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Showing results 301 to 325 of 500
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Posts Made By:
llamabeast
Forum:
Scenarios, Maps and Mods
July 1st, 2011, 04:03 PM
Replies:
25
Mods fixed for Dominions v3.27
Views:
14,970
Posted By
llamabeast
Re: Mods fixed for Dominions v3.27
Hmm, the forum eats whitespace apparently. Sorry it's not tabbed - not that it really matters.
Forum:
Scenarios, Maps and Mods
July 1st, 2011, 04:03 PM
Replies:
25
Mods fixed for Dominions v3.27
Views:
14,970
Posted By
llamabeast
Re: Mods fixed for Dominions v3.27
This is the perl script I used to fix the mods:
#!/usr/bin/perl
use strict;
my $inMonster;
my $alreadySeenWeapon;
my $alreadySeenArmor;
Forum:
Scenarios, Maps and Mods
July 1st, 2011, 04:01 PM
Replies:
25
Mods fixed for Dominions v3.27
Views:
14,970
Posted By
llamabeast
Re: Mods fixed for Dominions v3.27
Awesome, thanks Amhazair. :)
Yeah, sites are also broken and I have not fixed them. The only one really affected is the Whispering Woods, which no longer gives you anything.
Forum:
Scenarios, Maps and Mods
June 29th, 2011, 05:11 PM
Replies:
25
Mods fixed for Dominions v3.27
Views:
14,970
Posted By
llamabeast
Re: Mods fixed for Dominions v3.27
The affected mods are:
ANDalusianV02.dm
Blessed.dm
carne_adovada.dm
CB1.71.dm
CB1.82.dm
CB1.83.dm
CB1.84.dm
CB1.84_weaker_egd.dm
Forum:
Scenarios, Maps and Mods
June 29th, 2011, 05:04 PM
Replies:
25
Mods fixed for Dominions v3.27
Views:
14,970
Posted By
llamabeast
Mods fixed for Dominions v3.27
As many of you will have read, the latest update to dom3 changed the weapon and armor modding commands in a way that broke some mods - any, in fact, which change the weapons or armor of existing...
Forum:
Dominions 3: The Awakening
June 29th, 2011, 09:49 AM
Replies:
25
New Patch & Mods - Possible bugs.
Views:
8,571
Posted By
llamabeast
Re: New Patch & Mods - Possible bugs.
Sorry, what did you see LoloMo?
Forum:
Dominions 3: The Awakening
June 28th, 2011, 10:55 AM
Replies:
25
New Patch & Mods - Possible bugs.
Views:
8,571
Posted By
llamabeast
Re: New Patch & Mods - Possible bugs.
Yes, they do. The new behaviour is fine in itself, it's just different to the old behaviour, so that mods written for the old version now behave badly.
Fear not though, CBM is the main mod...
Forum:
Dominions 3: The Awakening
June 28th, 2011, 10:55 AM
Replies:
25
New Patch & Mods - Possible bugs.
Views:
8,571
Posted By
llamabeast
Re: New Patch & Mods - Possible bugs.
Yes, they do. The new behaviour is fine in itself, it's just different to the old behaviour, so that mods written for the old version now behave badly.
Fear not though, CBM is the main mod...
Forum:
Multiplayer and AARs
June 24th, 2011, 06:33 PM
Replies:
312
MP:
ANDalusian Sun: Lolomo wins after more than 2 years of gruelling competition!
Views:
138,682
Posted By
llamabeast
Re: ANDalusian Sun: Anonymous LA Game for experienced players. (Started)
Apologies for that. I was in a twilight state of being doomed and trapped in my capital for... maybe 20 turns? And of course I couldn't talk to anyone. So I kind of lost track of things a bit.
I...
Forum:
Multiplayer and AARs
June 24th, 2011, 06:26 PM
Replies:
67
Holy Nooby Rage! [Started]
Views:
21,878
Posted By
llamabeast
Re: Holy Nooby Rage! [Started]
Since I have recently taken over maintaining the CBM mod, I would love to hear what you don't like about it. The aim is for it to be both good and unobjectionable (if that is possible!).
Forum:
Scenarios, Maps and Mods
June 19th, 2011, 06:17 PM
Replies:
46
Balance mod project
Views:
15,168
Posted By
llamabeast
Re: Balance mod project
When you say they are very silly... do you mean they're too weak, or too strong? Or neither?
