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Search: Posts Made By: geoschmo
Forum: SEIV December 1st, 2006, 04:31 PM
Replies: 1,421
Sticky: PBW status
Views: 332,033
Posted By geoschmo
Re: PBW status

Looks like the server may be down this afternoon. We've been having some high winds. Might have knocked out power or the cable.

Geoschmo
Forum: Space Empires: IV & V December 1st, 2006, 12:44 PM
Replies: 36
Views: 5,302
Posted By geoschmo
Re: SEV: Taking me to the edge of sanity

I'm not sure really this would make as much of a difference as you would think. I can't say for sure with SE5, but I know with SEIV and simultaneous turn processing games on PBW large games can take...
Forum: Space Empires: IV & V December 1st, 2006, 12:40 AM
Replies: 12
Views: 1,729
Posted By geoschmo
Re: My viewpoint of SEV

Well if he didn't know before he knows now. http://forum.shrapnelgames.com/images/smilies/laugh.gif

Three nearly simultaneous nearly identical answers, one with pictures. Gotta love this forum....
Forum: Space Empires: IV & V November 30th, 2006, 11:16 PM
Replies: 7
Views: 1,730
Posted By geoschmo
Re: Newbye SEV General Questions

By "LAN" are you referring to the built in TCP/IP method for SE4? If you are, actually, as far as SEIV is concerned PBW with the RTC (Real Time Client) is easier to setup, and at least as fast as...
Forum: Space Empires: IV & V November 30th, 2006, 11:52 AM
Replies: 0
Views: 1,056
Posted By geoschmo
Currently supported SE5 mods on PBW

I've added support for three SE5 mods to PBW. Balance Mod, Golden Eclipse, and Gritty Galaxy.

There are currently no command line options to select a mod version for SE5. However, the savegame...
Forum: Space Empires: IV & V November 30th, 2006, 01:54 AM
Replies: 90
Views: 11,586
Posted By geoschmo
Re: Inti,s SEV Game

I'm downloading the Golden Eclipse mod to PBW now, but man 100+ MB? Probably I don't need all the images, but I haven't done any testing in that area so for this case I'm going to put the full...
Forum: Space Empires: IV & V November 30th, 2006, 12:15 AM
Replies: 13
Views: 1,894
Posted By geoschmo
Re: Mouse moves sloooowwwwww

Hrm, well it looks like I could remove the rotation for every planet in the XFileClasses_Stellar.txt file. That seems like a lot of work though. Is there not some global setting somewhere?
Forum: Space Empires: IV & V November 30th, 2006, 12:09 AM
Replies: 13
Views: 1,894
Posted By geoschmo
Re: Mouse moves sloooowwwwww

I don't see anything about SLI anywhere. Must not have it I guess.
Forum: Space Empires: IV & V November 29th, 2006, 11:51 PM
Replies: 13
Views: 1,894
Posted By geoschmo
Re: Mouse moves sloooowwwwww

I downloaded the most recent display drivers just to make sure. Didn't help.

It only seems to be a problem in the system display and in combat. In all the menu screens it works just fine. It seems...
Forum: Space Empires: IV & V November 29th, 2006, 10:12 PM
Replies: 13
Views: 1,894
Posted By geoschmo
Re: Mouse moves sloooowwwwww

Mobile Intel(R) 915GM/GMS,910GML Express Chipset, whatever that is. http://forum.shrapnelgames.com/images/smilies/happy.gif
Forum: Space Empires: IV & V November 29th, 2006, 10:03 PM
Replies: 26
Views: 3,176
Posted By geoschmo
Re: PBW now supporting SE5.

I think the limit is 10 MB for uploads. That's probably only a concern if you have to run a turn offline and upload it as a manual replacement. I can't imagine a .plr file coming close to that.
...
Forum: Space Empires: IV & V November 29th, 2006, 07:05 PM
Replies: 90
Views: 11,586
Posted By geoschmo
Re: Inti,s SEV Game

You guys want to run it on PBW? I can add some more mods now that I know what needs done.
Forum: Space Empires: IV & V November 29th, 2006, 05:56 PM
Replies: 13
Views: 1,894
Posted By geoschmo
Mouse moves sloooowwwwww

I didn't have this problem with the beta, but I did all my beta testing on a desktop. Now that I'm playing with the retail version I've lodaded it on my laptop, which actually has better specs than...
Forum: Space Empires: IV & V November 29th, 2006, 04:18 PM
Replies: 26
Views: 3,176
Posted By geoschmo
Re: PBW now supporting SE5.

