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Showing results 251 to 275 of 500
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Posts Made By:
PvK
Forum:
Dominions 3: The Awakening
June 17th, 2008, 04:02 PM
Replies:
27
A rounding problem with population
Views:
5,735
Posted By
PvK
Re: A rounding problem with population
Does something happen when you reach 0 population as Ashen Ermor, or were you just a perfectionist?
Forum:
Intel Forum Bar & Grill
June 17th, 2008, 03:37 PM
Replies:
21
Reality and fiction meet in a bad way
Views:
9,501
Posted By
PvK
Re: Reality and fiction meet in a bad way
Too bad Americon Idol doesn't result in all but one contestant getting killed off... http://forum.shrapnelgames.com/images/smilies/wink.gif
Forum:
Dominions 3: The Awakening
June 17th, 2008, 03:29 PM
Replies:
27
A rounding problem with population
Views:
5,735
Posted By
PvK
Re: A rounding problem with population
Loren wrote: "it just seems so wrong that a depopulated province doesn't ever recover. People would move in!"
Pre-industrial non-nomadic people didn't move very often. As in, peasants generally...
Forum:
All American: The 82nd Airborne in Normandy
June 17th, 2008, 04:12 AM
Replies:
2
Graphics Update?
Views:
15,287
Posted By
PvK
Re: Graphics Update?
I don't know what resolutions will eventually be supported, but you can see screenshots of the graphics at http://www.shrapnelgames.com/sg_development/All%20American/3.htm
Forum:
Dominions 3: The Awakening
June 17th, 2008, 03:22 AM
Replies:
9
Just how bad can it get?
Views:
1,446
Posted By
PvK
Re: Just how bad can it get?
The non-diseased requirement isn't one we've applied to previous contests. Best I can offer on the spur of the moment is an undiseased Ashigaru with four, but I'll keep it in mind. In Dom II the...
Forum:
Scenarios, Maps and Mods
June 16th, 2008, 09:38 PM
Replies:
98
Mod:
Blast from the Past, Return of the Underkings
Views:
18,672
Posted By
PvK
Re: Blast from the Past, Return of the Underkings
If another mod uses the same unit numbers, they will mod each other if both mods are active in the same game. I have an old version of Vaettiheim installed and it merges Vaettiheim with Bogarus.
...
Forum:
Scenarios, Maps and Mods
June 16th, 2008, 09:35 PM
Replies:
3
The No Holiness Error
Views:
1,376
Posted By
PvK
Re: The No Holiness Error
That's right.
Forum:
Scenarios, Maps and Mods
June 16th, 2008, 09:34 PM
Replies:
51
Map:
Sombre's Maps (Including NI)
Views:
24,788
Posted By
PvK
Re: Sombre\'s Maps (Including NI)
Yay! Thanks for doing this, Sombre!
Forum:
Dominions 3: The Awakening
June 16th, 2008, 04:22 PM
Replies:
9
Just how bad can it get?
Views:
1,446
Posted By
PvK
Re: Just how bad can it get?
/threads/images/Graemlins/MusicalNote.gif He's got SOUL! /threads/images/Graemlins/MusicalNote.gif http://forum.shrapnelgames.com/images/smilies/cool.gif
That afflicted 3-star soulless, however,...
Forum:
Dominions 3: The Awakening
June 16th, 2008, 06:27 AM
Replies:
11
Getting started..............
Views:
3,892
Posted By
PvK
Re: Getting started..............
Ya, Marignon is good because it's like Ulm plus mostly fire and holy magic, which are both fairly simple, and the theme is pretty easily understandable (think Spanish Inquisition).
Forum:
Dominions 3: The Awakening
June 16th, 2008, 04:49 AM
Replies:
11
Nations that have clobbered me in a straight fight
Views:
3,780
Posted By
PvK
Re: Nations that have clobbered me in a straight f
None.
Forum:
Space Empires: IV & V
June 16th, 2008, 02:02 AM
Replies:
4
SE3 Problem in Vista
Views:
2,402
Posted By
PvK
Re: SE3 Problem in Vista
All your sounds are belong to Vista.
Forum:
Dominions 3: The Awakening
June 15th, 2008, 04:30 PM
Replies:
7
lance
Views:
1,734
Posted By
PvK
Re: lance
It's usually viable to have rear groups of troops near your mages either on Hold & Attack, or Guard Commander assigned to a melee commander set to Hold a number of turns and then attack. May also...
