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Showing results 401 to 425 of 500
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Posts Made By:
llamabeast
Forum:
Dominions 3: The Awakening
March 22nd, 2011, 12:30 PM
Replies:
22
Flight + attack rear
Views:
7,686
Posted By
llamabeast
Re: Flight + attack rear
I don't know, but I think it's something like this: The unit takes a check for each unit that it has to fly over to see if it gets distracted by it. If it does, then it attacks that unit instead....
Forum:
Scenarios, Maps and Mods
March 21st, 2011, 08:44 AM
Replies:
101
Mod:
MA al-Nadim - The thousand and one nights 1.01)
Views:
44,570
Posted By
llamabeast
Re: MA al-Nadim - The thousand and one nights (0.93)
I like the changes! :D
Would giving raiders a lance be thematic? It's not something I'd visualise them using.
It's possible that the cost reductions may still have been too conservative (i.e....
Forum:
Scenarios, Maps and Mods
March 17th, 2011, 07:46 PM
Replies:
406
Endgame Diversity Mod - v1.2 released
Views:
165,347
Posted By
llamabeast
Re: Endgame Diversity Mod - stable version (v1.1) released
Yes! Well reminded.
New version is attached to the first post. Here is the changelog:
Moved ID numbers around so mod is compatible with all of the nation mods in Sombre's [MC] Mod Catalogue...
Forum:
Scenarios, Maps and Mods
March 17th, 2011, 06:39 PM
Replies:
101
Mod:
MA al-Nadim - The thousand and one nights 1.01)
Views:
44,570
Posted By
llamabeast
Re: MA al-Nadim - The thousand and one nights (0.92)
I had a chance to have a nice long play with the nation this evening, so I have a number of comments.
Firstly, once again I really like this nation, it's one of my favourites. You've given it a...
Forum:
Scenarios, Maps and Mods
March 15th, 2011, 08:59 AM
Replies:
53
Conceptual Balance Mod 1.83 released!
Views:
20,224
Posted By
llamabeast
Re: Conceptual Balance Mod 1.83 released!
I think it's clear that a Grendelkin can be very powerful given good kit and good planning, I don't think anyone would disagree with that. It is intended to be one of the most powerful units in the...
Forum:
Dominions 3: The Awakening
March 14th, 2011, 09:56 AM
Replies:
11
Vanishing generals
Views:
4,466
Posted By
llamabeast
Re: Vanishing generals
It's called "key" and is in the dominions3 directory (unless it's something quirky with Windows Vista/7 or Mac OS).
Forum:
Dominions 3: The Awakening
March 14th, 2011, 08:05 AM
Replies:
71
Utility:
Dom3 Item Forging Reference Project - Updated Feb 18th
Views:
31,315
Posted By
llamabeast
Re: Dom3 Item Forging Reference Project - Updated Feb 18th
I'm afraid versions 1.8+ change the forging requirements considerably. I think a new version of this is needed quite urgently - hoping to find someone to do it! (As I am quite snowed under with...
Forum:
Scenarios, Maps and Mods
March 14th, 2011, 08:01 AM
Replies:
53
Conceptual Balance Mod 1.83 released!
Views:
20,224
Posted By
llamabeast
Re: Conceptual Balance Mod 1.83 released!
:) Well, lots of people tell me they're too weak too. I guess that's a good sign!
Basically, like most summons, they are situational. If your opponent has a good counter, they're terrible. If not,...
Forum:
Dominions 3: The Awakening
March 14th, 2011, 07:59 AM
Replies:
23
Murdering Winter
Views:
11,835
Posted By
llamabeast
Re: Murdering Winter
I'd say it's almost certainly cold based.
Forum:
Scenarios, Maps and Mods
March 9th, 2011, 11:45 AM
Replies:
220
Mod:
Nation - Tomb Kings - v1.03 released (March 2009)!
Views:
88,354
Posted By
llamabeast
Re: Nation - Tomb Kings - v1.03 released (March 2009)!
Do you mean the thread name or the .dm file name?
Forum:
Scenarios, Maps and Mods
March 9th, 2011, 09:08 AM
Replies:
53
Conceptual Balance Mod 1.83 released!
Views:
20,224
Posted By
llamabeast
Re: Conceptual Balance Mod 1.83 released!
CBM 1.81 and later include an updated version of the Endgame Diversity Mod, which I still haven't released as a standalone mod (I will do soon but I need to move all the monster IDs around). However...
Forum:
Dominions 3: The Awakening
March 8th, 2011, 08:56 AM
Replies:
17
Gem use, master enslave, high astral and oracle.
Views:
6,686
Posted By
llamabeast
Re: Gem use, master enslave, high astral and oracle.
Aha, this is news to me too!
Forum:
Scenarios, Maps and Mods
March 7th, 2011, 01:39 PM
Replies:
10
SP AI boost mods/nations?
