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Showing results 251 to 275 of 500
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Posts Made By:
Morkilus
Forum:
Dominions 3: The Awakening
July 18th, 2007, 02:15 PM
Replies:
9
A feature wanted: Read the in-game sent message.
Views:
2,097
Posted By
Morkilus
Re: A feature wanted: Read the in-game sent messag
I'm guessing the intelligence clerks are too busy celebrating over a successful storming that they can't be bothered with filling out reports. http://forum.shrapnelgames.com/images/smilies/laugh.gif...
Forum:
Dominions 3: The Awakening
July 18th, 2007, 01:08 PM
Replies:
132
New patch??
Views:
23,935
Posted By
Morkilus
Re: New patch??
So is Lugh a new nation or a set of guys under the fomorians? I can only find stuff on the 'net refering to it as a Tuathan/Fomorian sun-god.
Forum:
Scenarios, Maps and Mods
July 17th, 2007, 03:21 AM
Replies:
263
Mod:
MA Skavenblight 1.15 hotfix
Views:
70,408
Posted By
Morkilus
Re: Skaven Nation. Warhammer based.
I was going over the new stuff and thought Death Frenzy might be better as a Thaummaturgy spell instead. All of the similar mind-influencing spells are there such as Growing Fury, Bererkers, etc....
Forum:
Scenarios, Maps and Mods
July 17th, 2007, 03:12 AM
Replies:
205
Mod:
Ogre Kingdoms - MA Warhammer Nation - 0.9 minor update
Views:
73,073
Posted By
Morkilus
Re: Ogre Kingdoms - Warhammer Nation
Well, they certainly look Gluttonous. If this mod ends up anything like the Skaven, I'll like it quite a bit.
Forum:
Scenarios, Maps and Mods
July 16th, 2007, 01:14 PM
Replies:
263
Mod:
MA Skavenblight 1.15 hotfix
Views:
70,408
Posted By
Morkilus
Re: Skaven Nation. Warhammer based.
Thanks so very much! This is my favorite mod nation (well, the first I've been able to go with beyond 20 turns or so)
Forum:
Multiplayer and AARs
July 14th, 2007, 04:40 PM
Replies:
315
Neo Xekinima - LA game of Mod nations (finished)
Views:
43,335
Posted By
Morkilus
Re: Found a replacement for Kharam Dzu
Lies! We attacked the province at the same time; it was just that your entire force was there where mine was more appropriate for the "indie" situation.
We would appreciate if the land in...
Forum:
Dominions 3: The Awakening
July 14th, 2007, 04:36 PM
Replies:
289
Kristoffer's encouragement thread
Views:
48,556
Posted By
Morkilus
Re: R\'lyeh needs \"the fungus things from Yuggoth\"
12th july
* Some additonal icons made.
* Some more animal names.
* Ko-Oni popytpe added.
* Fir Bolg popytpe added.
* Indep undead apes
Does this mean we might see undead bandar if we Raise...
Forum:
Dominions 3: The Awakening
July 12th, 2007, 06:05 PM
Replies:
9
Ethereal crossbow mechanics
Views:
2,873
Posted By
Morkilus
Re: Ethereal crossbow mechanics
Sounds like fixing a gas chromatography system.
Forum:
Dominions 3: The Awakening
July 7th, 2007, 12:59 PM
Replies:
29
MA Shinuyama-MP-boost the Kappas
Views:
3,951
Posted By
Morkilus
Re: MA Shinuyama-MP-boost the Kappas
If you've been around here for a while, you'll know that unless there was a mistake or a general outcry (which could have been the case for the Glamor change) these sort of changes never happen. Your...
Forum:
Multiplayer and AARs
July 6th, 2007, 03:25 PM
Replies:
315
Neo Xekinima - LA game of Mod nations (finished)
Views:
43,335
Posted By
Morkilus
Re: Found a replacement for Kharam Dzu
Arrrggh, me furry little hearties. I be in charge of this ship now.
Forum:
Dominions 3: The Awakening
July 3rd, 2007, 12:42 PM
Replies:
72
Tir na n'Og and Eriu
Views:
9,264
Posted By
Morkilus
Re: Tir na n\'Og and Eriu
I'm thinking that some of the more popular older sprites should get special attention, specifically the Niefel and other giants.
Forum:
Dominions 3: The Awakening
July 3rd, 2007, 12:40 PM
Replies:
23
Sell me without saying "more"
Views:
3,324
Posted By
Morkilus
Re: Sell me without saying \"more\"
With NONE of the new nations, spells, and random stuff, I would still not go back to Dom2 after the improvements in this new version. Since it's a given that I play Dominions quite a bit, it's been...
