The Official e-Store of Shrapnel Games
This Month's Specials
Air Assault Task Force- Save $8.00
winSPWW2- Save $5.00
 
 
Home
Our Games
Our Store
News
Customer Support
World War II! The 2024 winSPWW2 Upgrade Patch is In!
Tanks! The 2023 winSPWW2 and winSPMBT Upgrade Patches are In!
We've Got Your Six! The 2022 winSPWW2 and winSPMBT Upgrade Patches are In!
Bravo Zulu! The 2021 winSPWW2 and winSPMBT Upgrade Patches are In!
Hey Joe! The 2020 winSPWW2 and winSPMBT Upgrade Patches are Here!
The winSPWW2 Patch is Here!
Way to go Camo Workshop!
.com.unity Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Register
Forum Rules
Chat
All Albums
FAQ
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Tag Search
Advanced Search
Find All Thanked Posts
Go to Page...
Page 12 of 15
«
First
<
2
10
11
12
13
14
>
Last
»
Showing results 276 to 300 of 357
Search took
0.01
seconds; generated 68 minute(s) ago.
Search:
Posts Made By:
Tomgs
Forum:
Space Empires: IV & V
December 23rd, 2000, 12:22 AM
Replies:
29
Remaining issues
Views:
3,978
Posted By
Tomgs
Re: Remaining issues
The Last race I saw doing it was the Que Cappa. One race did it before it might have been the Sergetti but I can't remember that one for sure.
Forum:
Space Empires: IV & V
December 23rd, 2000, 12:17 AM
Replies:
20
Mephisto: Mod Question
Views:
3,116
Posted By
Tomgs
Re: Mephisto: Mod Question
I have thought a lot about making level II and level III engines hold more supplies. It would give a reason to upgrade to them and also a reason not to upgrade to the next faster engine so quickly....
Forum:
Space Empires: IV & V
December 22nd, 2000, 10:37 PM
Replies:
20
Mephisto: Mod Question
Views:
3,116
Posted By
Tomgs
Re: Mephisto: Mod Question
Well perhaps it is better off right now without supply storage if it won't use it anyway, but I never design a destroyer or above class of ship without at least 2 supply storage units. Also I see...
Forum:
Space Empires: IV & V
December 22nd, 2000, 10:16 PM
Replies:
20
Mephisto: Mod Question
Views:
3,116
Posted By
Tomgs
Re: Mephisto: Mod Question
You took off all the supply storage from the AI? I don't think they use it enough myself. I know if I see an AI ship that their home world will be only a couple of systems from there because they...
Forum:
Space Empires: IV & V
December 22nd, 2000, 09:59 PM
Replies:
29
Remaining issues
Views:
3,978
Posted By
Tomgs
Re: Remaining issues
Another minor one. I have seen this twice now since the patch. When I have attacked an enemy planet and there is a small transport there it for some reason tries to attack me even though it has no...
Forum:
Space Empires: IV & V
December 22nd, 2000, 09:06 AM
Replies:
7
1.19 Retrofit bug
Views:
1,749
Posted By
Tomgs
Re: 1.19 Retrofit bug
I have heard it mentioned that there are one way warp points. They must be very rare though I have played many games and have never seen one.
Forum:
Space Empires: IV & V
December 22nd, 2000, 02:33 AM
Replies:
6
MP Minesweeper Designs? (and ideas)
Views:
1,345
Posted By
Tomgs
Re: MP Minesweeper Designs? (and ideas)
I haven't played PBEM games but isn't it possible to give your ship two orders? Like Warp then move back to the space you were in before the warp. Of course if there are ships waiting to attack you...
Forum:
Space Empires: IV & V
December 21st, 2000, 06:50 PM
Replies:
5
Weapons Report Bug?
Views:
1,661
Posted By
Tomgs
Re: Weapons Report Bug?
No you can select weapon mount sizes inside the weapon report window. But in the help section the only weapon mount listed is the normal mount. The others are just left off probably by mistake. In...
Forum:
Space Empires: IV & V
December 21st, 2000, 07:24 AM
Replies:
16
Question for Schrapnel/Malfador on new patch...
Views:
3,011
Posted By
Tomgs
Re: Question for Schrapnel/Malfador on new patch...
One quick fix is to find a race in the game that is close to your new race for example if you are using a race that you think would use Crystallurgy use the text files in the pictures/races/Phong...
