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World War II! The 2024 winSPWW2 Upgrade Patch is In!
Tanks! The 2023 winSPWW2 and winSPMBT Upgrade Patches are In!
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Showing results 401 to 425 of 500
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Posts Made By:
Pyros
Forum:
WinSPMBT
September 28th, 2005, 06:58 PM
Replies:
5
Possible bug with patch...
Views:
2,257
Posted By
Pyros
Re: Possible bug with patch...
From what I have experienced up to now the conditions of the problem are:
1. the unit has done full move (0 move points left)
2. The units is suppressed and pinned
3. The unit has received op...
Forum:
Campaigns, Scenarios & Maps
September 28th, 2005, 05:31 PM
Replies:
8
To all persons involved in the campaign project.
Views:
2,205
Posted By
Pyros
Re: To all persons involved in the campaign project.
Gentlemen,
The Beta of sample chapter has begun.
cheers,
Pyros
Forum:
WinSPMBT
September 28th, 2005, 05:19 PM
Replies:
2
Blast Radius no see
Views:
2,055
Posted By
Pyros
Re: Blast Radius no see
Hi,
When you plot your artillery mission you won't see the blast radius, but when your artillery mission is executed you will see it.
cheers,
Pyros
...
Forum:
WinSPMBT
September 28th, 2005, 05:10 PM
Replies:
5
Possible bug with patch...
Views:
2,257
Posted By
Pyros
Re: Possible bug with patch...
Hi,
This is a known issue that is already under investigation.
Anyway thank you for mention it.
cheers,
Pyros
p.s what may be interesting would be if anyone could reproduce this random...
Forum:
Vietnam Campaign Project
September 28th, 2005, 04:49 PM
Replies:
20
BETA: PLEI ME version1.0
Views:
25,064
Posted By
Pyros
BETA: PLEI ME version1.0
(This has been designed with WinSPMBT version2.0)
This is the first sample of the new model.
It is very important to discuss this model as much as possible because this is where we start.
...
Forum:
Land of Legends
September 28th, 2005, 04:39 AM
Replies:
28
Tough Scenarios
Views:
36,481
Posted By
Pyros
Re: Tough Scenarios
Me too Andre.
cheers,
Pyros
Forum:
WinSPMBT
September 28th, 2005, 04:30 AM
Replies:
34
WinSPMBT patch version 2.0
Views:
11,174
Posted By
Pyros
Re: WinSPMBT patch version 2.0
JohnHale,
Please check the first post of this thread.
cheers,
Pyros
Forum:
Campaigns, Scenarios & Maps
September 28th, 2005, 04:20 AM
Replies:
9
Helicopters and rotor blades
Views:
2,812
Posted By
Pyros
Re: Helicopters and rotor blades
WB,
"...New four-bladed all-composite, ballistically tolerant main and tail rotor systems are the most noticeable changes that have been made...."
Here is a link for the BELL company:
UH-1Y...
Forum:
WinSPMBT
September 27th, 2005, 04:30 PM
Replies:
10
Still having sound issues...
Views:
4,007
Posted By
Pyros
Re: Still having sound issues...
Hi,
I am afraid that for such a technical issue you should wait at least for a few days before having an answer, because I think that everyone (who may assist you) is temporarily unavailable.
In...
Forum:
WinSPMBT
September 27th, 2005, 10:36 AM
Replies:
34
WinSPMBT patch version 2.0
Views:
11,174
Posted By
Pyros
WinSPMBT patch version 2.0
From Annette Brooks post:
News Release For Immediate Release
WinSPMBT Patch Version 2.0 (http://download.shrapnelgames.com/downloads/WinSPMBT_Ver2-0_Patch.zip)
Version 2.0 WinSPMBT...
Forum:
Vietnam Campaign Project
September 26th, 2005, 07:40 PM
Replies:
12
Beta ToO No1 Chapter No1: Plei Me
Views:
19,701
Posted By
Pyros
Re: Beta ToO No1 Chapter No1: Plei Me
Ulf,
In that first scenario there are 2 choices:
1st choice: leads to MARGINAL VICTORY which add 2 points to the campaign and provides the first support asset (105mm+ platoon) at turn10
...
Forum:
Vietnam Campaign Project
September 26th, 2005, 05:21 PM
Replies:
12
Beta ToO No1 Chapter No1: Plei Me
Views:
19,701
Posted By
Pyros
Re: Beta ToO No1 Chapter No1: Plei Me
Everything comes with a cost!!!
The support assets that gives you a decisive have an penalty (delay of 5 turns) in their reinforcement turn and a small advantage (heavier).
But we will have the...
Forum:
Vietnam Campaign Project
September 26th, 2005, 04:21 PM
Replies:
12
Beta ToO No1 Chapter No1: Plei Me
Views:
19,701
Posted By
Pyros
Re: Beta ToO No1 Chapter No1: Plei Me
Ulf,
in 2-3 days you will see the very first form of a chapter.
