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Search: Posts Made By: pyg
Forum: Multiplayer and AARs March 17th, 2009, 12:49 PM
Replies: 612
Views: 94,046
Posted By pyg
Re: Noobs vs. Vets II: Mysteria's Revenge. EA, CBM, Sign Up and Discussion.

I'm not playing but I would like to comment that I think the 2:1 odds is really too much against the vets. I think almost every matchup at these odds will result in the noobs winning esp. if they...
Forum: Scenarios, Maps and Mods March 16th, 2009, 01:56 PM
Replies: 4
Views: 1,847
Posted By pyg
Re: getspldscr: bad splnr

Checked, no. All #selectspell calls in the mod are uniq.
Forum: Scenarios, Maps and Mods March 16th, 2009, 12:41 PM
Replies: 4
Views: 1,847
Posted By pyg
getspldscr: bad splnr (solved by lch)

So I've been playing with very large mods and I've been hitting a bug that I don't understand. I get a crash with 'getspldscr: bad splnr' when I click for spell description in research on spells...
Forum: Multiplayer and AARs March 15th, 2009, 10:59 AM
Replies: 389
Views: 62,898
Posted By pyg
Re: Noobs vs. Vets, LA, CBM, Game Running.

I expect deviousness. I learned a fair amount esp. regarding screens for archers as your Black Centaurs really put the hurt on my crossbows. Fire fliers apparently doesn't consider the Gorgon a...
Forum: Scenarios, Maps and Mods March 14th, 2009, 09:30 AM
Replies: 97
Views: 26,191
Posted By pyg
Re: Modding tips and tricks

So this is might be a FAQ, but how do you get a copy of one of the in game sprites to edit. I haven't figured it out yet.
Forum: Multiplayer and AARs March 13th, 2009, 11:18 AM
Replies: 389
Views: 62,898
Posted By pyg
Re: Noobs vs. Vets, LA, CBM, Game Running.

Ok meet me in Nicia(93) turn 21 at high noon and lets have a good ol' fashioned shoot out.
Forum: Multiplayer and AARs March 10th, 2009, 03:44 PM
Replies: 389
Views: 62,898
Posted By pyg
Re: Noobs vs. Vets, LA, CBM, Game Running.

I think Mysteria should come get a taste of Wyrm. To quote someone (QM I think) from IRC, "I maintain a basic strategy of not attacking where I'm not sure I can win."
Forum: Scenarios, Maps and Mods March 10th, 2009, 03:25 PM
Replies: 38
Views: 7,984
Posted By pyg
Re: ChrisCBM1.482

I'm posting in this thread to answer your question in this one (http://forum.shrapnelgames.com/showthread.php?t=40654).

Yes, DMG (http://forum.shrapnelgames.com/showthread.php?t=42415) will do...
Forum: Scenarios, Maps and Mods March 9th, 2009, 11:54 AM
Replies: 43
Views: 13,422
Posted By pyg
Re: Script for combining multiple mods

I've been working on a tool (http://forum.shrapnelgames.com/showthread.php?t=42415) that includes functionality similar to your combineMods script. In fact I've been cribbing from your script in...
Forum: Scenarios, Maps and Mods March 8th, 2009, 01:30 PM
Replies: 1
Views: 2,069
Posted By pyg
90 nations

I'm still actively developing DMG (http://forum.shrapnelgames.com/showthread.php?t=42415) and have been testing it by pushing some of the limits.

I am currently able to produce a mod that...
Forum: Scenarios, Maps and Mods March 8th, 2009, 11:42 AM
Replies: 38
Views: 8,998
Posted By pyg
Re: Mod in Progress: Holy War

I love the idea and am looking forward to trying it out. I'm most excited about more priest spells even if they aren't that much more powerful.
Forum: Scenarios, Maps and Mods March 6th, 2009, 11:16 AM
Replies: 9
Views: 3,776
Posted By pyg
Re: Custom nations

Why? I don't get it. What's the benefit of the AIs in SP all having the same (indy) flag? The game still plays the same.[/QUOTE]

It's not all that significant, but if you enjoy SP with strong...
Forum: Scenarios, Maps and Mods March 6th, 2009, 01:16 AM
Replies: 9
Views: 3,776
Posted By pyg
Re: DomModGen (AnyAny/IndyFunPits)

I've been adding features to dmg so that now it can, with minimal hints, add arbitrary .dm files. To test it I've generated a very large mod set in the Late Era with all the original nations plus...
Forum: Scenarios, Maps and Mods March 5th, 2009, 01:20 PM
Replies: 58
Views: 18,342
Posted By pyg
Re: CPCS v. 0.4 - adds 46 new spells.

