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Showing results 376 to 400 of 500
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Posts Made By:
Val
Forum:
Space Empires: IV & V
May 8th, 2002, 04:22 PM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
I have a question for y'all (including the lurkers http://forum.shrapnelgames.com/images/icons/icon12.gif ):
Since the beginning weapon platforms were going to be removed from this mod - forcing...
Forum:
Space Empires: IV & V
May 8th, 2002, 03:49 PM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
Cpt. Kwok:
Looking foward to the finished product http://forum.shrapnelgames.com/images/icons/icon7.gif
Pathfinder:
I'm testing out some new AIs that seem to be doing a bit better, I'll...
Forum:
Space Empires: IV & V
May 6th, 2002, 10:28 PM
Replies:
4
Hey Val, please read
Views:
2,050
Posted By
Val
Re: Hey Val, please read
Thanks http://forum.shrapnelgames.com/images/icons/icon7.gif
Forum:
Space Empires: IV & V
May 6th, 2002, 09:45 PM
Replies:
9
Question about starting facilities
Views:
2,000
Posted By
Val
Re: Question about starting facilities
Yeah, it was the resupply thing!
I have it working now, but since many of my facilities have multiple abilities the AI doesn't always want to build them as "one is already in system" - well in...
Forum:
Space Empires: IV & V
May 6th, 2002, 09:37 PM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
Capt. Kwok:
Love the Geezoid pic in your sig, looks cool!
Glad you liked what you saw, we're hoping to make something that is SE based, yet give it a more 'unique' feel.
I know there were...
Forum:
Space Empires: IV & V
May 6th, 2002, 05:45 PM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
Gil:
Psi Corp will appear for the EA as a facility (or two), some special ship components and possibly the Black Omega Squadron.
The Epsilon 5 style techs will be available as 'Runins Techs',...
Forum:
Space Empires: IV & V
May 3rd, 2002, 10:57 PM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
Thanks http://forum.shrapnelgames.com/images/icons/icon12.gif
Here are the latest batch of changes to the Data and AI files:
DataAI050302.zip...
Forum:
Space Empires: IV & V
May 3rd, 2002, 10:50 PM
Replies:
9
Question about starting facilities
Views:
2,000
Posted By
Val
Re: Question about starting facilities
Hmmm... figured out one thing I was doing wrong - I had it dependent on a tech that you do not start with, DOH! That being said, I was able to get it to take most of what I wanted, but it seems...
Forum:
Space Empires: IV & V
May 3rd, 2002, 09:01 PM
Replies:
9
Question about starting facilities
Views:
2,000
Posted By
Val
Re: Question about starting facilities
I have tried a dozen + different things with the AI_Con_Fac file and I can't seem to get the starting Homeworld to take the facilities I want.
My beginning 'Homeworld' seems to always start with:...
Forum:
Space Empires: IV & V
May 3rd, 2002, 07:25 PM
Replies:
9
Question about starting facilities
Views:
2,000
Posted By
Val
Re: Question about starting facilities
I had adjusted the AI_Con_Fac file already, and had added in 'dummy' abilities, I even removed all the other facilities from the Facilies file that I did not want used. The problem I am having is...
Forum:
Space Empires: IV & V
May 3rd, 2002, 04:51 PM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
I have some new updates I will be posting soon - which include reworked facilities, some new ship types (including Repair Tugs), typo fixes, added stars to Nebula/Black Holes (for reactors to work...
Forum:
Space Empires: IV & V
May 3rd, 2002, 04:44 PM
Replies:
4
Hey Val, please read
Views:
2,050
Posted By
Val
Re: Hey Val, please read
I have been a bit busy of late, sorry for taking so long to reply http://forum.shrapnelgames.com/images/icons/icon9.gif
I haven't really played with the Gold AIs all that much yet, I'll take a...
Forum:
Space Empires: IV & V
May 3rd, 2002, 04:43 PM
Replies:
9
Question about starting facilities
Views:
2,000
Posted By
Val
Question about starting facilities
How do you pick which facilities (or facility abilities) are on the Homeworld at the start of the game (working with old SE IV 1.49 right now)? I can't seem to find it anywhere!
I am trying to...
Forum:
Space Empires: IV & V
April 25th, 2002, 03:20 PM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
I would be interested in a PBW test run, though it will depend on available time - as I just switched job locations.
I've been reworking the AI, and think I may be close to fixing some of the...
Forum:
Space Empires: IV & V
April 24th, 2002, 05:28 PM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
Thanks for the research!!!
You know what, I'm looking at the AI after what you said, and I only ever really fully updated the Attack ships. I need to finish the AI for the other ship, fighter,...
Forum:
Space Empires: IV & V
April 23rd, 2002, 09:21 PM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
Has anyone else encountered the RCEs? I can't seem to lock down the whys, not sure if it has something to do with one of the Generic AI files or what...
We're getting a bit closer to finished...
Forum:
Space Empires: IV & V
April 23rd, 2002, 01:37 AM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
Good to hear the LNAW allies with the Minbari, LNAW is supposed to be mostly friendly and partnership oriented, Centauri/Narn are too hot headed to ally I would imagine. Not so sure 'bout the EA.
...
Forum:
Space Empires: IV & V
April 22nd, 2002, 07:05 PM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
Tnarg:
I would like to see a the racial pics changed as well, and that is something that will happen in time http://forum.shrapnelgames.com/images/icons/icon7.gif
PF:
Spelled Generic wrong?...
Forum:
Space Empires: IV & V
April 19th, 2002, 08:07 PM
Replies:
21
Cats and SEIV
Views:
4,790
Posted By
Val
Re: Cats and SEIV
Mine (the cat that is) has switched from trying to help me enter commands at oh so inappropriate times to sitting on the monitor and occassionally swatting at a ship the displeases his sensibility.
Forum:
Space Empires: IV & V
April 19th, 2002, 08:03 PM
Replies:
9
Farscape Shipset??
Views:
2,275
Posted By
Val
Re: Farscape Shipset??
A Sci-Fi channel original. You can also get it on DVD and maybe video. It is well worth the time, best show since Babylon 5. Series is almost over though, I think it has 2-3 episodes left.
Forum:
Space Empires: IV & V
April 19th, 2002, 08:01 PM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
Tnarg:
Glad you like http://forum.shrapnelgames.com/images/icons/icon7.gif The next release should have a few 'proportions' like mods made to it, and hopefully AI for the individual races. Rambie...
Forum:
Space Empires: IV & V
April 18th, 2002, 06:14 PM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
Ok, I've uploaded all the files in a more user friendly download. I am working on the webpage now that explains what you need to do to get it running. What I'll most likely do is make the Geocities...
Forum:
Space Empires: IV & V
April 18th, 2002, 12:21 AM
Replies:
9
Farscape Shipset??
Views:
2,275
Posted By
Val
Re: Farscape Shipset??
Earlier Thread (http://www.shrapnelgames.com/cgi-bin/ultimatebb.cgi?ubb=get_topic&f=23&t=003068)
Check out the thread above
Looks like someone was working on it a while back, haven't heard or...
Forum:
Space Empires: IV & V
April 18th, 2002, 12:20 AM
Replies:
9
Farscape
Views:
2,993
Posted By
Val
Re: Farscape
*bump*
Forum:
Space Empires: IV & V
April 18th, 2002, 12:08 AM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
I'm up to 35 MB, so I can post the files in the 'new' format later this week. Hopefully it will save people some headaches. Also, by making a 'core' section people who want Gold B5 can at least...
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