The Official e-Store of Shrapnel Games
This Month's Specials
winSPMBT: Main Battle Tank- Save $6.00
winSPWW2- Save $6.00
 
 
Home
Our Games
Our Store
News
Customer Support
World War II! The 2024 winSPWW2 Upgrade Patch is In!
Tanks! The 2023 winSPWW2 and winSPMBT Upgrade Patches are In!
We've Got Your Six! The 2022 winSPWW2 and winSPMBT Upgrade Patches are In!
Bravo Zulu! The 2021 winSPWW2 and winSPMBT Upgrade Patches are In!
Hey Joe! The 2020 winSPWW2 and winSPMBT Upgrade Patches are Here!
The winSPWW2 Patch is Here!
Way to go Camo Workshop!
.com.unity Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Register
Forum Rules
Chat
All Albums
FAQ
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Tag Search
Advanced Search
Find All Thanked Posts
Go to Page...
Page 11 of 20
«
First
<
9
10
11
12
13
>
Last
»
Showing results 251 to 275 of 500
Search took
0.03
seconds; generated 86 minute(s) ago.
Search:
Posts Made By:
AreaOfEffect
Forum:
Multiplayer and AARs
November 9th, 2009, 08:38 AM
Replies:
401
Momentum 2 - Finished - Psycho/Pan wins!
Views:
74,912
Posted By
AreaOfEffect
Re: Momentum 2 - Running
Declaration issued on turn 52.
52 + 3 = 55
Turn 55 is when I can issue attack orders.
Forum:
Dominions 3: The Awakening
November 8th, 2009, 05:31 PM
Replies:
3,096
Bug:
Bug Thread: Discussion
Views:
791,480
Posted By
AreaOfEffect
Re: Bug Thread: Discussion
Not that useful. SCs will run away at 1/4 health if they can, regardless of moral. Immortal commanders in their own dominion, and some specially tagged units (a.k.a. horrors) fight till the end.
...
Forum:
Multiplayer and AARs
November 8th, 2009, 05:23 PM
Replies:
401
Momentum 2 - Finished - Psycho/Pan wins!
Views:
74,912
Posted By
AreaOfEffect
Re: Momentum 2 - Running
I've been having problems accessing my own computer because the needs of some of my house guests. Though I should be able to finish my turn well before the current deadline. I'll get to work on it...
Forum:
Multiplayer and AARs
October 28th, 2009, 01:42 AM
Replies:
401
Momentum 2 - Finished - Psycho/Pan wins!
Views:
74,912
Posted By
AreaOfEffect
Re: Momentum 2 - Running
Understood. Thanks.
Forum:
Multiplayer and AARs
October 27th, 2009, 06:42 PM
Replies:
401
Momentum 2 - Finished - Psycho/Pan wins!
Views:
74,912
Posted By
AreaOfEffect
Re: Momentum 2 - Running
I want the turns to be extended by another 24 hours from now on. I just haven't been putting forth the same effort ever since my life became more hectic this month.
Forum:
Multiplayer and AARs
October 24th, 2009, 02:29 AM
Replies:
303
MP:
Pyrothere - LA slowpace - Game on!
Views:
58,437
Posted By
AreaOfEffect
Re: Pyrothere - LA slowpace - Game on!
Sad to see you go Aethyr. Thanks for putting up a fight and good luck to you in future games.
Forum:
Dominions 3: The Awakening
October 22nd, 2009, 05:05 PM
Replies:
59
MA Man in latest CBM
Views:
18,571
Posted By
AreaOfEffect
Re: MA Man in latest CBM
Mistform and regeneration are also good ways to make up for a lack of protection.
Forum:
Multiplayer and AARs
October 22nd, 2009, 05:03 PM
Replies:
401
Momentum 2 - Finished - Psycho/Pan wins!
Views:
74,912
Posted By
AreaOfEffect
Re: Momentum 2 - Running
To be honest, I seen this behavior form the llamaserver before. I'm confident my turn has been received properly.
Forum:
Dominions 3: The Awakening
October 22nd, 2009, 08:44 AM
Replies:
59
MA Man in latest CBM
Views:
18,571
Posted By
AreaOfEffect
Re: MA Man in latest CBM
So even though you have a good selection of spells, its not good enough because you don't have a really cool cross-path spell?
Forum:
Multiplayer and AARs
October 22nd, 2009, 01:20 AM
Replies:
401
Momentum 2 - Finished - Psycho/Pan wins!
Views:
74,912
Posted By
AreaOfEffect
Re: Momentum 2 - Running
All turns are in. Your requests seemed to have gone through. The llamaserver still has the hiccups, but it might be safe to turn quickhost back on. Its up to you.
