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Showing results 251 to 275 of 500
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Posts Made By:
Suicide Junkie
Forum:
Space Empires: IV & V
January 9th, 2008, 09:15 PM
Replies:
13
OT: Converting .pdf to .doc or .txt
Views:
6,506
Posted By
Suicide Junkie
Re: OT: Converting .pdf to .doc or .txt
You don't need a rewriter to read it.
Don't they let you bring in music CDs?
Forum:
Space Empires: IV & V
January 9th, 2008, 08:55 PM
Replies:
68
Poll:
OT: Gravity, Dark Energy, Universal expansion
Views:
20,467
Posted By
Suicide Junkie
Re: OT: Gravity, Dark Energy, Universal expansion
I thought that was obvious given the context.
Basically the Earth's acceleration is not in the same direction as the incident light from the sun.
Forum:
Space Empires: IV & V
January 9th, 2008, 07:37 PM
Replies:
68
Poll:
OT: Gravity, Dark Energy, Universal expansion
Views:
20,467
Posted By
Suicide Junkie
Re: OT: Gravity, Dark Energy, Universal expansion
Its not the angular speed, but a phase shift that I was talking about.
Measurements of Earth's acceleration show that we are accelerating towards the Sun's current position (to the precision of...
Forum:
Space Empires: IV & V
January 9th, 2008, 06:50 PM
Replies:
13
OT: Converting .pdf to .doc or .txt
Views:
6,506
Posted By
Suicide Junkie
Re: OT: Converting .pdf to .doc or .txt
How about a rewritable CD?
Or just collect a whole bunch of books and burn them all to a regular CD?
Forum:
Space Empires: IV & V
January 9th, 2008, 06:22 PM
Replies:
13
OT: Converting .pdf to .doc or .txt
Views:
6,506
Posted By
Suicide Junkie
Re: OT: Converting .pdf to .doc or .txt
If you can't save as text, it may be just a picture for the whole page.
Forum:
Space Empires: IV & V
January 9th, 2008, 03:25 PM
Replies:
68
Poll:
OT: Gravity, Dark Energy, Universal expansion
Views:
20,467
Posted By
Suicide Junkie
Re: OT: Gravity, Dark Energy, Universal expansion
Equal and opposite reactions.
If the sun was perfectly still there wouldn't be a problem. But earth (mostly jupiter, due to mass&distance) pull on the sun too.
If the sun's gravity appears to...
Forum:
Space Empires: IV & V
January 9th, 2008, 01:24 AM
Replies:
68
Poll:
OT: Gravity, Dark Energy, Universal expansion
Views:
20,467
Posted By
Suicide Junkie
Re: OT: Gravity, Dark Energy, Universal expansion
There are a number of observations that do indicate that:
http://en.wikipedia.org/wiki/Speed_of_gravity#Experimental_measurement.3F
As MCT mentioned, however, the earth accelerates towards...
Forum:
Space Empires: IV & V
January 8th, 2008, 01:28 AM
Replies:
5
OT- power problem?
Views:
3,781
Posted By
Suicide Junkie
Re: OT- power problem?
That's just momentum and then bouncing between the magnets http://forum.shrapnelgames.com/images/smilies/happy.gif
There are caps in there used to convert the power and stabilize the output. If...
Forum:
Space Empires: IV & V
January 8th, 2008, 01:16 AM
Replies:
68
Poll:
OT: Gravity, Dark Energy, Universal expansion
Views:
20,467
Posted By
Suicide Junkie
Re: OT: Gravity, Dark Energy, Universal expansion
Except that the folks living on the balloon aren't expanding since they are held together by gravity, electromagnetism, and nuclear forces.
Light will take longer and longer to get from each of...
Forum:
SEIV
January 7th, 2008, 08:07 PM
Replies:
188
Any One Still Playing This Game?
Views:
39,636
Posted By
Suicide Junkie
Re: Any One Still Playing This Game?
Hm. That's odd, it didn't save my changes until I ended turn in a game, but now its sticking.
Forum:
Space Empires: IV & V
January 7th, 2008, 05:36 PM
Replies:
2
Armor question
Views:
3,201
Posted By
Suicide Junkie
Re: Armor question
I'd also suggest something regenerative, such as shields or OA on top of the emissive armor.
That way you'll get an extra couple of points taken off each hit and reduce the amount that gets past...
Forum:
Space Empires: IV & V
January 7th, 2008, 02:47 PM
Replies:
5
OT- power problem?
Views:
3,781
Posted By
Suicide Junkie
Re: OT- power problem?
If you pull the AC plug, the lights should fade as the capacitors drain.
Consider it a safety feature; if the light is on, you don't want to poke your fingers in.
Forum:
SEIV
January 7th, 2008, 02:27 PM
Replies:
188
Any One Still Playing This Game?
Views:
39,636
Posted By
Suicide Junkie
Re: Any One Still Playing This Game?
