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Showing results 301 to 325 of 497
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Posts Made By:
Jubala
Forum:
Space Empires: IV & V
January 8th, 2001, 06:54 AM
Replies:
13
Questions about torpedoes
Views:
3,004
Posted By
Jubala
Re: Questions about torpedoes
The one weapon damages more than one fighter/satellite is an old subject brought up before and brought to MM's attention. Hopefully it will fixed/changed to one weapon one kill.
Forum:
Space Empires: IV & V
January 8th, 2001, 06:52 AM
Replies:
27
Solar Sail???????
Views:
5,613
Posted By
Jubala
Re: Solar Sail???????
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Marik Wahoooka:
I'll build an intergalactic spaceship, try it out, and get back to you.<HR></BLOCKQUOTE>
And...
Forum:
Space Empires: IV & V
January 8th, 2001, 06:39 AM
Replies:
15
Atmospheric conditions - what impact do they have?
Views:
2,933
Posted By
Jubala
Re: Atmospheric conditions - what impact do they have?
I beg to differ. To change a planets atmosphere you would most likey have to change the entire ecosystem. Just removing the gas you don't like (Methane) and inserting the gas you like (Oxygen) won't...
Forum:
Space Empires: IV & V
January 8th, 2001, 06:35 AM
Replies:
9
Mod Q: Entry X Planet Per Item
Views:
2,091
Posted By
Jubala
Re: Mod Q: Entry X Planet Per Item
So what does 0 mean? As many as possible or none?
Forum:
Space Empires: IV & V
January 7th, 2001, 06:44 PM
Replies:
15
Atmospheric conditions - what impact do they have?
Views:
2,933
Posted By
Jubala
Re: Atmospheric conditions - what impact do they have?
Am I the only one who finds it strange that it's faster to change the atmosphere of a planet than the conditions?
Forum:
Space Empires: IV & V
January 7th, 2001, 06:32 PM
Replies:
9
Mod Q: Entry X Planet Per Item
Views:
2,091
Posted By
Jubala
Re: Mod Q: Entry X Planet Per Item
Thanks Daynarr. Do you know if it's possible to go below PPI=1? 10 items per planet aint much if we're talking mines, sats or fighters.
Forum:
Space Empires: IV & V
January 7th, 2001, 03:47 AM
Replies:
16
Remote Mining
Views:
3,590
Posted By
Jubala
Re: Remote Mining
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Emperor Zodd:
Maintanence costs should be lowered and price of ships and units should be...
Forum:
Space Empires: IV & V
January 6th, 2001, 11:22 PM
Replies:
9
Mod Q: Entry X Planet Per Item
Views:
2,091
Posted By
Jubala
Re: Mod Q: Entry X Planet Per Item
Well, I still haven't figured it out. Anyone else?
Forum:
Space Empires: IV & V
January 6th, 2001, 09:59 PM
Replies:
49
POLL: Which mod would you prefer?
Views:
10,876
Posted By
Jubala
Re: POLL: Which mod would you prefer?
A sequel for In Death Ground you say? I just checked baens publishing schedule but I can't seem to find it. What's the name of the book and who is publishing it.
Forum:
Space Empires: IV & V
January 6th, 2001, 09:22 PM
Replies:
6
AI knows trick
Views:
1,837
Posted By
Jubala
Re: AI knows trick
What settings/mods do you use? I have never seen the AI do anything like what you describe.
Forum:
Space Empires: IV & V
January 6th, 2001, 03:52 PM
Replies:
5
Computer player bonus
Views:
1,691
Posted By
Jubala
Re: Computer player bonus
I'm not 100% sure but I think they get a percentage boost in resources, intel and research point generation. Maybe popgrowth as well but I'm not at all sure about that.
Example:
Actual amount of...
Forum:
Space Empires: IV & V
January 6th, 2001, 03:42 PM
Replies:
49
POLL: Which mod would you prefer?
Views:
10,876
Posted By
Jubala
Re: POLL: Which mod would you prefer?
"large honking monster", I like that. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif Judging from the covers on my books the ships looks kind of like slightly bloated cigars with alot of...
Forum:
Space Empires: IV & V
January 6th, 2001, 05:49 AM
Replies:
16
Remote Mining
Views:
3,590
Posted By
Jubala
Re: Remote Mining
Just ran a test of remote mining. I cut the mineral cost for mining components in half and then I built some different size ships and went mining. Even with costs cut in half there's no point in...
