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Showing results 351 to 375 of 500
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Posts Made By:
llamabeast
Forum:
Dominions 3: The Awakening
April 5th, 2011, 07:07 AM
Replies:
22
"Painless" Doc Jhonson, or how to kill your commander
Views:
10,217
Posted By
llamabeast
Re: "Painless" Doc Jhonson, or how to kill your commander
Why do you want to change form anyway? Twiceborn is kind of an insurance policy against death, seems a shame to waste your first life deliberately.
Forum:
Dominions 3: The Awakening
April 5th, 2011, 05:47 AM
Replies:
8
Quick question: Zmey
Views:
3,439
Posted By
llamabeast
Re: Quick question: Zmey
Actually I found the zmey while researching mythological creatures, and was then very annoyed to discover it was already in the game as a Bogarus national summon! The EDM zmey is based directly on...
Forum:
Multiplayer and AARs
March 31st, 2011, 07:00 PM
Replies:
312
MP:
ANDalusian Sun: Lolomo wins after more than 2 years of gruelling competition!
Views:
138,682
Posted By
llamabeast
Re: ANDalusian Sun. Anonymous LA game for (rather) experienced players (Recruiting)
You shouldn't (just tested again to double check). Make sure though that you have the latest version of the Expanded Nations Packs, they changed yesterday to v1.01. And make doubly sure that you have...
Forum:
Multiplayer and AARs
March 31st, 2011, 05:55 PM
Replies:
312
MP:
ANDalusian Sun: Lolomo wins after more than 2 years of gruelling competition!
Views:
138,682
Posted By
llamabeast
Re: ANDalusian Sun. Anonymous LA game for (rather) experienced players (Recruiting)
Yep, confirmed that Jomon has the two issues listed: Cur Scout has leadership, Woodsman Blowpipe recruitable (the Jikininki and Akurojin are correct). I've reported these to Sombre.
Shouldn't...
Forum:
Multiplayer and AARs
March 31st, 2011, 04:13 PM
Replies:
176
MA Mod Nation Combined Game - Testing Grounds - Finished
Views:
41,052
Posted By
llamabeast
Re: New MA Mod Combined Game - Testing Grounds - Sign Ups 10/12
Yeah you just need to replace all instances of "#era 1" and "#era 3" with "#era 2". Copy the mod first so you still have an unchanged original.
Forum:
Multiplayer and AARs
March 31st, 2011, 10:22 AM
Replies:
176
MA Mod Nation Combined Game - Testing Grounds - Finished
Views:
41,052
Posted By
llamabeast
Re: New MA Mod Combined Game - Testing Grounds - Sign Ups 8/12
By the way, ENP 2 actually has 9 nations in it - you missed the EA nation "Haida Gwaii" from your first post Executor.
Forum:
Multiplayer and AARs
March 31st, 2011, 10:10 AM
Replies:
312
MP:
ANDalusian Sun: Lolomo wins after more than 2 years of gruelling competition!
Views:
138,682
Posted By
llamabeast
Re: ANDalusian Sun. Anonymous LA game for (rather) experienced players (Recruiting)
Re mod load order: If you are playing a mod nation then CBM needs to be loaded before the mod nation. Otherwise it doesn't matter.
Forum:
Multiplayer and AARs
March 31st, 2011, 03:16 AM
Replies:
312
MP:
ANDalusian Sun: Lolomo wins after more than 2 years of gruelling competition!
Views:
138,682
Posted By
llamabeast
Re: ANDalusian Sun. Anonymous LA game for (rather) experienced players (Recruiting)
No, only the ones Amhazair listed - I'm only suggesting using the pack because it's convenient and the fact that it includes stuff we're not using does no harm.
Forum:
Multiplayer and AARs
March 30th, 2011, 07:57 PM
Replies:
176
MA Mod Nation Combined Game - Testing Grounds - Finished
Views:
41,052
Posted By
llamabeast
Re: New MA Mod Combined Game - Testing Grounds - Sign Ups
Great. Also can you re-download the new Packs? I think you're the only one to download the version that was up earlier this evening, which turned out to have no PD set for Pythium. Best if everyone...
Forum:
Multiplayer and AARs
March 30th, 2011, 07:19 PM
Replies:
312
MP:
ANDalusian Sun: Lolomo wins after more than 2 years of gruelling competition!
Views:
138,682
Posted By
llamabeast
Re: ANDalusian Sun. Anonymous LA game for (rather) experienced players (Recruiting)
Okay, in fact we won't need a special mod for this game. The mods will be (I believe, it's Amhazair's say after all):
CBM 1.84 (http://forum.shrapnelgames.com/showthread.php?t=47252)
Holy War:...
Forum:
Scenarios, Maps and Mods
March 30th, 2011, 07:18 PM
Replies:
63
Conceptual Balance Mod 1.84
Views:
26,685
Posted By
llamabeast
Re: Conceptual Balance Mod 1.84
Are you sure? Because you can still select undead, but the spell simple isn't triggered. (So you commander goes to the default 'defend' command).[/QUOTE]
Ah, I did not know that. Well, at the very...
Forum:
Multiplayer and AARs
March 30th, 2011, 07:17 PM
Replies:
176
MA Mod Nation Combined Game - Testing Grounds - Finished
Views:
41,052
Posted By
llamabeast
Re: New MA Mod Combined Game - Testing Grounds - Sign Ups
NaivePhilosopher, sorry, you need to download the new version of EDM too.
It's not really a bug, it's just that the "Endgame Diversity Mod Testing Nation" and Jomon share a nation number. In the...
