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Search: Posts Made By: Pyros
Forum: Vietnam Campaign Project October 13th, 2005, 05:15 PM
Replies: 27
Views: 29,739
Posted By Pyros
Re: LZ X-RAY Commanders names

Thanks Ulf http://forum.shrapnelgames.com/images/smilies/smile.gif
Forum: Vietnam Campaign Project October 13th, 2005, 02:44 PM
Replies: 27
Views: 29,739
Posted By Pyros
Re: LZ X-RAY Commanders names

to be honest, I am considering to ask for their point of view... http://forum.shrapnelgames.com/images/smilies/biggrin.gif

david, thanks for the prompt response.
Forum: Vietnam Campaign Project October 13th, 2005, 01:59 PM
Replies: 27
Views: 29,739
Posted By Pyros
Re: LZ X-RAY Commanders names

As boonierat and Touchard Laurent have already started to post:

1. Formations (platoons) with names of the leaders
2. Equipment and quality of these platoons (both US and NVA/VC)
3. Any close...
Forum: Vietnam Campaign Project October 13th, 2005, 01:52 PM
Replies: 2
Views: 15,061
Posted By Pyros
The Battle of LZ X-ray (historical simulation)

Gentlemen,

In this stand alone scenario we have to achieve maximum historical accuracy.

This is a job perfectly suited for the OoB researchers.

We have the followings task and decisions...
Forum: Vietnam Campaign Project October 13th, 2005, 01:36 PM
Replies: 18
Views: 24,239
Posted By Pyros
Re: ZOOM-IN of LZ_X-ray with color

Hi Remco,

No, Actually the LZ X-ray scenario should be released as a stand alone scenario as soon as possible (ASAP).
Although it will be included in the campaign, the stand alone scenario should...
Forum: Vietnam Campaign Project October 13th, 2005, 10:01 AM
Replies: 27
Views: 29,739
Posted By Pyros
Re: LZ X-RAY Commanders names

Listy,

Please could you look your book in order to find valuable info?

cheers,
Pyros
Forum: Vietnam Campaign Project October 12th, 2005, 05:23 PM
Replies: 27
Views: 29,739
Posted By Pyros
Re: LZ X-RAY Commanders names

Hi Listy,

Do you know what quality and quantity of these mortars?
What about their location (arty park)?

What about NVA AA assets?

I know that a support formation of heavy mortars (120 mm)...
Forum: Vietnam Campaign Project October 12th, 2005, 04:39 PM
Replies: 18
Views: 24,239
Posted By Pyros
Re: ZOOM-IN of LZ_X-ray with color

I guess I was lucky since the refinement stage has not yet started... I don't really know how much time should I spent on this phase? http://forum.shrapnelgames.com/images/smilies/confused.gif

...
Forum: Vietnam Campaign Project October 12th, 2005, 03:52 PM
Replies: 18
Views: 24,239
Posted By Pyros
ZOOM-IN of LZ_X-ray

here is an aerial photo of LZ_X-ray (almost same orientation 20 degrees difference of North axis)

After the final revision I post again the same map comparison ...
Forum: Vietnam Campaign Project October 12th, 2005, 03:44 PM
Replies: 18
Views: 24,239
Posted By Pyros
Re: LZ-Xray topo map with rough

I added some rough in the mountain to make somehow visible the slops and topo contours ( i think the LZ X-ray is visible in this part of the map (huge map with other LZs as well)...
Forum: Vietnam Campaign Project October 12th, 2005, 03:35 PM
Replies: 18
Views: 24,239
Posted By Pyros
Re: LZ-Xray topo map with seconda forest

I added secondary trees and short green (modified)

http://www.shrapnelcommunity.com/threads/uploads/387059-LZX-sec_forest.JPG
Forum: Campaigns, Scenarios & Maps October 12th, 2005, 03:26 PM
Replies: 7
Views: 2,490
Posted By Pyros
Re: Deuces Wild

WB,

First of all you don't need to apologize (not to mention that your contribution to the community is remarkable).