Forum:
Multiplayer and AARs
July 2nd, 2007, 07:11 PM
Replies:
575
Casual PBEM (Full & playing)
Views:
69,643
Posted By
Morkilus
Re: Casual PBEM (looking for players)
I was at the Magic pro tour! I'm back now. No, I didn't win.
Forum:
Multiplayer and AARs
June 27th, 2007, 01:38 PM
Replies:
1
Sub Needed - Perpetuality
Views:
1,365
Posted By
Morkilus
Re: Sub Needed - Perpetuality
Found a sub!
Forum:
Multiplayer and AARs
June 27th, 2007, 12:16 PM
Replies:
1
Sub Needed - Perpetuality
Views:
1,365
Posted By
Morkilus
Sub Needed - Perpetuality
I need a sub for two turns on the Perpetuality game hosting the next Saturday and Monday mornings. Please contact by PM. I'm willing to exchange other subbing favors later!...
Forum:
Dominions 3: The Awakening
June 26th, 2007, 11:58 AM
Replies:
81
Glamour post 3.08
Views:
12,021
Posted By
Morkilus
Re: Glamour post 3.08
I don't see glamor as a changeworthy issue; the last change was in fitting with the spirit of the rules and wasn't meant as a pure "nerf" for balancing, though I'm sure the complaints had something...
Forum:
Multiplayer and AARs
June 22nd, 2007, 07:09 PM
Replies:
315
Neo Xekinima - LA game of Mod nations (finished)
Views:
43,335
Posted By
Morkilus
Re: About to start the game - deadline this weeken
Need a player yet? http://forum.shrapnelgames.com/images/smilies/laugh.gif
Forum:
Scenarios, Maps and Mods
June 22nd, 2007, 06:58 PM
Replies:
8
Mod:
Hesalt, Illusions of Power
Views:
4,802
Posted By
Morkilus
Re: Hesalt, Illusions of Power
I was thinking of Master of Magic today and realized from the phantasmal battle summon idea how awesome and useful the Phantasmal Beast was. There's nothing really like that in Dominions; wouldn't it...
Forum:
Scenarios, Maps and Mods
June 22nd, 2007, 04:13 PM
Replies:
8
Mod:
Hesalt, Illusions of Power
Views:
4,802
Posted By
Morkilus
Re: Hesalt, Illusions of Power
It might be sweet to have a national summon spell to bring forth glamored, sacred Caelum units, sort of a "secret service" army for the Seraphs. I really like the Agent, too.
Forum:
Scenarios, Maps and Mods
June 21st, 2007, 02:40 PM
Replies:
7
curse of blood / blood rite?
Views:
2,101
Posted By
Morkilus
Re: curse of blood / blood rite?
If you do make one, I'd like to have it as well for my SP games. Mistform always made more sense to me than ethereality, but I don't know if that's possible to add.
Forum:
Multiplayer and AARs
June 21st, 2007, 02:33 PM
Replies:
2,094
Perpetuality - 62 Player MegaGame (Finished!)
Views:
194,946
Posted By
Morkilus
Re: Perpetuality - The 60 Player MegaGame (Signup)
He got wiped last turn. Unless all 50 of us are done with our turns 20 hours early, I don't see the big deal.
Forum:
Dominions 3: The Awakening
June 21st, 2007, 01:03 PM
Replies:
16
Frost Brand rules
Views:
4,183
Posted By
Morkilus
Re: Frost Brand rules
I'd say it was the combination of fatigue and auras that did in those troops. By the time they got in range, they were probably frozen and in the way of troops that could actually do damage. Slay,...
Forum:
Dominions 3: The Awakening
June 21st, 2007, 12:55 PM
Replies:
29
Summons to build a strategy around....
Views:
5,035
Posted By
Morkilus
Re: Summons to build a strategy around....
If you're going to build a strategy around a particular spell, it had better be something that accumulates and feeds back into the system. Ivy Kings to produce Vine Ogres can be such a strategy,...
Forum:
Dominions 3: The Awakening
June 20th, 2007, 02:53 PM
Replies:
10
Why is Voice of Apsu conj 3?
Views:
3,021
Posted By
Morkilus
Re: Why is Voice of Apsu conj 3?
Well, I should have been more clear, but I was trying to point out that the Conjuration site-searchers are already in a good path that pretty much everybody researches eventually. Thaummaturgy isn't...
Forum:
Dominions 3: The Awakening
June 20th, 2007, 02:33 PM
Replies:
10
Why is Voice of Apsu conj 3?
Views:
3,021
Posted By
Morkilus
Re: Why is Voice of Apsu conj 3?
I really like the weird multipath spells like Moss Body and the various acid spells. If I'm playing a nation with native mages that can cast the weird spells, I'm almost always researching towards...
Showing results 251 to 275 of 500
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