Forum:
Space Empires: IV & V
December 21st, 2000, 07:08 AM
Replies:
3
loading cargo
Views:
1,919
Posted By
Tomgs
Re: loading cargo
Use the launch/recover button its to the right of the building queue button. I almost never use the remote launch and recover buttons, but they have to be used for simultanious play mode, they are...
Forum:
Space Empires: IV & V
December 21st, 2000, 06:59 AM
Replies:
5
Weapons Report Bug?
Views:
1,661
Posted By
Tomgs
Re: Weapons Report Bug?
Your right in the help screen it dosen't seem to work but if you go to that same screen in the design area (while creating a new ship design or editing one) it seems to work fine.
Forum:
Space Empires: IV & V
December 21st, 2000, 06:51 AM
Replies:
7
1.19 Retrofit bug
Views:
1,749
Posted By
Tomgs
Re: 1.19 Retrofit bug
I have noticed another bug also. It looks like now if you delete the first item in the building queue the next item does not get the benifit of the work already done, but if you use the button to...
Forum:
Space Empires: IV & V
December 20th, 2000, 09:11 PM
Replies:
7
Planets Screen newbie question
Views:
2,208
Posted By
Tomgs
Re: Planets Screen newbie question
In a way some of this information is there. Many times I have gone into a system and have seen enemy colonies. Later after my ship left I could see the planet and there was no asterick on it...
Forum:
Space Empires: IV & V
December 17th, 2000, 11:21 PM
Replies:
9
1 Bug, 1 Comment, 2 Suggestions, 1 Complaint
Views:
3,235
Posted By
Tomgs
Re: 1 Bug, 1 Comment, 2 Suggestions, 1 Complaint
I have noticed the "bug" with counter intell also. I do not split the points evenly very often but usually I repeat them. Many times I will have many turns to go on my counter intell as I end a turn...
Forum:
Space Empires: IV & V
December 16th, 2000, 05:55 AM
Replies:
10
Silly, evil trick?
Views:
3,218
Posted By
Tomgs
Re: Silly, evil trick?
I still think the most evil trick is to make a treaty, mine their homeworld(s) and other refuling spots then break the treaty. You will bring an empire to its knees very fast this way without...
Forum:
Space Empires: IV & V
December 14th, 2000, 07:33 AM
Replies:
7
Fighter Bug?
Views:
2,675
Posted By
Tomgs
Re: Fighter Bug?
This has happened to me also fortunately it will be fixed in the next patch. Look at the beta patch post Version 1.14 item 20.
Forum:
Space Empires: IV & V
December 13th, 2000, 06:01 AM
Replies:
13
A strange effect?
Views:
3,142
Posted By
Tomgs
Re: A strange effect?
Whenever I use my modem if I don't restart my computer the ships move very slowly. I don't have a clue why my modem has anything to do with this but it has been happening since the first Version I...
Forum:
Space Empires: IV & V
December 7th, 2000, 10:54 AM
Replies:
6
AI criteria for setting colony type
Views:
2,133
Posted By
Tomgs
Re: AI criteria for setting colony type
I E-mailed a questain about this a couple of weeks ago as part of a bug report asking if the computer uses the numbers on the planet at all because I have noticed the same problem. I didn't get a...
Forum:
Space Empires: IV & V
December 6th, 2000, 04:51 AM
Replies:
3
Happiness Type
Views:
1,546
Posted By
Tomgs
Re: Happiness Type
Well I thought it was in the our race menu but it is not. That would be a good addition so you could see what strategy to use if you forget what happiness you chose.
[This message has been edited...
Forum:
Space Empires: IV & V
December 5th, 2000, 11:18 AM
Replies:
19
Next Patch?
Views:
4,231
Posted By
Tomgs
Re: Next Patch?
I started getting range check errors also. I had seen a comment in one of the forums that after a race was used too many times it could cause this. I got the error on starting the games about 45%...
Forum:
Space Empires: IV & V
December 5th, 2000, 10:54 AM
Replies:
5
mining asteroids
Views:
2,246
Posted By
Tomgs
Re: mining asteroids
If you put one satellite layer and one mine layer on your transports you can put as many satellites and mines as the transports can hold just about anywhere. If you want to use satellites in combat...
Forum:
Space Empires: IV & V
December 1st, 2000, 11:58 AM
Replies:
6
No strange Warp points et al
Views:
1,840
Posted By
Tomgs
Re: No strange Warp points et al
Are you sure they don't get there at the same time? I haven't tried attacking that way but for the first turn if you select them while holding down the shift key they sure look like they are moving...
