The Official e-Store of Shrapnel Games
This Month's Specials
The Falklands War: 1982- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00
 
 
Home
Our Games
Our Store
News
Customer Support
World War II! The 2024 winSPWW2 Upgrade Patch is In!
Tanks! The 2023 winSPWW2 and winSPMBT Upgrade Patches are In!
We've Got Your Six! The 2022 winSPWW2 and winSPMBT Upgrade Patches are In!
Bravo Zulu! The 2021 winSPWW2 and winSPMBT Upgrade Patches are In!
Hey Joe! The 2020 winSPWW2 and winSPMBT Upgrade Patches are Here!
The winSPWW2 Patch is Here!
Way to go Camo Workshop!
.com.unity Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Register
Forum Rules
Chat
All Albums
FAQ
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Tag Search
Advanced Search
Find All Thanked Posts
Go to Page...
Page 11 of 14
«
First
<
9
10
11
12
13
>
Last
»
Showing results 251 to 275 of 327
Search took
0.01
seconds; generated 110 minute(s) ago.
Search:
Posts Made By:
Psientist
Forum:
Scenarios, Maps and Mods
January 14th, 2007, 08:00 PM
Replies:
14
Applescript PBEM support
Views:
3,110
Posted By
Psientist
Re: Mac OSX Automator Workflow for PBEM
I've been playing around with that, and your script like a great start. I wanted to add an automated turncounter, so I came up with this kludge that built upon your ideas.
Start with a file...
Forum:
Scenarios, Maps and Mods
January 14th, 2007, 06:07 PM
Replies:
98
Mod:
Mytheology Pretenders
Views:
17,337
Posted By
Psientist
Re: Mod: Mytheology Pretenders
SOrry. Morph is in Late Age Arcocephale. Teratos in is Early Age C'tis.
Forum:
Scenarios, Maps and Mods
January 14th, 2007, 05:10 PM
Replies:
98
Mod:
Mytheology Pretenders
Views:
17,337
Posted By
Psientist
Mytheology Pretenders
This is a mod-in-progress that creates some new pretenders and spells. I'll keep adding to it as I go along, depending upon time, learning curve, and the availability of mod commands to support the...
Forum:
Scenarios, Maps and Mods
January 14th, 2007, 05:01 PM
Replies:
31
Modder's Guide
Views:
4,739
Posted By
Psientist
Re: Modder\'s Guide
Looks like that might cover some of the unique Pretender abilities I asked about (but not assigning spell attributes to monsters or items). I'll play with it when the 3.05 patch comes out.
Thanks...
Forum:
Dominions 3: The Awakening
January 14th, 2007, 04:58 PM
Replies:
3
File Structures: Question for the developers
Views:
1,455
Posted By
Psientist
Re: File Structures: Question for the developers
That sounds *exactly* like what I'm looking for. Now if only we can get the command line switches to work:
...
Forum:
Dominions 3: The Awakening
January 14th, 2007, 04:54 PM
Replies:
15
Command Line Switches - revisited
Views:
4,030
Posted By
Psientist
Re: Command Line Switches - revisited
I understand that theory, but it doesn't appear to work. Here is the full contents of the Dominions3 directory, including hidden files:
The problem is that OSX is also throwing an error; the...
Forum:
Dominions 3: The Awakening
January 14th, 2007, 02:39 PM
Replies:
22
Starting a new game...
Views:
10,422
Posted By
Psientist
Re: Starting a new game...
Esben - have you made any progress on a play-by-email-server? I was considering doing the same, perhaps with a web frontend (which I guess would make it a play-by-web server).
Forum:
Dominions 3: The Awakening
January 14th, 2007, 02:15 PM
Replies:
3
File Structures: Question for the developers
Views:
1,455
Posted By
Psientist
File Structures: Question for the developers
I'm thinking of writing a comprehensive PBEM manager. One of the problems I have found with PBEM games is turn numbers - players think they have submitted the most recent turn, but they haven't.
...
Forum:
Dominions 3: The Awakening
January 14th, 2007, 02:09 PM
Replies:
15
Command Line Switches - revisited
Views:
4,030
Posted By
Psientist
Command Line Switches - revisited
It's been posted that to get a list of command line switches, one needs only to run (from the command line):
However, I'm having trouble generating command line options in the Mac OSX.
To run...
