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Search: Posts Made By: Pyros
Forum: Vietnam Campaign Project October 19th, 2005, 01:14 PM
Replies: 11
Views: 22,479
Posted By Pyros
Forum: Vietnam Campaign Project October 19th, 2005, 01:06 PM
Replies: 11
Views: 22,479
Posted By Pyros
Forum: WinSPMBT October 19th, 2005, 10:43 AM
Replies: 5
Views: 2,368
Posted By Pyros
Re: At the Risk of Starting an Argument...

Hi Curt,

Although I found this a good idea, there are several issues that could complicate things:

1. The process of importing an Aerial photo (tactical level) could be somehow tricky for the...
Forum: Vietnam Campaign Project October 19th, 2005, 04:51 AM
Replies: 31
Views: 33,491
Posted By Pyros
Re: Units used in the LZ_X-ray battle

Thanks David,

Then what about the info concerning that each Co (A, B, C) would carry one mortar with full ammo?

I guess we follow that and then we add the 3x 81mm from Co D to a total of 6x...
Forum: Vietnam Campaign Project October 19th, 2005, 04:40 AM
Replies: 11
Views: 22,479
Posted By Pyros
QUALIFYING UNITS AND SPECIFIC BATTLE LOCATIONS: (

(Note: LZ Columbus and LZ Cavalair are the same location)

QUALIFYING UNITS AND SPECIFIC BATTLE LOCATIONS: (Includes)

1-7th Cavalry, LZ X-Ray, 14-16 November.

2-7th Cavalry (-),...
Forum: Vietnam Campaign Project October 19th, 2005, 03:58 AM
Replies: 11
Views: 22,479
Posted By Pyros
Re: Air Support at Ia Drang

I just received a reply from a veteran (Ross) and I also found another source in the Internet:

Source:
Our two door gunners would be stationed on
either side of the hell-hole cover-in the...
Forum: Vietnam Campaign Project October 18th, 2005, 04:41 PM
Replies: 4
Views: 15,400
Posted By Pyros
Re: X-Ray battle.

Thats good info Chris,
The more we have the better it is! http://forum.shrapnelgames.com/images/smilies/happy.gif
Forum: Vietnam Campaign Project October 18th, 2005, 08:31 AM
Replies: 31
Views: 33,491
Posted By Pyros
Re: Units used in the LZ_X-ray battle

What about (Heavy) Machineguns (Co support weapons) ?
Forum: Vietnam Campaign Project October 18th, 2005, 08:22 AM
Replies: 0
Views: 12,531
Posted By Pyros
Priorities/task related to LZ X-ray battle

I will update this front page with any task that need to be done for the LZ X-ray battle:

1. Precise Timeline (Listy is already working on this)

2. Precise (date/hour) entry point (to the...
Forum: Vietnam Campaign Project October 18th, 2005, 04:28 AM
Replies: 11
Views: 22,479
Posted By Pyros
Re: Air Support at Ia Drang

Were these mentioned in Moore's book?

BTW, since one company has 8 UH-1C [6 with 2.75" rockets and MG, 2 with 40mm GL] then do you think that only 4 is correct?

Also since Aerial Rocket...
Forum: Vietnam Campaign Project October 18th, 2005, 04:23 AM
Replies: 4
Views: 15,400
Posted By Pyros
Re: X-Ray battle.

Good thinking David!
Please, go all the way to the end! http://forum.shrapnelgames.com/images/smilies/happy.gif

cheers,
Pyros
Forum: Vietnam Campaign Project October 17th, 2005, 09:20 PM
Replies: 11
Views: 22,479
Posted By Pyros
Re: Air Support at Ia Drang

Does anyone has precise numbers (from a source) of UH-1B Gunships and UH-1B ARA for the LZ X-ray battle?
Forum: Vietnam Campaign Project October 17th, 2005, 05:22 PM
Replies: 11
Views: 22,479
Posted By Pyros
Air Support at Ia Drang

AIR LIFT

Company A, 229th Assault Helicopter Battalion, 1st Cavalry Division (Airmobile).
Captain Ed W. Freeman, flight leader and second in command of a 16 unarmed-helicopter lift unit...
Forum: Vietnam Campaign Project October 17th, 2005, 04:45 PM
Replies: 31
Views: 33,491
Posted By Pyros
Re: Units used in the LZ_X-ray battle

Yes,

This might be a problem... FLARES!!!