Views:
4,339
Posted By
llamabeast
Re: SP AI boost mods/nations?
You can't really make new Global Enchantments, but you could certainly have a research-0 Gift of Nature's Bounty, the resource one I can't remember the name of, and indeed Forge of the Ancients. GoNB...
Forum:
Scenarios, Maps and Mods
March 7th, 2011, 05:47 AM
Replies:
4
Mod:
EarlyAge: ArabianNights Mod ((Need help with images))
Views:
2,570
Posted By
llamabeast
Re: EarlyAge: ArabianNights Mod ((Need help with images))
For the giant white bird I suggest you use the Roc from the Endgame Diversity Mod. It's probably the same myth in fact!
Forum:
Scenarios, Maps and Mods
March 6th, 2011, 02:10 PM
Replies:
53
Conceptual Balance Mod 1.83 released!
Views:
20,224
Posted By
llamabeast
Re: Conceptual Balance Mod 1.83 released!
Ahem, just uploaded another update. The kill-self spells were bugged again, embarrassingly.
I will try not to upload any more new versions without changing the version number, as it's obviously a...
Forum:
Scenarios, Maps and Mods
March 6th, 2011, 10:53 AM
Replies:
53
Conceptual Balance Mod 1.83 released!
Views:
20,224
Posted By
llamabeast
Re: Conceptual Balance Mod 1.83 released!
Uploaded a slightly modified version:
- After a lot of faffing with the "Kill self" effects of Possession etc, I'd managed to upload a version that didn't work when cast by non-immortal casters...
Forum:
Dominions 3: The Awakening
March 6th, 2011, 10:46 AM
Replies:
8
Manual Water damaged
Views:
3,754
Posted By
llamabeast
Re: Manual Water damaged
Hey, good to see you again sum1lost. So have you been computerless for all this time?
Forum:
Scenarios, Maps and Mods
March 5th, 2011, 09:07 AM
Replies:
53
Conceptual Balance Mod 1.83 released!
Views:
20,224
Posted By
llamabeast
Conceptual Balance Mod 1.83 released!
I have been having a bash at bug-hunting in CB1.82, and qm has kindly given me permission to go ahead with a release. Hopefully this will be a nice stable version. :)
Here is the change list:
I...
Forum:
Dominions 3: The Awakening
March 4th, 2011, 07:48 PM
Replies:
22
Counter to flaming arrows...
Views:
8,305
Posted By
llamabeast
Re: Counter to flaming arrows...
The storm puts out the flames on the people set on fire by the arrows. But not on the arrows themselves, no.
Forum:
Dominions 3: The Awakening
March 4th, 2011, 10:55 AM
Replies:
22
Counter to flaming arrows...
Views:
8,305
Posted By
llamabeast
Re: Counter to flaming arrows...
Storm is a good counter because it not only halves the precision but also half the arrows actually disappear in the storm!
Mist halves precision too and is cumulative with Storm. Very low...
Forum:
Dominions 3: The Awakening
February 28th, 2011, 08:51 PM
Replies:
17
Corpses (or, what's the use of dying)?
Views:
6,027
Posted By
llamabeast
Re: Corpses (or, what's the use of dying)?
I actually think it's hardcoded into the "Soulless" units that they required and consume corpses when summoned. You can't make a summon spell for them which doesn't require corpses (well, without...
Forum:
Dominions 3: The Awakening
February 27th, 2011, 12:54 PM
Replies:
17
Corpses (or, what's the use of dying)?
Views:
6,027
Posted By
llamabeast
Re: Corpses (or, what's the use of dying)?
I think on the whole you're right Khepri. However when corpses are present, you tend to get more soulless than longdead. So I guess if you are trying to produce damage absorbers then soulless are...
Forum:
Scenarios, Maps and Mods
February 27th, 2011, 07:52 AM
Replies:
15
New Nation - MA Ossiriand - complete
Views:
4,624
Posted By
llamabeast
Re: New MA Nation - in progress
I can fix junk pixels for you! Just email me the files (llamabeast at... my server domain) and I'll do it and tell you how I did it.
Forum:
Dominions 3: The Awakening
February 25th, 2011, 01:10 PM
Replies:
62
Question about EA Tir Na N'og
Views:
19,779
Posted By
llamabeast
Re: Question about EA Tir Na N'og
I was planning on making a "CBM 1.83: Hammer Edition" once CBM 1.83 comes out. It will just put the hammers back and undo a small number of the item cheapenings. That's not because I disagree with...
Forum:
Dominions 3: The Awakening
February 25th, 2011, 08:54 AM
Replies:
3
MP - Consequences of Creating Two Pretenders with One Instance of Dom3?
Views:
1,819
Posted By
llamabeast
Re: MP - Consequences of Creating Two Pretenders with One Instance of Dom3?
That will cause no problem, I'm fairly sure.
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