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Showing results 251 to 275 of 500
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Posts Made By:
JLS
Forum:
Space Empires: IV & V
February 19th, 2004, 04:08 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
150,405
Posted By
JLS
Re: AI Campaign => For a Challenging AI opponent
Fyron I do not fully recall why I stated (2.07/1.20 in QuadrantTypes.txt). Perhaps I used much of those FQM files as a base for FQMs port to AI Campaigns data files. In addition I believed I used...
Forum:
Space Empires: IV & V
February 10th, 2004, 03:35 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
150,405
Posted By
JLS
Re: AI Campaign => For a Challenging AI opponent
Shortly after the time I released the Last AIC update, the C: Drive was lost along with my notes and some AIC, Adamant and other Players tasks we were working on.
I am unsure at this time why...
Forum:
Space Empires: IV & V
February 4th, 2004, 06:09 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
150,405
Posted By
JLS
Re: AI Campaign => For a Challenging AI opponent
<font size="2" face="sans-serif, arial, verdana">Outstanding, thank you very much. We can use all the help we can muster http://forum.shrapnelgames.com/images/icons/icon7.gif
[ February 04,...
Forum:
Space Empires: IV & V
February 4th, 2004, 04:47 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
150,405
Posted By
JLS
Re: AI Campaign => For a Challenging AI opponent
Regarding the Read.me. QB was interested in revising this for us, I will see where she is at and to clarify some key points for a concise and terse view ...
Forum:
Space Empires: IV & V
February 4th, 2004, 03:33 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
150,405
Posted By
JLS
Re: AI Campaign => For a Challenging AI opponent
Agreed, the use of (9) thru (15) “standard movement” was taken for granted and does not fully explain that this may be diminished by a ships hull configuration and or displacement.
Excellent...
Forum:
Space Empires: IV & V
February 3rd, 2004, 04:02 PM
Replies:
14
An Interesting Problem (Modding Help Needed)
Views:
2,450
Posted By
JLS
Re: An Interesting Problem (Modding Help Needed)
After rereading my initial post, I SEE WHAT YOU MEAN, perhaps I covered to many bases http://forum.shrapnelgames.com/images/icons/blush.gif
However, I hope the how-to section will help...
Forum:
Space Empires: IV & V
February 3rd, 2004, 02:48 AM
Replies:
14
An Interesting Problem (Modding Help Needed)
Views:
2,450
Posted By
JLS
Re: An Interesting Problem (Modding Help Needed)
<font size="2" face="sans-serif, arial, verdana">This is/was with a simu or LAN game, it sure raises havok with AI Colonizing when over 499+ kt.
I was under the impression this was already fixed...
Forum:
Space Empires: IV & V
February 2nd, 2004, 05:37 PM
Replies:
14
An Interesting Problem (Modding Help Needed)
Views:
2,450
Posted By
JLS
Re: An Interesting Problem (Modding Help Needed)
<font size="2" face="sans-serif, arial, verdana">As long as you can load the item (No accidental line spaces after shields in your Comp File), the AI can be prompted to load any legal Component at...
Forum:
Space Empires: IV & V
February 2nd, 2004, 03:38 PM
Replies:
14
An Interesting Problem (Modding Help Needed)
Views:
2,450
Posted By
JLS
Re: An Interesting Problem (Modding Help Needed)
Revised and reposted above
[ February 02, 2004, 19:06: Message edited by: JLS ]
Forum:
Space Empires: IV & V
February 2nd, 2004, 03:26 PM
Replies:
14
An Interesting Problem (Modding Help Needed)
Views:
2,450
Posted By
JLS
Re: An Interesting Problem (Modding Help Needed)
Your (STM/AST MOD) is the best we may ever see in se4 and your AI is truly coming along very well.
Your Standards are truly unrivaled http://forum.shrapnelgames.com/images/icons/icon12.gif ...
Forum:
Space Empires: IV & V
January 31st, 2004, 03:54 PM
Replies:
277
Post 1.84 beta history
Views:
35,907
Posted By
JLS
Re: Post 1.84 beta history
<font size="2" face="sans-serif, arial, verdana">I liked it then and I still like it.
I am happy for you and this type recognition Fyron. Outstanding job, keep up the good works ...
Forum:
Space Empires: IV & V
January 31st, 2004, 04:25 AM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
150,405
Posted By
JLS
Re: AI Campaign => For a Challenging AI opponent
Agreed Oleg, and some may say that exterior HULL Armor requiring such a great portion of interior space may seem odd as well.
In regards to the Plate Armors; it is and always will be scaled to the...
