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World War II! The 2024 winSPWW2 Upgrade Patch is In!
Tanks! The 2023 winSPWW2 and winSPMBT Upgrade Patches are In!
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Showing results 426 to 450 of 500
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Posts Made By:
Pyros
Forum:
Campaigns, Scenarios & Maps
September 22nd, 2005, 06:14 AM
Replies:
9
Helicopters and rotor blades
Views:
2,812
Posted By
Pyros
Re: Helicopters and rotor blades
WB,
The UH-1Y Iroquois (Huey) has a common four-bladed, composite, hingeless, bearingless main rotor.
cheers,
Pyros
Forum:
Campaigns, Scenarios & Maps
September 22nd, 2005, 05:47 AM
Replies:
3
"Fix" units
Views:
2,629
Posted By
Pyros
Re: \"Fix\" units
WB,
If this artillery is an "on-map" unit, then the "FIX" status make it stationary during your deployment phase.
If the unit has "AUX" instead of "FIX" then the player may decide where to deploy...
Forum:
Vietnam Campaign Project
September 21st, 2005, 06:39 PM
Replies:
52
Playtesting WinSPMBT patch
Views:
35,952
Posted By
Pyros
Re: Playtesting WinSPMBT patch
feedback from Scott Littleton <skotndiva@cox.net>
Hi Pyros,
Two scens have been effected by OOB changes it seems.
Scen 25: N Alliance T-54 SPA tanks have 107mm rockets and 130mm field...
Forum:
Land of Legends
September 17th, 2005, 05:54 AM
Replies:
13
Not to be rude...
Views:
6,925
Posted By
Pyros
Re: Not to be rude...
Ed Kolis, I don't know if this post is rude or anything else, but for sure this post will certainly not promote the LoL...
I just looked the "Wenoth" site and the it looks to be a very nice game,...
Forum:
Campaigns, Scenarios & Maps
September 16th, 2005, 04:02 PM
Replies:
14
WinSPMBT - User Scenario/Design Contest
Views:
11,311
Posted By
Pyros
Re: WinSPMBT - User Campaign Design Contest
DD,
Excellent initiative,
Btw, I will try to assist you in any possible way concerning the contest.
cheers,
Pyros
Forum:
Land of Legends
September 16th, 2005, 03:54 PM
Replies:
25
You cannot beat me
Views:
12,224
Posted By
Pyros
Re: You cannot beat me
Nothing will help you... when the time comes to confront me in the game...LOL http://forum.shrapnelgames.com/images/smilies/eek.gif http://forum.shrapnelgames.com/images/smilies/shock.gif...
Forum:
Vietnam Campaign Project
September 14th, 2005, 06:58 PM
Replies:
52
Playtesting WinSPMBT patch
Views:
35,952
Posted By
Pyros
Re: Playtesting WinSPMBT patch
I am playing a pbem with Davide and here are some comments:
1. On turn0 (setup) I have planned ahead several air missions (sead) in random. Then in turn1, my sead have targeted unseen AA mobile...
Forum:
Vietnam Campaign Project
September 14th, 2005, 06:07 PM
Replies:
52
Playtesting WinSPMBT patch
Views:
35,952
Posted By
Pyros
Re: Playtesting WinSPMBT patch
Hi Pyros,
Playing a new scen by Ulf Lundstrom, "Cornered Rat", USMC v Iraqi rebels
in 2004. Just have 2 Harries attack with Mavericks against fortified house
spotted by a scout helo with LOS....
Forum:
Land of Legends
September 8th, 2005, 02:57 PM
Replies:
25
You cannot beat me
Views:
12,224
Posted By
Pyros
Re: You cannot beat me
Hiro... you know what I mean!!!
In a "mountain & dense forest" map the elves would have a small advantage due to their path-finding skill!!
in the other hand the tank will have problems to move...
Forum:
Land of Legends
September 8th, 2005, 09:55 AM
Replies:
25
You cannot beat me
Views:
12,224
Posted By
Pyros
Re: You cannot beat me
Andre this is a standard way to play a pbem game.
You play the games from both perspectives and then you compare the level of victories.
This way nobody may claim that the other one had any "race"...
Forum:
TO&Es
September 8th, 2005, 06:43 AM
Replies:
4
Question about ammo dumps in PBEM games.
Views:
2,632
Posted By
Pyros
Re: Question about ammo dumps in PBEM games.
Hi,
this is a quote from Andy G. (Mobhack) in a similar thread:
Also - ammo containers are limited to a maximum warhead size (may be shot size) of 3 ISTR.
They are meant to resupply onlt...
Forum:
TO&Es
September 8th, 2005, 02:52 AM
Replies:
4
Question about ammo dumps in PBEM games.
Views:
2,632
Posted By
Pyros
Re: Question about ammo dumps in PBEM games.
Hi,
Probably yes.
If the rate of consuming ammo (of the artillery units) was bigger than the resupplying capacity of the ammo provider, then this would be the case (also, was the Sagger a later...
