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Search: Posts Made By: Marty Ward
Forum: Space Empires: IV & V April 9th, 2001, 01:32 AM
Replies: 25
Views: 6,307
Posted By Marty Ward
Re: Daynarr, I hate you....

About the game not supporting negative numbers, what happens when they are included?
Does the game stop adjusting the characteristics when it come to one?
Does it just ignore them or does it just...
Forum: Space Empires: IV & V April 9th, 2001, 01:27 AM
Replies: 83
Views: 13,164
Posted By Marty Ward
Re: Patch wishlist

I like that real-time sugestion. In MOOII the game would run until something happened. Maybe SE4 could do that with an adjustable setting, ie run till first contact, combat, new colony established,...
Forum: Space Empires: IV & V April 7th, 2001, 09:33 PM
Replies: 83
Views: 13,164
Posted By Marty Ward
Re: Patch wishlist

Another wish, "Add Computer Controlled Race" in the players menu. I hate forgetting to edit to computer control the races I have chosen for a game.
Forum: Space Empires: IV & V April 7th, 2001, 09:09 PM
Replies: 809
Views: 77,056
Posted By Marty Ward
Re: A pirates life for me...

Good idea about making the cost high. I think by balancing what you want them to build easy and hard it can be done.
If you removed the basic shipyard, resource extractors, research, and intel from...
Forum: Space Empires: IV & V April 7th, 2001, 06:53 PM
Replies: 809
Views: 77,056
Posted By Marty Ward
Re: A pirates life for me...

SJ,
What do you think about restricting Pirate facilities to the point that the number of colonies did not matter. For example, remove the basic shipyard, research, intel, and any other facility...
Forum: Space Empires: IV & V April 7th, 2001, 06:47 PM
Replies: 83
Views: 13,164
Posted By Marty Ward
Re: Patch wishlist

In tactical combat, under the options menu, I think, there is a way to choose resolve combat automatically. This doesn't change to strategic view but the computer fights the battle out automatically....
Forum: Space Empires: IV & V April 7th, 2001, 06:44 PM
Replies: 16
Views: 3,934
Posted By Marty Ward
Re: Would you change the graphics?

If the choice MM has to make is between gameplay and graphics I hope they choose gameplay.
The discount bins are overflowing with great looking software passing themselves off as games.
Forum: Space Empires: IV & V April 7th, 2001, 05:06 PM
Replies: 4
Views: 1,837
Posted By Marty Ward
Re: Any way to get rid of the \"requires remaining movement\" for stellar manipulation?

Do you need one movement point or just movement available? If you just need movement available could you create a base engine that only generates 1/2 a movement point?
Forum: Space Empires: IV & V April 7th, 2001, 05:03 PM
Replies: 24
Views: 6,191
Posted By Marty Ward
Re: New quadrant mod posted

I have loaded the mod and think it looks great but it seems that I have less colonizable planets than in the original systems. I use Gas/Methane for my race and usually play with only colonize home...
Forum: Space Empires: IV & V April 7th, 2001, 04:59 PM
Replies: 5
Views: 1,951
Posted By Marty Ward
Re: Problems with modding

Also check your spelling and make sure your race directory name matches the race name of the picture files. I have found that problem in a number of races I downloaded from other sites.
Forum: Space Empires: IV & V April 7th, 2001, 04:55 PM
Replies: 8
Views: 3,292
Posted By Marty Ward
Re: High Level Citizens?

Yes it would be nice if your designs only appeared once you had all the technology to build the ship. Then you could use the obselete button to keep your list short.
Forum: Space Empires: IV & V April 7th, 2001, 06:40 AM
Replies: 8
Views: 3,292
Posted By Marty Ward
Re: High Level Citizens?