Forum:
Scenarios, Maps and Mods
June 19th, 2011, 05:05 PM
Replies:
15
the #homesick modding command
Views:
6,552
Posted By
llamabeast
Re: the #homesick modding command
I thought all homesick units just lost 1 hp per turn. In which case there would be no "#homesick 20" - it would just be "#homesick".
Forum:
Scenarios, Maps and Mods
June 19th, 2011, 05:03 PM
Replies:
46
Balance mod project
Views:
15,168
Posted By
llamabeast
Re: Balance mod project
This sounds very interesting. Tell me - do you use CBM? I'm aware that it doesn't address most of the issues that you mention, but I'm just interested. CBM does (almost) remove gem producing items...
Forum:
Multiplayer and AARs
June 18th, 2011, 06:18 PM
Replies:
20
llamaserver still updating?
Views:
10,166
Posted By
llamabeast
Re: llamaserer still updating?
Ahem. Hopefully they've now stopped and you all received my apology email.
Forum:
Multiplayer and AARs
June 16th, 2011, 07:52 AM
Replies:
20
llamaserver still updating?
Views:
10,166
Posted By
llamabeast
Re: llamaserer still updating?
Yes, many apologies for this. My ISP are full of fail and apparently we'll have no internet connection till Saturday. :(
When the server comes back up it will check its email (and admin commands)...
Forum:
Multiplayer and AARs
June 16th, 2011, 07:51 AM
Replies:
4
LlamaServer down until Saturday :(
Views:
3,841
Posted By
llamabeast
LlamaServer down until Saturday :(
With many apologies to everyone, the LlamaServer will be down until Saturday.
My internet connection has suddenly stopped working (after months of being a bit intermittent). My ISP, Virgin Media,...
Forum:
Scenarios, Maps and Mods
June 9th, 2011, 06:08 PM
Replies:
8
New unit (3.24+) sprites?
Views:
3,684
Posted By
llamabeast
Re: New unit (3.24+) sprites?
Exactly that, it is here somewhere. I have a copy if we really can't find it.
Forum:
Scenarios, Maps and Mods
June 7th, 2011, 06:20 PM
Replies:
5
Dominions in Westeros--Scenario Help Request
Views:
3,129
Posted By
llamabeast
Re: Dominions in Westeros--Scenario Help Request
Yep, get GIMP (google it). It's an open source image editing program that will make it very easy to save as .rgb or .tga.
Forum:
Dominions 3: The Awakening
June 6th, 2011, 07:57 PM
Replies:
7
UI Requests
Views:
4,516
Posted By
llamabeast
Re: UI Requests
F1.
Also F2-F8 are useful.
Forum:
Dominions 3: The Awakening
June 6th, 2011, 02:16 PM
Replies:
44
Info:
updates
Views:
16,770
Posted By
llamabeast
Re: updates
Nope. :(
Forum:
Dominions 3: The Awakening
June 2nd, 2011, 10:25 AM
Replies:
44
Info:
updates
Views:
16,770
Posted By
llamabeast
Re: updates
Unless I am misreading something these (very helpful) changes don't affect item modding.
Now, increased item modding *would* be awesome, no doubt.
Forum:
Dominions 3: The Awakening
June 2nd, 2011, 10:22 AM
Replies:
11
My goddess committed suicide
Views:
5,218
Posted By
llamabeast
Re: My goddess committed suicide
Um... what does it do that you don't want it to?
Forum:
Dominions 3: The Awakening
June 1st, 2011, 08:46 PM
Replies:
11
My goddess committed suicide
Views:
5,218
Posted By
llamabeast
Re: My goddess committed suicide
This mod:
http://z7.invisionfree.com/Dom3mods/index.php?showtopic=377
Should prevent the AI from casting any buffs without you scripting it to.
Sadly it doesn't seem to have received much...
Forum:
Multiplayer and AARs
June 1st, 2011, 02:54 PM
Replies:
245
MP:
DHG - Deadhouse Gates. Game over. Brettonia (WL) wins.
Views:
60,026
Posted By
llamabeast
Re: DHG - Deadhouse Gates. Non NewB. 10 players
I'm on the case. It's because the map file has spaces in its name.
Forum:
Scenarios, Maps and Mods
May 17th, 2011, 03:50 PM
Replies:
13
Best way to have a different form in combat?
Views:
4,695
Posted By
llamabeast
Re: Best way to have a different form in combat?
Ah yes, exactly what Koral said.
It's a bit annoying cos you have to either find unused slots between 1 and 999 (I think Dwarfs found most of them), or else do something like:
- Copy vanilla...
Showing results 301 to 325 of 500
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