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Search: Posts Made By: Master Belisarius
Forum: Space Empires: IV & V October 1st, 2004, 08:35 PM
Replies: 379
Views: 69,792
Posted By Master Belisarius
Re: AI Deathmach 3

Pyrochette vs Namovans

A game between 2 Temporal races.
The Pyrochette won at the turn 230.
Was interesting but the Pyrochette killed all the Namovans planets before the turn 200 (a sun...
Forum: Space Empires: IV & V October 1st, 2004, 08:26 PM
Replies: 379
Views: 69,792
Posted By Master Belisarius
Re: AI Deathmach 3

It would be great! Already sent a PM! http://forum.shrapnelgames.com/images/smilies/happy.gif
Forum: Space Empires: IV & V October 1st, 2004, 08:24 PM
Replies: 379
Views: 69,792
Posted By Master Belisarius
Re: AI Deathmach 3

But the file that wanted to upload has only 1.5 Mb.



hehehe, I ziped it using Winrar.
Always I use RAR, just used the zip format because with Zip had 1.5mb and with RAR 1.4 (both with best...
Forum: Space Empires: IV & V October 1st, 2004, 08:07 PM
Replies: 379
Views: 69,792
Posted By Master Belisarius
Re: AI Deathmach 3

http://forum.shrapnelgames.com/images/smilies/happy.gif Thanks Timstone!
Forum: Space Empires: IV & V September 30th, 2004, 10:49 PM
Replies: 379
Views: 69,792
Posted By Master Belisarius
Re: AI Deathmach 3

Tessellate vs Gron.

A game between to Religious races. The Tessellate won at the turn 191, and although played a good time without colonize Gas planets (the "Colony bug"!), anyway had not big...
Forum: Space Empires: IV & V September 30th, 2004, 07:04 PM
Replies: 379
Views: 69,792
Posted By Master Belisarius
Re: AI Deathmach 3

Khrel vs Sallega.

At the turn 500, the Khrel defeated the Sallega by points.
Both are very interesting races and was a balanced game. The Sallega had a better start (the Khrel suffered the...
Forum: Space Empires: IV & V September 30th, 2004, 06:59 PM
Replies: 379
Views: 69,792
Posted By Master Belisarius
Re: AI Deathmach 3

Yep, I know what are you talking about...
Anyway, always liked your Drakols, despite the problems with the Intel in SE4 and I'm glad you did those scripts.
Forum: Space Empires: IV & V September 29th, 2004, 10:18 PM
Replies: 379
Views: 69,792
Posted By Master Belisarius
Re: AI Deathmach 3

When I try to upload a zip file with the savegame between UF and Drakol (1.4 MB), I'm receiving this error message:
Fatal error: Maximum execution time of 6000 seconds exceeded in...
Forum: Space Empires: IV & V September 29th, 2004, 09:57 PM
Replies: 379
Views: 69,792
Posted By Master Belisarius
Re: AI Deathmach 3

United Flora vs Drakol.

The UF won at the turn 140.
Again, the UF proved to be a very strong AI.
In the other side, the Drakol suffered the lack of Intel skills that every SE4 has... For...
Forum: Space Empires: IV & V September 29th, 2004, 08:52 PM
Replies: 379
Views: 69,792
Posted By Master Belisarius
Re: AI Deathmach 3

Ok, now I'm starting the contest.

I did 6 Groups with 4 AIs each.
The 6 Ais with better ranking in the previous contest, were placed in the first place of each group.
All the Groups were...
Forum: Space Empires: IV & V September 25th, 2004, 10:16 PM
Replies: 4,045
Views: 482,980
Posted By Master Belisarius
Re: Are you tough enough to be the \"King of the Hi

But Mark is playing the Tudran game...
I'll send a mail to him.
Forum: Space Empires: IV & V September 25th, 2004, 11:52 AM
Replies: 379
Views: 69,792
Posted By Master Belisarius
Re: AI Deathmach 3

Thanks a lot Fyron!
Forum: Space Empires: IV & V September 24th, 2004, 11:38 PM
Replies: 379
Views: 69,792
Posted By Master Belisarius
Re: AI Deathmach 3

