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Posts Made By:
Val
Forum:
Space Empires: IV & V
June 10th, 2002, 09:39 PM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
Gil:
Still trying to figure out the name http://forum.shrapnelgames.com/images/icons/icon7.gif
The ships may work for one of the league races that I've been working on adding - I just have to...
Forum:
Space Empires: IV & V
June 10th, 2002, 07:31 PM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
Good idea SJ - will work on that before reposting the dat & ai files. Some Shadow vessels will still require a pilot/crew, but those are more the exception than the rule.
Forum:
Space Empires: IV & V
June 10th, 2002, 05:05 AM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
Mephisto:
I'l look into when I get to my work account tomorrow. You can also go to SJs mirror site to d/l.
Pathfinder:
I never get tired of hearing your reports, if it wasn't for your feedback...
Forum:
Space Empires: IV & V
June 9th, 2002, 09:53 PM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
I fixed the repair tug minesweeper (and troop transport) problem in the current AI - I had the same problem http://forum.shrapnelgames.com/images/icons/icon12.gif
Forum:
Space Empires: IV & V
June 8th, 2002, 05:57 PM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
Hmmmm, I thought I added that line to all of the race_general_AIs in an earlier post - but I may have missed some. I will double check http://forum.shrapnelgames.com/images/icons/icon7.gif
Forum:
Space Empires: IV & V
June 7th, 2002, 09:28 PM
Replies:
51
What is MM working on ?
Views:
7,804
Posted By
Val
Re: What is MM working on ?
Anything else change between 1.65 and 1.72?
Forum:
Space Empires: IV & V
June 7th, 2002, 09:04 PM
Replies:
3
Available Mods for *non-*Gold?
Views:
1,451
Posted By
Val
Re: Available Mods for *non-*Gold?
Right now the B5 Mod is being written for 1.49 (though it is also being converted for Gold by PDF) and has a unique tech/component/facilities/racial traits/events/AI structure and quite a lot of new...
Forum:
Space Empires: IV & V
June 7th, 2002, 08:57 PM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
Rich(04) - and anyone else having Gold problems :
B5ModGold.zip (http://forum.shrapnelgames.com/newuploads/1023475958.zip)
For those of you using Gold and having trouble with missing Component...
Forum:
Space Empires: IV & V
June 7th, 2002, 08:57 PM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
Anyone else having any errors or problems?
[ June 07, 2002, 19:58: Message edited by: Val ]
Forum:
Space Empires: IV & V
June 7th, 2002, 06:59 PM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
I made a few more changes to the AI - will post them after the weekend - and I just passed turn 110 without any RCEs (also have my empire on AI control to watch what they're doing). The changes have...
Forum:
Space Empires: IV & V
June 6th, 2002, 04:24 AM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
Does it always tend to happen right around Dreadnought size? Or any other 'marker'?
Forum:
Space Empires: IV & V
June 5th, 2002, 07:40 PM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
I've yet to test it (the Gold Version) either, just don't have the d/l speed on my laptop link through our dial-up connection here http://forum.shrapnelgames.com/images/icons/icon9.gif
Glad it...
Forum:
Space Empires: IV & V
June 5th, 2002, 07:18 PM
Replies:
894
Official Image Collection
Views:
87,685
Posted By
Val
Re: Official Image Collection
I'd be happy to give the components a shot - as I'll be messing around with the art programs to finish off a few B5 Comps anyway.
The only problem is that I left my PSP CD at home and will not be...
Forum:
Space Empires: IV & V
June 5th, 2002, 05:12 AM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
I am actually working on a special shipset/progression for the raider ships. They are one of a few exceptions from picking one of the three B5 Race types. The other exceptions -so far- are the...
Forum:
Space Empires: IV & V
June 5th, 2002, 02:55 AM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
Make sure you go into the racial traits and choose to be either a:
1) B5 Standard Race
2) B5 Nomadic Race (No colony ships - not ready for prime time)
3) B5 Ancient Race...
Forum:
Space Empires: IV & V
June 4th, 2002, 09:58 PM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
Thanks much PDF http://forum.shrapnelgames.com/images/icons/icon7.gif
Forum:
Space Empires: IV & V
June 4th, 2002, 03:40 AM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
Just copy the folders from the b5modgold directory to the b5mod directory (the folder structure should be nearly the same).
Forum:
Space Empires: IV & V
June 3rd, 2002, 09:22 PM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
What you have downloaded so far is correct, but since you are playing with GOLD, there is one more file you need to download and install to make the mod 'GOLD'.
B5 Gold Data Files...
Forum:
Space Empires: IV & V
June 3rd, 2002, 09:18 PM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
AeoN2:
Make sure that all the files are extracting to the same folder - I had heard from someone that when they extracted on of the zips in had nested in one folder too deep - so the files were off....
Forum:
Space Empires: IV & V
June 3rd, 2002, 09:10 PM
Replies:
2
B5 Mod help
Views:
1,390
Posted By
Val
Re: B5 Mod help
What you have downloaded so far is correct, but since you are playing with GOLD, there is one more file you need to download and install to make the mod 'GOLD'.
B5 Gold Data Files...
Forum:
Space Empires: IV & V
June 1st, 2002, 09:04 PM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
Actually, the Version you are using is old or you have not updated. If you look at the 'unfinished shipsets' zip posted yesterday, the Brakiri do have a 'Battlecruiser' and race portrait. As do the...
Forum:
Space Empires: IV & V
June 1st, 2002, 03:38 PM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
Gil:
zip and post the ones you've added http://forum.shrapnelgames.com/images/icons/icon7.gif
IF:
The Brakiri, Vree, Drazi, Drakh, Technomage, Raider, Abbai and Pakmara are all partially...
Forum:
Space Empires: IV & V
June 1st, 2002, 05:10 AM
Replies:
14
Music
Views:
2,739
Posted By
Val
Re: Music
Actually, the B5 mod has a music CD, though it is so huge that only people that have sent me a CD to have it burned have a copy. The startup has the B5 theme from each of the 5 seasons, so it...
Forum:
Space Empires: IV & V
June 1st, 2002, 05:05 AM
Replies:
673
Star Wars Mod - II (Sci-Fi Xover Mod)
Views:
96,086
Posted By
Val
Re: Star Wars Mod - II (Sci-Fi Xover Mod)
I'll work on adding the ion stuff as I am working on the EM weapons for the mod now anyway http://forum.shrapnelgames.com/images/icons/icon7.gif
The tech areas are much more capturable now, with...
Forum:
Space Empires: IV & V
June 1st, 2002, 04:54 AM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
Here is something for fun http://forum.shrapnelgames.com/images/icons/icon12.gif Unzip it into your B5mod directory - should be a pictures/game folder within. It will change the look of a few...
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