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Search: Posts Made By: Shadowstar
Forum: Space Empires: IV & V June 14th, 2002, 06:46 PM
Replies: 5
Views: 1,356
Posted By Shadowstar
Re: Detailed Strategic Ground Combat

Well of course it would be a nightmare if the game continues to be as micromanaged as it is. Remember, I come from the Stars! community, where you can automate just about everything. You can even...
Forum: Space Empires: IV & V June 14th, 2002, 10:27 AM
Replies: 2
Views: 1,233
Posted By Shadowstar
Melee Weapons

Here's a rather odd idea.

Melee weapons for space ships. Basically, weapons that work by ramming the enemy ship. Not warheads, though, because those explode and destroy the ship using them. ...
Forum: Space Empires: IV & V June 14th, 2002, 10:17 AM
Replies: 5
Views: 1,356
Posted By Shadowstar
Detailed Strategic Ground Combat

I know this is probably an impossible feature to add in SEIV, but perhaps it could be considered a kind of wishlist idea for SE5.

The idea is basically the above topic. In some cases (and...
Forum: Space Empires: IV & V June 14th, 2002, 09:48 AM
Replies: 32
Views: 6,944
Posted By Shadowstar
Re: Missiles as units (a.k.a microdrones)

Just reading this topic gave me all kinds of ideas.

Why stop at making missiles into units? What about making a kind of troop thats designed for space combat?

You could make Space Marines (or...
Forum: Space Empires: IV & V June 14th, 2002, 07:43 AM
Replies: 22
Views: 4,122
Posted By Shadowstar
Re: Looks Like Stars is Star Dust

There will be MOO3...

I heard about Stars SNG 2 years ago and have been waiting for it ever since. Actually, that's not true. I gave up waiting for it a few months ago. I think it would be an...
Forum: Space Empires: IV & V June 14th, 2002, 07:19 AM
Replies: 51
Views: 8,640
Posted By Shadowstar
Re: What is MM working on ?

Now that's a great idea, Baron.

By the way, I wasn't thinking of MOO, I was actually thinking along the lines of an old VGA Planets game scenario type called the Tantalus Machine (I think). ...
Forum: Space Empires: IV & V June 13th, 2002, 08:01 AM
Replies: 51
Views: 8,640
Posted By Shadowstar
Re: What is MM working on ?

In my Solar vicinity map, I made some custom ruins on planets. Of course, with the map editor you can create your own text descriptions for things, so I played around with that. Adding more to the...
Forum: Space Empires: IV & V June 13th, 2002, 07:35 AM
Replies: 144
Views: 24,557
Posted By Shadowstar
Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold

its not just the facilities.bmp, its actual missing files. Like I had posted earlier, I am missing image files between Facil_073.bmp to Facil_100.bmp

These are actual files missing from both mod...
Forum: Space Empires: IV & V June 12th, 2002, 09:55 AM
Replies: 24
Views: 4,424
Posted By Shadowstar
Re: Calling all programmers! New SEIV project needs you!

I sent an email to MM and he says pretty much what I'm trying to do with SEIV isn't going to be possible, but he also told me to "wait for SE5"...

I didn't even know there were plans for an SE5...
Forum: Space Empires: IV & V June 10th, 2002, 08:58 AM
Replies: 24
Views: 4,424
Posted By Shadowstar
Re: Calling all programmers! New SEIV project needs you!

[quote]Originally posted by raynor:
[b]<font size="2" face="Verdana, Helvetica, sans-serif">Actually, there are a number of mods in a number of games (Unreal Tournament for one) that do very similar...
Forum: Space Empires: IV & V June 9th, 2002, 11:01 PM
Replies: 24
Views: 4,424
Posted By Shadowstar
Re: Calling all programmers! New SEIV project needs you!

Well, what I was thinking was going with something similar to the mods that exist for games like Unreal Tournament, Quake(s), etc. Those mods all change the code of the programs but do so using a...
Forum: Space Empires: IV & V June 8th, 2002, 01:35 AM
Replies: 24
Views: 4,424
Posted By Shadowstar
Calling all programmers! New SEIV project needs you!

