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Showing results 251 to 275 of 500
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Posts Made By:
Agrajag
Forum:
Dominions 3: The Awakening
December 29th, 2007, 12:21 PM
Replies:
28
Merry Christmas
Views:
4,897
Posted By
Agrajag
Re: Merry Christmas
There's a reason those bloods slaves are still virgins at 22 at a time where women married as soon as they got their first period http://forum.shrapnelgames.com/images/smilies/wink.gif
Forum:
Dominions 3: The Awakening
December 29th, 2007, 12:11 PM
Replies:
941
Sticky:
Introduce yourself!! :-)
Views:
346,484
Posted By
Agrajag
Re: Fed Slayer is in the house
Hehe, I didn't read every page on the forum, but I have to admit I can relate to him, among other things I:
1) Read the entire archive of ~15 different webcomics, from back when the comic started...
Forum:
Multiplayer and AARs
December 27th, 2007, 11:37 AM
Replies:
263
RAND Game - Fomoria Wins!
Views:
39,074
Posted By
Agrajag
Delays
Sure, I don't mind, just make sure to post a message here when the next turn is sent.
As I know myself, by New Year's the game will have completely slipped out of my conscious mind and I'll probably...
Forum:
Multiplayer and AARs
December 26th, 2007, 02:44 PM
Replies:
263
RAND Game - Fomoria Wins!
Views:
39,074
Posted By
Agrajag
Re: Xmas for Pashadawg
Its okay, I'm not really anticipating seeing what turn 23 brings http://forum.shrapnelgames.com/images/smilies/happy.gif
Forum:
Dominions 3: The Awakening
December 26th, 2007, 02:40 PM
Replies:
40
Playability Wishlist
Views:
8,197
Posted By
Agrajag
Re: Playability Wishlist
I don't recall any talk about 'tab to hide researchers' in dom3, but indeed it doesn't work in dom3. (And works in dom2, obviously).
I think its the change I hate the most between dom2 and dom3.
Forum:
Dominions 3: The Awakening
December 26th, 2007, 04:52 AM
Replies:
28
Merry Christmas
Views:
4,897
Posted By
Agrajag
Re: Merry Christmas
Hag molad same'ah http://forum.shrapnelgames.com/images/smilies/tongue.gif
(pronounce the 'h' as a "het" [sounds similar to spanish 'j']. The "'a" indicates that the 'a' is more of a consonant than...
Forum:
Dominions 3: The Awakening
December 25th, 2007, 06:40 AM
Replies:
139
In-Game Typos
Views:
40,101
Posted By
Agrajag
Re: In-Game Typos
Umm, yeah, turns out I forgot to put it down here :S
In the Immortality trait description it says "capitial" instead of "capital"
(Made a search the last time I wrote it down and it found nothing,...
Forum:
Dominions 3: The Awakening
December 25th, 2007, 06:37 AM
Replies:
28
Merry Christmas
Views:
4,897
Posted By
Agrajag
Re: Merry Christmas
Haven't you heard about the miracle of the Barrel of Air that lasted the entire forum for 8 turns until they could forge new ones? http://forum.shrapnelgames.com/images/smilies/wink.gif
Forum:
Dominions 3: The Awakening
December 23rd, 2007, 06:25 AM
Replies:
29
Poll:
Balance opinions II
Views:
3,725
Posted By
Agrajag
Re: Balance opinions II
I thought you meant that the celestials should have an extra 10% of getting F/A/W/E/S/D/N/B.
Though I didn't vote for it anyway, so it doesn't really matter what I thought...
Forum:
Multiplayer and AARs
December 22nd, 2007, 09:00 AM
Replies:
263
RAND Game - Fomoria Wins!
Views:
39,074
Posted By
Agrajag
Re: Turn 21
Turn 22 is also out http://forum.shrapnelgames.com/images/smilies/happy.gif
Forum:
Dominions 3: The Awakening
December 20th, 2007, 05:54 PM
Replies:
24
Inconsistant outcome
Views:
4,712
Posted By
Agrajag
Re: Inconsistant outcome
If you win, any troops of yours that retreated should be in one of your nearby provinces. This is strange.
Is it possible that all nearby provinces were owned by the enemy at one point during that...
Forum:
Dominions 3: The Awakening
December 20th, 2007, 05:49 PM
Replies:
3,096
Bug:
Bug Thread: Discussion
Views:
707,392
Posted By
Agrajag
Re: Bug thread
Ummm, I'm not really sure where to report typos so I'll just post it here.
In the Immortal trait description (the one you get when you click the Immortal icon on an immortal unit...
Forum:
Dominions 3: The Awakening
December 20th, 2007, 03:29 PM
Replies:
24
Inconsistant outcome
Views:
4,712
Posted By
Agrajag
Re: Inconsistant outcome
I find it more likely that the problem is in specific calculations in battle resolutions rather than a problem with random numbers. For example, using a different function for checking morale in the...
