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Search: Posts Made By: llamabeast
Forum: Dominions 3: The Awakening May 16th, 2011, 07:30 PM
Replies: 6
Views: 2,647
Posted By llamabeast
Re: Domions

Wow! I also can't believe I never noticed that!
Forum: Multiplayer and AARs May 16th, 2011, 05:58 PM
Replies: 312
Views: 138,682
Posted By llamabeast
Forum: Multiplayer and AARs May 16th, 2011, 05:57 PM
Replies: 245
Views: 60,026
Posted By llamabeast
Re: DHG - Deadhouse Gates. Non NewB. Open + Recruiting. 8 players signed up.

New ENPS released! :)

Thanks for the invite WL but I am maxed out on games at the moment. Looks like this should be a fun one though!
Forum: Scenarios, Maps and Mods May 16th, 2011, 05:40 PM
Replies: 35
Views: 31,779
Posted By llamabeast
Re: Expanded Nations Packs released!

v1.02 released! Attachments to the first and second posts have been updated.

The new packs contain the latest versions of all the mods. To be honest I've lost track of all the changes since the...
Forum: Scenarios, Maps and Mods May 16th, 2011, 04:57 PM
Replies: 5
Views: 14,147
Posted By llamabeast
Re: New mod nation: Sylvania, Vampire Counts

New version released: v1.02. I finally decided that even though the unrest dominion was an interesting concept, it was just too painful and too prone to need micromanagement. So I've removed that,...
Forum: Scenarios, Maps and Mods May 16th, 2011, 04:50 PM
Replies: 5
Views: 14,147
Posted By llamabeast
Re: New mod nation: Sylvania, Vampire Counts

Oh, missed this point. The regeneration does work on the undead, cos I used the special kind of regeneration that works on lifeless units (it's in the game because of the Pangaea manikin regeneration...
Forum: Multiplayer and AARs May 15th, 2011, 05:57 PM
Replies: 245
Views: 60,026
Posted By llamabeast
Re: DHG - Deadhouse Gates. Non NewB. Open + Recruiting. 8 players signed up.

Don't worry, I will release a new version of ENP1 which will fix the Dwarfs and update some other things.

Vampire Counts will be changed - mostly buffed, but some nerfs too, so I will try to get...
Forum: Dominions 3: The Awakening May 3rd, 2011, 12:13 PM
Replies: 28
Views: 9,009
Posted By llamabeast
Re: Random questions

To protect a unit against Seeking Arrow Air shield is definitely the best bet. Or to kill the caster put up the Dome of Flaming Death or the Water equivalent.

Do shields definitely not work?...
Forum: Multiplayer and AARs April 11th, 2011, 01:57 PM
Replies: 176
Views: 41,052
Posted By llamabeast
Re: MA Mod Nation Combined Game - Testing Grounds - Running

Well - if indeed it is a bug, as it sounds like, then it's a bug in dom3 rather than any particular mod. Strange that noone hsa reported this kind of issue before, as it sounds quite irritating.
Forum: Multiplayer and AARs April 11th, 2011, 12:42 PM
Replies: 176
Views: 41,052
Posted By llamabeast
Re: MA Mod Nation Combined Game - Testing Grounds - Running

Hmm, okay, I am obviously at least partially wrong.

Maybe it doesn't update the display properly. What happens if you enable and then disable both of the "Expanded Nations Pack 2"s?
Forum: Multiplayer and AARs April 11th, 2011, 12:41 PM
Replies: 312
Views: 138,682
Posted By llamabeast
Forum: Multiplayer and AARs April 11th, 2011, 08:51 AM
Replies: 176
Views: 41,052
Posted By llamabeast
Re: MA Mod Nation Combined Game - Testing Grounds - Running

Maybe your custom mod doesn't have a banner? Mods can be enabled without a banner showing, but still if you go through the list of mods (in "Mod Preferences") I can pretty much guarantee that it's...
Forum: Dominions 3: The Awakening April 11th, 2011, 08:49 AM
Replies: 16
Views: 5,492
Posted By llamabeast
Re: spell effects on pretenders?