Forum:
Dominions 3: The Awakening
June 15th, 2008, 04:23 AM
Replies:
31
What happened to the AI?
Views:
5,137
Posted By
PvK
Re: What happened to the AI?
Yep if the AI gets besieged by strong independents before it expands, it can get stopped.
Forum:
Space Empires: IV & V
June 15th, 2008, 12:09 AM
Replies:
8
Getting caught up
Views:
3,138
Posted By
PvK
Re: Getting caught up
That looks like a current list to me, although I imagine MM probably considers some of them "requests" or "design limitations" or "would be nice - will never be changed" type things.
PvK
Forum:
Dominions 3: The Awakening
June 10th, 2008, 09:38 PM
Replies:
12
Unit Gift of Reasoned and in Hall of Fame but...
Views:
2,795
Posted By
PvK
Re: Unit Gift of Reasoned and in Hall of Fame but.
I've gained heroic abilities this way, usually on the turn I GoR them (since they're a four-star surviving veteran or something). I haven't done it since several patches ago, though.
Forum:
Dominions 3: The Awakening
June 10th, 2008, 09:23 PM
Replies:
43
Let's Change Forts
Views:
6,993
Posted By
PvK
Re: Let\'s Change Forts
Seems to me that the admin rating could be used to re-balance forts. Gold cost gets repaid by admin, especially if/when you have the time and willpower to invest in building them, and choosing good...
Forum:
Space Empires: IV & V
June 10th, 2008, 06:01 PM
Replies:
36
[OT] A flash game ...
Views:
8,222
Posted By
PvK
Re: [OT] A flash game ...
Yes, an interesting thing about the game, which fits the rag doll theme, is that the action follows what the player does, rather than the player driving the action directly. The player doesn't so...
Forum:
SEIV
June 10th, 2008, 03:55 PM
Replies:
57
The Future of Space Empires IV
Views:
23,523
Posted By
PvK
Re: The Future of Space Empires IV
I think not, Gandalf.
Forum:
Space Empires: IV & V
June 9th, 2008, 03:33 PM
Replies:
36
[OT] A flash game ...
Views:
8,222
Posted By
PvK
Re: [OT] A flash game ...
So far I've defeated 24/52 on Ragdoll Invaders (not sure what level that is) for a rank of "Cryptic Necromancer"... but mothership #25 has this circling laser beam thing that I wasn't up to adapting...
Forum:
Space Empires: IV & V
June 5th, 2008, 10:13 PM
Replies:
36
[OT] A flash game ...
Views:
8,222
Posted By
PvK
Re: [OT] A flash game ...
I have a new (to me) favorite for its type (invaders shooter/dodger w. physics) in Ragdoll Invaders (http://www.kongregate.com/games/Ragdollsoft/ragdoll-invaders) !
Forum:
Dominions 3: The Awakening
June 5th, 2008, 07:21 PM
Replies:
18
Flying and Seiges
Views:
2,865
Posted By
PvK
Re: Flying and Seiges
Groups target groups. So if you have a huge group of fliers, they may all go after the same enemy group. If you have many groups of fliers, I expect they will probably go after a variety of different...
Forum:
Dominions 3: The Awakening
June 5th, 2008, 07:06 PM
Replies:
28
Crazy&Insane Stories!
Views:
8,666
Posted By
PvK
Re: Crazy&Insane Stories!
Those are great stories!
In my first Dominions game (Dom 1), I had an ongoing war with an enemy who had a mounted horse archer commander who kept surviving battle after battle and coming back with...
Forum:
Dominions 3: The Awakening
June 4th, 2008, 06:20 PM
Replies:
120
The New Hinnom Nation
Views:
26,726
Posted By
PvK
Re: The New Hinnom Nation
I ran a fair number of turns with six female Hinnom priests in the capital and Luck-2, Life-1, and didn't get any special events. I'm not sure what I'm fishing for, if anything.
Forum:
Dominions 3: The Awakening
June 4th, 2008, 04:49 PM
Replies:
76
Death Match Competition
Views:
15,472
Posted By
PvK
Re: Death Match Competition
It's currently worth sending a low-level fellow who could use a trident and whom you don't mind losing... except the odds are fairly low unless no one is bothering, and the AI usually sends...
Showing results 251 to 275 of 500
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