Forum:
Space Empires: IV & V
January 6th, 2001, 04:27 AM
Replies:
49
POLL: Which mod would you prefer?
Views:
10,876
Posted By
Jubala
Re: POLL: Which mod would you prefer?
To have those Uber-Monitors we need Super Dreadnoughts and Monitors in the game first. Which means they'll be so bloody big you'll wet your pants when you see one! Sounds good to me. ...
Forum:
Space Empires: IV & V
January 6th, 2001, 04:16 AM
Replies:
6
Newborn race?
Views:
1,861
Posted By
Jubala
Re: Newborn race?
Argh! Was supposed to edit my previous post! http://www.shrapnelgames.com/ubb/images/icons/icon9.gif
[This message has been edited by Jubala (edited 06 January 2001).]
Forum:
Space Empires: IV & V
January 6th, 2001, 04:14 AM
Replies:
6
Newborn race?
Views:
1,861
Posted By
Jubala
Re: Newborn race?
I think you have play with the same race in several games. I think it's supposed to be a way to measure how much a player has used a certain race. I never use the same race twice as I find it...
Forum:
Space Empires: IV & V
January 6th, 2001, 03:59 AM
Replies:
49
POLL: Which mod would you prefer?
Views:
10,876
Posted By
Jubala
Re: POLL: Which mod would you prefer?
Mac, don't forget the Thebans. Gotta love those crazed boarding sleds of theirs. Not to mention their shipboard bombpumped X-Ray Lasers. Crazy bastards flies around detonating nukes inside their own...
Forum:
Space Empires: IV & V
January 6th, 2001, 03:52 AM
Replies:
6
requesting a bit of advice...
Views:
2,094
Posted By
Jubala
Re: requesting a bit of advice...
pathfinder, what gamesettings do you use?
Forum:
Space Empires: IV & V
January 5th, 2001, 10:26 PM
Replies:
49
POLL: Which mod would you prefer?
Views:
10,876
Posted By
Jubala
Re: POLL: Which mod would you prefer?
What's Skylark and Lensman?
Forum:
Space Empires: IV & V
January 5th, 2001, 06:01 PM
Replies:
11
How about a "MOD REPORT" thread?
Views:
2,936
Posted By
Jubala
Re: How about a \"MOD REPORT\" thread?
I knew I recognised you from somewhere, jpinard! Now I know it's from the AoW Boards over at Valley of Wonders. Nice to see you again. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
Forum:
Space Empires: IV & V
January 2nd, 2001, 01:27 PM
Replies:
5
Heeelp... No Warp Holes for the laymen?
Views:
2,125
Posted By
Jubala
Re: Heeelp... No Warp Holes for the laymen?
You need stellar manipulation for that and you need the full game for stellar manipulation.
Forum:
Space Empires: IV & V
December 23rd, 2000, 01:56 AM
Replies:
11
AI Minesweeping
Views:
2,846
Posted By
Jubala
Re: AI Minesweeping
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by [K126]Mephisto:
A middleway for fighters would be to only allow replenishing them when landed and using up some...
Forum:
Space Empires: IV & V
December 22nd, 2000, 11:35 PM
Replies:
11
AI Minesweeping
Views:
2,846
Posted By
Jubala
Re: AI Minesweeping
I think the beat way to linit pointdefense would be to remove it's ability to always hit. Why should pointdefense weapons be so much better at hitting the enemy than normal weapons? Don't they have...
Forum:
Space Empires: IV & V
December 22nd, 2000, 11:11 PM
Replies:
20
Mephisto: Mod Question
Views:
3,116
Posted By
Jubala
Re: Mephisto: Mod Question
If you think the AI's ships are to slow without extra supply storage up the amount that engines can carry. Should give them better range.
Forum:
Space Empires: IV & V
December 22nd, 2000, 07:25 AM
Replies:
6
MP Minesweeper Designs? (and ideas)
Views:
1,345
Posted By
Jubala
Re: MP Minesweeper Designs? (and ideas)
A simple way to do it would be as in Age of Wonders where you retreat off at the edge of the map. But it's only the attacke who can retreat in that game and there where heated discussions on the...
Showing results 301 to 325 of 497
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