Forum:
Space Empires: IV & V
December 1st, 2000, 11:52 AM
Replies:
6
"Slow production"
Views:
2,754
Posted By
Tomgs
Re: \"Slow production\"
One good thing to do if you can is build the level one facilities while you are on slow build. If you have enough population they still only take one turn. That way you are really saving a lot...
Forum:
Space Empires: IV & V
December 1st, 2000, 11:48 AM
Replies:
30
Maintenance Formula
Views:
6,725
Posted By
Tomgs
Re: Maintenance Formula
Fill a ship with point defence wipe out a lot of fighters or even find a race that uses missles a lot. After a few fights the ship become legendary from experience because they killed a lot of...
Forum:
Space Empires: IV & V
November 27th, 2000, 08:27 AM
Replies:
2
Cargo....
Views:
1,820
Posted By
Tomgs
Re: Cargo....
What I use it for the most especially early in the game is to move population around. You lose a lot of population on your homeworld because there is no more room to grow. If you take those excess...
Showing results 276 to 300 of 357
Page 12 of 15
«
First
<
2
10
11
12
13
14
>
Last
»
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Shrapnel Development
All American: The 82nd Airborne in Normandy
101: The Airborne Invasion of Normandy
After Action Reports
Opponents Wanted
Scenarios and Mods
Shrapnel Community
Press Releases
Air Assault Task Force
Air Command 3.0
All American
Approaching Infinity
Armored Task Force
Battle Group Commander
BCT Commander
BRAINPIPE
Bronze
Data Jammers
Dominions 3
Eat Electric Death
ETO
The Falklands War: 1982
ForeSight
Galley Battles
Raging Tiger
Remote Assault
Salvo!
Scallywag
Space HoRSE
The Star and the Crescent
Total Eclipse
War Plan Pacific
Weird Worlds
winSPMBT
winSPWW2
World Supremacy
Shrapnel General
The Honorably Discharged
Coliseum
Dungeon Odyssey
Interstellar Trader 2
Land of Legends
LockNLoad: The Forgotten Heroes
Thunder Pack Platinum
Intel Forum Bar & Grill
Space Empires: IV & V
SEIV
SEIV After Action Reports
Space Empires: IV Classic Threads (Newbie FAQS)
SEIV Opponents Wanted
SEIV Scenarios and Mods
SEV After Action Reports
SEV Modders Knowledge Base
SEV Opponents Wanted
SEV Scenarios and Mods
Space Empires: Starfury
Starfury After Action Reports
Starfury Scenarios and Mods
The Camo Workshop
WinSPMBT
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Vietnam Campaign Project
WinSPWW2
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Chronic Reality
Scallywag: In the Lair of the Medusa
Digital Eel
Eat Electric Death!
Weird Worlds: Return to Infinite Space
After Action Reports
Scenarios and Mods
BRAINPIPE: A Plunge to Unhumanity
Data Jammers: FastForward
Free Games by Digital Eel
Disrupted Gears
Total Eclipse
Game Mastery
House Rules
Forum Games
Players Sought
Dreamspike Studios
Bronze
After Action Reports
Maps and More
GilliGames
Space HoRSE
After Action Reports
Opponents Wanted
Scenarios and Mods
Ibology
Approaching Infinity
After Action Reports
Scenarios and Mods
Illwinter Game Design
Conquest of Elysium II
Dominions 2: The Ascension Wars
Multiplayer & AARs
Scenarios, Maps & Mods
Dominions 3: The Awakening
Multiplayer and AARs
Scenarios, Maps and Mods
Joe's Games
Air Command 3.0
After Action Reports
Scenarios and Mods
KE Studios
War Plan Pacific
After Action Reports
Opponents Wanted
Scenarios and Mods
Malfador Machinations
World Supremacy
After Action Reports
Opponents Wanted
Mods and Scenarios
ProSimCo
BCT, ATF, AATF and Battle Group Commander Series
After Action Reports
Opponents Wanted
Scenarios and Mods
SprueGames
Salvo!
After Action Reports
Scenarios and Mods
Star Legacy Development Group
Star Legacy
All times are GMT -4. The time now is
11:38 PM
.
Contact Us
-
Shrapnel Games
-
Archive
-
Top
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.