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Showing results 326 to 350 of 500
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Posts Made By:
Pyros
Forum:
Vietnam Campaign Project
October 13th, 2005, 05:15 PM
Replies:
27
LZ X-RAY Commanders names
Views:
29,739
Posted By
Pyros
Re: LZ X-RAY Commanders names
Thanks Ulf http://forum.shrapnelgames.com/images/smilies/smile.gif
Forum:
Vietnam Campaign Project
October 13th, 2005, 02:44 PM
Replies:
27
LZ X-RAY Commanders names
Views:
29,739
Posted By
Pyros
Re: LZ X-RAY Commanders names
to be honest, I am considering to ask for their point of view... http://forum.shrapnelgames.com/images/smilies/biggrin.gif
david, thanks for the prompt response.
Forum:
Vietnam Campaign Project
October 13th, 2005, 01:59 PM
Replies:
27
LZ X-RAY Commanders names
Views:
29,739
Posted By
Pyros
Re: LZ X-RAY Commanders names
As boonierat and Touchard Laurent have already started to post:
1. Formations (platoons) with names of the leaders
2. Equipment and quality of these platoons (both US and NVA/VC)
3. Any close...
Forum:
Vietnam Campaign Project
October 13th, 2005, 01:52 PM
Replies:
2
The Battle of LZ X-ray (historical simulation)
Views:
15,061
Posted By
Pyros
The Battle of LZ X-ray (historical simulation)
Gentlemen,
In this stand alone scenario we have to achieve maximum historical accuracy.
This is a job perfectly suited for the OoB researchers.
We have the followings task and decisions...
Forum:
Vietnam Campaign Project
October 13th, 2005, 01:36 PM
Replies:
18
LZ-Xray topo map
Views:
24,239
Posted By
Pyros
Re: ZOOM-IN of LZ_X-ray with color
Hi Remco,
No, Actually the LZ X-ray scenario should be released as a stand alone scenario as soon as possible (ASAP).
Although it will be included in the campaign, the stand alone scenario should...
Forum:
Vietnam Campaign Project
October 13th, 2005, 10:01 AM
Replies:
27
LZ X-RAY Commanders names
Views:
29,739
Posted By
Pyros
Re: LZ X-RAY Commanders names
Listy,
Please could you look your book in order to find valuable info?
cheers,
Pyros
Forum:
Vietnam Campaign Project
October 12th, 2005, 05:23 PM
Replies:
27
LZ X-RAY Commanders names
Views:
29,739
Posted By
Pyros
Re: LZ X-RAY Commanders names
Hi Listy,
Do you know what quality and quantity of these mortars?
What about their location (arty park)?
What about NVA AA assets?
I know that a support formation of heavy mortars (120 mm)...
Forum:
Vietnam Campaign Project
October 12th, 2005, 04:39 PM
Replies:
18
LZ-Xray topo map
Views:
24,239
Posted By
Pyros
Re: ZOOM-IN of LZ_X-ray with color
I guess I was lucky since the refinement stage has not yet started... I don't really know how much time should I spent on this phase? http://forum.shrapnelgames.com/images/smilies/confused.gif
...
Forum:
Vietnam Campaign Project
October 12th, 2005, 03:52 PM
Replies:
18
LZ-Xray topo map
Views:
24,239
Posted By
Pyros
ZOOM-IN of LZ_X-ray
here is an aerial photo of LZ_X-ray (almost same orientation 20 degrees difference of North axis)
After the final revision I post again the same map comparison ...
Forum:
Vietnam Campaign Project
October 12th, 2005, 03:44 PM
Replies:
18
LZ-Xray topo map
Views:
24,239
Posted By
Pyros
Re: LZ-Xray topo map with rough
I added some rough in the mountain to make somehow visible the slops and topo contours ( i think the LZ X-ray is visible in this part of the map (huge map with other LZs as well)...
Forum:
Vietnam Campaign Project
October 12th, 2005, 03:35 PM
Replies:
18
LZ-Xray topo map
Views:
24,239
Posted By
Pyros
Re: LZ-Xray topo map with seconda forest
I added secondary trees and short green (modified)
http://www.shrapnelcommunity.com/threads/uploads/387059-LZX-sec_forest.JPG
Forum:
Campaigns, Scenarios & Maps
October 12th, 2005, 03:26 PM
Replies:
7
Deuces Wild
Views:
2,490
Posted By
Pyros
Re: Deuces Wild
WB,
First of all you don't need to apologize (not to mention that your contribution to the community is remarkable).
Secondly, I assure you that your questions don't bother anyone, so I...
