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Search: Posts Made By: Pyros
Forum: WinSPMBT September 28th, 2005, 06:58 PM
Replies: 5
Views: 2,257
Posted By Pyros
Re: Possible bug with patch...

From what I have experienced up to now the conditions of the problem are:

1. the unit has done full move (0 move points left)
2. The units is suppressed and pinned
3. The unit has received op...
Forum: Campaigns, Scenarios & Maps September 28th, 2005, 05:31 PM
Replies: 8
Views: 2,205
Posted By Pyros
Re: To all persons involved in the campaign project.

Gentlemen,

The Beta of sample chapter has begun.

cheers,
Pyros
Forum: WinSPMBT September 28th, 2005, 05:19 PM
Replies: 2
Views: 2,055
Posted By Pyros
Re: Blast Radius no see

Hi,

When you plot your artillery mission you won't see the blast radius, but when your artillery mission is executed you will see it.

cheers,
Pyros

...
Forum: WinSPMBT September 28th, 2005, 05:10 PM
Replies: 5
Views: 2,257
Posted By Pyros
Re: Possible bug with patch...

Hi,

This is a known issue that is already under investigation.
Anyway thank you for mention it.

cheers,
Pyros

p.s what may be interesting would be if anyone could reproduce this random...
Forum: Vietnam Campaign Project September 28th, 2005, 04:49 PM
Replies: 20
Views: 25,064
Posted By Pyros
BETA: PLEI ME version1.0

(This has been designed with WinSPMBT version2.0)

This is the first sample of the new model.
It is very important to discuss this model as much as possible because this is where we start.
...
Forum: Land of Legends September 28th, 2005, 04:39 AM
Replies: 28
Views: 36,481
Posted By Pyros
Re: Tough Scenarios

Me too Andre.

cheers,
Pyros
Forum: WinSPMBT September 28th, 2005, 04:30 AM
Replies: 34
Views: 11,174
Posted By Pyros
Re: WinSPMBT patch version 2.0

JohnHale,

Please check the first post of this thread.

cheers,
Pyros
Forum: Campaigns, Scenarios & Maps September 28th, 2005, 04:20 AM
Replies: 9
Views: 2,812
Posted By Pyros
Re: Helicopters and rotor blades

WB,


"...New four-bladed all-composite, ballistically tolerant main and tail rotor systems are the most noticeable changes that have been made...."

Here is a link for the BELL company:
UH-1Y...
Forum: WinSPMBT September 27th, 2005, 04:30 PM
Replies: 10
Views: 4,007
Posted By Pyros
Re: Still having sound issues...

Hi,

I am afraid that for such a technical issue you should wait at least for a few days before having an answer, because I think that everyone (who may assist you) is temporarily unavailable.
In...
Forum: WinSPMBT September 27th, 2005, 10:36 AM
Replies: 34
Views: 11,174
Posted By Pyros
WinSPMBT patch version 2.0

From Annette Brooks post:

News Release For Immediate Release

WinSPMBT Patch Version 2.0 (http://download.shrapnelgames.com/downloads/WinSPMBT_Ver2-0_Patch.zip)

Version 2.0 WinSPMBT...
Forum: Vietnam Campaign Project September 26th, 2005, 07:40 PM
Replies: 12
Views: 19,701
Posted By Pyros
Re: Beta ToO No1 Chapter No1: Plei Me

Ulf,

In that first scenario there are 2 choices:

1st choice: leads to MARGINAL VICTORY which add 2 points to the campaign and provides the first support asset (105mm+ platoon) at turn10
...
Forum: Vietnam Campaign Project September 26th, 2005, 05:21 PM
Replies: 12
Views: 19,701
Posted By Pyros
Re: Beta ToO No1 Chapter No1: Plei Me

Everything comes with a cost!!!

The support assets that gives you a decisive have an penalty (delay of 5 turns) in their reinforcement turn and a small advantage (heavier).
But we will have the...
Forum: Vietnam Campaign Project September 26th, 2005, 04:21 PM
Replies: 12
Views: 19,701
Posted By Pyros
Re: Beta ToO No1 Chapter No1: Plei Me

Ulf,
in 2-3 days you will see the very first form of a chapter.
After that we may examine and discusss the details of the scenario.

