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Search: Posts Made By: Karagin
Forum: TO&Es April 9th, 2021, 06:39 PM
Replies: 2,013
Sticky: MBT's
Views: 858,721
Posted By Karagin
Re: MBT's

Seems that Brits are keeping their armor:

https://www.tankroar.com/2020/10/16/british-army/
Forum: TO&Es April 9th, 2021, 02:07 PM
Replies: 2,013
Sticky: MBT's
Views: 858,721
Posted By Karagin
Re: MBT's

Agreed, but different branches of an armed force SHOULD (yes, there's that word, very bad word) be able to talk to each other on all levels of Command and Control, but more importantly at the...
Forum: WinSPMBT April 8th, 2021, 11:27 AM
Replies: 10
Views: 6,552
Posted By Karagin
Re: Need feedback testing

I get the picture of the tank and the two logos and then the game drops me into the Scenario List showing and the buttons to go to other areas.
Forum: TO&Es April 8th, 2021, 12:28 AM
Replies: 2,013
Sticky: MBT's
Views: 858,721
Posted By Karagin
Re: MBT's

Not just different languages but comm gear that can't talk to each other. This has been a serious on-going issue when US service branches need to talk to each other. Due to the close cooperation...
Forum: TO&Es April 7th, 2021, 02:32 PM
Replies: 2,013
Sticky: MBT's
Views: 858,721
Posted By Karagin
Re: MBT's

There's a major difference in the role each views tanks filling.
The US Army sees them as primarily an anti-armor asset the USMC as infantry support. Both of course use them for each role, but it's...
Forum: WinSPWW2 April 3rd, 2021, 03:26 PM
Replies: 18
Views: 9,997
Posted By Karagin
Re: Vanishing buildings

No. Not when the multiple hex building collapsed vanished I did not see the Hey idiot do you really want to enter this building with your tank question. What I saw were open spaces that I moved into...
Forum: WinSPWW2 April 3rd, 2021, 09:46 AM
Replies: 18
Views: 9,997
Posted By Karagin
Re: Vanishing buildings

DRG. I asked about it last year on the MBT side of the house and you told me, save and restart it will come back AFTER I had driven my T-80 in the not-there/there building. The issue for me was it...
Forum: WinSPWW2 April 1st, 2021, 11:51 AM
Replies: 18
Views: 9,997
Posted By Karagin
Re: Vanishing buildings

I had them vanish and I was like cool total collapse, now I can move through the area...found out REAL QUICK the building was still there...and a stuck T80...

So they didn't go anywhere.
Forum: WinSPMBT March 30th, 2021, 07:28 PM
Replies: 2
Views: 3,927
Posted By Karagin
Hexs are 50 meters each?

I would normally use the Help Guide, but I am not at home, and I am trying to remember the hex size for ranges.
Forum: Campaigns, Scenarios & Maps March 26th, 2021, 01:08 PM
Replies: 184
Sticky: MAPS!
Views: 153,232
Posted By Karagin
Re: MAPS!

Making note to do this going forward
Forum: Campaigns, Scenarios & Maps March 25th, 2021, 11:02 PM
Replies: 184
Sticky: MAPS!
Views: 153,232
Posted By Karagin
Re: MAPS! Map 863 Hill Country

A simple map for a meeting engagement/delay or defend.
Forum: TO&Es March 24th, 2021, 02:52 PM
Replies: 5
Views: 3,600
Posted By Karagin
Re: Felton

He does.
Forum: TO&Es March 22nd, 2021, 06:36 PM
Replies: 1
Views: 2,629
Posted By Karagin
Ethiopia OOB Question

Unit 322 and Unit 324 are the same aircraft, with 322 having a start date of 1975, the same as 324, but an end date of 1997, whereas the 324 has an end date of 2025.

Their stats are the same...
Forum: Campaigns, Scenarios & Maps March 14th, 2021, 12:39 AM
Replies: 184
Sticky: MAPS!
Views: 153,232
Posted By Karagin
Re: MAPS! Map 853 Spartansburg

This one is based on a description from "What if" novel about fighting in US the at some point after 1940.

Has plenty of terrain features to keep things interesting and a mix of farms with small...
Forum: Campaigns, Scenarios & Maps March 14th, 2021, 12:35 AM
Replies: 184
Sticky: MAPS!
Views: 153,232
Posted By Karagin
Re: MAPS! Map 852 Baylorwoods

This map is good for meeting engagements or delays. Has a river to cross, limited to one stone bridge.

Limited LOS due to farms and woods, but opens up plenty of changes for sharp engagements are...
Forum: WinSPMBT March 12th, 2021, 09:05 PM
Replies: 13
Info: BIG Problems
Views: 7,955
Posted By Karagin
Re: BIG Problems

I wish mine would update to the latest version...hits 65% and stops cold and then restarts and says sorry can't do it. And people wonder why I am not a fan of technology at times.
Forum: TO&Es March 8th, 2021, 12:36 PM
Replies: 717
Views: 353,751
Posted By Karagin
Re: Jets & Planes but no UAV's here.

I get that, however, if doctrine changes then they won't be calling on F18s for CAS, which is what changed, they would be calling on the F35s for CAS. Just like they don't have battleship-sized guns...
Forum: TO&Es March 8th, 2021, 10:55 AM
Replies: 717
Views: 353,751
Posted By Karagin
Re: Jets & Planes but no UAV's here.

Part of the problem has always been WinSMPBTs end date is in the future.

So we're constantly looking at what's planned then later what's actually implemented.[/QUOTE]

Have the end date set in...
Forum: TO&Es March 7th, 2021, 10:56 AM
Replies: 717
Views: 353,751
Posted By Karagin
Re: Jets & Planes but no UAV's here.

So do the dates change for the plane in the USMC OOB or not?
Forum: TO&Es March 6th, 2021, 11:50 PM
Replies: 717
Views: 353,751
Posted By Karagin
Re: Jets & Planes but no UAV's here.

https://www.popularmechanics.com/military/aviation/a35728127/fa-18c-hornet-officially-retired/

Seems the F-18 has made its final flight with the US Navy/Marines as of the 25 of Feb 2021.
Forum: WinSPMBT February 28th, 2021, 11:09 PM
Replies: 9
Views: 4,813
Posted By Karagin
Re: A0 HQ/Force Morale/Off-map Comm

I did try that, editing in a second HQ unit in a scenario...I didn't see anything really change as far as morale or OM Fire once the A0 unit was destroyed.
Forum: WinSPMBT February 25th, 2021, 10:09 AM
Replies: 13
Views: 7,490
Posted By Karagin
Re: HQ unit for AI run side

So based on Andy's comments, even with a FO unit losing the AO for the AI side will cause them issues with OM fire?
Forum: WinSPMBT February 25th, 2021, 10:07 AM
Replies: 13
Views: 7,490
Posted By Karagin
Re: HQ unit for AI run side

I think we have gotten a bit off track, I am saying does the AI treat its A0 aka command unit as just another unit to move around or does it protect it, and does it suffer major command and control...
Forum: WinSPMBT February 24th, 2021, 03:36 PM
Replies: 13
Views: 7,490
Posted By Karagin
HQ unit for AI run side

How important is the HQ unit for the AI?

If it's destroyed does the overall ability degrade for the AI or is it just another unit lost?
Forum: Campaigns, Scenarios & Maps February 18th, 2021, 04:13 PM
Replies: 2
Views: 4,880
Posted By Karagin
Re: Fords (not the truck)

Thank you! Very helpful!
Showing results 251 to 275 of 473

 
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