Forum:
Campaigns, Scenarios & Maps
September 7th, 2005, 04:41 PM
Replies:
10
Next Question
Views:
4,164
Posted By
Pyros
Re: Next Question
WB,
If you take a closer look you will notice that the button says switch to Airborne or Artillery etc...
Also in the up-right corner of the menu you will see/read the small title of "Airborne"....
Forum:
Campaigns, Scenarios & Maps
September 7th, 2005, 04:34 PM
Replies:
10
Next Question
Views:
4,164
Posted By
Pyros
Re: Next Question
Hi WB,
Actually every question is covered in the game manual, so here is what you get in the MBT unit classes unit class 56= ammo carrier:
Replenishes ammunition expended. Both supplier and...
Forum:
Campaigns, Scenarios & Maps
September 7th, 2005, 07:12 AM
Replies:
3
Para Drop?
Views:
2,691
Posted By
Pyros
Re: Para Drop?
WB,
1. Buy the para (along with the needed air transport planes).
2. In the deployment map, load the para troops into the air transport planes.
3. Select the planes and make them Aux or Fix
4....
Forum:
Vietnam Campaign Project
September 7th, 2005, 05:28 AM
Replies:
0
AI tactics: NVA and VC POWER RAIDS
Views:
13,168
Posted By
Pyros
AI tactics: NVA and VC POWER RAIDS
VC and NVA breakthrough, or power raids, often caught the allies by surprise. In many cases allied defenders were unaware of the enemies presence until it was too late. Sometimes they could hear NVA...
Forum:
Vietnam Campaign Project
September 7th, 2005, 05:04 AM
Replies:
0
AI tactics: NVA standoff attacks
Views:
13,811
Posted By
Pyros
AI tactics: NVA standoff attacks
A standoff attack has been defined as an attack using 'a weapon launched at a distance sufficient to allow the attacking personnel to evade defensive fire from the target area'. The prime requisite...
Forum:
Vietnam Campaign Project
September 7th, 2005, 04:53 AM
Replies:
0
AI tactics: Area Control and Mobility
Views:
11,834
Posted By
Pyros
AI tactics: Area Control and Mobility
COMMUNIST CAMPSITES
The Viet Cong eventually managed to construct a very wide-spread and deeply rooted nomading system that had well established standard operating procedures, and which afforded...
Forum:
Vietnam Campaign Project
September 7th, 2005, 04:43 AM
Replies:
1
AI tactics: Offensive routines
Views:
12,938
Posted By
Pyros
Re: AI tactics: Offensive routines
INTRODUCTION
Apart from the brief offensives of '65, '68, '72 and the final assault on Saigon in '75, the NVA and VC adopted a primarily defensive posture throughout the war (see Defensive...
Forum:
Vietnam Campaign Project
September 7th, 2005, 04:35 AM
Replies:
1
AI tactics: Ambush routines
Views:
12,722
Posted By
Pyros
Re: AI tactics: Ambush routines
The NVA and VC adopted very similar approaches to the US in their doctrine regarding the role of ambushes as part of their overall offensive strategy. Whereas the US saw the benefits of ambush as...
Forum:
Vietnam Campaign Project
September 6th, 2005, 04:26 PM
Replies:
6
To Pyros
Views:
13,331
Posted By
Pyros
Re: To Pyros
ok http://forum.shrapnelgames.com/images/smilies/wink.gif
Forum:
Vietnam Campaign Project
September 6th, 2005, 04:21 PM
Replies:
52
Playtesting WinSPMBT patch
Views:
35,952
Posted By
Pyros
Re: Playtesting WinSPMBT patch
This is from Scotty:
Hi Pyros,
Playing first test fight, USSR assault Muj forces in Afghanistan 10/83.
One armor CS tank coy, one BTR coy, 1 mine tank, 1 mech sapper plt,
1 on map 122mm...
Forum:
Vietnam Campaign Project
September 6th, 2005, 02:08 PM
Replies:
52
Playtesting WinSPMBT patch
Views:
35,952
Posted By
Pyros
Re: Playtesting WinSPMBT patch
Here,
Don or Andy will take a look whenever you post something.
cheers,
Pyros
Forum:
Vietnam Campaign Project
September 6th, 2005, 10:41 AM
Replies:
52
Playtesting WinSPMBT patch
Views:
35,952
Posted By
Pyros
Re: Playtesting WinSPMBT patch
I have sent the email to your Yahoo email account.
cheers,
Pyros
Forum:
Vietnam Campaign Project
September 6th, 2005, 10:39 AM
Replies:
52
Playtesting WinSPMBT patch
Views:
35,952
Posted By
Pyros
Re: Playtesting WinSPMBT patch
Ok, Listy
I will send you an email with the address to download the patch.
Please try to experiment with the Airstrikes.
Testing time will be almost one week.
I will use the email address you...
Showing results 426 to 450 of 500
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