Forum:
Scenarios and Mods
January 14th, 2007, 01:03 PM
Replies:
11
Request: some randomness
Views:
7,195
Posted By
Psientist
Re: Request: some randomness
I had suggested earlier, a "random number generator" kludge. Set up a number of events with the same flag (so only one gets chosen). Set the same variables in each event, but with different...
Forum:
Scenarios, Maps and Mods
January 14th, 2007, 12:53 PM
Replies:
31
Modder's Guide
Views:
4,739
Posted By
Psientist
Re: Modder\'s Guide
I guess the number of views but lack of responses to my last question means:
1) Such a thing isn't possible.
2) Such a thing may be possible, but nobody knows. Probably a hack.
3) It is...
Forum:
Dominions 3: The Awakening
January 12th, 2007, 05:13 PM
Replies:
8
Feature Request
Views:
2,569
Posted By
Psientist
Feature Request
I'm sure it's been said before, but I'll say it again... a high-contrast shadowing for the text that appears during 'view battle' would be a much needed fix. White text on white backgrounds is...
Forum:
Scenarios, Maps and Mods
January 12th, 2007, 05:09 PM
Replies:
8
Big Question to people with knowledge!
Views:
2,550
Posted By
Psientist
Re: Big Question to people with knowledge!
It would also help to make the nation banners all different colors, or slighly different in shape for each of the different Tien Chi nations.
It might be tricky to make sure which Pretenders are...
Forum:
Scenarios, Maps and Mods
January 12th, 2007, 03:45 PM
Replies:
7
Sprites!
Views:
12,154
Posted By
Psientist
Re: Sprites!
and the final miscellaneous collection:
http://www.shrapnelcommunity.com/threads/uploads/486755-misc2.gif
Forum:
Scenarios, Maps and Mods
January 12th, 2007, 03:44 PM
Replies:
7
Sprites!
Views:
12,154
Posted By
Psientist
Re: Sprites!
Here's some more. When I noticed how much repitition and cross-borrowing of sprites there were, I only extracted one sprite map per mod, and combined them all together.
...
Forum:
Scenarios, Maps and Mods
January 12th, 2007, 03:24 PM
Replies:
7
Sprites!
Views:
12,154
Posted By
Psientist
Re: Sprites!
Another sprite map - "Babe Armies" (author unknown)
http://www.shrapnelcommunity.com/threads/uploads/486738-Babe%20Armies.gif
Forum:
Scenarios, Maps and Mods
January 12th, 2007, 03:23 PM
Replies:
7
Sprites!
Views:
12,154
Posted By
Psientist
Sprites!
Long ago (1994?), I used to play one of the ancestors to Dominions - Warlords II by Strategic Studies Group (australia). I modded some scenarios then too, and had hung on to my work and the other...
Forum:
Scenarios, Maps and Mods
January 11th, 2007, 11:48 PM
Replies:
14
Applescript PBEM support
Views:
3,110
Posted By
Psientist
Re: Applescript PBEM support
Hey, that sounds like an even slicker way to manage it than my idea. I'd appreciate it if you posted your automator script!
Forum:
Scenarios and Mods
January 10th, 2007, 04:10 PM
Replies:
96
New Mod: Babylon 5 Shadowfall
Views:
30,043
Posted By
Psientist
Re: New Mod: Babylon 5 Shadowfall
I'm starting on Dominions 3 (also by IllWinter / Shrapnel). Much of the modding is similar, some differences. I may find more motivation for modding Doms3 because of the ability to have...
Forum:
Scenarios, Maps and Mods
January 10th, 2007, 03:49 PM
Replies:
31
Modder's Guide
Views:
4,739
Posted By
Psientist
Re: Modder\'s Guide
Thanks!
While we're at it (aren't I demanding?), is there any way to give special (e.g. spell) attributes to monsters and items?
For example, certain deities summon allies over time, and lots...
Forum:
Scenarios, Maps and Mods
January 10th, 2007, 01:24 PM
Replies:
31
Modder's Guide
Views:
4,739
Posted By
Psientist
Re: Modder\'s Guide
When I was making mods for Wierd Worlds (same company), I could crack open the game application and look at all of the weapon / ship / planet / race definitions and graphics. Replacing them with...
Forum:
Scenarios, Maps and Mods
January 8th, 2007, 08:08 PM
Replies:
14
Applescript PBEM support
Views:
3,110
Posted By
Psientist
Applescript PBEM support
For us Mac users who host PBEM games - I kludged an applescript to create a drag-and-drop utility that the host (on an OSX Mac) can use to automatically send a PBEM file out to all of her/his...
