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Search: Posts Made By: AngleWyrm
Forum: Space Empires: IV & V August 24th, 2006, 09:18 PM
Replies: 35
Views: 6,489
Posted By AngleWyrm
Re: September release- not likely?

Sins of a Solar Empire (http://www.vitivi.tv/show_video.php?var=2036;wmv;0;0;499;4;0) (trailer) looks interesting; Homeworld-ish.
Forum: Space Empires: IV & V August 23rd, 2006, 10:25 PM
Replies: 18
Views: 3,466
Posted By AngleWyrm
Re: Sith Rejects

Darth Surrection. heh.
Forum: Space Empires: IV & V August 23rd, 2006, 07:26 PM
Replies: 486
Views: 60,826
Posted By AngleWyrm
Re: v1.6b try #2

ok, it looks like the first square is the one that takes all the damage.

Do all the squares get to fire, or is it just the first squares duking it out?
Forum: Space Empires: IV & V August 23rd, 2006, 07:16 PM
Replies: 486
Views: 60,826
Posted By AngleWyrm
Re: v1.6b try #2

Ground Combat: Liking it a lot!

Not sure if this is possible, but:
I made some 800 attack artillery units, but they have range-1, so...they have to be on the front row to fight? Putting that...
Forum: Space Empires: IV & V August 22nd, 2006, 06:07 PM
Replies: 73
Views: 10,436
Posted By AngleWyrm
Re: SEV Questions?

On firing arcs: One of the big sales pitches for the RTS game Supreme Commander (http://en.wikipedia.org/wiki/Supreme_Commander) is the way weapons work. Some units may have powerful shots, but are...
Forum: Space Empires: IV & V August 20th, 2006, 11:26 PM
Replies: 486
Views: 60,826
Posted By AngleWyrm
Re: v1.6b try #2

That fixed it.
Wow that was fast!
Forum: Space Empires: IV & V August 20th, 2006, 08:50 PM
Replies: 486
Views: 60,826
Posted By AngleWyrm
Re:PBMs fixed now

Thanks!

Some quick early beta feedback on first game:
- Unknown trait "Warriors" for "Galactic Empire"

and for the AI files:
- Unknown value "Optimal Weapons Range:Anti-Ship/Fighter" in...
Forum: Space Empires: IV & V August 20th, 2006, 07:37 PM
Replies: 486
Views: 60,826
Posted By AngleWyrm
Re:PBMs fixed now

Wahoooo!

IwannadownloadIwannadownloadIwannadownload...Must remember to cut back on coffee...
Forum: Space Empires: IV & V August 20th, 2006, 05:00 PM
Replies: 486
Views: 60,826
Posted By AngleWyrm
Re: PISSED !!!

On the missile speed-up thing, please do include Planetary Bombardment Missiles.

The reason is that there are only 30 turns of combat, and the ships must close to within range twenty to launch....
Forum: Space Empires: IV & V August 20th, 2006, 12:00 PM
Replies: 55
Views: 10,526
Posted By AngleWyrm
Re: OT: The solar system has 12 planets

It would be a minor thing if you were the only student. It would be a more serious thing if for instance, a large number of students were sent a bill for $70, for a fictitious book replacement. One...
Forum: Space Empires: IV & V August 19th, 2006, 07:44 PM
Replies: 23
Views: 4,324
Posted By AngleWyrm
Re: Snakes on a Plane

Army of Darkness (http://www.imdb.com/title/tt0106308/) is adult entertainment. Trapped in time. Surrounded by evil. Low on gas. Good use of the word satire.

Date Movie...
Forum: Space Empires: IV & V August 19th, 2006, 12:51 PM
Replies: 49
Views: 8,508
Posted By AngleWyrm
Re: OT: Counter-Terrorism is a Farce

Here's an interesting little video (http://video.google.com/videoplay?docid=-5793499868325228643&q=creature+from+jekyll+island&hl=en) on the Illuminati.
Forum: Space Empires: IV & V August 19th, 2006, 11:17 AM
Replies: 55
Views: 10,526
Posted By AngleWyrm
Re: OT: The solar system has 12 planets