Well it appears that the PBW server auto-processed at least one turn, and I didn't hear any earth shattering boom form the general direction of my garage so that much is ok....
Forum: Space Empires: IV & V November 29th, 2006, 04:01 PM
Replies: 4,045
Views: 451,134
Posted By geoschmo
Re: Are you tough enough to be the \"King of the Hi

The more I think about it we had a separate hill for non-Gold SEIV a while back. This was back before Malfador put out the Deluxe patch that upgraded non-Gold Se4 to the current version. There were a...
Forum: Space Empires: IV & V November 29th, 2006, 03:35 PM
Replies: 26
Views: 3,176
Posted By geoschmo
Re: PBW now supporting SE5.

As a test of this I went ahead and added the Balance Mod version .99 to the server gametypes folder. I guess that's all that has to happen. I've never tested whether or not running it from the...
Forum: Space Empires: IV & V November 29th, 2006, 11:06 AM
Replies: 26
Views: 3,176
Posted By geoschmo
Re: PBW now supporting SE5.

Oh, I see. It should be easy enough to test whether SE5 will handle a shortcut instead of a folder. You can put a shortcut in your SE5 folder and see if SE5 recognizes it as a mod when you create a...
Forum: Space Empires: IV & V November 28th, 2006, 09:37 PM
Replies: 5
Views: 1,010
Posted By geoschmo
Re: MP security problem

Oh, that's a bad one. Being able to open even the first turn means you know where they are starting from.

Did you email it to Malfador?
Forum: Space Empires: IV & V November 28th, 2006, 06:56 PM
Replies: 26
Views: 3,176
Posted By geoschmo
Re: PBW now supporting SE5.

Yeah, that would work Will if I understand what you mean. It would be kind of a pain in the butt for the PBW admins currently as we would in effect be setting up a separate mod for every game. Even...
Forum: Space Empires: IV & V November 28th, 2006, 05:05 PM
Replies: 4,045
Views: 451,134
Posted By geoschmo
Re: Are you tough enough to be the \"King of the Hi

So, now that PBW supports SE5 are we going to allow SE5 games on the hill, or would that require a new hill? Perhaps allow it as an alternative if both players have it and are willing to use it, but...
Forum: Space Empires: IV & V November 28th, 2006, 12:56 PM
Replies: 26
Views: 3,176
Posted By geoschmo
Re: PBW now supporting SE5.

Hey wait! *smacks head* I so stoopid. When you load a saved game it doesn't even take you to the screen where you select a version. I kept thinking it did, but you only see the version select screen...
Forum: Space Empires: IV & V November 28th, 2006, 12:40 PM
Replies: 26
Views: 3,176
Posted By geoschmo
Re: PBW now supporting SE5.

I'm still a little fuzzy on how this works. If the mod data is included in the savegame file, why would changing the contents of the mod data folders have any effect on a game at all once it's...
Forum: Space Empires: IV & V November 28th, 2006, 11:39 AM
Replies: 26
Views: 3,176
Posted By geoschmo
Re: PBW now supporting SE5.

Ok, that's what Fyron said too. I was making some assumptions abotu how it worked, perhaps I was incorrect. I have actually not played anything but stock SE5 myself.

When you play a mod version...
Forum: Space Empires: IV & V November 28th, 2006, 09:01 AM
Replies: 26
Views: 3,176
Posted By geoschmo
Re: PBW now supporting SE5.

Even though the savegame stores some data file info, you still select the mod before you pick the savegame when you launch SE5. The command line currently has no option to do that like SE4 did. If it...
Forum: Space Empires: IV & V November 28th, 2006, 02:21 AM
Replies: 26
Views: 3,176
Posted By geoschmo
PBW now supporting SE5.

We have added SE5 support for PBW. I've not made any news announcements on the PBW site and I'm not posting this to the Strategy First forum just yet. This needs some people to kick the tires and...
Showing results 401 to 425 of 500

 
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