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Search: Posts Made By: Atraikius
Forum: Space Empires: IV & V August 16th, 2001, 07:18 PM
Replies: 31
Views: 5,832
Posted By Atraikius
Re: Stupid AI, drop the damned troops!!

Kadste -

You could also try the Orks, they will ocasionally attempt to capture planets.
Forum: Space Empires: IV & V August 16th, 2001, 12:45 PM
Replies: 17
Views: 3,904
Posted By Atraikius
Re: Atraikius, please read.

I was trying to keep the Warhammer 40K feel for them in which thier normal idea of colonizing is to appropriate a massive drifting space hulk, pack it with 10 times as many troops as should fit, get...
Forum: Space Empires: IV & V August 15th, 2001, 12:41 PM
Replies: 17
Views: 3,904
Posted By Atraikius
Re: Atraikius, please read.

Deleted the files while I was correcting a problem I found trying to figure out why they had started acting so pathetic. Turned out that when I reformated the Design Creation file so that I could...
Forum: Space Empires: IV & V August 15th, 2001, 01:53 AM
Replies: 44
Views: 8,426
Posted By Atraikius
Re: Next Patch wishes....

Thought of another one - inclusion of formations in the xxx_AI_files, with making the position type work in restricting that formation position to certian types.

And, making the AI demand...
Forum: Space Empires: IV & V August 15th, 2001, 01:47 AM
Replies: 44
Views: 8,426
Posted By Atraikius
Re: Next Patch wishes....

#8a. Ability to associate formations with stratagies to provide the AI with a better ability to adapt to its enemy.

#9. Ability to declare wether formations are to be maintained in repect to:...
Forum: Space Empires: IV & V August 14th, 2001, 12:41 PM
Replies: 44
Views: 8,426
Posted By Atraikius
Re: Next Patch wishes....

#6. A data file allowing us to define the functions of the ministers for each AI and indicate which minister has senority. Also, the ability to define new ministers to be used by the specific AI....
Forum: Space Empires: IV & V August 14th, 2001, 12:31 PM
Replies: 44
Views: 8,426
Posted By Atraikius
Re: Next Patch wishes....

#1. A text file with settings to allow customizing of what conditions are required for the AI to go into the various states, and a short synopsis of how the states effect the ministers.

#2. ...
Forum: Space Empires: IV & V August 10th, 2001, 03:29 PM
Replies: 3
Views: 1,525
Posted By Atraikius
Re: New Files

I had set the Fleet strategy to capture planets because while I was trying to get the AI to drop the troops, I was finding that unless the fleets strategy was Capture Planets, and the Capture Planet...
Forum: Space Empires: IV & V August 10th, 2001, 12:22 PM
Replies: 3
Views: 1,525
Posted By Atraikius
Re: New Files

Just caught that I forgot to change to settings for construction of ram ships after increasing thier size, which causes some problems if they switch in and out of defensive mode too often. The...
Forum: Space Empires: IV & V August 9th, 2001, 04:15 PM
Replies: 14
Views: 3,145
Posted By Atraikius
Re: AI bug with conquered planets/captured ships

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Master Belisarius:
Well, after 40 turns, the conquered planets still are not under minister control...
...
Forum: Space Empires: IV & V August 9th, 2001, 04:09 PM
Replies: 15
Views: 3,689
Posted By Atraikius
Re: Ground Combat Lessons

As LCC stated - the Small weapons are not really for use on ground troops. 50-60 Light troops with 1 cockpit/3 Ground Cannons 1 can capture a planet with a population of just under 1000 and only...
Forum: Space Empires: IV & V August 9th, 2001, 03:57 PM
Replies: 11
Views: 3,137
Posted By Atraikius
Re: Anyone working on Cylon race

I can't remember the site, but I ran across a site with a good number of Battlestar galactica/cylon ship models for Star Fleet Command a few weeks ago - got to it through the Red Rock Cafe.
Forum: Space Empires: IV & V August 8th, 2001, 12:50 PM
Replies: 18
Views: 3,060
Posted By Atraikius
Re: OT- Star Wars Episode II Title Released

Smaug was from The Hobbit.

