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Search: Posts Made By: Val
Forum: Space Empires: IV & V May 31st, 2002, 06:08 PM
Replies: 22
Views: 4,671
Posted By Val
Re: Collaboration: SciFi and Fantasy character names

Have to chime in with some B5 names http://forum.shrapnelgames.com/images/icons/icon12.gif

John Sheridan
Jeffrey Sinclair
Susan Ivanova
Michael Garibaldi
G'Kar
Delenn
Londo Molari (well...
Forum: Space Empires: IV & V May 31st, 2002, 05:16 PM
Replies: 5,004
Views: 630,546
Posted By Val
Re: Babylon 5 Mod

Ack!

Ok, adjusted them to be correct... glad you caught that!
Forum: Space Empires: IV & V May 31st, 2002, 04:39 PM
Replies: 673
Views: 96,086
Posted By Val
Re: Star Wars Mod - II (Sci-Fi Xover Mod)

Andrés, B5 Mod is getting much closer to finished:) What adjustments do we have to make to make it more compatable? Like for the ion weapons?

[ May 31, 2002, 16:22: Message edited by: Val ]
Forum: Space Empires: IV & V May 31st, 2002, 04:38 PM
Replies: 5,004
Views: 630,546
Posted By Val
Re: Babylon 5 Mod

Here are all the data/ai/text files for the mod:

B5ModData.zip (http://forum.shrapnelgames.com/newuploads/1022854647.zip)

Here are all the unfinished shipsets:

UnfinishedShips.zip...
Forum: Space Empires: IV & V May 31st, 2002, 04:35 AM
Replies: 5,004
Views: 630,546
Posted By Val
Re: Babylon 5 Mod

Ok, on 5/31 I will post all the text files for the mod including AI / Data / Credits / Designnames

I will also post a folder with some of the incomplete races that are currently being worked on,...
Forum: Space Empires: IV & V May 31st, 2002, 01:25 AM
Replies: 5,004
Views: 630,546
Posted By Val
Re: Babylon 5 Mod

Shadow AI would be most welcome http://forum.shrapnelgames.com/images/icons/icon7.gif

I'm working on Centauri and Hyach AI now.

I made a few more changes and am testing them now, if they work...
Forum: Space Empires: IV & V May 30th, 2002, 07:58 PM
Replies: 12
Views: 3,350
Posted By Val
Re: Whine Whine B*tch Moan ;)

I browsed through old saves in my temp IE folder and prepared replies in word - acted as a kind of SE patch. Glad it's back up;) Does seem more 'responsive'.
Forum: Space Empires: IV & V May 30th, 2002, 06:54 PM
Replies: 5,004
Views: 630,546
Posted By Val
Re: Babylon 5 Mod

Before I leave for Boston I will post all existing data/ai files as they appear on my copy at home. Look for them on 5/31.
Forum: Space Empires: IV & V May 30th, 2002, 02:57 PM
Replies: 5,004
Views: 630,546
Posted By Val
Re: Babylon 5 Mod

Pathfinder:
Yeah, feel free http://forum.shrapnelgames.com/images/icons/icon7.gif Just let me know which race you'd like to start on.

I had a feeling it was with the prototypes...
...
Forum: Space Empires: IV & V May 29th, 2002, 06:17 AM
Replies: 5,004
Views: 630,546
Posted By Val
Re: Babylon 5 Mod

Also, I have had many requests for Empire files from players, and Lighthorse was kind enough to throw a few together. Unfortunately, with the new racial traits I added yesterday, these empire files...
Forum: Space Empires: IV & V May 29th, 2002, 05:59 AM
Replies: 6
Views: 1,853
Posted By Val
Re: Are there any neutral races\' modifications?

There are several new neutral AIs in the B5 mod - some with a few unique ships even http://forum.shrapnelgames.com/images/icons/icon12.gif The AI should work with standard 1.49, as yet there are...
Forum: Space Empires: IV & V May 29th, 2002, 05:59 AM
Replies: 6
Views: 1,853
Posted By Val
Re: Are there any neutral races\' modifications?

Sorry - double post

[ May 29, 2002, 05:16: Message edited by: Val ]
Forum: Space Empires: IV & V May 29th, 2002, 05:55 AM
Replies: 5,004
Views: 630,546
Posted By Val
Re: Babylon 5 Mod

Pathfinder:
Could be the never ending loop of doom. Still not quite sure why. Does it seem mostly to be prototypes that the AI is reusing the name?