Secondly, I assure you that your questions don't bother anyone, so I...
Forum: Vietnam Campaign Project October 12th, 2005, 01:11 PM
Replies: 27
Views: 29,739
Posted By Pyros
Re: LZ X-RAY Commanders names

Great http://forum.shrapnelgames.com/images/smilies/happy.gif

Btw, does anyone know what support elements had been used (from the NVA) during the LZ X-ray battle?

I would also like to inform...
Forum: Vietnam Campaign Project October 12th, 2005, 11:16 AM
Replies: 18
Views: 24,239
Posted By Pyros
Re: LZ-Xray topo map with dense forest - stage 1

Perhaps we could make this map tutorial a joint effort! http://forum.shrapnelgames.com/images/smilies/happy.gif

cheers,
Pyros
Forum: Vietnam Campaign Project October 12th, 2005, 07:28 AM
Replies: 18
Views: 24,239
Posted By Pyros
Re: LZ-Xray topo map with dense forest - stage 1

Stephane,

The bad thing is that with all the vegetation on it (dense forest) the curves won't be visible...
http://forum.shrapnelgames.com/images/smilies/happy.gif

cheers,
Pyros
Forum: Campaigns, Scenarios & Maps October 12th, 2005, 07:18 AM
Replies: 7
Views: 2,490
Posted By Pyros
Re: Deuces Wild

WB,

with all the respect, http://forum.shrapnelgames.com/images/smilies/happy.gif

if you wish to address a question to one person it may be better to send him an email or a private message,...
Forum: Land of Legends October 11th, 2005, 05:17 PM
Replies: 15
Views: 6,631
Posted By Pyros
Re: Worst unit poll

... How we call the vampire (flying) unit who paralyze the victims...? (sorry I don't remember the name...)

this is the best for one on one !!! ...
Forum: Land of Legends October 11th, 2005, 03:00 PM
Replies: 15
Views: 6,631
Posted By Pyros
Re: Worst unit poll

My answer was based on the "worst" unit... not the "less cost effective" unit!!! LOL http://forum.shrapnelgames.com/images/smilies/eek.gif
...and I will keep it that way.......
Forum: WinSPMBT October 11th, 2005, 02:17 PM
Replies: 2
Views: 1,944
Posted By Pyros
Re: Help with map editor

Tom,

shift + "!" works fine on my machine... when I use it in the deployment screen of the scenario editor. http://forum.shrapnelgames.com/images/smilies/happy.gif

cheers,
Pyros
Forum: WinSPMBT October 11th, 2005, 01:07 PM
Replies: 9
Views: 3,677
Posted By Pyros
Re: High Percentage misses

BigJim,

There are several ways to investigate such an issue.

First of all you must be in position to compare the "high percentage misses" between solitaire games (vs AI) and Pbem games (vs...
Forum: Land of Legends October 10th, 2005, 04:33 PM
Replies: 15
Views: 6,631
Posted By Pyros
Re: Worst unit poll

Skeleton http://forum.shrapnelgames.com/images/smilies/happy.gif
Forum: Vietnam Campaign Project October 10th, 2005, 03:56 PM
Replies: 18
Views: 24,239
Posted By Pyros
Re: LZ-Xray topo map with dense forest - stage 1

I added the dense forest locations (dense green)

http://www.shrapnelcommunity.com/threads/uploads/386647-LZ-Xrayforest.JPG
Forum: Vietnam Campaign Project October 10th, 2005, 03:54 PM
Replies: 18
Views: 24,239
Posted By Pyros
Re: LZ-Xray topo map with water

I added the water element:

http://www.shrapnelcommunity.com/threads/uploads/386646-LZ-Xraywater.JPG
Forum: Campaigns, Scenarios & Maps October 10th, 2005, 09:39 AM
Replies: 1
Views: 1,920
Posted By Pyros
Re: campaign design question

Hi Tom,

No.

The only thing you may do is to provide the replacement points in order to give the possibility to the player to recruit the Co with the expand force command.

cheers,
Pyros
Forum: Vietnam Campaign Project October 9th, 2005, 12:37 PM
Replies: 20
Views: 25,064
Posted By Pyros
Re: BETA: PLEI ME version1.0

Yes,

I also found that VC units and some NVA are very hard units to spot and fought.

cheers,
Pyros
Showing results 326 to 350 of 500

 
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