I had heard that they were trying to make the LOTR movies follow the books as closely as possible. Either way, I can't really see them cutting out the Shelobs Liar part...
Forum: Space Empires: IV & V August 8th, 2001, 12:41 PM
Replies: 3
Views: 1,421
Posted By Atraikius
Re: An Inprovement Idea

At the moment, I just want some of the politics settings (like AI demanding surrender) working, and a description of what determines an AI state. If possible, I would really like to see the...
Forum: Space Empires: IV & V August 8th, 2001, 12:35 PM
Replies: 4
Views: 1,602
Posted By Atraikius
Re: What do you imagine the races in SE IV are like?

I felt that the default AI's pretty much all tend toward the big, slow, slugfest style, but the AI mods from the TDM mod, and some of the original races seem to have a little more of the ship size...
Forum: Space Empires: IV & V August 7th, 2001, 12:23 PM
Replies: 4
Views: 1,520
Posted By Atraikius
Re: Mods that improve gameplay?

I assume you are refering to points like:
- balancing weapon damage/range so that all the weapons have roughly the same worth in combat compared to thier cost or research.
- adjusting...
Forum: Space Empires: IV & V August 7th, 2001, 12:13 PM
Replies: 24
Views: 5,418
Posted By Atraikius
Re: AI and surrendering

Why would surrendering to an ally be pointless and unrealistic? It would just be like a permanent protectorate - they surrender to thier strongest ally who protects them from thier enemy.
Forum: Space Empires: IV & V August 6th, 2001, 12:59 PM
Replies: 3
Views: 1,525
Posted By Atraikius
New Files

Finally finished my Orks, and a ship names file for IJN ships from 41-45
Forum: Space Empires: IV & V August 3rd, 2001, 06:49 PM
Replies: 24
Views: 5,418
Posted By Atraikius
Re: AI and surrendering

CW- when I wrote the AI, I just switched the will accept from enemy demand surrender to false, and the will accept from friend demand surrender to true so they will fight to the death against an...
Forum: Space Empires: IV & V August 3rd, 2001, 12:19 PM
Replies: 14
Views: 3,145
Posted By Atraikius
Re: AI bug with conquered planets/captured ships

Master Belisarius - Do you know if the AI had switched to a different state in that time - I've noticed that some parts of the AI are dependent on the AI state for how they act, and that it seems...
Forum: Space Empires: IV & V August 3rd, 2001, 12:12 PM
Replies: 24
Views: 5,418
Posted By Atraikius
Re: AI and surrendering

Wasn't there a thread a while back discussing AI demanding surrender, and something about the demand surrender/subjugation/protectorship not working?

Like stated earlier - the AI surrendering all...
Forum: Space Empires: IV & V August 3rd, 2001, 12:07 PM
Replies: 34
Views: 6,175
Posted By Atraikius
Re: Race Ideas (Poste em)

Beavers in Space (i.e. Angry Beavers space episode)

Pigs in Space (i.e. muppets)

[This message has been edited by Atraikius (edited 03 August 2001).]
Forum: Space Empires: IV & V August 2nd, 2001, 03:56 PM
Replies: 6
Views: 1,864
Posted By Atraikius
Re: AI and the number of planets they colonize

I think the fastest expansion I have seen is by setting the contruction of warships too high for the AI to support the maintenance. This forces the AI to build colony ships at an increased rate to...
Forum: Space Empires: IV & V August 2nd, 2001, 12:08 PM
Replies: 14
Views: 3,145
Posted By Atraikius
Re: AI bug with conquered planets/captured ships

Master Belisarius - How long did you wait for them to start building on the planet? I know it took a while before they did anything, but I did see the Orks eventually fill up the facilities and...
Forum: Space Empires: IV & V July 27th, 2001, 09:09 PM
Replies: 16
Views: 4,089
Posted By Atraikius
Re: What do you want in an AI?

If you havn't started the shipset - you could try going through the ships on USy for ones that would like help with AI's. The maker of the designs should have some idea of how they want them to act...
Showing results 251 to 275 of 378

 
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