On the brighter side, I have some new AI that...
Forum: Space Empires: IV & V May 29th, 2002, 03:55 AM
Replies: 5,004
Views: 630,546
Posted By Val
Re: Babylon 5 Mod

Actually, I have yet to edit any of the 'original' race files, all I did was add the new needed traits (oh and changed the Vorlons from Gas worlders to Rock worlders after reading their history) all...
Forum: Space Empires: IV & V May 28th, 2002, 09:23 PM
Replies: 5,004
Views: 630,546
Posted By Val
Re: Babylon 5 Mod

I will try to get it up there this week for y'all, along with the other patch update. I am being moved up to a site up near Boston for a month, so I'm trying to get everything organized before I go....
Forum: Space Empires: IV & V May 28th, 2002, 04:06 PM
Replies: 5,004
Views: 630,546
Posted By Val
Re: Babylon 5 Mod

Update052802.zip (http://forum.shrapnelgames.com/newuploads/1022593883.zip)

The B5 e*mail is back up - sorry I didn't let y'all know sooner.

Thanks for the Morden pic ...
Forum: Space Empires: IV & V May 28th, 2002, 02:49 AM
Replies: 5,004
Views: 630,546
Posted By Val
Re: Babylon 5 Mod

Almost forgot, can someone find me a good picture of Mr. Morden? (The shadow agent that lured in Londo)

I am working on a few more events and thought if any character deserved an event ...
Forum: Space Empires: IV & V May 28th, 2002, 02:45 AM
Replies: 5,004
Views: 630,546
Posted By Val
Re: Babylon 5 Mod

Nice to see some activity while I've been away http://forum.shrapnelgames.com/images/icons/icon12.gif

On to the Q&A - hope I cover them all!

Pathfinder:
As Phoenix-D said, it's more to limit...
Forum: Space Empires: IV & V May 26th, 2002, 05:28 PM
Replies: 5,004
Views: 630,546
Posted By Val
Re: Babylon 5 Mod

I do hope it will be better http://forum.shrapnelgames.com/images/icons/icon12.gif

Thanks for the heads up on what is causing trouble in Gold as well, it will save some time when I get there!...
Forum: Space Empires: IV & V May 24th, 2002, 09:02 PM
Replies: 5,004
Views: 630,546
Posted By Val
Re: Babylon 5 Mod

Working on Vehicles and Infantry (Troops) to make them useful in the game. Infantry will no longer require any sort of 'bridge', but will have a component for 'company commander' that will provide a...
Forum: Space Empires: IV & V May 24th, 2002, 07:33 PM
Replies: 894
Views: 87,685
Posted By Val
Re: Official Image Collection

Some new components from the B5 Mod.

Credit for the fighter engine design to Simon Harper.

I should have more soon.

newcomps.zip (http://forum.shrapnelgames.com/newuploads/1022261533.zip)
...
Forum: Space Empires: IV & V May 23rd, 2002, 10:00 PM
Replies: 10
Views: 2,666
Posted By Val
Re: My own mod thread !! PDFMod !! (design stage)

Working with engines of different sizes is something I had tried in the B5 Mod, it worked great for human players, but the AI would have fits when it was designing ships.

Best of luck in making...
Forum: Space Empires: IV & V May 23rd, 2002, 09:44 PM
Replies: 5,004
Views: 630,546
Posted By Val
Re: Babylon 5 Mod

[ May 24, 2002, 18:07: Message edited by: Val ]
Forum: Space Empires: IV & V May 23rd, 2002, 05:49 PM
Replies: 5,004
Views: 630,546
Posted By Val
Re: Babylon 5 Mod

Thanks and thanks http://forum.shrapnelgames.com/images/icons/icon7.gif

What components are needed to make them P&N like?
Forum: Space Empires: IV & V May 23rd, 2002, 08:19 AM
Replies: 5,004
Views: 630,546
Posted By Val
Re: Babylon 5 Mod

Ok, here is the latest stuff - I'm a bit tired, so forgive typos. I only checked to see if the game loaded and haven't tested it much. Update includes begginings of new racial shipsets, updated...
Showing results 301 to 325 of 500

 
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