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Search: Posts Made By: Psientist
Forum: Scenarios, Maps and Mods January 14th, 2007, 08:00 PM
Replies: 14
Views: 3,110
Posted By Psientist
Re: Mac OSX Automator Workflow for PBEM

I've been playing around with that, and your script like a great start. I wanted to add an automated turncounter, so I came up with this kludge that built upon your ideas.

Start with a file...
Forum: Scenarios, Maps and Mods January 14th, 2007, 06:07 PM
Replies: 98
Views: 17,337
Posted By Psientist
Re: Mod: Mytheology Pretenders

SOrry. Morph is in Late Age Arcocephale. Teratos in is Early Age C'tis.
Forum: Scenarios, Maps and Mods January 14th, 2007, 05:10 PM
Replies: 98
Views: 17,337
Posted By Psientist
Mytheology Pretenders

This is a mod-in-progress that creates some new pretenders and spells. I'll keep adding to it as I go along, depending upon time, learning curve, and the availability of mod commands to support the...
Forum: Scenarios, Maps and Mods January 14th, 2007, 05:01 PM
Replies: 31
Views: 4,739
Posted By Psientist
Re: Modder\'s Guide

Looks like that might cover some of the unique Pretender abilities I asked about (but not assigning spell attributes to monsters or items). I'll play with it when the 3.05 patch comes out.

Thanks...
Forum: Dominions 3: The Awakening January 14th, 2007, 04:58 PM
Replies: 3
Views: 1,455
Posted By Psientist
Re: File Structures: Question for the developers

That sounds *exactly* like what I'm looking for. Now if only we can get the command line switches to work:
...
Forum: Dominions 3: The Awakening January 14th, 2007, 04:54 PM
Replies: 15
Views: 4,030
Posted By Psientist
Re: Command Line Switches - revisited

I understand that theory, but it doesn't appear to work. Here is the full contents of the Dominions3 directory, including hidden files:



The problem is that OSX is also throwing an error; the...
Forum: Dominions 3: The Awakening January 14th, 2007, 02:39 PM
Replies: 22
Views: 10,422
Posted By Psientist
Re: Starting a new game...

Esben - have you made any progress on a play-by-email-server? I was considering doing the same, perhaps with a web frontend (which I guess would make it a play-by-web server).
Forum: Dominions 3: The Awakening January 14th, 2007, 02:15 PM
Replies: 3
Views: 1,455
Posted By Psientist
File Structures: Question for the developers

I'm thinking of writing a comprehensive PBEM manager. One of the problems I have found with PBEM games is turn numbers - players think they have submitted the most recent turn, but they haven't.
...
Forum: Dominions 3: The Awakening January 14th, 2007, 02:09 PM
Replies: 15
Views: 4,030
Posted By Psientist
Command Line Switches - revisited

It's been posted that to get a list of command line switches, one needs only to run (from the command line):


However, I'm having trouble generating command line options in the Mac OSX.

To run...
Forum: Scenarios and Mods January 14th, 2007, 01:03 PM
Replies: 11
Views: 7,195
Posted By Psientist
Re: Request: some randomness

I had suggested earlier, a "random number generator" kludge. Set up a number of events with the same flag (so only one gets chosen). Set the same variables in each event, but with different...
Forum: Scenarios, Maps and Mods January 14th, 2007, 12:53 PM
Replies: 31
Views: 4,739
Posted By Psientist
Re: Modder\'s Guide

I guess the number of views but lack of responses to my last question means:

1) Such a thing isn't possible.
2) Such a thing may be possible, but nobody knows. Probably a hack.
3) It is...
Forum: Dominions 3: The Awakening January 12th, 2007, 05:13 PM
Replies: 8
Views: 2,569
Posted By Psientist
Feature Request

I'm sure it's been said before, but I'll say it again... a high-contrast shadowing for the text that appears during 'view battle' would be a much needed fix. White text on white backgrounds is...
Forum: Scenarios, Maps and Mods January 12th, 2007, 05:09 PM
Replies: 8
Views: 2,550
Posted By Psientist
Re: Big Question to people with knowledge!

