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Search: Posts Made By: dogscoff
Forum: Space Empires: IV & V August 17th, 2006, 11:46 AM
Replies: 24
Views: 7,326
Posted By dogscoff
Re: New info on SE:V at Malfador

Those text files are certainly interesting reading. I'm a bit gutted that se5 has so few default ships per set though - it doesn't even have vanilla se4's 20, let alone the 40 of neostandard or 50+...
Forum: Space Empires: IV & V August 17th, 2006, 05:57 AM
Replies: 49
Views: 9,487
Posted By dogscoff
Re: OT: Counter-Terrorism is a Farce

Yeah, because that policy has really worked for the Isrealis. They've been bulldozing entire towns in resonse to terrorist action for years, and that hasn't escalated the hatred and inspired more...
Forum: Space Empires: IV & V August 17th, 2006, 05:32 AM
Replies: 55
Views: 12,288
Posted By dogscoff
Re: OT: The solar system has 12 planets

I think the solution they came up with (include pluto etc) is a cop out. Pluto isn't a planet, it's a trans-neptunian ice-ball, and all that other junk out there should be given the same status. They...
Forum: Space Empires: IV & V August 16th, 2006, 05:38 AM
Replies: 22
Views: 6,708
Posted By dogscoff
Re: Population growth: How exactly does it work?

Yeah, what Fyron just said. For an example, play Proportions, where population is only increased every ten turns (and then only by a few percent if you're lucky.)
Forum: Space Empires: IV & V August 15th, 2006, 01:07 PM
Replies: 22
Views: 6,708
Posted By dogscoff
Re: Population growth: How exactly does it work?

Done it: http://wiki.spaceempires.net/index.php/Population_%28SEIV%29

It's a bit scrappy, but it's an improvement on what was there before. Feel free to tidy it up, people.
Forum: Space Empires: IV & V August 15th, 2006, 12:26 PM
Replies: 22
Views: 6,708
Posted By dogscoff
Re: Population growth: How exactly does it work?

Cool, thanks. I'll go wiki it.
Forum: Space Empires: IV & V August 15th, 2006, 08:22 AM
Replies: 7
Views: 3,883
Posted By dogscoff
Re: Better value use for organic resources?

Organics can be useful in the stock game too: Sell them to other empires in exchange for minerals, ships, tech, or anything else that you need.
Forum: Space Empires: IV & V August 15th, 2006, 08:19 AM
Replies: 52
Views: 15,040
Posted By dogscoff
Re: SEV: What am I REALY getting for my money?

I too will be holding off on my purchase of SE5 until I've heard some feedback on this forum regarding the copy-protection methods used. If it makes the game unplayable, or it means I can't install...
Forum: Space Empires: IV & V August 15th, 2006, 05:48 AM
Replies: 22
Views: 6,708
Posted By dogscoff
Re: Population growth: How exactly does it work?

So what does that mean? That my example (26%) in the original post is correct?
Forum: Space Empires: IV & V August 14th, 2006, 01:22 PM
Replies: 22
Views: 6,708
Posted By dogscoff
Population growth: How exactly does it work?

OK, so I'm trying to take all the scraps of information piled together on the 'population' wiki page ( http://wiki.spaceempires.net/index.php/Population_%28SEIV%29 ) and turn it into a nice, easy-to...
Forum: Space Empires: IV & V August 14th, 2006, 11:50 AM
Replies: 17
Views: 5,492
Posted By dogscoff
Re: New to game-Overwhelmed 2 (updated from \'02)

Better yet, read the wiki article on SE4's remote mining. (http://wiki.spaceempires.net/index.php/FAQ_4.6_%28SEIV%29)

If ever you find the wiki to be inaccurate, out of date or otherwise...
Forum: Space Empires: IV & V August 14th, 2006, 08:59 AM
Replies: 20
Views: 4,870
Posted By dogscoff
Re: New Mod Launcher

I get the same error as BK, but I don't think I have .NET installed. I'm guessing that's the source of the error.
Forum: Space Empires: IV & V August 14th, 2006, 08:36 AM
Replies: 20
Views: 4,870
Posted By dogscoff
Re: New Mod Launcher