Again i wish to express my first impressions for that kind of...
Forum: WinSPMBT September 26th, 2005, 08:37 AM
Replies: 52
Views: 15,045
Posted By Pyros
Re: About Patch or Version 2.0

Artur,

Not only your contribution inside the SP community is remarkable but you are also a very nice person.
You are always welcome to ask whatever you wish but please keep in mind that the best...
Forum: WinSPMBT September 26th, 2005, 06:29 AM
Replies: 52
Views: 15,045
Posted By Pyros
Re: About Patch or Version 2.0

Artur,

The patch will be released when it is ready.
As you already know, the patch was scheduled for release during the period of the weekend, but a last moment issue has postponed the release.
...
Forum: Land of Legends September 25th, 2005, 08:20 PM
Replies: 28
Views: 36,481
Posted By Pyros
Re: Tough Scenarios

In my case, I don't wish to get a free copy because I am doing beta just for fun.
If you combine this, with the fact that LOL will hardly arrive in Greece... (Dominion for example hasn't) then I...
Forum: Land of Legends September 25th, 2005, 06:48 PM
Replies: 28
Views: 36,481
Posted By Pyros
Re: Tough Scenarios

Just to contribute to your post, I would like to add that in my notes I have marked this scenario as an easy one...
But you will have the chance to play some tough scenarios after a while. ...
Forum: Vietnam Campaign Project September 25th, 2005, 06:37 PM
Replies: 12
Views: 19,701
Posted By Pyros
Re: Beta ToO No1 Chapter No1: Plei Me

In the one-turn special scenario the result is balancing between marginal victory and Decisive victory, so the loss of points is not a problem.
In addition, in every ToO there should be 2 or 3...
Forum: Vietnam Campaign Project September 25th, 2005, 04:06 PM
Replies: 12
Views: 19,701
Posted By Pyros
Re: Beta ToO No1 Chapter No1: Plei Me

Hi Ulf,
the choice of support elements concerns only the first scenario of each ToO or Chapter.

This way you may put at the start of a ToO or Chapter the choice of support elements (its up to you...
Forum: Vietnam Campaign Project September 24th, 2005, 05:47 AM
Replies: 52
Views: 35,954
Posted By Pyros
Re: Playtesting WinSPMBT patch

Don,

I tested the new EXE and now everything is working fine on both, stand-alone scenario and campaign scenario.

cheers,
Pyros
Forum: Vietnam Campaign Project September 23rd, 2005, 09:38 PM
Replies: 52
Views: 35,954
Posted By Pyros
Re: Playtesting WinSPMBT patch

BTW,
Yesterday I noticed the bug in the altered units and I would like to add that the modified units are not the same when the scenario is played as a stand alone scenario and when the same...
Forum: Vietnam Campaign Project September 23rd, 2005, 08:23 PM
Replies: 52
Views: 35,954
Posted By Pyros
Re: Playtesting WinSPMBT patch

Don,

I hope you will enjoy your upcoming vacations! http://forum.shrapnelgames.com/images/smilies/happy.gif

cheers,
Pyros
Forum: WinSPMBT September 23rd, 2005, 03:47 PM
Replies: 52
Views: 15,045
Posted By Pyros
Re: About Patch or Version 2.0

scJazz and M256,

Shrapnel has nothing to do with any delay in the time of release of the patch.
I would also like to inform you that Shrapnel is doing an excellent work in supporting WinSPMBT, so...
Forum: Vietnam Campaign Project September 23rd, 2005, 08:04 AM
Replies: 12
Views: 19,701
Posted By Pyros
Re: Beta ToO No1 Chapter No1: Plei Me

Ok,

Here is some info for chapter No1: Plei Me

The player at the start will play a one-turn scenario (divisional base) in which he will make a choice between the types of support he wishes to...
Forum: Vietnam Campaign Project September 23rd, 2005, 03:56 AM
Replies: 12
Views: 19,701
Posted By Pyros
Beta ToO No1 Chapter No1: Plei Me

Soon the beta of ToO1/Chapter1:PleiMe will begin.
So far the playtesting of this chapter is very encouraging.
The new techniques work very nice and the general impression/feeling from the gameplay...
Showing results 401 to 425 of 500

 
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