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Showing results 251 to 275 of 500
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Posts Made By:
gila
Forum:
WinSPMBT
May 24th, 2012, 08:07 PM
Replies:
18
Wishlist:
Run over inf?
Views:
5,375
Posted By
gila
Re: Run over inf?
You said you were an IDF tank commander,and as one so intitled of such an expensive machine go recklessly in a attempt to run down some cowering grunts?
What if they have some friendlies near by? i...
Forum:
WinSPMBT
May 23rd, 2012, 05:52 PM
Replies:
18
Wishlist:
Run over inf?
Views:
5,375
Posted By
gila
Re: Run over inf?
I bealive in SPWaW running over infrantry causing casulities is possible.
But not in either of the camo games,it's a grisly thing mashing men under your treads,if such a thing is possible, doubt...
Forum:
Campaigns, Scenarios & Maps
May 23rd, 2012, 03:33 PM
Replies:
4
Problem with scenario #162 ?
Views:
2,397
Posted By
gila
Re: Problem with scenario #162 ?
In other para drop or gliders scenarios they are already preset,but now you've pointed how this one is designed it makes sense.
Thanks:)
Forum:
WinSPWW2
May 23rd, 2012, 04:43 AM
Replies:
19
Question:
Rallying
Views:
5,878
Posted By
gila
Re: Rallying
I've played this game for ages it seems,and i still don't completely understand the mystery of rally.
You only have a set number of rally pt.s to distribute if able.
Experince and morale does...
Forum:
WinSPWW2
May 22nd, 2012, 09:54 PM
Replies:
19
Question:
Rallying
Views:
5,878
Posted By
gila
Re: Rallying
I have to trust in the fact,that cohesive formations rally much better than "out of contact" units will.
straying units out of shout range or radio contact tend to stay in rout or retreat...
Forum:
Campaigns, Scenarios & Maps
May 22nd, 2012, 07:46 PM
Replies:
4
Problem with scenario #162 ?
Views:
2,397
Posted By
gila
Problem with scenario #162 ?
Have some time to play a few scenarios,and thought a glider landing on crete would be fun to try.
The trouble is,, the gliders weren't preset to land anywhere,, OOPS!
Forum:
WinSPWW2
May 20th, 2012, 09:16 PM
Replies:
8
air strikes
Views:
3,446
Posted By
gila
Re: air strikes
I just assumed it was a IL-2 in question since the title of this post was " air strikes" my bad:o
Level bombers i rarely use.
Once in a very long awhile, i might buy a sortie of level...
Forum:
WinSPWW2
May 19th, 2012, 09:26 PM
Replies:
8
air strikes
Views:
3,446
Posted By
gila
Re: air strikes
IL class are Sturmovic fighter bombers IIRC,and should never take that long,three turns would be the norm unless you have a trained spotter then could be less.
Forum:
Campaigns, Scenarios & Maps
May 14th, 2012, 12:51 AM
Replies:
12
Baptism of the Black Brigade
Views:
5,307
Posted By
gila
Re: Baptism of the Black Brigade
Ack!!! I thought I'd fixed that but it looks like I got sidetracked. You're right on the filtered fire, not sure why I put that in.
Well since it has been added to the game, who should fix the...
Forum:
Campaigns, Scenarios & Maps
May 13th, 2012, 09:13 PM
Replies:
12
Baptism of the Black Brigade
Views:
5,307
Posted By
gila
Baptism of the Black Brigade
There seems to be an error in that the FO (B0) cannot assign arty ever in the campaign.
I guess one could sell it off for one that can it's just a bit aggravating for an otherwise very good...
Forum:
WinSPMBT
May 13th, 2012, 08:23 PM
Replies:
12
An idea about hull down position.
Views:
11,832
Posted By
gila
Re: An idea about hull down position.
I think alot of what you ask for is already modeled very well in the game.
A moving AFV will not get the full benefit of the terrian it is in when firing on the move there calculations like: how...
Forum:
After Action Reports
May 12th, 2012, 12:54 AM
Replies:
93
CCCP vs NATO long campaign (1948-1991)
Views:
40,668
Posted By
gila
Re: CCCP vs NATO long campaign (1948-1991)
You mention having air strikes for the soviets,never hear of any air for the allies though,surely they would have something also:confused:
Forum:
WinSPWW2
May 9th, 2012, 09:15 PM
Replies:
5
Question:
Artillery Spotting
Views:
2,560
Posted By
gila
Re: Artillery Spotting
At any case,the A0 is just about as good a the FO in calling in arty (when out of LOS) in scenarios and single battles.