What I'm trying to say is that I like it for an additional reason than those you intended... but I'm a big fan of more anyway ;)
Forum: Scenarios, Maps and Mods March 3rd, 2009, 02:10 PM
Replies: 57
Views: 25,002
Posted By pyg
Re: Sombre's Mods

Thanks! I've learned more about modding looking at your mods than anywhere else.
Forum: Multiplayer and AARs March 3rd, 2009, 10:02 AM
Replies: 133
Views: 20,451
Posted By pyg
Re: Yang: Newbie game EA CoD defaults - Running

Redeyes staled last two turns and hasn't submitted one yet. I PM him, but if he stales again I will sub for him if there are no objections. Hmmm, I might get to work out my grudges from this game...
Forum: Multiplayer and AARs March 3rd, 2009, 12:31 AM
Replies: 133
Views: 20,451
Posted By pyg
Re: Yang: Newbie game EA CoD defaults - Running

Hosting changed to 48hr turns. I am out... *sniff*
Forum: Scenarios, Maps and Mods March 1st, 2009, 02:56 PM
Replies: 58
Views: 12,654
Posted By pyg
Re: Perking up the AI

Not sure where to post this actually so posting here in the most active relevant thread.

I made some auto-generated mods that have added custom nations using independent units with independent...
Forum: Scenarios, Maps and Mods March 1st, 2009, 12:41 PM
Replies: 28
Views: 4,815
Posted By pyg
Re: Nation Library

Well I'm certainly filling up this thread with my thoughts... so I'll just keep doing that!

If only been modding for about a week and am still learning a lot. I've recently become mostly certain...
Forum: Multiplayer and AARs March 1st, 2009, 12:09 PM
Replies: 389
Views: 62,898
Posted By pyg
Re: Noobs vs. Vets, LA, CBM, Game Running.

Oh yeah!

Go is also a beautiful game. So simple and complex at the same time. Just play 9-dan against the noobs and they often have a chance to learn and do well in the same game.

It's a...
Forum: Multiplayer and AARs March 1st, 2009, 09:41 AM
Replies: 133
Views: 20,451
Posted By pyg
Re: Yang: Newbie game EA CoD defaults - Running

Sure. Are people ready for longer turns now in addition? I could switch to 48 hour turns now and just leave it. I will soon be eliminated although I think I can continue admin of the game.
Forum: Scenarios, Maps and Mods March 1st, 2009, 12:04 AM
Replies: 28
Views: 4,815
Posted By pyg
Re: Nation Library

Just to show how simple it is to put a mod together with this new framework, the following snippet creates a mod of 3 Kailasa and 3 LA Ulm players. The posted version of dmg.py has not been updated...
Forum: Scenarios, Maps and Mods February 28th, 2009, 12:54 PM
Replies: 58
Views: 18,342
Posted By pyg
Re: CPCS v. 0.4 - adds 46 new spells.

I've been playing CPCS for a while now in SP and I like it a lot. I think I would like more spells in general esp. low level ones. It's fun to watch a battle where the AI busts out a new spell you...
Forum: Scenarios, Maps and Mods February 28th, 2009, 12:15 PM
Replies: 28
Views: 4,815
Posted By pyg
Re: Nation Library

So I'm feeling quite good about Kailasa and LA Ulm being reasonably good copies now. I would appreciate any tips about how to remove pretenders from a nation choice as that is currently the only...
Forum: Multiplayer and AARs February 28th, 2009, 12:02 PM
Replies: 389
Views: 62,898
Posted By pyg
Re: Noobs vs. Vets, LA, CBM, Game Running.

It looks like I'm doing fairly well in the game but this is mostly due to the fantastic starting position I had. I don't think this map is very balanced.

This is my third MP game and I'm nearly...
Showing results 251 to 275 of 332

 
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