It does save your ship designs if you keep saving your empire. They don't become available until you have all the required techs researched. Once all the techs needed are researched you can build a...
Forum: Space Empires: IV & V April 7th, 2001, 03:13 AM
Replies: 10
Views: 3,294
Posted By Marty Ward
Re: New cultures mod posted

I feel like Butch Cassidy and the Sundance Kid.... Who are these guys!!!!!!
If you make them with characteristic points the Enhanced Renegade would cost ~5625 points, the Protectors ~12,700 points...
Forum: Space Empires: IV & V April 7th, 2001, 02:36 AM
Replies: 809
Views: 77,056
Posted By Marty Ward
Re: A pirates life for me...

How does the Anarchy Group intel project work? Could you use whatever ability, at a lower level, it uses to reduce a planets happiness or is this not a facility ability?
Forum: Space Empires: IV & V April 7th, 2001, 02:26 AM
Replies: 20
Views: 4,182
Posted By Marty Ward
Re: Any feedback on Romulan or Klingon AI\'s?

They do a good job of keeping me in my place on high dif/ low bonus unless I get to them early.
Nice job.
Forum: Space Empires: IV & V April 6th, 2001, 03:07 AM
Replies: 809
Views: 77,056
Posted By Marty Ward
Re: A pirates life for me...

Isn't there a setting that make a population happier and angrier, maybe it is in the anger file. Maybe that file could be used to keep the pirate population unhappier.
Also, if the pirates can't...
Forum: Space Empires: IV & V April 6th, 2001, 02:47 AM
Replies: 12
Views: 3,097
Posted By Marty Ward
Re: A Poll on \"Supplies, Ammo, Fuel and Energy\"

Also is odd that my resupply pod has the exact missles it need for every ship in my fleet.
Two type would do I think. Not to complicated but opening up a lot of possibilities.
Forum: Space Empires: IV & V April 6th, 2001, 02:23 AM
Replies: 11
Views: 3,211
Posted By Marty Ward
Re: Annoying feature about the speed values in AI_Design_Creation.txr

The limit on engine per ship size can be changed in the vehicle file. You could put any number of engines you want on a hull. Maybe that could help you do what you want.
I've noticed a lot of...
Forum: Space Empires: IV & V April 6th, 2001, 02:19 AM
Replies: 809
Views: 77,056
Posted By Marty Ward
Re: A pirates life for me...

If the standard colony component was made to fit the not a pirate trait and the special colony component was made exclusively available to the is a pirate trait it should work.
I think you can...
Forum: Space Empires: IV & V April 6th, 2001, 02:13 AM
Replies: 12
Views: 3,097
Posted By Marty Ward
Re: A Poll on \"Supplies, Ammo, Fuel and Energy\"

I would go for two types of supply, fuel (or energy) and ammo, ammo being used only for non energy type weapons.
I think this would be easier to implement as opposed to doing all the suggestions.
Forum: Space Empires: IV & V April 6th, 2001, 02:06 AM
Replies: 6
Views: 3,305
Posted By Marty Ward
Re: \"Can only inhabit starting planet type/atmosphere\" dissapointments

Try this for a different type of game.
Small quadrant
10 planet start
Lots of AI
Only Colonize your planet type and atmoshpere.
Any other settings you like.
You will probably be at war within...
Forum: Space Empires: IV & V April 5th, 2001, 04:44 AM
Replies: 25
Views: 6,307
Posted By Marty Ward
Re: Daynarr, I hate you....

I had some odd problems when I put races in the SE4 race folder. They went away when I put the races in the mod pak folder. Don't know why though.
Forum: Space Empires: IV & V April 5th, 2001, 03:26 AM
Replies: 34
Views: 6,971
Posted By Marty Ward
Re: A deep thought regarding life out there

I read about the exploration of the underground sea/ocean/lake they found in Antartica. They assume its been completely sealed up for millions of years. Imagine what could be in there, could be...
Forum: Space Empires: IV & V April 5th, 2001, 03:19 AM
Replies: 24
Views: 6,191
Posted By Marty Ward
Forum: Space Empires: IV & V April 5th, 2001, 02:51 AM
Replies: 12
Views: 3,194
Posted By Marty Ward
Re: Um, I think \"go to hell\" is the best answer for this

Mine is probably a little to large to fit on his screen.
Showing results 251 to 275 of 407

 
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