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World War II! The 2024 winSPWW2 Upgrade Patch is In!
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Posts Made By:
Pyros
Forum:
Vietnam Campaign Project
October 3rd, 2005, 03:36 AM
Replies:
20
BETA: PLEI ME version1.0
Views:
25,064
Posted By
Pyros
Re: BETA: PLEI ME version1.0
Ulf can you add your last save game?
What were your casualties in that mission?
Few words about the next (primary) mission.
The NVA forces have just started the assault against the Plei Me SP...
Forum:
WinSPMBT
October 2nd, 2005, 03:49 PM
Replies:
35
New version issue - defenders attacking
Views:
8,977
Posted By
Pyros
Re: Side-effect of reaction turn 98
I did some more testing on the AI delay/defend mechanism and judging from the results (data of several generated battles) I concluded that in version 1.0 approximately the 60% of units had assigned...
Forum:
Vietnam Campaign Project
October 2nd, 2005, 03:40 AM
Replies:
6
BUGs / ISSUEs with Patch version2.0
Views:
14,700
Posted By
Pyros
Re: BUGs / ISSUEs with Patch version2.0
Here are 2 screenshot at turn2; the first is taken from version 2.0 and the second is taken from version1.0
In version2.0 the 90% of the AI controlled units have left their positions on turn2 (AI...
Forum:
Vietnam Campaign Project
October 1st, 2005, 07:09 PM
Replies:
20
BETA: PLEI ME version1.0
Views:
25,064
Posted By
Pyros
Re: BETA: PLEI ME version1.0
Hi Remco,
There is always a practical way to help the player by editing the map and adding there some tactical info (about the general direction/axis of approach of incoming enemy forces).
This...
Forum:
Vietnam Campaign Project
October 1st, 2005, 05:32 AM
Replies:
20
BETA: PLEI ME version1.0
Views:
25,064
Posted By
Pyros
Re: BETA: PLEI ME version1.0
Few words about arty mechanism:
The new arty routines include AI arty mission on any occupation of VP hex.
What does this mean in the secondary mission?
The moment your first elements...
Forum:
Vietnam Campaign Project
October 1st, 2005, 04:21 AM
Replies:
20
BETA: PLEI ME version1.0
Views:
25,064
Posted By
Pyros
Re: BETA: PLEI ME version1.0
Hi Remco,
If you decisively lose this secondary mission you won't be able to play the primary mission and you will be redirected to the after-primary link where you will get the same replacement...
Forum:
Vietnam Campaign Project
September 30th, 2005, 05:12 PM
Replies:
6
BUGs / ISSUEs with Patch version2.0
Views:
14,700
Posted By
Pyros
Re: BUGs / ISSUEs with Patch version2.0
If you delete the HQ on Issue No8 then the program will stop responding:
http://www.shrapnelcommunity.com/threads/uploads/384190-CTD%20HQ.JPG
Forum:
Vietnam Campaign Project
September 30th, 2005, 04:24 PM
Replies:
6
BUGs / ISSUEs with Patch version2.0
Views:
14,700
Posted By
Pyros
Re: BUGs / ISSUEs with Patch version2.0
This is the picture of the Ghost smoke arty trace;
http://www.shrapnelcommunity.com/threads/uploads/384175-gost-smoke.JPG
Forum:
WinSPMBT
September 30th, 2005, 03:10 PM
Replies:
35
New version issue - defenders attacking
Views:
8,977
Posted By
Pyros
Re: ??
Beeg,
For a problem as critical as the "reaction 99 issue", I think that a FIX will be issued as soon as possible.
cheers,
Pyros
Forum:
WinSPMBT
September 30th, 2005, 11:03 AM
Replies:
35
New version issue - defenders attacking
Views:
8,977
Posted By
Pyros
Re: ??
Bernard,
IMO try to design/direct the AI movement with the careful positioning of VP flags.
The AI units will almost always ignore any way-point in order to contest VP flags.
If you wish to...
Forum:
Vietnam Campaign Project
September 30th, 2005, 09:59 AM
Replies:
6
BUGs / ISSUEs with Patch version2.0
Views:
14,700
Posted By
Pyros
Re: BUGs / ISSUEs with Patch version2.0
While reforming a custom scenario, I experienced the following:
Each new unit was taking the correct index number but it was positioned in the top of the A -> HQ (look at picture)
...
Forum:
Campaigns, Scenarios & Maps
September 30th, 2005, 08:30 AM
Replies:
6
design question about aircraft
Views:
2,113
Posted By
Pyros
Re: design question about aircraft
Tom,
Here is another way to have always air missions at a delay of 0.1-0.3:
With an FO you should always try to assign 2-3 Air strikes at 1.0 delay at the end of your turn.
In the next turn...
