2,109
Posted By
Sombre
Re: dom3formulae
Now people will pirate the game! :O
Forum:
Dominions 3: The Awakening
April 6th, 2010, 09:29 AM
Replies:
10
self -killing old-fashioned militia in water province for income
Views:
2,725
Posted By
Sombre
Re: self -killing old-fashioned militia in water province for income
He could just attack the province then and tell his commander with the water item to hold, hold, hold, retreat. The infantry will all get ganked. I mean they're militia with poor amphibian.
Forum:
Scenarios, Maps and Mods
April 6th, 2010, 04:58 AM
Replies:
89
Mod:
Mytheology Pretenders 3
Views:
70,653
Posted By
Sombre
Re: Mytheology Pretenders 3
wat
Forum:
Dominions 3: The Awakening
April 6th, 2010, 04:56 AM
Replies:
10
self -killing old-fashioned militia in water province for income
Views:
2,725
Posted By
Sombre
Re: self -killing old-fashioned militia in water province for income
Just attack neighbour pd. Since when do you need permission?
Forum:
Multiplayer and AARs
April 5th, 2010, 01:50 PM
Replies:
18
Spumbum - Casual MA Warhammer game - NI - STARTED
Views:
3,104
Posted By
Sombre
Re: Spumbum - Casual MA Warhammer game - NI - STARTED
Game has started. LET THOSE WITHOUT HONOUR NOW LUBRICATE THEIR HINDQUARTERS.
Forum:
Scenarios, Maps and Mods
April 5th, 2010, 01:45 PM
Replies:
39
Problem with sprite editing
Views:
9,009
Posted By
Sombre
Re: Problem with sprite editing
A non widescreen resolution.
Dom3 doesn't support widescreen it seems to me.
Forum:
Dominions 3: The Awakening
April 5th, 2010, 10:57 AM
Replies:
33
Taking down SCs
Views:
6,564
Posted By
Sombre
Re: Taking down SCs
Anything that checks defense. Parry is only displayed added on to def in that screen because it's helpful to see what you're likely to survive in melee (because anything that doesn't beat that value...
Forum:
Scenarios, Maps and Mods
April 5th, 2010, 10:38 AM
Replies:
39
Problem with sprite editing
Views:
9,009
Posted By
Sombre
Re: Problem with sprite editing
If you pick a basic resolution and turn filtering off the sprites appear exactly as they are in the graphical editing program of your choice.
So I don't think the game is stretching sprites, it's...
Forum:
Multiplayer and AARs
April 5th, 2010, 08:23 AM
Replies:
124
Scruntlefut2 - 2v2v2v2 team game - Ended - Victory for Arco+Dwarfs!
Views:
20,287
Posted By
Sombre
Re: Scruntlefut2 - 2v2v2v2 team game - Running
If they cleanly control 5 caps, then it is over!
Forum:
Scenarios, Maps and Mods
April 5th, 2010, 08:20 AM
Replies:
89
Mod:
Mytheology Pretenders 3
Views:
70,653
Posted By
Sombre
Re: Mytheology Pretenders 3
Yeah I think looking at the conflicts between random mods too deeply is pointless. Mods that aren't designed to work together are relatively likely to conflict. For them you just gotta combine them....
Forum:
Scenarios, Maps and Mods
April 5th, 2010, 08:17 AM
Replies:
39
Problem with sprite editing
Views:
9,009
Posted By
Sombre
Re: Problem with sprite editing
The shadow must be 255 0 255.
Anything you want to be transparent must be 0 0 0.
Forum:
Dominions 3: The Awakening
April 5th, 2010, 12:19 AM
Replies:
33
Taking down SCs
Views:
6,564
Posted By
Sombre
Re: Taking down SCs
Principe don't really have good def. For trample checks remember it uses the actual def, not the def+parry that is listed on the unit right click screen.
Forum:
Multiplayer and AARs
April 5th, 2010, 12:14 AM
Replies:
18
Spumbum - Casual MA Warhammer game - NI - STARTED
Views:
3,104
Posted By
Sombre
Re: Spumbumsicle - Casual MA Warhammer mod game - NI
Right, apologies for these two false starts, but I think I have it all fixed now. It was a combination of a space in the map file and the use of autostart.
So first, do this:
(5:11:49 AM)...
Forum:
Multiplayer and AARs
April 4th, 2010, 11:45 PM
Replies:
18
Spumbum - Casual MA Warhammer game - NI - STARTED
Views:
3,104
Posted By
Sombre
Re: Spumbumsicle - Casual MA Warhammer mod game - NI
The problem is, both Spumbumsicle and the follow up Spumbumsicle2 have vanished without a trace from llamaserver. They do this once all pretenders are submitted and I assume the game tries to start....
Forum:
Dominions 3: The Awakening
April 4th, 2010, 07:46 PM
Replies:
18
Quagmire
Views:
4,187
Posted By
Sombre
Re: Quagmire
Yep. They land to attack after all.
Forum:
Multiplayer and AARs
April 4th, 2010, 05:35 PM
Replies:
18
Spumbum - Casual MA Warhammer game - NI - STARTED
Views:
3,104
Posted By
Sombre
Re: Spumbumsicle - Casual MA Warhammer mod game - NI
Apparently Raiel is now having problems getting in irc.
His place is at stake. Those salivating at the prospect of this game can contact me to take that place.
Hopefully Raiel will sort it out...
Forum:
Dominions 3: The Awakening
April 4th, 2010, 12:16 PM
Replies:
39
cheapest summonable thug
Views:
8,659
Posted By
Sombre
Re: cheapest summonable thug
Quickness lets you fire twice with a missile weapon in some rounds, yeah. This has been observed many times.
Forum:
Dominions 3: The Awakening
April 4th, 2010, 12:13 PM
Replies:
33
Taking down SCs
Views:
6,564
Posted By
Sombre
Re: Taking down SCs
The OP probably doesn't have soul slay since he said it's too early for him to have paralyse ready.
Forum:
Dominions 3: The Awakening
April 4th, 2010, 12:12 PM
Replies:
33
Taking down SCs
Views:
6,564
Posted By
Sombre
Re: Taking down SCs
If you expect to be pushed back to your capital by tartarians you've lost anyway. So which titan with stealth is it that works well with a black heart against SCs and tartarians? From your mp...
Forum:
Scenarios, Maps and Mods
April 4th, 2010, 11:40 AM
Replies:
24
Warhammer MA - Second version now up
Views:
7,003
Posted By
Sombre
Re: Warhammer MA - Second version now up
ALSO ATTACHED to the first post is an alternate .dm (so you still need to have installed the other zip for the graphics) which does not include Streamers and Standards or Endgame Summons, for those...
Forum:
Dominions 3: The Awakening
April 4th, 2010, 09:55 AM
Replies:
38
Patch v3.25 released!
Views:
13,426
Posted By
Sombre
Re: Patch v3.25 released!
I would take 1 extra hp over the current B9 effect for sure.
Forum:
Dominions 3: The Awakening
April 4th, 2010, 09:53 AM
Replies:
33
Taking down SCs
Views:
6,564
Posted By
Sombre
Re: Taking down SCs
That's terrible advice. The SCs are going to be on their own pretty much anyway.
He has a shield of gleaming gold, so good luck with projectile weapons. He also has high mr so with your 999 damage...
Showing results 251 to 275 of 500
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