It would also help to make the nation banners all different colors, or slighly different in shape for each of the different Tien Chi nations.

It might be tricky to make sure which Pretenders are...
Forum: Scenarios, Maps and Mods January 12th, 2007, 03:45 PM
Replies: 7
Views: 12,154
Posted By Psientist
Re: Sprites!

and the final miscellaneous collection:

http://www.shrapnelcommunity.com/threads/uploads/486755-misc2.gif
Forum: Scenarios, Maps and Mods January 12th, 2007, 03:44 PM
Replies: 7
Views: 12,154
Posted By Psientist
Re: Sprites!

Here's some more. When I noticed how much repitition and cross-borrowing of sprites there were, I only extracted one sprite map per mod, and combined them all together.

...
Forum: Scenarios, Maps and Mods January 12th, 2007, 03:24 PM
Replies: 7
Views: 12,154
Posted By Psientist
Re: Sprites!

Another sprite map - "Babe Armies" (author unknown)

http://www.shrapnelcommunity.com/threads/uploads/486738-Babe%20Armies.gif
Forum: Scenarios, Maps and Mods January 12th, 2007, 03:23 PM
Replies: 7
Views: 12,154
Posted By Psientist
Sprites!

Long ago (1994?), I used to play one of the ancestors to Dominions - Warlords II by Strategic Studies Group (australia). I modded some scenarios then too, and had hung on to my work and the other...
Forum: Scenarios, Maps and Mods January 11th, 2007, 11:48 PM
Replies: 14
Views: 3,110
Posted By Psientist
Re: Applescript PBEM support

Hey, that sounds like an even slicker way to manage it than my idea. I'd appreciate it if you posted your automator script!
Forum: Scenarios and Mods January 10th, 2007, 04:10 PM
Replies: 96
Views: 30,043
Posted By Psientist
Re: New Mod: Babylon 5 Shadowfall

I'm starting on Dominions 3 (also by IllWinter / Shrapnel). Much of the modding is similar, some differences. I may find more motivation for modding Doms3 because of the ability to have...
Forum: Scenarios, Maps and Mods January 10th, 2007, 03:49 PM
Replies: 31
Views: 4,739
Posted By Psientist
Re: Modder\'s Guide

Thanks!

While we're at it (aren't I demanding?), is there any way to give special (e.g. spell) attributes to monsters and items?

For example, certain deities summon allies over time, and lots...
Forum: Scenarios, Maps and Mods January 10th, 2007, 01:24 PM
Replies: 31
Views: 4,739
Posted By Psientist
Re: Modder\'s Guide

When I was making mods for Wierd Worlds (same company), I could crack open the game application and look at all of the weapon / ship / planet / race definitions and graphics. Replacing them with...
Forum: Scenarios, Maps and Mods January 8th, 2007, 08:08 PM
Replies: 14
Views: 3,110
Posted By Psientist
Applescript PBEM support

For us Mac users who host PBEM games - I kludged an applescript to create a drag-and-drop utility that the host (on an OSX Mac) can use to automatically send a PBEM file out to all of her/his...
Forum: Scenarios and Mods January 8th, 2007, 04:10 PM
Replies: 94
Views: 76,778
Posted By Psientist
Re: Updated mod: The Babylon Project

Sounds like everybody likes PaddirN's mod - wish I could play it (it crashes on my mac, doh). keep up the good work...
Forum: Scenarios and Mods January 8th, 2007, 03:51 PM
Replies: 96
Views: 30,043
Posted By Psientist
Re: New Mod: Babylon 5 Shadowfall

Hey everybody.

My apologies for my absenteeism. I have been *very* busy with work, and the forum activity really dropped off for a while, and after investing so much time in the B5 mod I just got...
Forum: Scenarios, Maps and Mods January 5th, 2007, 06:07 PM
Replies: 31
Views: 4,739
Posted By Psientist
Re: Modder\'s Guide

Good advice on the mod guide... thanks. And the Anansi mod was a great idea.
Showing results 251 to 275 of 327

 
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