Forum:
Campaigns, Scenarios & Maps
September 30th, 2005, 06:43 AM
Replies:
6
design question about aircraft
Views:
2,113
Posted By
Pyros
Re: design question about aircraft
Tom,
In your case, try to experiment in a custom scenario with the use of a modified FO (experience 190+). I think that most of the air attacks will arrive at 1.3 or something (which is...
Forum:
Campaigns, Scenarios & Maps
September 30th, 2005, 04:12 AM
Replies:
6
design question about aircraft
Views:
2,113
Posted By
Pyros
Re: design question about aircraft
Hi,
You may do any of the following:
1. Put the pre-assigned artillery targets (zeroed during the deployment phase) and then call your air strikes at a delay of 1.0 plus the corrections
2....
Forum:
WinSPMBT
September 30th, 2005, 01:57 AM
Replies:
17
Adding new scenario utility
Views:
6,118
Posted By
Pyros
Re: Adding new scenario utility
Hi,
I think WB has mentioned something like this, probably in the campaign subforum.
cheers,
Pyros
Forum:
WinSPMBT
September 29th, 2005, 06:28 PM
Replies:
35
New version issue - defenders attacking
Views:
8,977
Posted By
Pyros
Re: ??
Hi Artur,
This only works if you set the battle for AI delay/defend.
If you set the AI defenders to REACTION 98 then these formations will stand ground during the whole duration of the battle...
Forum:
WinSPMBT
September 29th, 2005, 04:47 PM
Replies:
35
New version issue - defenders attacking
Views:
8,977
Posted By
Pyros
Re: Side-effect of reaction turn 98
Yes nosrac,
This should create problems with every delay/defend generated battle/campaign, in which the deployment is set to AI.
cheers,
Pyros
Forum:
WinSPMBT
September 29th, 2005, 03:36 PM
Replies:
35
New version issue - defenders attacking
Views:
8,977
Posted By
Pyros
Side-effect of reaction turn 98
Sadly, it seems there is a problem in the new EXE 2.0.
This was caused by the modification of the reaction turn with the addition of REACTION TURN 98. This has somehow, altered (erased) the...
Forum:
WinSPMBT
September 29th, 2005, 03:28 PM
Replies:
35
New version issue - defenders attacking
Views:
8,977
Posted By
Pyros
Re: New version issue - defenders attacking
Beeg,
Unfortunately, I think that this was not intended.
After I ran a short test assault/defend scenario against the AI, I noticed that the AI has left all fortified positions and moved...
Forum:
WinSPMBT
September 29th, 2005, 11:50 AM
Replies:
4
2 artillery (screen) related bugs in WinSPMBT 2.0
Views:
3,584
Posted By
Pyros
Re: 2 artillery (screen) related bugs in WinSPMBT
jvankessel,
First of all, any feedback is welcomed and you aren't wasting my time. http://forum.shrapnelgames.com/images/smilies/happy.gif
Secondly, the first time I tried to confirm your...
Forum:
WinSPMBT
September 29th, 2005, 11:43 AM
Replies:
35
New version issue - defenders attacking
Views:
8,977
Posted By
Pyros
Re: New version issue - defenders attacking
BEEG,
Although, I am not sure if this was intended (manual setting of 99), I will try to help you with the new settings:
Set your mission to delay or defend and then manually set the REACTION...
Forum:
WinSPMBT
September 29th, 2005, 10:01 AM
Replies:
4
2 artillery (screen) related bugs in WinSPMBT 2.0
Views:
3,584
Posted By
Pyros
Re: 2 artillery (screen) related bugs in WinSPMBT 2.0
jvankessel,
Can you please specify me the settings for the off-map rocket arty issue? Or even better, can you attach a savegame file?
I tried to confirm your remark but with my settings,...
Forum:
Vietnam Campaign Project
September 29th, 2005, 09:57 AM
Replies:
6
BUGs / ISSUEs with Patch version2.0
Views:
14,700
Posted By
Pyros
BUGs / ISSUEs with Patch version2.0
1. (from jvankessel) : Offmap rocket artillery missions assigned in the deployment phase, get executed at the end of the opponent's first turn. (This might also be the case for other offmap...
Forum:
WinSPMBT
September 29th, 2005, 09:20 AM
Replies:
4
2 artillery (screen) related bugs in WinSPMBT 2.0
Views:
3,584
Posted By
Pyros
Re: 2 artillery (screen) related bugs in WinSPMBT 2.0
Hi,
Your comments are appreciated and well pointed.
cheers,
Pyros
Forum:
Campaigns, Scenarios & Maps
September 29th, 2005, 04:10 AM
Replies:
8
To all persons involved in the campaign project.
Views:
2,205
Posted By
Pyros
Re: To all persons involved in the campaign project.
Gentlemen,
The sample chapter has been designed for WinSPMBT version2.0.
cheers,
Pyros
Showing results 376 to 400 of 500
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