Exception to that "if" the designer made the FO more experinced and/or if...
Forum:
WinSPWW2
May 9th, 2012, 08:56 PM
Replies:
5
Question:
Artillery Spotting
Views:
2,560
Posted By
gila
Re: Artillery Spotting
That's a very flat map.
It could be neither the AO or Foo has an LOS in which case the one with the better arty call ability may do it is my guess:confused:.
Forum:
Campaigns, Scenarios & Maps
May 9th, 2012, 08:19 PM
Replies:
9
Scenario:
ZOMG! - Nazis!!
Views:
3,990
Posted By
gila
Re: ZOMG! - Nazis!!
Depends if the panthers move fast and expose themselves to such SPAT's,,if they hold still or move slowly useing the reverse slope "pop up tatic" they can get alot shots in and still have enough MP's...
Forum:
WinSPWW2
May 8th, 2012, 09:04 PM
Replies:
7
Question:
German Barge Carriers
Views:
3,052
Posted By
gila
Re: German Barge Carriers
It could be why this has never been reported (if it is a bug) is most players don't undertake such a potential disaster.
The only way a river crossing IMO, would feasabily work, is under low...
Forum:
WinSPWW2
May 7th, 2012, 07:39 PM
Replies:
3
Using a Goliath
Views:
2,338
Posted By
gila
Re: Using a Goliath
Goliaths were wire guided no eyes except some guy way back trying to guess the path through the terrian and smoke,,sneaking one up through a combat zone in WW2 would be like threading a needle with...
Forum:
TO&Es
May 5th, 2012, 06:33 PM
Replies:
718
Sticky:
Jets & Planes but no UAV's here.
Views:
387,816
Posted By
gila
Re: Jets & Planes but no UAV's here.
We all know there are problems with the F-22,and thats no surprise when the design is so out of the box.
I doubt a few test pilots biting the dust will kill a program thats been in development for...
Forum:
WinSPWW2
May 2nd, 2012, 08:11 PM
Replies:
11
Question:
Terrain
Views:
4,950
Posted By
gila
Re: Terrain
i've played this game and it's precursers for quite a awhile, frequently,almost several times a week, for years,,still there are many aspects i have not fully learned,it's ongoing learning process.
...
Forum:
WinSPWW2
May 1st, 2012, 08:21 PM
Replies:
11
Question:
Terrain
Views:
4,950
Posted By
gila
Re: Terrain
I always accept the fact the computer does all the math and LOS calculations way better than I could,and that's a good thing,,,
b/c there too many other varibles to think about,to waste time...
Forum:
Campaigns, Scenarios & Maps
April 30th, 2012, 08:02 PM
Replies:
16
Computer player - attacks/counterattacks. How it works ?
Views:
5,653
Posted By
gila
Re: Computer player - attacks/counterattacks. How it works ?
Yes the AI is a fool,but I personaly have never seen this kind thing you decribe happen.
The AI always goes headlong for VH's but adjusts somewhat when it finds the enemy on it's way,as to take...
Forum:
WinSPWW2
April 28th, 2012, 08:01 PM
Replies:
2
trench in open vs trench in rough.
Views:
2,530
Posted By
gila
Re: trench in open vs trench in rough.
you should only get the trench defensive modifer,it superceeds any other terrian.
foxholes could be different IDK::D
Forum:
WinSPWW2
April 24th, 2012, 06:42 PM
Replies:
9
urban fighting
Views:
4,838
Posted By
gila
Re: urban fighting
Limited objectives is key with urban warfare,and decide your goals.
If you can succeed doing better,then go for it!
This will make urban conflicts less imitating.
In real life,would a...
Forum:
WinSPWW2
April 21st, 2012, 08:30 PM
Replies:
23
Change In Visibility
Views:
7,046
Posted By
gila
Re: Change In Visibility
@warmonger
You seem to have so many petty issues with SPWW2.
I'd have too also agree with Imp, this is getting to borderline flaming,or peristant whining.
You can make your choice,like it or...
Forum:
WinSPWW2
April 21st, 2012, 05:33 PM
Replies:
23
Change In Visibility
Views:
7,046
Posted By
gila
Re: Change In Visibility
I think you are trying to compare two totally different games to each other,yes they are simular but very different on many important points too many to decribe here.
Here's what you should...
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