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Search: Posts Made By: llamabeast
Forum: Scenarios, Maps and Mods July 1st, 2011, 04:03 PM
Replies: 25
Views: 14,970
Posted By llamabeast
Re: Mods fixed for Dominions v3.27

Hmm, the forum eats whitespace apparently. Sorry it's not tabbed - not that it really matters.
Forum: Scenarios, Maps and Mods July 1st, 2011, 04:03 PM
Replies: 25
Views: 14,970
Posted By llamabeast
Re: Mods fixed for Dominions v3.27

This is the perl script I used to fix the mods:


#!/usr/bin/perl

use strict;

my $inMonster;
my $alreadySeenWeapon;
my $alreadySeenArmor;
Forum: Scenarios, Maps and Mods July 1st, 2011, 04:01 PM
Replies: 25
Views: 14,970
Posted By llamabeast
Re: Mods fixed for Dominions v3.27

Awesome, thanks Amhazair. :)

Yeah, sites are also broken and I have not fixed them. The only one really affected is the Whispering Woods, which no longer gives you anything.
Forum: Scenarios, Maps and Mods June 29th, 2011, 05:11 PM
Replies: 25
Views: 14,970
Posted By llamabeast
Re: Mods fixed for Dominions v3.27

The affected mods are:

ANDalusianV02.dm
Blessed.dm
carne_adovada.dm
CB1.71.dm
CB1.82.dm
CB1.83.dm
CB1.84.dm
CB1.84_weaker_egd.dm
Forum: Scenarios, Maps and Mods June 29th, 2011, 05:04 PM
Replies: 25
Views: 14,970
Posted By llamabeast
Mods fixed for Dominions v3.27

As many of you will have read, the latest update to dom3 changed the weapon and armor modding commands in a way that broke some mods - any, in fact, which change the weapons or armor of existing...
Forum: Dominions 3: The Awakening June 29th, 2011, 09:49 AM
Replies: 25
Views: 8,571
Posted By llamabeast
Re: New Patch & Mods - Possible bugs.

Sorry, what did you see LoloMo?
Forum: Dominions 3: The Awakening June 28th, 2011, 10:55 AM
Replies: 25
Views: 8,571
Posted By llamabeast
Re: New Patch & Mods - Possible bugs.

Yes, they do. The new behaviour is fine in itself, it's just different to the old behaviour, so that mods written for the old version now behave badly.

Fear not though, CBM is the main mod...
Forum: Dominions 3: The Awakening June 28th, 2011, 10:55 AM
Replies: 25
Views: 8,571
Posted By llamabeast
Re: New Patch & Mods - Possible bugs.

Yes, they do. The new behaviour is fine in itself, it's just different to the old behaviour, so that mods written for the old version now behave badly.

Fear not though, CBM is the main mod...
Forum: Multiplayer and AARs June 24th, 2011, 06:33 PM
Replies: 312
Views: 138,682
Posted By llamabeast
Re: ANDalusian Sun: Anonymous LA Game for experienced players. (Started)

Apologies for that. I was in a twilight state of being doomed and trapped in my capital for... maybe 20 turns? And of course I couldn't talk to anyone. So I kind of lost track of things a bit.

I...
Forum: Multiplayer and AARs June 24th, 2011, 06:26 PM
Replies: 67
Views: 21,878
Posted By llamabeast
Re: Holy Nooby Rage! [Started]

Since I have recently taken over maintaining the CBM mod, I would love to hear what you don't like about it. The aim is for it to be both good and unobjectionable (if that is possible!).
Forum: Scenarios, Maps and Mods June 19th, 2011, 06:17 PM
Replies: 46
Views: 15,168
Posted By llamabeast
Re: Balance mod project

When you say they are very silly... do you mean they're too weak, or too strong? Or neither?
Forum: Scenarios, Maps and Mods June 19th, 2011, 05:05 PM
Replies: 15
Views: 6,552
Posted By llamabeast
Re: the #homesick modding command