How do we simulate this??
Maybe if we have a FO with high vision values (40+)?

Thoughts?
Forum: Vietnam Campaign Project October 17th, 2005, 04:43 PM
Replies: 31
Views: 33,491
Posted By Pyros
Forum: Campaigns, Scenarios & Maps October 17th, 2005, 04:12 PM
Replies: 5
Views: 1,953
Posted By Pyros
Re: Reaction Turns - Neither works

WB,

If you set manually the values for the reaction turns of the AI units then your scenario should be OK.

The only problem with the "turn99" issue is located on generated battles (where the AI...
Forum: Vietnam Campaign Project October 17th, 2005, 01:44 PM
Replies: 1
Views: 13,632
Posted By Pyros
Support assets of NVA at Ia Drang

I found evidence of NVA mortars
Forum: Vietnam Campaign Project October 17th, 2005, 01:41 PM
Replies: 1
Views: 13,632
Posted By Pyros
NVA/VC units in the battle of Ia Drang

At first there were the:

Initially
7/66
9/66
combined elements (Bn size) of 33 (forming from rest of 2/33 and 3/33)
Later joined H-15 VC

NVA/VC lost 1800-300 men kill ratio US/NVA 12:1
Forum: Vietnam Campaign Project October 17th, 2005, 01:15 PM
Replies: 31
Views: 33,491
Posted By Pyros
Artillery support at Ia Drang

Before the attack began Batteries A and C, 1st Battalion, 21st Artillery, were deployed at LZ FALCON.
These Batteries fired over 4,000 rounds of high-explosive ammunition during the night of 14/11...
Forum: Vietnam Campaign Project October 17th, 2005, 11:42 AM
Replies: 31
Views: 33,491
Posted By Pyros
Air support at Ia Drang

Preparatory phase
The aerial artillery came on the heels of the tube artillery fire and worked over the area for 30 seconds expending half their load, then went into a orbit nearby to be on call....
Forum: Vietnam Campaign Project October 17th, 2005, 11:05 AM
Replies: 31
Views: 33,491
Posted By Pyros
Company A 229th Assault Helicopter Battalion

Captain Ed W. Freeman, United States Army, distinguished himself by numerous acts of conspicuous gallantry and extraordinary intrepidity on 14 November 1965 while serving with Company A, 229th...
Forum: Vietnam Campaign Project October 17th, 2005, 06:17 AM
Replies: 31
Views: 33,491
Posted By Pyros
Re: ARA 2nd Bn 20th Artillery 1st CAV Div

David this could be interesting (FFAR warhead):
Upon detonation, the warhead fragments into thousands of small, high velocity fragments. The bursting radius is 10 meters; however, high velocity...
Forum: Vietnam Campaign Project October 17th, 2005, 05:24 AM
Replies: 31
Views: 33,491
Posted By Pyros
Re: ARA 2nd Bn 20th Artillery 1st CAV Div

David,

We will better decide this while playtesting the scenarios.

Just keep in mind that the existing UH-1B Gunship with a seven-tube (if it is based on the 7-tube) 2.75 inch rocket launcher...
Forum: Vietnam Campaign Project October 16th, 2005, 04:20 PM
Replies: 31
Views: 33,491
Posted By Pyros
Re: ARA 2nd Bn 20th Artillery 1st CAV Div

Odly enough I haven't seen any splash damage in my tests...

The logical ammo allocation is 48 divide by 4 slots =12
and then (weapon slot) 12 divided by (number of tubes) 4 = 3 as you correctly...
Forum: Vietnam Campaign Project October 16th, 2005, 12:58 PM
Replies: 31
Views: 33,491
Posted By Pyros
Re: ARA 2nd Bn 20th Artillery 1st CAV Div

The difference between the 2x 2.75in FFAR and 2x 2.75in FFAR is just the valye HE Kill from 15 (for 2x) to 20 (for 4x). So it may be better to use 4 slots of 2x 2.75in FFAR with 6 ammo each.

But...
Showing results 276 to 300 of 500

 
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