Hello everyone. I have decided to make this official and see if I can get any programmers to respond. What I want to do is create a total conVersion for SEIV based on my Starscape universe, with...
Forum: Space Empires: IV & V June 8th, 2002, 01:14 AM
Replies: 19
Views: 3,722
Posted By Shadowstar
Re: Anyone remember Warp War? can it be done in SEIV

I think I'll move this to another thread...
Forum: Space Empires: IV & V June 3rd, 2002, 07:15 PM
Replies: 19
Views: 3,722
Posted By Shadowstar
Re: Anyone remember Warp War? can it be done in SEIV

I've been trying to do something like this for my Starscape mod, only what I want to do is make a Hyperdrive component.

The basic idea is that it is a component which will allow the ship to create...
Forum: Space Empires: IV & V June 1st, 2002, 08:24 AM
Replies: 9
Views: 2,676
Posted By Shadowstar
Re: Newbie Tractor/Repeller question

I am wondering what exactly is so useful about tractor/repellers? I just dont see a great need in combat to move the enemy around much, at least not when I could have a weapon in that slot instead...
Forum: Space Empires: IV & V June 1st, 2002, 08:15 AM
Replies: 23
Views: 4,930
Posted By Shadowstar
Re: Solar Vicinity beta v0.8

I didn't know that.

Thanks, Taz. I'll keep that in mind if I make any more maps. I can see how badly that could mess things up!

As for Europa (The Jovian moon), It was a tossup. When you're...
Forum: Space Empires: IV & V May 30th, 2002, 08:07 AM
Replies: 23
Views: 4,930
Posted By Shadowstar
Re: Solar Vicinity beta v0.8

<font size="2" face="Verdana, Helvetica, sans-serif">It's kinda realistic when you think about what those robo-miners are capable of. Although most of those moons are worthless and would be mined...
Forum: Space Empires: IV & V May 30th, 2002, 08:01 AM
Replies: 23
Views: 4,930
Posted By Shadowstar
Re: Solar Vicinity beta v0.8

I've been experimenting with the concept of having multiple systems in single grid spaces.

It's tricky, but basically I can do it without crashing as long as I don't try to delete any of the...
Forum: Space Empires: IV & V May 30th, 2002, 07:39 AM
Replies: 23
Views: 4,930
Posted By Shadowstar
Re: Solar Vicinity beta v0.8

heh oops I edited my message after your Posts.

More than anything else, I wanted to keep the planet notation as clean as possible. If I went with roman numerals, I was afraid I might end up...
Forum: Space Empires: IV & V May 30th, 2002, 07:21 AM
Replies: 23
Views: 4,930
Posted By Shadowstar
Re: Solar Vicinity beta v0.8

I tried to place additional systems in single grid spaces and the editor didn't like it. I think it either did some strange stuff or it crashed (I noticed it likes to crash if you try something too...
Forum: Space Empires: IV & V May 29th, 2002, 06:11 AM
Replies: 23
Views: 4,930
Posted By Shadowstar
Re: Solar Vicinity beta v0.8

I use Sky3d. It's a great program and it gives you an interface that simulates flying around the galaxy. It uses 3d graphics and you can set all kinds of options for it. It also has reference...
Forum: Space Empires: IV & V May 27th, 2002, 08:41 AM
Replies: 23
Views: 4,930
Posted By Shadowstar
Re: Solar Vicinity beta v0.8

Ok It's uploaded.

Here's the link:

http://www.shrapnelgames.com/cgi-bin/ultimatebb.cgi?ubb=get_topic;f=50;t=000003

Hope it all works!
Forum: SEIV Scenarios and Mods May 27th, 2002, 08:39 AM
Replies: 12
Views: 18,668
Posted By Shadowstar
Re: Space Empires IV: Maps and Scenarios

Stellar Vicinity v0.6 Beta
--------------------------

I have completed my first SEIV map! This file is a beta designed to be tested by the community. Included is a rather lengthy textfile with...
Forum: Space Empires: IV & V May 27th, 2002, 08:01 AM
Replies: 144
Views: 24,557
Posted By Shadowstar
Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold

Help!

I've installed the mod and run it for a while and its great but Im having some trouble with it.

It seems to be missing some images. I installed the image mod files but Im still missing a...
Forum: Space Empires: IV & V May 27th, 2002, 03:32 AM
Replies: 23
Views: 4,930
Posted By Shadowstar
Solar Vicinity beta v0.8

I have completed a beta Version of my Solar Vicinity map. This map features a complete model of the Solar System, as well as real stars around Sol. Included are well-known stars as Tau Ceti,...
Showing results 251 to 275 of 279

 
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