Forum:
Dominions 3: The Awakening
October 22nd, 2009, 12:24 AM
Replies:
59
MA Man in latest CBM
Views:
18,571
Posted By
AreaOfEffect
Re: MA Man in latest CBM
This statement makes no sense. That players might choose the wrong tool for a job does not make the presence of more tools a weakness.[/QUOTE]
Forgive me. The addition of more tools does indeed...
Forum:
Dominions 3: The Awakening
October 21st, 2009, 12:16 PM
Replies:
59
MA Man in latest CBM
Views:
18,571
Posted By
AreaOfEffect
Re: MA Man in latest CBM
Well, the progression is derived from the contribution of many minds. I've personally tried to be consistent. Then again, I haven't really given any suggestions either.
It seems to me that the two...
Forum:
Multiplayer and AARs
October 21st, 2009, 09:44 AM
Replies:
401
Momentum 2 - Finished - Psycho/Pan wins!
Views:
74,912
Posted By
AreaOfEffect
Re: Momentum 2 - Running
The llamaserver has done this before. It will accept people's turns as soon as llamabeast fixes the issue. There should be no need for a rollback. My suggestion is not to do anything more with the...
Forum:
Dominions 3: The Awakening
October 21st, 2009, 09:39 AM
Replies:
59
MA Man in latest CBM
Views:
18,571
Posted By
AreaOfEffect
Re: MA Man in latest CBM
Increased stealth is always a consideration of mine. In many cases it will trump gold cost.
Also, Oberon's court sounds like the most interesting way to increase magic diversity in my opinion. I'm...
Forum:
Dominions 3: The Awakening
October 18th, 2009, 01:38 AM
Replies:
59
MA Man in latest CBM
Views:
18,571
Posted By
AreaOfEffect
Re: MA Man in latest CBM
Its become another one of those E9N4 bless nations, which is actually quite disappointing and dull. The standard thug bless is optimal for your new army of stealthy thugs. Good luck.
Forum:
Multiplayer and AARs
October 17th, 2009, 12:06 AM
Replies:
401
Momentum 2 - Finished - Psycho/Pan wins!
Views:
74,912
Posted By
AreaOfEffect
Re: Momentum 2 - Running
I wouldn't celebrate so early.
Forum:
Multiplayer and AARs
October 13th, 2009, 05:14 PM
Replies:
401
Momentum 2 - Finished - Psycho/Pan wins!
Views:
74,912
Posted By
AreaOfEffect
Re: Momentum 2 - Running
Things happen. Usually right after you underestimate someone.
Forum:
Dominions 3: The Awakening
October 13th, 2009, 09:43 AM
Replies:
44
How is LA R'yleh overpowered?
Views:
18,375
Posted By
AreaOfEffect
Re: How is LA R'yleh overpowered?
The Hall of Fame, like the graphs of any game, are easily skewed. For example, a belief that a nation is stronger then another increases its popularity, thus increasing the number of times its picked...
Forum:
Dominions 3: The Awakening
October 12th, 2009, 07:02 PM
Replies:
44
How is LA R'yleh overpowered?
Views:
18,375
Posted By
AreaOfEffect
Re: How is LA R'yleh overpowered?
Even before the increase to popkill, I thought that LA R'yleh was a weaker version of MA R'yleh. A lot of new players just have problems dealing with hordes of units initially I think, even if those...
Forum:
Dominions 3: The Awakening
October 7th, 2009, 06:19 PM
Replies:
8
Defending with Stealth Units
Views:
3,366
Posted By
AreaOfEffect
Re: Defending with Stealth Units
That's technically incorrect. Units with glamour and air magic get additional images equal to their skill. The total number of images would be air magic plus one.
Forum:
Dominions 3: The Awakening
October 7th, 2009, 02:42 PM
Replies:
8
Defending with Stealth Units
Views:
3,366
Posted By
AreaOfEffect
Re: Defending with Stealth Units
Indeed, glamour does fulfill that role. Unfortunately its impossible to separate the map effect from the battle effect.
Edit: Unless -1 air magic would somehow produce zero images.
Edit: Nope,...
Forum:
Dominions 3: The Awakening
October 7th, 2009, 08:35 AM
Replies:
8
Defending with Stealth Units
Views:
3,366
Posted By
AreaOfEffect
Re: Defending with Stealth Units
The PD will hang back and force the stealth units fight on their own. Then they'll take bets on who dies first.
