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Showing results 251 to 275 of 500
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Posts Made By:
Aiken
Forum:
Space Empires: IV & V
December 14th, 2004, 07:46 PM
Replies:
28
OT: 2005 Games
Views:
5,618
Posted By
Aiken
Re: OT: 2005 Games
You guys are too pessimistic http://forum.shrapnelgames.com/images/smilies/happy.gif Believe in bright future, it sometimes happens.
But it's not the main question today.
Have you seen this store...
Forum:
SEIV
December 14th, 2004, 06:53 PM
Replies:
1,502
The Star Trek Mod - v1.9.7.5 (Oct 07)
Views:
174,180
Posted By
Aiken
Re: The Star Trek Mod - 1.9.0.2 Update Released
I'd like to raise a question about Weapons Destroyers and Reload Disruptors. Imo, they're overpowered.
Weapons Destroyer I(IV): 20(50) dmg @ 6(8) range, +30 to hit, 5 reload. At first lvl it's able...
Forum:
Space Empires: IV & V
December 14th, 2004, 06:35 PM
Replies:
45
XP - Crashed
Views:
9,362
Posted By
Aiken
Re: XP - Crashed
Kill me, but I can't call it a stable OS (which needs to be reinstalled 2 times a year, that is).
Forum:
SEIV
December 14th, 2004, 06:27 PM
Replies:
2,397
Sticky:
SE5, Tell Aaron what's on your Wish List
Views:
415,262
Posted By
Aiken
Re: SE5, Tell Aaron what\'s on your Wish List
Quite frequently I'm lacking the ability to set individual strategy for a particular ship (not to a whole class). I guess it's easy to implement by enabling Fleet Startegy button for a single ship...
Forum:
Space Empires: IV & V
December 14th, 2004, 04:24 AM
Replies:
45
XP - Crashed
Views:
9,362
Posted By
Aiken
Re: XP - Crashed
It depends of user. If you're a kind of user who follow the "ask specialist to install it and don't touch it ever" you could have a year of happy life without any incidents. But if you like...
Forum:
Space Empires: IV & V
December 13th, 2004, 12:33 PM
Replies:
28
OT: 2005 Games
Views:
5,618
Posted By
Aiken
OT: 2005 Games
Next year should be definitely named as the Year of Strategies:
GalCiv II: Dread Lords. ETA: end of the year (Christmas. Damn marketers)
http://www.galciv2.com/
Comm.: direct competitor of SE V...
Forum:
SEIV
December 12th, 2004, 01:26 PM
Replies:
1,502
The Star Trek Mod - v1.9.7.5 (Oct 07)
Views:
174,180
Posted By
Aiken
Re: The Star Trek Mod - 1.9.0.2 Update Released
I think it makes no sense to play against borg monsters in single, unless you're a se4 demigod http://forum.shrapnelgames.com/images/smilies/happy.gif. Cooperative PvC pbw game is their habitat.
Forum:
Space Empires: IV & V
December 12th, 2004, 07:32 AM
Replies:
105
Poll:
Pre-Christmas Chat with Aaron
Views:
15,408
Posted By
Aiken
Re: Pre-Christmas Chat with Aaron
Just build a small (R ~ 2Rsun) circumsolar inner ring, with a transparent "hemiring".
Forum:
Space Empires: IV & V
December 11th, 2004, 07:41 PM
Replies:
7
SE4 on XP Home with Limited Account
Views:
1,396
Posted By
Aiken
Re: SE4 on XP Home with Limited Account
I remember something about setting win9x emulation for particular binaries in XP. It should be somethere in .exe properties. This might help (or not).
personal opinion: never get involved with...
Forum:
SEIV
December 11th, 2004, 07:21 PM
Replies:
1,502
The Star Trek Mod - v1.9.7.5 (Oct 07)
Views:
174,180
Posted By
Aiken
Re: The Star Trek Mod - 1.9.0.2 Update Released
Space Yard Base design (for all races) is quite odd:
Size Minimum Tonnage := 1500
Size Maximum Tonnage := 5000
I think that starting tonnage...
Forum:
SEIV
December 11th, 2004, 02:57 PM
Replies:
1,502
The Star Trek Mod - v1.9.7.5 (Oct 07)
Views:
174,180
Posted By
Aiken
Re: The Star Trek Mod - 1.9.0.2 Update Released
There are also 2 sets of Cardassian Metagenic Plague Bomb I-V. Attempt to remove them will cause incompatibility with 1.9.0.2 Version though http://forum.shrapnelgames.com/images/smilies/frown.gif
...
Forum:
Space Empires: IV & V
December 9th, 2004, 06:45 PM
Replies:
3
Modding Question Please Help II
Views:
1,848
Posted By
Aiken
Re: Modding Question Please Help II
I don't think so. You can only use One Turn's Worth to produce more than 200 units per turn.
