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Search: Posts Made By: AreaOfEffect
Forum: Multiplayer and AARs November 9th, 2009, 08:38 AM
Replies: 401
Views: 74,912
Posted By AreaOfEffect
Re: Momentum 2 - Running

Declaration issued on turn 52.
52 + 3 = 55
Turn 55 is when I can issue attack orders.
Forum: Dominions 3: The Awakening November 8th, 2009, 05:31 PM
Replies: 3,096
Views: 791,480
Posted By AreaOfEffect
Re: Bug Thread: Discussion

Not that useful. SCs will run away at 1/4 health if they can, regardless of moral. Immortal commanders in their own dominion, and some specially tagged units (a.k.a. horrors) fight till the end.
...
Forum: Multiplayer and AARs November 8th, 2009, 05:23 PM
Replies: 401
Views: 74,912
Posted By AreaOfEffect
Re: Momentum 2 - Running

I've been having problems accessing my own computer because the needs of some of my house guests. Though I should be able to finish my turn well before the current deadline. I'll get to work on it...
Forum: Multiplayer and AARs October 28th, 2009, 01:42 AM
Replies: 401
Views: 74,912
Posted By AreaOfEffect
Re: Momentum 2 - Running

Understood. Thanks.
Forum: Multiplayer and AARs October 27th, 2009, 06:42 PM
Replies: 401
Views: 74,912
Posted By AreaOfEffect
Re: Momentum 2 - Running

I want the turns to be extended by another 24 hours from now on. I just haven't been putting forth the same effort ever since my life became more hectic this month.
Forum: Multiplayer and AARs October 24th, 2009, 02:29 AM
Replies: 303
Views: 58,437
Posted By AreaOfEffect
Re: Pyrothere - LA slowpace - Game on!

Sad to see you go Aethyr. Thanks for putting up a fight and good luck to you in future games.
Forum: Dominions 3: The Awakening October 22nd, 2009, 05:05 PM
Replies: 59
Views: 18,571
Posted By AreaOfEffect
Re: MA Man in latest CBM

Mistform and regeneration are also good ways to make up for a lack of protection.
Forum: Multiplayer and AARs October 22nd, 2009, 05:03 PM
Replies: 401
Views: 74,912
Posted By AreaOfEffect
Re: Momentum 2 - Running

To be honest, I seen this behavior form the llamaserver before. I'm confident my turn has been received properly.
Forum: Dominions 3: The Awakening October 22nd, 2009, 08:44 AM
Replies: 59
Views: 18,571
Posted By AreaOfEffect
Re: MA Man in latest CBM

So even though you have a good selection of spells, its not good enough because you don't have a really cool cross-path spell?
Forum: Multiplayer and AARs October 22nd, 2009, 01:20 AM
Replies: 401
Views: 74,912
Posted By AreaOfEffect
Re: Momentum 2 - Running

All turns are in. Your requests seemed to have gone through. The llamaserver still has the hiccups, but it might be safe to turn quickhost back on. Its up to you.
Forum: Dominions 3: The Awakening October 22nd, 2009, 12:24 AM
Replies: 59
Views: 18,571
Posted By AreaOfEffect
Re: MA Man in latest CBM

This statement makes no sense. That players might choose the wrong tool for a job does not make the presence of more tools a weakness.[/QUOTE]

Forgive me. The addition of more tools does indeed...
Forum: Dominions 3: The Awakening October 21st, 2009, 12:16 PM
Replies: 59
Views: 18,571
Posted By AreaOfEffect
Re: MA Man in latest CBM

Well, the progression is derived from the contribution of many minds. I've personally tried to be consistent. Then again, I haven't really given any suggestions either.

It seems to me that the two...
Forum: Multiplayer and AARs October 21st, 2009, 09:44 AM
Replies: 401
Views: 74,912
Posted By AreaOfEffect
Re: Momentum 2 - Running

The llamaserver has done this before. It will accept people's turns as soon as llamabeast fixes the issue. There should be no need for a rollback. My suggestion is not to do anything more with the...
Forum: Dominions 3: The Awakening October 21st, 2009, 09:39 AM
Replies: 59
Views: 18,571
Posted By AreaOfEffect
Re: MA Man in latest CBM

Increased stealth is always a consideration of mine. In many cases it will trump gold cost.

