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Search: Posts Made By: Jmenschenfresser
Forum: Space Empires: IV & V May 23rd, 2002, 07:57 PM
Replies: 4
Views: 1,427
Posted By Jmenschenfresser
Re: TDM - race Piundon

Bored at work I took a look at their AI files and here is what I found.

Crystallurgy is, i think, the 28th entry into the research file, by this time they have already researched troops, lt...
Forum: Space Empires: IV & V May 23rd, 2002, 07:21 PM
Replies: 55
Views: 8,324
Posted By Jmenschenfresser
Re: New Patch?

This controversy would be easily solved if all damaged types did exactly what they were supposed to do, and that only. And add the possibility of giving weapons multiple damage types.

If you want...
Forum: Space Empires: IV & V May 23rd, 2002, 05:56 AM
Replies: 7
Views: 2,215
Posted By Jmenschenfresser
Re: CONQUEST2: Come on and take the first place !!!(Replacement player needed )

Guess that falls under things I should know. http://forum.shrapnelgames.com/images/icons/icon7.gif

Ok...do I have the right one now?
Forum: Space Empires: IV & V May 22nd, 2002, 10:51 PM
Replies: 15
Views: 4,396
Posted By Jmenschenfresser
Re: Small Galaxy + 19 TDM Races = Tough Fight

My trick for small galaxies and lots of *****in' AIs is to research mines right out of the gate. Takes a few turns, but once you have them, even the TDM races just run into them a few times and then...
Forum: Space Empires: IV & V May 22nd, 2002, 09:58 PM
Replies: 7
Views: 2,215
Posted By Jmenschenfresser
Forum: Space Empires: IV & V May 22nd, 2002, 07:59 PM
Replies: 16
Views: 3,734
Posted By Jmenschenfresser
Re: B5 style Jump Gates

Yes! The lucky trait would possibly allow your WPs to stay open longer.

Not sure about the ability of change bad events...doubt you can add that to a component, since it only appears on...
Forum: Space Empires: IV & V May 22nd, 2002, 07:50 PM
Replies: 22
Views: 5,073
Posted By Jmenschenfresser
Re: Game Idea--Capitals

Hmmm...no takers as of yet. Well, not to be discouraged, I've put the mod up on PBW, and am waiting for it to be added before I open the actual game.

I didn't change the number of ground or space...
Forum: Space Empires: IV & V May 21st, 2002, 10:47 PM
Replies: 16
Views: 3,734
Posted By Jmenschenfresser
Re: B5 style Jump Gates

Here's my theory of how to do this.

First change all of the pre-existing "low" severity events to one of the other three. Then add in, in pairs I would assume, an open warp point event and a close...
Forum: Space Empires: IV & V May 21st, 2002, 10:22 PM
Replies: 22
Views: 5,073
Posted By Jmenschenfresser
Game Idea--Capitals

I've mentioned this idea in another thread, and since then, I've more or less have a working mod to start a PBW game of capitals.

How it works is that on turn one, all empires will scrap on...
Forum: Space Empires: IV & V May 20th, 2002, 10:13 PM
Replies: 43
Views: 8,287
Posted By Jmenschenfresser
Re: Damm Range Check Errors

Speak of the devil, it has been said.

Started a new Gold game over the weekend and about 30 turns in...BAM...RCE. And I forgot to enable the autosave....crap.

To add to the poll:
Dell desktop...
Forum: Shrapnel General May 17th, 2002, 10:56 PM
Replies: 24
Views: 6,811
Posted By Jmenschenfresser
Re: Game Idea For Shrapnel

Back when I was in high school, I made a boardgame from scratch just on this subject. Had lots of units...they weren't customizable in the SE4 sense, but anything could be added. Cities, factories,...
Forum: Shrapnel General May 17th, 2002, 09:46 PM
Replies: 12
Views: 4,284
Posted By Jmenschenfresser
Re: Just a point

NT....errrrr.....NT.....errrrrr!!!!

Was running 4.0 and I cried in my sleep nightly because I was rebooting twice a day.

Now have 2000 profi, and it seems a bit better.