Forum:
SEIV
December 9th, 2004, 06:31 PM
Replies:
1,502
The Star Trek Mod - v1.9.7.5 (Oct 07)
Views:
174,180
Posted By
Aiken
Re: The Star Trek Mod - 1.9.0.2 Update Released
AT, thank you for this savegame you gave us. I never had enough patience to play big long game. There are some problem AI designs, but these are later (need some time to gather my observations). But...
Forum:
Space Empires: IV & V
December 9th, 2004, 02:57 PM
Replies:
148
Building the RagTag Fleet
Views:
17,472
Posted By
Aiken
Re: For 5hit5 and giggles
It indeed looks like a colony ship in a long journey to the stars (due to the nifty "weared out" texture). Great job for the first shown in public ship.
Forum:
Space Empires: IV & V
December 9th, 2004, 08:43 AM
Replies:
48
New Race: The Aikenian's
Views:
8,230
Posted By
Aiken
Re: New Race: The Aikenian\'s
Shmaikenians! http://forum.shrapnelgames.com/images/smilies/happy.gif Stupid name, you say? Good name, imo http://forum.shrapnelgames.com/images/smilies/happy.gif
Anyway, I doubt that Fyron will...
Forum:
Space Empires: IV & V
December 8th, 2004, 05:01 PM
Replies:
3
ARRRRGH!
Views:
1,546
Posted By
Aiken
Re: ARRRRGH!
Win32 binaries>> http://gimp-win.sourceforge.net/
*nix binaries (deb's, rpm's)>> http://gimp.org/unix/
Forum:
Space Empires: IV & V
December 8th, 2004, 05:56 AM
Replies:
78
Your Views on a world Government
Views:
10,365
Posted By
Aiken
Re: Your Views on a world Government
As many of you, I'm an opponent of world government idea.
But on a second thought I came to idea that our judgements are way too banal: global state = very big USA/China/EU/whatever -> despotic...
Forum:
Space Empires: IV & V
December 8th, 2004, 04:35 AM
Replies:
101
OT: What's your religeon?
Views:
13,823
Posted By
Aiken
Re: OT: What\'s your religeon?
Welcome to Se4ct http://forum.shrapnelgames.com/images/smilies/happy.gif
Forum:
Space Empires: IV & V
December 6th, 2004, 12:30 PM
Replies:
25
Something I am working on
Views:
5,027
Posted By
Aiken
Re: Something I am working on
White! http://forum.shrapnelgames.com/images/smilies/tongue.gif
Forum:
Space Empires: IV & V
December 6th, 2004, 12:27 PM
Replies:
1,103
Adamant Mod Discussion Thread
Views:
93,402
Posted By
Aiken
Re: Adamant Mod Discussion Thread
That's what Modding tutorial says about this ability. So the only problem is to convince Fyron to add such component http://forum.shrapnelgames.com/images/smilies/happy.gif
Forum:
SEIV
December 5th, 2004, 02:05 PM
Replies:
1,502
The Star Trek Mod - v1.9.7.5 (Oct 07)
Views:
174,180
Posted By
Aiken
Re: The Star Trek Mod - 1.9.0.2 Update Released
Did I guess right that 1.9.0.2 and 1.9.0.4 (and later) games will be incompatible because of this?
Forum:
Space Empires: IV & V
December 5th, 2004, 10:19 AM
Replies:
1,103
Adamant Mod Discussion Thread
Views:
93,402
Posted By
Aiken
Re: Adamant Mod Discussion Thread
Both pirates and nomads need some serious support in intel area. Intel points from bridges are not enough to resist severe intel attack.
Forum:
SEIV
December 5th, 2004, 02:57 AM
Replies:
2,397
Sticky:
SE5, Tell Aaron what's on your Wish List
Views:
415,262
Posted By
Aiken
Re: SE5, Tell Aaron what\'s on your Wish List
Declaration of war should have some serious consequences then, else such feature could be exploited to get a free research boost (declaration of war against weak or Ai driven empire, for example).
Forum:
Space Empires: IV & V
December 5th, 2004, 02:07 AM
Replies:
28
Space Empires 5 Beta
Views:
3,940
Posted By
Aiken
Re: Space Empires 5 Beta
Nice. But this picture on the screen has no spherical distortion, which was typical for such monitors.
But if it's true ... I still have a functional zx-80 machine somewhere so I'm ready to join the...
Forum:
Space Empires: IV & V
December 4th, 2004, 01:08 AM
Replies:
19
PBW Game : Star Trek, Quadrants of Conflict
Views:
4,339
Posted By
Aiken
Re: PBW Game : Star Trek, Quadrants of Conflict
Intimidator, one of the players is still pending join as a Hirogen pretender.
Showing results 251 to 275 of 500
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