Also, Oberon's court sounds like the most interesting way to increase magic diversity in my opinion. I'm...
Forum: Dominions 3: The Awakening October 18th, 2009, 01:38 AM
Replies: 59
Views: 18,571
Posted By AreaOfEffect
Re: MA Man in latest CBM

Its become another one of those E9N4 bless nations, which is actually quite disappointing and dull. The standard thug bless is optimal for your new army of stealthy thugs. Good luck.
Forum: Multiplayer and AARs October 17th, 2009, 12:06 AM
Replies: 401
Views: 74,912
Posted By AreaOfEffect
Re: Momentum 2 - Running

I wouldn't celebrate so early.
Forum: Multiplayer and AARs October 13th, 2009, 05:14 PM
Replies: 401
Views: 74,912
Posted By AreaOfEffect
Re: Momentum 2 - Running

Things happen. Usually right after you underestimate someone.
Forum: Dominions 3: The Awakening October 13th, 2009, 09:43 AM
Replies: 44
Views: 18,375
Posted By AreaOfEffect
Re: How is LA R'yleh overpowered?

The Hall of Fame, like the graphs of any game, are easily skewed. For example, a belief that a nation is stronger then another increases its popularity, thus increasing the number of times its picked...
Forum: Dominions 3: The Awakening October 12th, 2009, 07:02 PM
Replies: 44
Views: 18,375
Posted By AreaOfEffect
Re: How is LA R'yleh overpowered?

Even before the increase to popkill, I thought that LA R'yleh was a weaker version of MA R'yleh. A lot of new players just have problems dealing with hordes of units initially I think, even if those...
Forum: Dominions 3: The Awakening October 7th, 2009, 06:19 PM
Replies: 8
Views: 3,366
Posted By AreaOfEffect
Re: Defending with Stealth Units

That's technically incorrect. Units with glamour and air magic get additional images equal to their skill. The total number of images would be air magic plus one.
Forum: Dominions 3: The Awakening October 7th, 2009, 02:42 PM
Replies: 8
Views: 3,366
Posted By AreaOfEffect
Re: Defending with Stealth Units

Indeed, glamour does fulfill that role. Unfortunately its impossible to separate the map effect from the battle effect.

Edit: Unless -1 air magic would somehow produce zero images.

Edit: Nope,...
Forum: Dominions 3: The Awakening October 7th, 2009, 08:35 AM
Replies: 8
Views: 3,366
Posted By AreaOfEffect
Re: Defending with Stealth Units

The PD will hang back and force the stealth units fight on their own. Then they'll take bets on who dies first.
Forum: Dominions 3: The Awakening October 6th, 2009, 05:32 PM
Replies: 4
Views: 3,233
Posted By AreaOfEffect
Re: Resistance to Cold, Fire, Lightning, Poison, etc

Resistance bonuses all stack. So a fire brand and elemental fortitude (that nature spell you couldn't remember) will grant 100% fire resist.

You can go over 100% fire resist, but it won't have any...
Forum: Multiplayer and AARs October 5th, 2009, 04:47 PM
Replies: 303
Views: 58,437
Posted By AreaOfEffect
Re: Pyrothere - LA slowpace - Game on!

cupido, I mean no offense. I suppose people choose to play a slow game for different reasons. For me, it was so I would be forced to stew and think about each turn carefully. I often resubmit my...
Forum: Multiplayer and AARs October 5th, 2009, 09:19 AM
Replies: 303
Views: 58,437
Posted By AreaOfEffect
Re: Pyrothere - LA slowpace - Game on!

This is bad timing in my opinion. This could have been mentioned three days earlier. I hope your not suggesting a roll back cause at this point it sets us back 2 turns rather then 1. Also, these...
Showing results 251 to 275 of 500

 
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