Pretenders are "immune" to Transformation, too.
Forum: Multiplayer and AARs April 11th, 2011, 05:30 AM
Replies: 312
Views: 138,682
Posted By llamabeast
Re: ANDalusian Sun: Anonymous LA Game for experienced players. (Submit Pretenders)

Oh, turn 7! Maybe it lasts until turn 12 then. I thought it made sense to keep it available for a fair while, but eventually take it away so that some crazed admin didn't "unstart" a game on turn 40.
Forum: Multiplayer and AARs April 11th, 2011, 05:11 AM
Replies: 312
Views: 138,682
Posted By llamabeast
Forum: Multiplayer and AARs April 11th, 2011, 05:09 AM
Replies: 176
Views: 41,052
Posted By llamabeast
Re: MA Mod Nation Combined Game - Testing Grounds - Running

To be straightforward with you Huitochka, that's a definite case of user error. If you try to create a new game without any mods enabled (or with just CB1.84 enabled) there will definitely be no mod...
Forum: Multiplayer and AARs April 11th, 2011, 05:06 AM
Replies: 312
Views: 138,682
Posted By llamabeast
Re: ANDalusian Sun: Anonymous LA Game for experienced players. (Submit Pretenders)

Um... hard to follow all the words, but I think the "Un-start game" option is available until turn 6.
Forum: Dominions 3: The Awakening April 7th, 2011, 03:21 PM
Replies: 1
Views: 1,547
Posted By llamabeast
Re: Mod question altering weapons

Weapons of Sharpness.
Forum: Multiplayer and AARs April 7th, 2011, 08:27 AM
Replies: 312
Views: 138,682
Posted By llamabeast
Re: ANDalusian Sun: Anonymous LA Game for experienced players. (Submit Pretenders)

Calahan - yes! Good point. That has been annoying me too but I haven't gotten around to changing it. I will try to do so tonight.
Forum: Dominions 3: The Awakening April 6th, 2011, 07:00 PM
Replies: 35
Views: 10,855
Posted By llamabeast
Re: Making leadership matter

The Bretonnia mod is interesting.

When you recruit a commander, you get a few free troops to go with him. In battle, the commanders are always accompanied by a free knight (even if he's killed...
Forum: Dominions 3: The Awakening April 6th, 2011, 07:00 PM
Replies: 35
Views: 10,855
Posted By llamabeast
Re: Making leadership matter

The Bretonnia mod is interesting.

When you recruit a commander, you get a few free troops to go with him. In battle, the commanders are always accompanied by a free knight (even if he's killed...
Forum: Dominions 3: The Awakening April 6th, 2011, 01:13 PM
Replies: 35
Views: 10,855
Posted By llamabeast
Re: Making leadership matter

Yeah, you can change AOE, range, make it only affect undead, whatever. There is a huge amount of flexibility. But the effect would always be (for example) +4 strength. And you can't do entirely new...
Forum: Dominions 3: The Awakening April 6th, 2011, 08:29 AM
Replies: 35
Views: 10,855
Posted By llamabeast
Re: Making leadership matter

I can help out with resources for spell modding if you're interested. But basically, you can do any effect which any spell currently in the game does, but you can't do any new ones. For example,...
Forum: Scenarios, Maps and Mods April 5th, 2011, 06:33 PM
Replies: 2
Views: 4,629
Posted By llamabeast
Re: Holy War: Lesser Edition

Hmm, interesting - you're the second person to comment that Mark of the Beast is too strong. I find that surprising since both Curse and Horror Mark are easy to do anyway. I suppose the thought is...
Forum: Multiplayer and AARs April 5th, 2011, 06:29 PM
Replies: 312
Views: 138,682
Posted By llamabeast
Re: ANDalusian Sun: Anonymous LA Game for experienced players. (Submit Pretenders)

Wow. Seems there's been a few thousand words of concern while I've been away. Can't help but feel there's a degree of much ado about nothing (I particularly don't understand the worry about wishing),...
Showing results 326 to 350 of 500

 
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