.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Search Forums

Showing results 251 to 275 of 500
Search took 0.03 seconds; generated 79 minute(s) ago.
Search: Posts Made By: quantum_mechani
Forum: Multiplayer and AARs February 4th, 2009, 08:59 PM
Replies: 389
Views: 63,003
Posted By quantum_mechani
Re: Noobs vs. Vets, LA, CBM, Nation selection underway.

I have a very hard time seeing a bigger map as better for newbies. Individually, perhaps, they are in more danger early, but as a team I think early game is their only window. Once the vets reach a...
Forum: Scenarios, Maps and Mods February 4th, 2009, 01:16 PM
Replies: 200
Views: 54,310
Posted By quantum_mechani
Re: Conceptual Balance Mod 1.41

1.41 is the official current version, however I recommend any games with LA Agartha use 1.4 instead.
Forum: Dominions 3: The Awakening February 4th, 2009, 04:44 AM
Replies: 51
Views: 10,255
Posted By quantum_mechani
Re: 3 bogarus questions

Just to be clear, are you saying Bogarus summons are overpriced at current CB prices (because I believe those were the ones VedalkenBear was referring to)?
Forum: Multiplayer and AARs February 3rd, 2009, 07:32 PM
Replies: 389
Views: 63,003
Posted By quantum_mechani
Re: Noobs vs. Vets, LA, CBM, Nation selection underway.

I know settings have been more less decided on, but I was talking with Ironhawk about them and it seems like things may be a little out of whack. With Orania, we are looking at around 18 provinces...
Forum: Multiplayer and AARs February 2nd, 2009, 11:09 PM
Replies: 459
Views: 74,313
Posted By quantum_mechani
Re: Chronicles_MA - General Game Discussion

I didn't take turns in any games last week due to various problems, I thought I was back on top of them but this one slipped. Anyway, I'll make an effort to get the turn in this time.
Forum: Dominions 3: The Awakening February 2nd, 2009, 09:50 PM
Replies: 51
Views: 10,255
Posted By quantum_mechani
Re: 3 bogarus questions

This is not true, check the alchemist.
Forum: Multiplayer and AARs January 26th, 2009, 12:50 PM
Replies: 459
Views: 74,313
Posted By quantum_mechani
Re: Chronicles_MA - General Game Discussion

I hate to request an extension on such slow moving game, but I have a virus preventing me from taking the turn at the moment. Hopefully I should have time to sort it out tomorrow.
Forum: Multiplayer and AARs January 25th, 2009, 02:39 PM
Replies: 389
Views: 63,003
Posted By quantum_mechani
Re: Noobs vs. Vets, LA, CBM, open recruitment/discussion

What map did you have in mind? I intend to use something ranging from 200-300 provinces for 12 players, if that's what you were refering to in terms of packed. In the meantime I'll add you to the...
Forum: Multiplayer and AARs January 25th, 2009, 12:36 AM
Replies: 450
Views: 76,617
Posted By quantum_mechani
Re: Madness - 24 players, MA+LA, CBM 1.4 (submit pretenders!!)

Sorry I have not had a chance to release the new version today as promised. However, as Zeldor says it's trivial to create an unofficial patch for that one issue.
Forum: Multiplayer and AARs January 24th, 2009, 10:40 PM
Replies: 389
Views: 63,003
Posted By quantum_mechani
Re: Noobs vs. Vets, LA, CBM, open recruitment/discussion

I'd consider joining, but only if we were to use a very packed map (I have enough big map games).
Forum: Dominions 3: The Awakening January 21st, 2009, 12:13 PM
Replies: 33
Views: 15,352
Posted By quantum_mechani
Re: The Kindly Ones

They all attack blood mages, mainly. But I've also seen some of them go for other targets maybe one in five times.
Forum: Scenarios, Maps and Mods January 21st, 2009, 12:12 PM
Replies: 108
Views: 22,228
Posted By quantum_mechani
Re: Conceptual Balance Mod 1.4