Forum:
Space Empires: IV & V
January 30th, 2004, 06:52 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
150,405
Posted By
JLS
Re: AI Campaign => For a Challenging AI opponent
=BUMP=
<font size="2" face="sans-serif, arial, verdana">I would like more feedback on this if possible.
-Perhaps ONE (1) Armor Plate for Ships and Two(2) Armor Plates for Bases?
-Do...
Forum:
Space Empires: IV & V
January 30th, 2004, 06:32 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
150,405
Posted By
JLS
Re: AI Campaign => For a Challenging AI opponent
<font size="2" face="sans-serif, arial, verdana">Fyrons, definition of NO (Armor Ability) may make perfect sense for a Structure Armor to the basic Armor (non-Scaled or non-special) for AIC and with...
Forum:
Space Empires: IV & V
January 30th, 2004, 05:07 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
150,405
Posted By
JLS
Re: AI Campaign => For a Challenging AI opponent
If I may interject a possible goal for AIC to continue with.
PvK Proportions Armor Plates.
When this is penetrated by the enemies Fire then it attacks the internal components. The Component...
Forum:
Space Empires: IV & V
January 30th, 2004, 04:46 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
150,405
Posted By
JLS
Re: AI Campaign => For a Challenging AI opponent
Could you expand on your previous Post a bit Oleg, Fyron indicates leaky armor is in part:
<font size="2" face="sans-serif, arial, verdana">Not intending to dishonorably pick Fyrons post...
Forum:
Space Empires: IV & V
January 30th, 2004, 04:15 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
150,405
Posted By
JLS
Re: AI Campaign => For a Challenging AI opponent
<font size="2" face="sans-serif, arial, verdana">With the AIC 4.0 changes, perhaps the time has come to balance this allowing OS* (off) to be a little more competitive with OS* on.
- - -
...
Forum:
Space Empires: IV & V
January 30th, 2004, 12:03 AM
Replies:
15
TDM Modpack Error
Views:
3,824
Posted By
JLS
Re: TDM Modpack Error
Fyron, I would like to do the same with AIC. I/we do appreciate the added information se.net avails, and thank you for this http://forum.shrapnelgames.com/images/icons/icon7.gif
If you could...
Forum:
Space Empires: IV & V
January 29th, 2004, 07:42 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
150,405
Posted By
JLS
Re: AI Campaign => For a Challenging AI opponent
<font size="2" face="sans-serif, arial, verdana">Spoo the moderaters have asked for the Fyron subject to be closed.
We would like to continue AIC related Topics only on this thread.
Thanks, JLS....
Forum:
Space Empires: IV & V
January 29th, 2004, 06:38 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
150,405
Posted By
JLS
Re: AI Campaign => For a Challenging AI opponent
Excellent suggestion Oleg, thanks.
[ January 30, 2004, 12:58: Message edited by: JLS ]
Forum:
Space Empires: IV & V
January 29th, 2004, 05:48 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
150,405
Posted By
JLS
Re: AI Campaign => For a Challenging AI opponent
<font size="2" face="sans-serif, arial, verdana">I am calm or is it the content of the message.
I have stated what GLV has Stated to me and I have posted.
I have asked for moderated assistence in...
Forum:
Space Empires: IV & V
January 29th, 2004, 05:26 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
150,405
Posted By
JLS
Re: AI Campaign => For a Challenging AI opponent
<font size="2" face="sans-serif, arial, verdana">Geo, is it your contention as a Shrapnel representative. Players are to be discriminated against, and continually harassed and/or intimidated...
Forum:
Space Empires: IV & V
January 29th, 2004, 04:44 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
150,405
Posted By
JLS
Re: AI Campaign => For a Challenging AI opponent
<font size="2" face="sans-serif, arial, verdana">Geo, is it your contention as a Shrapnel representative. Players are to be discriminated against, and continually harassed and/or intimidated...
Forum:
Space Empires: IV & V
January 29th, 2004, 04:24 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
150,405
Posted By
JLS
Re: AI Campaign => For a Challenging AI opponent
Imperator Fyron, I have reported your writings to the Shrapnel Sys-Ops.
Pointing out discrimination, harassment and intimidation should not be tolerated by any organization and individuals as...
Forum:
Space Empires: IV & V
January 29th, 2004, 03:38 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
150,405
Posted By
JLS
Re: AI Campaign => For a Challenging AI opponent
The Moderators may want to caution any player that makes fun of another’s grammar or spelling.
Especially, any person that attacks another’s perceived intelligence by the use of the known grammar...
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