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Showing results 251 to 275 of 500
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Posts Made By:
quantum_mechani
Forum:
Multiplayer and AARs
February 4th, 2009, 08:59 PM
Replies:
389
MP:
Noobs vs. Vets, Game Over, Noobs are Victorious! Hail Noobs!
Views:
63,003
Posted By
quantum_mechani
Re: Noobs vs. Vets, LA, CBM, Nation selection underway.
I have a very hard time seeing a bigger map as better for newbies. Individually, perhaps, they are in more danger early, but as a team I think early game is their only window. Once the vets reach a...
Forum:
Scenarios, Maps and Mods
February 4th, 2009, 01:16 PM
Replies:
200
Conceptual Balance Mod 1.41
Views:
54,310
Posted By
quantum_mechani
Re: Conceptual Balance Mod 1.41
1.41 is the official current version, however I recommend any games with LA Agartha use 1.4 instead.
Forum:
Dominions 3: The Awakening
February 4th, 2009, 04:44 AM
Replies:
51
3 bogarus questions
Views:
10,255
Posted By
quantum_mechani
Re: 3 bogarus questions
Just to be clear, are you saying Bogarus summons are overpriced at current CB prices (because I believe those were the ones VedalkenBear was referring to)?
Forum:
Multiplayer and AARs
February 3rd, 2009, 07:32 PM
Replies:
389
MP:
Noobs vs. Vets, Game Over, Noobs are Victorious! Hail Noobs!
Views:
63,003
Posted By
quantum_mechani
Re: Noobs vs. Vets, LA, CBM, Nation selection underway.
I know settings have been more less decided on, but I was talking with Ironhawk about them and it seems like things may be a little out of whack. With Orania, we are looking at around 18 provinces...
Forum:
Multiplayer and AARs
February 2nd, 2009, 11:09 PM
Replies:
459
MP:
Chronicles_MA - General Game Discussion
Views:
74,313
Posted By
quantum_mechani
Re: Chronicles_MA - General Game Discussion
I didn't take turns in any games last week due to various problems, I thought I was back on top of them but this one slipped. Anyway, I'll make an effort to get the turn in this time.
Forum:
Dominions 3: The Awakening
February 2nd, 2009, 09:50 PM
Replies:
51
3 bogarus questions
Views:
10,255
Posted By
quantum_mechani
Re: 3 bogarus questions
This is not true, check the alchemist.
Forum:
Multiplayer and AARs
January 26th, 2009, 12:50 PM
Replies:
459
MP:
Chronicles_MA - General Game Discussion
Views:
74,313
Posted By
quantum_mechani
Re: Chronicles_MA - General Game Discussion
I hate to request an extension on such slow moving game, but I have a virus preventing me from taking the turn at the moment. Hopefully I should have time to sort it out tomorrow.
Forum:
Multiplayer and AARs
January 25th, 2009, 02:39 PM
Replies:
389
MP:
Noobs vs. Vets, Game Over, Noobs are Victorious! Hail Noobs!
Views:
63,003
Posted By
quantum_mechani
Re: Noobs vs. Vets, LA, CBM, open recruitment/discussion
What map did you have in mind? I intend to use something ranging from 200-300 provinces for 12 players, if that's what you were refering to in terms of packed. In the meantime I'll add you to the...
Forum:
Multiplayer and AARs
January 25th, 2009, 12:36 AM
Replies:
450
Madness - 24 players, MA+LA, CBM 1.4 (running)
Views:
76,617
Posted By
quantum_mechani
Re: Madness - 24 players, MA+LA, CBM 1.4 (submit pretenders!!)
Sorry I have not had a chance to release the new version today as promised. However, as Zeldor says it's trivial to create an unofficial patch for that one issue.
Forum:
Multiplayer and AARs
January 24th, 2009, 10:40 PM
Replies:
389
MP:
Noobs vs. Vets, Game Over, Noobs are Victorious! Hail Noobs!
Views:
63,003
Posted By
quantum_mechani
Re: Noobs vs. Vets, LA, CBM, open recruitment/discussion
I'd consider joining, but only if we were to use a very packed map (I have enough big map games).
Forum:
Dominions 3: The Awakening
January 21st, 2009, 12:13 PM
Replies:
33
The Kindly Ones
Views:
15,352
Posted By
quantum_mechani
Re: The Kindly Ones
They all attack blood mages, mainly. But I've also seen some of them go for other targets maybe one in five times.
Forum:
Scenarios, Maps and Mods
January 21st, 2009, 12:12 PM
Replies:
108
Conceptual Balance Mod 1.4
Views:
22,228
Posted By
quantum_mechani
Re: Conceptual Balance Mod 1.4
Ah, dyslexia strikes again, it should have (obviously) been #magicskill 8 1. That's a pretty major bug, I suppose a 1.42 is in order.