Ok, thanks! I'm sending it now.
Already sent it to Aiken, but maybe somebody else want it too.
With RAR format, it has around 4MB (around 5MB ziped).
Thanks!
Forum: Space Empires: IV & V September 24th, 2004, 10:45 PM
Replies: 379
Views: 69,792
Posted By Master Belisarius
Re: AI Deathmach 3

Ok, will send it again to both emails using a rar file.
And no, is not exactlty the same file, because into the download section you will find the Version that has problems with win2k and xp.
Forum: Space Empires: IV & V September 24th, 2004, 10:41 PM
Replies: 379
Views: 69,792
Posted By Master Belisarius
Re: AI Deathmach 3

Thanks Fyron will try it.
By the way, I have generated the zip file, using RAR! hehehe
(sent it with the zip format, because it's the most popular).
Forum: Space Empires: IV & V September 23rd, 2004, 09:19 PM
Replies: 379
Views: 69,792
Posted By Master Belisarius
Re: AI Deathmach 3

Sorry Aiken, I have missed your post. I'm sending it right now...

EDIT: have received back the mail... could be a problem with gmail?
See here:

I'm afraid I wasn't able to deliver your message...
Forum: Space Empires: IV & V September 23rd, 2004, 09:13 PM
Replies: 61
Views: 12,958
Posted By Master Belisarius
Re: SE4Batch status?

It sound like a problem with the path.
SE4 was installed into the standard folder? Are you using a MOD?
Here is an example with the standard path:

- Start SE4Batch.
- Click over the button...
Forum: Space Empires: IV & V September 22nd, 2004, 09:18 PM
Replies: 61
Views: 12,958
Posted By Master Belisarius
Re: SE4Batch status?

You started the game ok.

When you click over the button "SE4Batch", are you receiving an error message?
IF you load the turn, can you see if the year changed?
Forum: Space Empires: IV & V September 21st, 2004, 08:27 PM
Replies: 61
Views: 12,958
Posted By Master Belisarius
Re: SE4Batch status?

Nope (have lost the code source when my hd died, more than one year ago...).
But for sure it works with W95/98/2k/xp.
The installing process doesn't work right in w2k and xp, but I have a zip file...
Forum: Space Empires: IV & V September 20th, 2004, 10:08 PM
Replies: 379
Views: 69,792
Posted By Master Belisarius
Re: AI Deathmach 3

Although think the Ruatha's scripts works ok, must say that have used the SE4Batch in W2k without problems (just avoiding the installing setup).
IF somebody want, could send the Version I have used...
Forum: Space Empires: IV & V September 20th, 2004, 07:02 PM
Replies: 379
Views: 69,792
Posted By Master Belisarius
Re: AI Deathmach 3

Hi Tampa! Nice to see you around!
Nope, does not exist any problem with the Dra'kol.
Timstone doesn't knew that you released an updated Version for 1.91 (for this he requested to you, to use a...
Forum: Space Empires: IV & V September 20th, 2004, 06:56 PM
Replies: 379
Views: 69,792
Posted By Master Belisarius
Re: AI Deathmach 3

I'm using SE4Batch, a tool to run "batch" games that I did some years ago (have posted it into the sharpnel forum).
What SO are you using? Because it worked fine in W95/98, but had problems...
Forum: Space Empires: IV & V September 19th, 2004, 10:54 AM
Replies: 379
Views: 69,792
Posted By Master Belisarius
Re: AI Deathmach 3

Edit:
My first answer was positive, but... have compared the United Flora and the Verdurans AI files, and some files looks too similiar to my taste.

For example:
- construction_vehicles,...
Forum: Space Empires: IV & V September 18th, 2004, 07:44 PM
Replies: 379
Views: 69,792
Posted By Master Belisarius
Re: AI Deathmach 3

Have checked, and yes, the Drakol's files looks updated!


hehehe, I will be happy too, if they go far!
Forum: Space Empires: IV & V September 17th, 2004, 08:36 PM
Replies: 379
Views: 69,792
Posted By Master Belisarius
Re: AI Deathmach 3

hehehe, I have edited my post after you wrote your answer!

But don´t think the problem is for the Gas Giant (at least in the AI Deathmatches), think the problem is that's very difficult to play...
Showing results 251 to 275 of 500

 
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