Emphasis on "seems."
Forum: Space Empires: IV & V May 17th, 2002, 09:09 PM
Replies: 43
Views: 8,287
Posted By Jmenschenfresser
Re: Damm Range Check Errors

Found I a RCE I haven't read about on the forum before...a modded error though.

Just as there is a max number of systems that is safe, so there is a minimum also. I'm not sure what it is though. I...
Forum: Space Empires: IV & V May 15th, 2002, 12:29 PM
Replies: 6
Views: 1,585
Posted By Jmenschenfresser
Re: Idea for PBW game your feedback

I think the Peaceful race has it too easy. 150 turns is easier to do in a larger universe with quite a few players than any of the others. I would say suggest giving the peaceful multiple goals:
...
Forum: Space Empires: IV & V May 14th, 2002, 06:00 PM
Replies: 133
Views: 20,767
Posted By Jmenschenfresser
Re: History of the Galaxy, part 1-Story Thread

2413.8
Tallik and I are back in Cephedri. The Last year has been a shuttle from one system to another assessing fleets, ships, satellites and the theory of how they best support one another....
Forum: Space Empires: IV & V May 14th, 2002, 02:34 PM
Replies: 82
Views: 10,419
Posted By Jmenschenfresser
Forum: Space Empires: IV & V May 10th, 2002, 10:56 PM
Replies: 13
Views: 3,446
Posted By Jmenschenfresser
Re: RolePlay Mod

Well, Prophet, I had this idea late Last night while watching Neil Young on Leno (don't ask about the connection here).

Mod in a bunch of limited races with one or two super strong abilities each....
Forum: Space Empires: IV & V May 10th, 2002, 10:34 PM
Replies: 13
Views: 3,446
Posted By Jmenschenfresser
Re: RolePlay Mod

Excellent!

Then by the way I am doing it. Every racial trait number gets a corresponding 1000 level family number, I can have 64 races, and still keep it simple. Well, 63 and not have to use the...
Forum: Space Empires: IV & V May 10th, 2002, 10:11 PM
Replies: 80
Views: 11,764
Posted By Jmenschenfresser
Re: Next patch requests

Maybe this was mentioned a long time ago somewhere, but it is my only wish. I don't want any of the previous ones I mentioned. If I get this one, I will be the happiest camper in the whole galaxy.
...
Forum: Space Empires: IV & V May 10th, 2002, 05:04 PM
Replies: 23
Views: 3,972
Posted By Jmenschenfresser
Re: Pseudo-Newtonian Movement

Yep. You'll have to mod the design file for vehicles. Most are set to have between 4 and 6 engines by default.

Meaning you have to mod this file for every single AI.
Forum: Space Empires: IV & V May 10th, 2002, 03:41 PM
Replies: 13
Views: 3,446
Posted By Jmenschenfresser
Re: RolePlay Mod

Maybe that is the problem, and now that I reread my post, it does leave out certain things.

The mod would be for exclusive PBW play. No AI whatsoever.

Space Empires exists within a homogenous...
Forum: Space Empires: IV & V May 10th, 2002, 06:34 AM
Replies: 13
Views: 3,446
Posted By Jmenschenfresser
Re: RolePlay Mod

Yes, it seems to be the same case here.

Hmmm.
Forum: Space Empires: IV & V May 9th, 2002, 11:07 PM
Replies: 68
Views: 9,759
Posted By Jmenschenfresser
Re: Important notice for PBW Users.

Damn...just now got the play on words.

http://forum.shrapnelgames.com/images/smilies/rolleyes.gif
Forum: Space Empires: IV & V May 9th, 2002, 10:47 PM
Replies: 68
Views: 9,759
Posted By Jmenschenfresser
Re: Important notice for PBW Users.

If by "fishing tackle shops" you mean, sleezy porn stores, I whole-heartedly agree.
Forum: Space Empires: IV & V May 9th, 2002, 09:17 PM
Replies: 17
Views: 2,916
Posted By Jmenschenfresser
Re: Manual Addendum?

Ratqueen. I don't think I have read either manual. There are things about the game I really have no clue about and I have been playing it for more than a year...like ministers for instance. Don't...
Showing results 251 to 275 of 345

 
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