Forum:
Dominions 3: The Awakening
January 21st, 2009, 02:00 AM
Replies:
33
The Kindly Ones
Views:
15,352
Posted By
quantum_mechani
Re: The Kindly Ones
They are very strong against some things but are actually quite vulnerable to certain enemies. Anything undead that spams skellies has a pretty good shot against them.
Forum:
Scenarios, Maps and Mods
January 20th, 2009, 09:05 PM
Replies:
108
Conceptual Balance Mod 1.4
Views:
22,228
Posted By
quantum_mechani
Re: Conceptual Balance Mod 1.4
As far scouts, it's not +20 to all, Illwinter already boosted default stealth to +10. I do agree commanders should not be as cheap or cheaper than comparable troops, and I've made an effort that that...
Forum:
Scenarios, Maps and Mods
January 20th, 2009, 03:48 AM
Replies:
108
Conceptual Balance Mod 1.4
Views:
22,228
Posted By
quantum_mechani
Re: Conceptual Balance Mod 1.4
Wow, that's a lot to address, I'll take a shot at it.
*Arcoss the board cheap commanders/scouts with stealth 20 isn't quite what it seems. If the national version of these were the only options,...
Forum:
Scenarios, Maps and Mods
January 20th, 2009, 02:38 AM
Replies:
200
Conceptual Balance Mod 1.41
Views:
54,310
Posted By
quantum_mechani
Re: Conceptual Balance Mod 1.4
Split version.
Forum:
Scenarios, Maps and Mods
January 20th, 2009, 02:37 AM
Replies:
200
Conceptual Balance Mod 1.41
Views:
54,310
Posted By
quantum_mechani
Conceptual Balance Mod 1.41
This more or less simply version 1.4 with some minor bug and typo fixes. Feel free to use either 1.4 thread for suggestion/comment purposes.
Edit: zip replaced by llamabeast on 29th March with...
Forum:
Scenarios, Maps and Mods
January 19th, 2009, 03:31 PM
Replies:
108
Conceptual Balance Mod 1.4
Views:
22,228
Posted By
quantum_mechani
Re: Conceptual Balance Mod 1.4
Thank you very much, this is quite helpful. :)
And thanks for all the typo and error submissions, I'm going to try to release another minor update today (though as has been pointed out even as it...
Forum:
Scenarios, Maps and Mods
January 18th, 2009, 11:40 PM
Replies:
108
Conceptual Balance Mod 1.4
Views:
22,228
Posted By
quantum_mechani
Re: Conceptual Balance Mod 1.4
And which are those?
Forum:
Multiplayer and AARs
January 17th, 2009, 04:48 AM
Replies:
273
MP:
Chlorolera is made of contagious and deadly!
Views:
37,422
Posted By
quantum_mechani
Re: Chlorolera is made of contagious and deadly!
Wow, thats really uncanny DC. :D
Forum:
Dominions 3: The Awakening
January 17th, 2009, 03:09 AM
Replies:
2
1.4
Views:
1,649
Posted By
quantum_mechani
Re: 1.4
Mods are not easy to update mid game... so really only the next generation of games will use 1.4.
Forum:
Multiplayer and AARs
January 17th, 2009, 01:33 AM
Replies:
843
The Artifacts Game - [ HOLY S**T MICAH WON!! ]
Views:
101,357
Posted By
quantum_mechani
Re: The Artifacts Game - [ running ]
Postponed 24h at Micah's request.
Forum:
Multiplayer and AARs
January 16th, 2009, 12:41 PM
Replies:
105
The Dueling Club
Views:
10,585
Posted By
quantum_mechani
Re: The Dueling Club
Bump for possibly renewed interest.
Forum:
Dominions 3: The Awakening
January 15th, 2009, 12:51 PM
Replies:
13
Bug:
Armor of Virtue makes me disappear!
Views:
2,882
Posted By
quantum_mechani
Re: Armor of Virtue makes me disappear!
It still sounds like a minor bug no cross appeared on his HoF entry though.
Forum:
Scenarios, Maps and Mods
January 15th, 2009, 12:27 PM
Replies:
108
Conceptual Balance Mod 1.4
Views:
22,228
Posted By
quantum_mechani
Re: Conceptual Balance Mod 1.4
I certainly hope someone builds some thugs with them, as it is I don't think I have seen one forged yet, ever. It's possible const 2 is too early, but there are a lot of great items even base game at...
Showing results 251 to 275 of 500
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