Forum:
Scenarios and Mods
January 8th, 2007, 04:10 PM
Replies:
94
Updated mod: The Babylon Project
Views:
76,778
Posted By
Psientist
Re: Updated mod: The Babylon Project
Sounds like everybody likes PaddirN's mod - wish I could play it (it crashes on my mac, doh). keep up the good work...
Forum:
Scenarios and Mods
January 8th, 2007, 03:51 PM
Replies:
96
New Mod: Babylon 5 Shadowfall
Views:
30,043
Posted By
Psientist
Re: New Mod: Babylon 5 Shadowfall
Hey everybody.
My apologies for my absenteeism. I have been *very* busy with work, and the forum activity really dropped off for a while, and after investing so much time in the B5 mod I just got...
Forum:
Scenarios, Maps and Mods
January 5th, 2007, 06:07 PM
Replies:
31
Modder's Guide
Views:
4,739
Posted By
Psientist
Re: Modder\'s Guide
Good advice on the mod guide... thanks. And the Anansi mod was a great idea.
Showing results 251 to 275 of 327
Page 11 of 14
«
First
<
9
10
11
12
13
>
Last
»
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Shrapnel Development
All American: The 82nd Airborne in Normandy
101: The Airborne Invasion of Normandy
After Action Reports
Opponents Wanted
Scenarios and Mods
Shrapnel Community
Press Releases
Air Assault Task Force
Air Command 3.0
All American
Approaching Infinity
Armored Task Force
Battle Group Commander
BCT Commander
BRAINPIPE
Bronze
Data Jammers
Dominions 3
Eat Electric Death
ETO
The Falklands War: 1982
ForeSight
Galley Battles
Raging Tiger
Remote Assault
Salvo!
Scallywag
Space HoRSE
The Star and the Crescent
Total Eclipse
War Plan Pacific
Weird Worlds
winSPMBT
winSPWW2
World Supremacy
Shrapnel General
The Honorably Discharged
Coliseum
Dungeon Odyssey
Interstellar Trader 2
Land of Legends
LockNLoad: The Forgotten Heroes
Thunder Pack Platinum
Intel Forum Bar & Grill
Space Empires: IV & V
SEIV
SEIV After Action Reports
Space Empires: IV Classic Threads (Newbie FAQS)
SEIV Opponents Wanted
SEIV Scenarios and Mods
SEV After Action Reports
SEV Modders Knowledge Base
SEV Opponents Wanted
SEV Scenarios and Mods
Space Empires: Starfury
Starfury After Action Reports
Starfury Scenarios and Mods
The Camo Workshop
WinSPMBT
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Vietnam Campaign Project
WinSPWW2
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Chronic Reality
Scallywag: In the Lair of the Medusa
Digital Eel
Eat Electric Death!
Weird Worlds: Return to Infinite Space
After Action Reports
Scenarios and Mods
BRAINPIPE: A Plunge to Unhumanity
Data Jammers: FastForward
Free Games by Digital Eel
Disrupted Gears
Total Eclipse
Game Mastery
House Rules
Forum Games
Players Sought
Dreamspike Studios
Bronze
After Action Reports
Maps and More
GilliGames
Space HoRSE
After Action Reports
Opponents Wanted
Scenarios and Mods
Ibology
Approaching Infinity
After Action Reports
Scenarios and Mods
Illwinter Game Design
Conquest of Elysium II
Dominions 2: The Ascension Wars
Multiplayer & AARs
Scenarios, Maps & Mods
Dominions 3: The Awakening
Multiplayer and AARs
Scenarios, Maps and Mods
Joe's Games
Air Command 3.0
After Action Reports
Scenarios and Mods
KE Studios
War Plan Pacific
After Action Reports
Opponents Wanted
Scenarios and Mods
Malfador Machinations
World Supremacy
After Action Reports
Opponents Wanted
Mods and Scenarios
ProSimCo
BCT, ATF, AATF and Battle Group Commander Series
After Action Reports
Opponents Wanted
Scenarios and Mods
SprueGames
Salvo!
After Action Reports
Scenarios and Mods
Star Legacy Development Group
Star Legacy
All times are GMT -4. The time now is
06:57 AM
.
Contact Us
-
Shrapnel Games
-
Archive
-
Top
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.