After that we may examine and discusss the details of the scenario.
Again i wish to express my first impressions for that kind of...
Forum:
WinSPMBT
September 26th, 2005, 08:37 AM
Replies:
52
About Patch or Version 2.0
Views:
15,045
Posted By
Pyros
Re: About Patch or Version 2.0
Artur,
Not only your contribution inside the SP community is remarkable but you are also a very nice person.
You are always welcome to ask whatever you wish but please keep in mind that the best...
Forum:
WinSPMBT
September 26th, 2005, 06:29 AM
Replies:
52
About Patch or Version 2.0
Views:
15,045
Posted By
Pyros
Re: About Patch or Version 2.0
Artur,
The patch will be released when it is ready.
As you already know, the patch was scheduled for release during the period of the weekend, but a last moment issue has postponed the release.
...
Forum:
Land of Legends
September 25th, 2005, 08:20 PM
Replies:
28
Tough Scenarios
Views:
36,481
Posted By
Pyros
Re: Tough Scenarios
In my case, I don't wish to get a free copy because I am doing beta just for fun.
If you combine this, with the fact that LOL will hardly arrive in Greece... (Dominion for example hasn't) then I...
Forum:
Land of Legends
September 25th, 2005, 06:48 PM
Replies:
28
Tough Scenarios
Views:
36,481
Posted By
Pyros
Re: Tough Scenarios
Just to contribute to your post, I would like to add that in my notes I have marked this scenario as an easy one...
But you will have the chance to play some tough scenarios after a while. ...
Forum:
Vietnam Campaign Project
September 25th, 2005, 06:37 PM
Replies:
12
Beta ToO No1 Chapter No1: Plei Me
Views:
19,701
Posted By
Pyros
Re: Beta ToO No1 Chapter No1: Plei Me
In the one-turn special scenario the result is balancing between marginal victory and Decisive victory, so the loss of points is not a problem.
In addition, in every ToO there should be 2 or 3...
Forum:
Vietnam Campaign Project
September 25th, 2005, 04:06 PM
Replies:
12
Beta ToO No1 Chapter No1: Plei Me
Views:
19,701
Posted By
Pyros
Re: Beta ToO No1 Chapter No1: Plei Me
Hi Ulf,
the choice of support elements concerns only the first scenario of each ToO or Chapter.
This way you may put at the start of a ToO or Chapter the choice of support elements (its up to you...
Forum:
Vietnam Campaign Project
September 24th, 2005, 05:47 AM
Replies:
52
Playtesting WinSPMBT patch
Views:
35,954
Posted By
Pyros
Re: Playtesting WinSPMBT patch
Don,
I tested the new EXE and now everything is working fine on both, stand-alone scenario and campaign scenario.
cheers,
Pyros
Forum:
Vietnam Campaign Project
September 23rd, 2005, 09:38 PM
Replies:
52
Playtesting WinSPMBT patch
Views:
35,954
Posted By
Pyros
Re: Playtesting WinSPMBT patch
BTW,
Yesterday I noticed the bug in the altered units and I would like to add that the modified units are not the same when the scenario is played as a stand alone scenario and when the same...
Forum:
Vietnam Campaign Project
September 23rd, 2005, 08:23 PM
Replies:
52
Playtesting WinSPMBT patch
Views:
35,954
Posted By
Pyros
Re: Playtesting WinSPMBT patch
Don,
I hope you will enjoy your upcoming vacations! http://forum.shrapnelgames.com/images/smilies/happy.gif
cheers,
Pyros
Forum:
WinSPMBT
September 23rd, 2005, 03:47 PM
Replies:
52
About Patch or Version 2.0
Views:
15,045
Posted By
Pyros
Re: About Patch or Version 2.0
scJazz and M256,
Shrapnel has nothing to do with any delay in the time of release of the patch.
I would also like to inform you that Shrapnel is doing an excellent work in supporting WinSPMBT, so...
Forum:
Vietnam Campaign Project
September 23rd, 2005, 08:04 AM
Replies:
12
Beta ToO No1 Chapter No1: Plei Me
Views:
19,701
Posted By
Pyros
Re: Beta ToO No1 Chapter No1: Plei Me
Ok,
Here is some info for chapter No1: Plei Me
The player at the start will play a one-turn scenario (divisional base) in which he will make a choice between the types of support he wishes to...
Forum:
Vietnam Campaign Project
September 23rd, 2005, 03:56 AM
Replies:
12
Beta ToO No1 Chapter No1: Plei Me
Views:
19,701
Posted By
Pyros
Beta ToO No1 Chapter No1: Plei Me
Soon the beta of ToO1/Chapter1:PleiMe will begin.
So far the playtesting of this chapter is very encouraging.
The new techniques work very nice and the general impression/feeling from the gameplay...
Showing results 401 to 425 of 500
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