I thought all homesick units just lost 1 hp per turn. In which case there would be no "#homesick 20" - it would just be "#homesick".
Forum: Scenarios, Maps and Mods June 19th, 2011, 05:03 PM
Replies: 46
Views: 15,168
Posted By llamabeast
Re: Balance mod project

This sounds very interesting. Tell me - do you use CBM? I'm aware that it doesn't address most of the issues that you mention, but I'm just interested. CBM does (almost) remove gem producing items...
Forum: Multiplayer and AARs June 18th, 2011, 06:18 PM
Replies: 20
Views: 10,166
Posted By llamabeast
Re: llamaserer still updating?

Ahem. Hopefully they've now stopped and you all received my apology email.
Forum: Multiplayer and AARs June 16th, 2011, 07:52 AM
Replies: 20
Views: 10,166
Posted By llamabeast
Re: llamaserer still updating?

Yes, many apologies for this. My ISP are full of fail and apparently we'll have no internet connection till Saturday. :(

When the server comes back up it will check its email (and admin commands)...
Forum: Multiplayer and AARs June 16th, 2011, 07:51 AM
Replies: 4
Views: 3,841
Posted By llamabeast
LlamaServer down until Saturday :(

With many apologies to everyone, the LlamaServer will be down until Saturday.

My internet connection has suddenly stopped working (after months of being a bit intermittent). My ISP, Virgin Media,...
Forum: Scenarios, Maps and Mods June 9th, 2011, 06:08 PM
Replies: 8
Views: 3,684
Posted By llamabeast
Re: New unit (3.24+) sprites?

Exactly that, it is here somewhere. I have a copy if we really can't find it.
Forum: Scenarios, Maps and Mods June 7th, 2011, 06:20 PM
Replies: 5
Views: 3,129
Posted By llamabeast
Re: Dominions in Westeros--Scenario Help Request

Yep, get GIMP (google it). It's an open source image editing program that will make it very easy to save as .rgb or .tga.
Forum: Dominions 3: The Awakening June 6th, 2011, 07:57 PM
Replies: 7
Views: 4,516
Posted By llamabeast
Re: UI Requests

F1.

Also F2-F8 are useful.
Forum: Dominions 3: The Awakening June 6th, 2011, 02:16 PM
Replies: 44
Info: updates
Views: 16,770
Posted By llamabeast
Re: updates

Nope. :(
Forum: Dominions 3: The Awakening June 2nd, 2011, 10:25 AM
Replies: 44
Info: updates
Views: 16,770
Posted By llamabeast
Re: updates

Unless I am misreading something these (very helpful) changes don't affect item modding.

Now, increased item modding *would* be awesome, no doubt.
Forum: Dominions 3: The Awakening June 2nd, 2011, 10:22 AM
Replies: 11
Views: 5,218
Posted By llamabeast
Re: My goddess committed suicide

Um... what does it do that you don't want it to?
Forum: Dominions 3: The Awakening June 1st, 2011, 08:46 PM
Replies: 11
Views: 5,218
Posted By llamabeast
Re: My goddess committed suicide

This mod:

http://z7.invisionfree.com/Dom3mods/index.php?showtopic=377

Should prevent the AI from casting any buffs without you scripting it to.

Sadly it doesn't seem to have received much...
Forum: Multiplayer and AARs June 1st, 2011, 02:54 PM
Replies: 245
Views: 60,026
Posted By llamabeast
Re: DHG - Deadhouse Gates. Non NewB. 10 players

I'm on the case. It's because the map file has spaces in its name.
Forum: Scenarios, Maps and Mods May 17th, 2011, 03:50 PM
Replies: 13
Views: 4,695
Posted By llamabeast
Re: Best way to have a different form in combat?

Ah yes, exactly what Koral said.

It's a bit annoying cos you have to either find unused slots between 1 and 999 (I think Dwarfs found most of them), or else do something like:

- Copy vanilla...
Showing results 301 to 325 of 500

 
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