Hmmm, how about adding the zillion features of Ruatha's SE4 companion (auto-check, download and unzip of turn files from PBW, auto-upload of completed turns, shipset management, mp3 player, history...
Forum: Space Empires: IV & V August 11th, 2006, 07:13 AM
Replies: 1,727
Views: 161,357
Posted By dogscoff
Re: Beer

For those forriners querying terms like "vindaloo", "madras" and "Phaal":
http://en.wikipedia.org/wiki/Curry#British_cuisine
Forum: Space Empires: IV & V August 10th, 2006, 10:28 AM
Replies: 8
Views: 3,527
Posted By dogscoff
Re: Strange battle ... why this?

What's confusing about that? Fighters aren't seekers, and seekers aren't fighters. Therefore "anything but seekers" includes fighters.
Forum: Space Empires: IV & V August 9th, 2006, 01:29 PM
Replies: 29
Views: 7,987
Posted By dogscoff
Re: OT: LAND WALKER -Japanese Robot suit-

Mechas would be good for crowd control. They would be *extremely* intimidating to lightly-armed riotous mobs, (unless of course they pulled a Skywalker and tangled the legs up with wire=-) and their...
Forum: Space Empires: IV & V August 9th, 2006, 10:29 AM
Replies: 102
Views: 14,040
Posted By dogscoff
Re: OT: Stupid c++

Don't suppose it happens to be an SE4-themed roguelike does it?

The Phong wields a hand cannon --more--
The Phong fires at you --more--
You die


That would be cool...
Forum: Space Empires: IV & V August 7th, 2006, 01:04 PM
Replies: 9
Views: 2,943
Posted By dogscoff
Re: OT: What Is A Good

As well as mp3s I collect music videos in various video formats.

With MJ I can put these video files into my playlists alongside my mp3s, then playlist them according to genre, keyword etc. This...
Forum: Space Empires: IV & V August 7th, 2006, 06:27 AM
Replies: 9
Views: 2,943
Posted By dogscoff
Re: OT: What Is A Good

I prefer media jukebox from jriver myself. Got some really nice playlisting facilities.
Forum: Space Empires: IV & V August 4th, 2006, 06:41 AM
Replies: 7
Views: 4,073
Posted By dogscoff
Re: Some miscellaneous game mechanics questions.

1: Just put yor minesweepers onto a ship and send that ship into the minefield. Fleet that ship with warships and they will be protected from mines. (Or at least, will be protected from as many mines...
Forum: Space Empires: IV & V August 2nd, 2006, 01:26 PM
Replies: 2
Views: 2,305
Posted By dogscoff
Re: Space Vikings

Response Friend Surrender := Your noble people will make excellent vikings. We have already ordered the extra helmets.
Forum: Space Empires: IV & V August 2nd, 2006, 05:16 AM
Replies: 10
Views: 3,585
Posted By dogscoff
Re: LOL! Dumbass AI!

I think I would have to say that the AI selling its only planet is a bug though. Too late to fix it in se4, but maybe one of the beta testers should see if SE5 does this and make sure its gets fixed...
Forum: Space Empires: IV & V July 31st, 2006, 07:07 AM
Replies: 208
Views: 27,284
Posted By dogscoff
Re: Official SE5 release date announced - Septembe

Dizzy wins the "tell it like it is prize." This week's prize is a spaceship. With tits.
Forum: Space Empires: IV & V July 28th, 2006, 12:31 PM
Replies: 17
Views: 3,540
Posted By dogscoff
Re: Buying a SE5-friendly laptop

Wow, i guess things are much cheaper your side of the pond. I'm looking at 400-500 sterling for a budget system. Top of the line is about a thousand. Bloody taxman...
Forum: Space Empires: IV & V July 28th, 2006, 11:17 AM
Replies: 17
Views: 3,540
Posted By dogscoff
Re: Buying a SE5-friendly laptop

Oh I know desktops are miles cheaper, but I just don't have anywhere to put one. It's a great shame.

I do have some loft space though. It would be cool if I could have some kind of server sitting...
Showing results 251 to 275 of 500

 
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