Forum:
Dominions 3: The Awakening
December 19th, 2007, 11:55 AM
Replies:
65
EA Oceania - Knight of the deep too good?
Views:
8,890
Posted By
Agrajag
Re: EA Oceania - Knight of the deep too good?
Like I said, I didn't really stop to think about what I'd research, I just came up with an idea an wrote it down (and went to play some cards).
As you can see, baalz has given some ideas as to what...
Forum:
Scenarios, Maps and Mods
December 19th, 2007, 11:40 AM
Replies:
12
Possibilities of #onebattlespell
Views:
3,039
Posted By
Agrajag
Re: Possibilities of #onebattlespell
It might lead to unbalanced mods, but mods are usually less balanced anyway. I think the summoning possibilities of it are really cool. Maybe someone should even make a mod with only commanders, but...
Forum:
Dominions 3: The Awakening
December 19th, 2007, 06:05 AM
Replies:
65
EA Oceania - Knight of the deep too good?
Views:
8,890
Posted By
Agrajag
Re: EA Oceania - Knight of the deep too good?
Well, if you equate bad spelling with speeding than that also means that you agree that bad spelling is illegal http://forum.shrapnelgames.com/images/smilies/tongue.gif
Also, this is not a battle, I...
Forum:
Dominions 3: The Awakening
December 18th, 2007, 07:17 AM
Replies:
65
EA Oceania - Knight of the deep too good?
Views:
8,890
Posted By
Agrajag
Re: EA Oceania - Knight of the deep too good?
I wouldn't call myself a Hebrew, or a character. (Also, I got your joke on the first post)
And I also never get wasted http://forum.shrapnelgames.com/images/smilies/tongue.gif
MX - "Ignore User"...
Forum:
Dominions 3: The Awakening
December 18th, 2007, 05:29 AM
Replies:
65
EA Oceania - Knight of the deep too good?
Views:
8,890
Posted By
Agrajag
Re: EA Oceania - Knight of the deep too good?
Not when the forum comes equipped with an ignore user button http://forum.shrapnelgames.com/images/smilies/tongue.gif
And besides, that argument is also valid for "you're on the internet, you should...
Forum:
Dominions 3: The Awakening
December 17th, 2007, 06:41 PM
Replies:
65
EA Oceania - Knight of the deep too good?
Views:
8,890
Posted By
Agrajag
Re: EA Oceania - Knight of the deep too good?
Its nice to see I have support http://forum.shrapnelgames.com/images/smilies/happy.gif
But since you asked a question, I will answer it:
1) It's annoying.
2) It's more difficult to understand.
3)...
Forum:
Dominions 3: The Awakening
December 17th, 2007, 05:15 PM
Replies:
167
SC Arena Competition Over! Results on page 9
Views:
30,813
Posted By
Agrajag
Re: Build Your SC Arena Competition!
Yes, it is enabled. Furthermore, when you load a game that uses a mod, it automatically loads the correct mods for you, so there could be no doubt. (It also unloads none-relevant mods)
Potatoman,...
Forum:
Dominions 3: The Awakening
December 17th, 2007, 04:01 PM
Replies:
167
SC Arena Competition Over! Results on page 9
Views:
30,813
Posted By
Agrajag
Re: Build Your SC Arena Competition!
The reason pretenders get extra paths is because their default paths suck.
For example compare the Master Lich pretender (3 death) to the summoned Demilich (4 death). The Demilich even has better...
Forum:
Dominions 3: The Awakening
December 17th, 2007, 01:54 PM
Replies:
167
SC Arena Competition Over! Results on page 9
Views:
30,813
Posted By
Agrajag
Re: Build Your SC Arena Competition!
That's strange. If you choose NTJedi as your nation, then the battle results message reports that the both SCs died (but of course in the replay itself NTJedi's SC stays alive)
EDIT: guess: Maybe...
Forum:
Dominions 3: The Awakening
December 17th, 2007, 04:57 AM
Replies:
65
EA Oceania - Knight of the deep too good?
Views:
8,890
Posted By
Agrajag
Re: EA Oceania - Knight of the deep too good?
bgqsl, would it bother you terribly to stop using the letter 'u' as a word?
Forum:
Dominions 3: The Awakening
December 16th, 2007, 03:07 PM
Replies:
23
Unit Limit / Save the Megagame
Views:
3,473
Posted By
Agrajag
Re: Unit Limit / Save the Megagame
That's almost what I said - at most you have to check every unit number up to the highest one assigned so far, so there's no reason to go beyond that and reach all the way to the unit limit....
Forum:
Dominions 3: The Awakening
December 16th, 2007, 12:55 PM
Replies:
23
Unit Limit / Save the Megagame
Views:
3,473
Posted By
Agrajag
Re: Unit Limit / Save the Megagame
As a hobbyist programmer:
That sounds unlikely, why would you need to access a unit number for a unit that doesn't yet exist?
I could see how hosting times could get huge with a very high unit...
Showing results 251 to 275 of 500
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