Ah, dyslexia strikes again, it should have (obviously) been #magicskill 8 1. That's a pretty major bug, I suppose a 1.42 is in order.
Forum: Dominions 3: The Awakening January 21st, 2009, 02:00 AM
Replies: 33
Views: 15,352
Posted By quantum_mechani
Re: The Kindly Ones

They are very strong against some things but are actually quite vulnerable to certain enemies. Anything undead that spams skellies has a pretty good shot against them.
Forum: Scenarios, Maps and Mods January 20th, 2009, 09:05 PM
Replies: 108
Views: 22,228
Posted By quantum_mechani
Re: Conceptual Balance Mod 1.4

As far scouts, it's not +20 to all, Illwinter already boosted default stealth to +10. I do agree commanders should not be as cheap or cheaper than comparable troops, and I've made an effort that that...
Forum: Scenarios, Maps and Mods January 20th, 2009, 03:48 AM
Replies: 108
Views: 22,228
Posted By quantum_mechani
Re: Conceptual Balance Mod 1.4

Wow, that's a lot to address, I'll take a shot at it.

*Arcoss the board cheap commanders/scouts with stealth 20 isn't quite what it seems. If the national version of these were the only options,...
Forum: Scenarios, Maps and Mods January 20th, 2009, 02:38 AM
Replies: 200
Views: 54,310
Posted By quantum_mechani
Forum: Scenarios, Maps and Mods January 20th, 2009, 02:37 AM
Replies: 200
Views: 54,310
Posted By quantum_mechani
Conceptual Balance Mod 1.41

This more or less simply version 1.4 with some minor bug and typo fixes. Feel free to use either 1.4 thread for suggestion/comment purposes.

Edit: zip replaced by llamabeast on 29th March with...
Forum: Scenarios, Maps and Mods January 19th, 2009, 03:31 PM
Replies: 108
Views: 22,228
Posted By quantum_mechani
Re: Conceptual Balance Mod 1.4

Thank you very much, this is quite helpful. :)

And thanks for all the typo and error submissions, I'm going to try to release another minor update today (though as has been pointed out even as it...
Forum: Scenarios, Maps and Mods January 18th, 2009, 11:40 PM
Replies: 108
Views: 22,228
Posted By quantum_mechani
Re: Conceptual Balance Mod 1.4

And which are those?
Forum: Multiplayer and AARs January 17th, 2009, 04:48 AM
Replies: 273
Views: 37,422
Posted By quantum_mechani
Re: Chlorolera is made of contagious and deadly!

Wow, thats really uncanny DC. :D
Forum: Dominions 3: The Awakening January 17th, 2009, 03:09 AM
Replies: 2
1.4
Views: 1,649
Posted By quantum_mechani
Re: 1.4

Mods are not easy to update mid game... so really only the next generation of games will use 1.4.
Forum: Multiplayer and AARs January 17th, 2009, 01:33 AM
Replies: 843
Views: 101,357
Posted By quantum_mechani
Re: The Artifacts Game - [ running ]

Postponed 24h at Micah's request.
Forum: Multiplayer and AARs January 16th, 2009, 12:41 PM
Replies: 105
Views: 10,585
Posted By quantum_mechani
Re: The Dueling Club

Bump for possibly renewed interest.
Forum: Dominions 3: The Awakening January 15th, 2009, 12:51 PM
Replies: 13
Views: 2,882
Posted By quantum_mechani
Re: Armor of Virtue makes me disappear!

It still sounds like a minor bug no cross appeared on his HoF entry though.
Forum: Scenarios, Maps and Mods January 15th, 2009, 12:27 PM
Replies: 108
Views: 22,228
Posted By quantum_mechani
Re: Conceptual Balance Mod 1.4

I certainly hope someone builds some thugs with them, as it is I don't think I have seen one forged yet, ever. It's possible const 2 is too early, but there are a lot of great items even base game at...
Showing results 251 to 275 of 500

 
Forum Jump

All times are GMT -4. The time now is 12:58 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.