I can't tell what Xrati is arguing for...
Are you pushing "stock is the holy word of Aaron", or "mod it and quit complaining"?
PS:
Does anybody happen to know where the default keymapping is?...
Forum:
Space Empires: IV & V
January 6th, 2008, 07:05 PM
Replies:
68
Poll:
OT: Gravity, Dark Energy, Universal expansion
Views:
20,467
Posted By
Suicide Junkie
Re: OT: Gravity, Dark Energy, Universal expansion
While you would have two regions that are independent, the space between them is still contiguous.
It is entirely possible to be unable to reach point C from point A, but at the same time be able...
Forum:
Space Empires: IV & V
January 6th, 2008, 06:28 PM
Replies:
68
Poll:
OT: Gravity, Dark Energy, Universal expansion
Views:
20,467
Posted By
Suicide Junkie
Re: OT: Gravity, Dark Energy, Universal expansion
If you had a set of points, A, B and C, where A and B were right at the limit of losing contact, and B and C were right at the limit of losing contact. B is located right in the middle between A and...
Forum:
Space Empires: IV & V
January 6th, 2008, 05:20 PM
Replies:
68
Poll:
OT: Gravity, Dark Energy, Universal expansion
Views:
20,467
Posted By
Suicide Junkie
Re: OT: Gravity, Dark Energy, Universal expansion
You're the one who said "twice as far away as the big bang" http://forum.shrapnelgames.com/images/smilies/wink.gif
Anyways...
I think the original point is that indeed there are places you...
Forum:
Space Empires: IV & V
January 6th, 2008, 02:24 PM
Replies:
68
Poll:
OT: Gravity, Dark Energy, Universal expansion
Views:
20,467
Posted By
Suicide Junkie
Re: OT: Gravity, Dark Energy, Universal expansion
Aside from your negative time problem, I guess the issue is in trying to relate your model to reality when it is just too different.
Forum:
Space Empires: IV & V
January 5th, 2008, 11:42 PM
Replies:
68
Poll:
OT: Gravity, Dark Energy, Universal expansion
Views:
20,467
Posted By
Suicide Junkie
Re: OT: Gravity, Dark Energy, Universal expansion
So, back to my initial issue: "twice as far away as the big bang" is absurd.
Forum:
Space Empires: IV & V
January 5th, 2008, 10:16 PM
Replies:
68
Poll:
OT: Gravity, Dark Energy, Universal expansion
Views:
20,467
Posted By
Suicide Junkie
Re: OT: Gravity, Dark Energy, Universal expansion
Presuming all of your topology and a fixed rate of expansion, why are you measuring "distances" through your time axis?
Go far enough back in time... and you start going forward again, but on the...
Forum:
Space Empires: IV & V
January 5th, 2008, 07:46 PM
Replies:
68
Poll:
OT: Gravity, Dark Energy, Universal expansion
Views:
20,467
Posted By
Suicide Junkie
Re: OT: Gravity, Dark Energy, Universal expansion
Come on, man.
Its not 20B light years away.
Its 20B years away.
Those are completely different units.
The size of the *visible* universe (roughly, time since photons were released * speed of...
Forum:
SEIV
January 5th, 2008, 07:10 PM
Replies:
188
Any One Still Playing This Game?
Views:
39,636
Posted By
Suicide Junkie
Re: Any One Still Playing This Game?
Self destruct doesn't deserve its own hotkey IMO.
Being a Turn Based game with lots of commands, twitch access is not important.
SE4 did it right. The most-used commands get their first letter...
Forum:
Space Empires: IV & V
January 5th, 2008, 07:01 PM
Replies:
68
Poll:
OT: Gravity, Dark Energy, Universal expansion
Views:
20,467
Posted By
Suicide Junkie
Re: OT: Gravity, Dark Energy, Universal expansion
The big bang didn't occur in some particular part of spacetime, but rather it is when everywhere was the all the same place.
It makes no sense to say that something is twice as far away as the big...
Forum:
Space Empires: IV & V
January 5th, 2008, 02:48 AM
Replies:
8
Strange Tech jump
Views:
4,081
Posted By
Suicide Junkie
Re: Strange Tech jump
The starting techs were set long long ago on the first turn, and that specific thing won't have any effects on an ongoing game aside from certain races being more advanced.
Forum:
Space Empires: IV & V
January 5th, 2008, 02:00 AM
Replies:
10
Population Migration
Views:
5,504
Posted By
Suicide Junkie
Re: Population Migration
If you're ejecting people into space, the population capacity can't be worth much either.
Forum:
Space Empires: IV & V
January 5th, 2008, 01:21 AM
Replies:
8
Strange Tech jump
Views:
4,081
Posted By
Suicide Junkie
Re: Strange Tech jump
Keep the starting points in the low 9 digit range to be safe from overflows.
Showing results 251 to 275 of 500
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