Forum:
Scenarios, Maps and Mods
March 30th, 2011, 07:13 PM
Replies:
63
Conceptual Balance Mod 1.84
Views:
26,685
Posted By
llamabeast
Re: Conceptual Balance Mod 1.84
Valerius - possibly, think this will have to wait for the next version as I have now run out of steam.
Posting a new version seems to prompt a lot of bug reports! I will be more likely to fix them...
Forum:
Scenarios, Maps and Mods
March 30th, 2011, 06:39 PM
Replies:
35
Expanded Nations Packs released!
Views:
31,779
Posted By
llamabeast
Re: Expanded Nations Packs released!
Updated first post to make prominent reference to Sombre's Mod Compatibility project and Globu's Mod Catalog, as I'd originally intended to. Updated second post to explain properly about combining...
Forum:
Scenarios, Maps and Mods
March 30th, 2011, 06:02 PM
Replies:
63
Conceptual Balance Mod 1.84
Views:
26,685
Posted By
llamabeast
Re: Conceptual Balance Mod 1.84
Valerius - I believe Van enc 2 was deliberate - didn't qm change all the van-like races (Vans, Sidhe, Tuatha) to enc 2 and all the giants to enc 3?
kianduatha - on the contrary I just tested it...
Forum:
Multiplayer and AARs
March 30th, 2011, 05:49 PM
Replies:
176
MA Mod Nation Combined Game - Testing Grounds - Finished
Views:
41,052
Posted By
llamabeast
Re: New MA Mod Combined Game - Testing Grounds - Sign Ups
Okay, I've fixed the Expanded Nations Packs / CBM clash. It turns out that CBM 1.6 and CBM 1.83 had the same problem - it was just a case of which mod you clicked on first. If you clicked on CBM...
Forum:
Scenarios, Maps and Mods
March 30th, 2011, 05:24 PM
Replies:
35
Expanded Nations Packs released!
Views:
31,779
Posted By
llamabeast
Re: Expanded Nations Packs released!
I have just uploaded v1.01, which fixes a few minor issues:
- Pythium's starting army was weird. Fixed.
- Bretonnia and Dwarfs both made extensive use of base-game spell slots to save using spell...
Forum:
Scenarios, Maps and Mods
March 30th, 2011, 05:21 PM
Replies:
63
Conceptual Balance Mod 1.84
Views:
26,685
Posted By
llamabeast
Re: Conceptual Balance Mod 1.84
Heh, in fact the error was in the changelog. Both of those are in fact fixed.
I don't understand why the "Son of Fenrer" error bothered you though, as the error was only in a comment in the mod!...
Forum:
Scenarios, Maps and Mods
March 30th, 2011, 05:16 PM
Replies:
406
Endgame Diversity Mod - v1.2 released
Views:
165,347
Posted By
llamabeast
Re: Endgame Diversity Mod - v1.2 released
Just updated the mod in the first post to 1.21.
Changes:
- Attacking an Ember Lord no longer causes blindness.
- Rejigged nation ID usage to reduce the chance of conflicts.
Forum:
Scenarios, Maps and Mods
March 30th, 2011, 05:12 PM
Replies:
63
Conceptual Balance Mod 1.84
Views:
26,685
Posted By
llamabeast
Conceptual Balance Mod 1.84
Just a very small update (with quantum mechani's permission of course). Here's the changelog:
Fixed bug where attacking an Ember Lord could cause blindness
Tweaked EDM stuff to reduce chance of...
Forum:
Multiplayer and AARs
March 30th, 2011, 04:12 PM
Replies:
176
MA Mod Nation Combined Game - Testing Grounds - Finished
Views:
41,052
Posted By
llamabeast
Re: New MA Mod Combined Game - Testing Grounds - Sign Ups
Just a quick note that I'm about to fix a heap of clashy things. More later tonight...
Forum:
Scenarios, Maps and Mods
March 30th, 2011, 03:28 PM
Replies:
2
Holy War: Lesser Edition
Views:
4,629
Posted By
llamabeast
Holy War: Lesser Edition
Burnsaber is the author of the amazing Holy War (http://forum.shrapnelgames.com/showthread.php?t=42638) mod. I played with it a little at the time and thought it was very nice indeed, but...
Forum:
Scenarios, Maps and Mods
March 30th, 2011, 06:28 AM
Replies:
33
Mod:
LA Oceania - seas of blood
Views:
18,120
Posted By
llamabeast
Re: LA Oceania - seas of blood
Awesome first post! Not only "modding sounds interesting", but "I've done a whole mod including sprites"!
I haven't had a chance to play with this mod yet, but personally I have no problem at all...
Forum:
Multiplayer and AARs
March 29th, 2011, 01:16 PM
Replies:
312
MP:
ANDalusian Sun: Lolomo wins after more than 2 years of gruelling competition!
Views:
138,682
Posted By
llamabeast
Re: ANDalusian Sun. Anonymous LA game for (rather) experienced players (Recruiting)
9 capitals sounds like a high bar to set, although I don't think it matters because once someone's got 6 or so I expect it will probably be obvious that they've won anyway (i.e. no objections).
Forum:
Multiplayer and AARs
March 29th, 2011, 12:40 PM
Replies:
312
MP:
ANDalusian Sun: Lolomo wins after more than 2 years of gruelling competition!
Views:
138,682
Posted By
llamabeast
Re: ANDalusian Sun. Anonymous LA game for (rather) experienced players (Recruiting)
Sasooli has drunk some!
Showing results 351 to 375 of 500
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