Forum:
Vietnam Campaign Project
October 12th, 2005, 01:11 PM
Replies:
27
LZ X-RAY Commanders names
Views:
29,739
Posted By
Pyros
Re: LZ X-RAY Commanders names
Great http://forum.shrapnelgames.com/images/smilies/happy.gif
Btw, does anyone know what support elements had been used (from the NVA) during the LZ X-ray battle?
I would also like to inform...
Forum:
Vietnam Campaign Project
October 12th, 2005, 11:16 AM
Replies:
18
LZ-Xray topo map
Views:
24,239
Posted By
Pyros
Re: LZ-Xray topo map with dense forest - stage 1
Perhaps we could make this map tutorial a joint effort! http://forum.shrapnelgames.com/images/smilies/happy.gif
cheers,
Pyros
Forum:
Vietnam Campaign Project
October 12th, 2005, 07:28 AM
Replies:
18
LZ-Xray topo map
Views:
24,239
Posted By
Pyros
Re: LZ-Xray topo map with dense forest - stage 1
Stephane,
The bad thing is that with all the vegetation on it (dense forest) the curves won't be visible...
http://forum.shrapnelgames.com/images/smilies/happy.gif
cheers,
Pyros
Forum:
Campaigns, Scenarios & Maps
October 12th, 2005, 07:18 AM
Replies:
7
Deuces Wild
Views:
2,490
Posted By
Pyros
Re: Deuces Wild
WB,
with all the respect, http://forum.shrapnelgames.com/images/smilies/happy.gif
if you wish to address a question to one person it may be better to send him an email or a private message,...
Forum:
Land of Legends
October 11th, 2005, 05:17 PM
Replies:
15
Worst unit poll
Views:
6,631
Posted By
Pyros
Re: Worst unit poll
... How we call the vampire (flying) unit who paralyze the victims...? (sorry I don't remember the name...)
this is the best for one on one !!! ...
Forum:
Land of Legends
October 11th, 2005, 03:00 PM
Replies:
15
Worst unit poll
Views:
6,631
Posted By
Pyros
Re: Worst unit poll
My answer was based on the "worst" unit... not the "less cost effective" unit!!! LOL http://forum.shrapnelgames.com/images/smilies/eek.gif
...and I will keep it that way.......
Forum:
WinSPMBT
October 11th, 2005, 02:17 PM
Replies:
2
Help with map editor
Views:
1,944
Posted By
Pyros
Re: Help with map editor
Tom,
shift + "!" works fine on my machine... when I use it in the deployment screen of the scenario editor. http://forum.shrapnelgames.com/images/smilies/happy.gif
cheers,
Pyros
Forum:
WinSPMBT
October 11th, 2005, 01:07 PM
Replies:
9
High Percentage misses
Views:
3,677
Posted By
Pyros
Re: High Percentage misses
BigJim,
There are several ways to investigate such an issue.
First of all you must be in position to compare the "high percentage misses" between solitaire games (vs AI) and Pbem games (vs...
Forum:
Land of Legends
October 10th, 2005, 04:33 PM
Replies:
15
Worst unit poll
Views:
6,631
Posted By
Pyros
Re: Worst unit poll
Skeleton http://forum.shrapnelgames.com/images/smilies/happy.gif
Forum:
Vietnam Campaign Project
October 10th, 2005, 03:56 PM
Replies:
18
LZ-Xray topo map
Views:
24,239
Posted By
Pyros
Re: LZ-Xray topo map with dense forest - stage 1
I added the dense forest locations (dense green)
http://www.shrapnelcommunity.com/threads/uploads/386647-LZ-Xrayforest.JPG
Forum:
Vietnam Campaign Project
October 10th, 2005, 03:54 PM
Replies:
18
LZ-Xray topo map
Views:
24,239
Posted By
Pyros
Re: LZ-Xray topo map with water
I added the water element:
http://www.shrapnelcommunity.com/threads/uploads/386646-LZ-Xraywater.JPG
Forum:
Campaigns, Scenarios & Maps
October 10th, 2005, 09:39 AM
Replies:
1
campaign design question
Views:
1,920
Posted By
Pyros
Re: campaign design question
Hi Tom,
No.
The only thing you may do is to provide the replacement points in order to give the possibility to the player to recruit the Co with the expand force command.
cheers,
Pyros
Forum:
Vietnam Campaign Project
October 9th, 2005, 12:37 PM
Replies:
20
BETA: PLEI ME version1.0
Views:
25,064
Posted By
Pyros
Re: BETA: PLEI ME version1.0
Yes,
I also found that VC units and some NVA are very hard units to spot and fought.
cheers,
Pyros
Showing results 326 to 350 of 500
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