Forum:
Dominions 3: The Awakening
October 6th, 2009, 05:32 PM
Replies:
4
Resistance to Cold, Fire, Lightning, Poison, etc
Views:
3,233
Posted By
AreaOfEffect
Re: Resistance to Cold, Fire, Lightning, Poison, etc
Resistance bonuses all stack. So a fire brand and elemental fortitude (that nature spell you couldn't remember) will grant 100% fire resist.
You can go over 100% fire resist, but it won't have any...
Forum:
Multiplayer and AARs
October 5th, 2009, 04:47 PM
Replies:
303
MP:
Pyrothere - LA slowpace - Game on!
Views:
58,437
Posted By
AreaOfEffect
Re: Pyrothere - LA slowpace - Game on!
cupido, I mean no offense. I suppose people choose to play a slow game for different reasons. For me, it was so I would be forced to stew and think about each turn carefully. I often resubmit my...
Forum:
Multiplayer and AARs
October 5th, 2009, 09:19 AM
Replies:
303
MP:
Pyrothere - LA slowpace - Game on!
Views:
58,437
Posted By
AreaOfEffect
Re: Pyrothere - LA slowpace - Game on!
This is bad timing in my opinion. This could have been mentioned three days earlier. I hope your not suggesting a roll back cause at this point it sets us back 2 turns rather then 1. Also, these...
Showing results 251 to 275 of 500
Page 11 of 20
«
First
<
9
10
11
12
13
>
Last
»
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Shrapnel Development
All American: The 82nd Airborne in Normandy
101: The Airborne Invasion of Normandy
After Action Reports
Opponents Wanted
Scenarios and Mods
Shrapnel Community
Press Releases
Air Assault Task Force
Air Command 3.0
All American
Approaching Infinity
Armored Task Force
Battle Group Commander
BCT Commander
BRAINPIPE
Bronze
Data Jammers
Dominions 3
Eat Electric Death
ETO
The Falklands War: 1982
ForeSight
Galley Battles
Raging Tiger
Remote Assault
Salvo!
Scallywag
Space HoRSE
The Star and the Crescent
Total Eclipse
War Plan Pacific
Weird Worlds
winSPMBT
winSPWW2
World Supremacy
Shrapnel General
The Honorably Discharged
Coliseum
Dungeon Odyssey
Interstellar Trader 2
Land of Legends
LockNLoad: The Forgotten Heroes
Thunder Pack Platinum
Intel Forum Bar & Grill
Space Empires: IV & V
SEIV
SEIV After Action Reports
Space Empires: IV Classic Threads (Newbie FAQS)
SEIV Opponents Wanted
SEIV Scenarios and Mods
SEV After Action Reports
SEV Modders Knowledge Base
SEV Opponents Wanted
SEV Scenarios and Mods
Space Empires: Starfury
Starfury After Action Reports
Starfury Scenarios and Mods
The Camo Workshop
WinSPMBT
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Vietnam Campaign Project
WinSPWW2
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Chronic Reality
Scallywag: In the Lair of the Medusa
Digital Eel
Eat Electric Death!
Weird Worlds: Return to Infinite Space
After Action Reports
Scenarios and Mods
BRAINPIPE: A Plunge to Unhumanity
Data Jammers: FastForward
Free Games by Digital Eel
Disrupted Gears
Total Eclipse
Game Mastery
House Rules
Forum Games
Players Sought
Dreamspike Studios
Bronze
After Action Reports
Maps and More
GilliGames
Space HoRSE
After Action Reports
Opponents Wanted
Scenarios and Mods
Ibology
Approaching Infinity
After Action Reports
Scenarios and Mods
Illwinter Game Design
Conquest of Elysium II
Dominions 2: The Ascension Wars
Multiplayer & AARs
Scenarios, Maps & Mods
Dominions 3: The Awakening
Multiplayer and AARs
Scenarios, Maps and Mods
Joe's Games
Air Command 3.0
After Action Reports
Scenarios and Mods
KE Studios
War Plan Pacific
After Action Reports
Opponents Wanted
Scenarios and Mods
Malfador Machinations
World Supremacy
After Action Reports
Opponents Wanted
Mods and Scenarios
ProSimCo
BCT, ATF, AATF and Battle Group Commander Series
After Action Reports
Opponents Wanted
Scenarios and Mods
SprueGames
Salvo!
After Action Reports
Scenarios and Mods
Star Legacy Development Group
Star Legacy
All times are GMT -4. The time now is
04:38 PM
.
Contact Us
-
Shrapnel Games
-
Archive
-
Top
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2026, Shrapnel Games, Inc. - All Rights Reserved.