Maybe we don't want any more brilliant chemists...
Forum: Space Empires: IV & V August 19th, 2006, 07:03 AM
Replies: 49
Views: 8,508
Posted By AngleWyrm
Re: OT: Counter-Terrorism is a Farce

Blowing a hole in the pentagon was an excellent strategy -- how else would you get an entire nation so freaked out that they accept a Federal Police force (Homeland Security)? Oh and let's not forget...
Forum: Space Empires: IV & V August 18th, 2006, 05:48 PM
Replies: 102
Views: 12,760
Posted By AngleWyrm
Re: OT: Stupid c++

// my.h header file, using a vector
#ifndef MY_H
#define MY_H
#include <vector>
using namespace std;

class test{
public:
test(){};
int insert(int in){ number_list.push_back(in);...
Forum: Space Empires: IV & V August 16th, 2006, 12:43 PM
Replies: 36
Views: 6,691
Posted By AngleWyrm
Re: OT : A psychosocial question

The second part could also be portrayed as "Oo, that female looks like good breeding stock." or "That ground looks healthy."

It's almost odd that the immediacy of personal injury is a higher...
Forum: Space Empires: IV & V August 16th, 2006, 04:00 AM
Replies: 102
Views: 12,760
Posted By AngleWyrm
Re: OT: Stupid c++

Bug: if(t2 = 0) // assign zero to t2, return true (successful assignment)
You probably meant: if(t2==0) // test for equality

Happens so often that some compilers even have a warning for it.
Forum: Space Empires: IV & V August 15th, 2006, 10:43 PM
Replies: 7
Views: 3,621
Posted By AngleWyrm
Re: Better value use for organic resources?

Soylent Green!

And when you hit a population cap, build Logan's Arcade...

Aeon's Reclamator barge would be cool, if it were possible to adjust a planet's population growth. Tragic event: A...
Forum: Space Empires: IV & V August 15th, 2006, 10:26 PM
Replies: 102
Views: 12,760
Posted By AngleWyrm
Re: OT: Stupid c++

Nice! I especially like the light radius effect, and field of view.

Found a link for the source code for NetHack v3.42 (http://prdownloads.sourceforge.net/nethack/nethack-343-src.tgz?download);...
Forum: Space Empires: IV & V August 15th, 2006, 01:06 PM
Replies: 102
Views: 12,760
Posted By AngleWyrm
Re: OT: Stupid c++

istream::seekg example (http://www.cplusplus.com/ref/iostream/istream/seekg.html)
Forum: SEIV August 7th, 2006, 09:15 PM
Replies: 2,397
Views: 381,041
Posted By AngleWyrm
Re: SE5, Tell Aaron what\'s on your Wish List

Here's a thought: Something that comes because we can save, upgrade, and obsolete ship designs, and pick different technology with each fresh start.

Ship Design & Selection Suggestion: DesignTree...
Forum: Space Empires: IV & V April 29th, 2005, 04:36 PM
Replies: 2,412
Views: 161,226
Posted By AngleWyrm
Re: 1,500

NewGuy Syndrome; anyone we haven't seen before that goes on away missions is very likely to die. Maybe as part of away team training they should stand in line in front of the camera for several...
Forum: Space Empires: IV & V April 28th, 2005, 11:41 PM
Replies: 16
Views: 1,914
Posted By AngleWyrm
Re: OT: Long live the Federation

Heck yeah, that would be great! No more of that double standard of the Prime Directive, while the crew changes yet another culture "for their own good". While pretending to have a diverse crew. Hey...
Forum: Space Empires: IV & V April 28th, 2005, 11:28 PM
Replies: 16
Views: 1,914
Posted By AngleWyrm
OT: Long live the Federation

So with the Enterprise series drawing to a close, I begin to wonder about the future. What will the next Star Trek series be like?

Star Trek: The Temporal Accords
It would feature time travelling...
Forum: SEIV April 28th, 2005, 11:01 PM
Replies: 1,502
Views: 163,302
Posted By AngleWyrm
Re: The Star Trek Mod - 1.9.1.2 Update Released

There was a scene where T'Pol said that one of the life signs on board the Defiant was reptilian. And there was the part where Archer said some humanoid labor can be bought for the right price.

My...
Showing results 251 to 275 of 416

 
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