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Search: Posts Made By: Pyros
Forum: Campaigns, Scenarios & Maps September 22nd, 2005, 06:14 AM
Replies: 9
Views: 2,812
Posted By Pyros
Re: Helicopters and rotor blades

WB,

The UH-1Y Iroquois (Huey) has a common four-bladed, composite, hingeless, bearingless main rotor.

cheers,
Pyros
Forum: Campaigns, Scenarios & Maps September 22nd, 2005, 05:47 AM
Replies: 3
Views: 2,629
Posted By Pyros
Re: \"Fix\" units

WB,

If this artillery is an "on-map" unit, then the "FIX" status make it stationary during your deployment phase.
If the unit has "AUX" instead of "FIX" then the player may decide where to deploy...
Forum: Vietnam Campaign Project September 21st, 2005, 06:39 PM
Replies: 52
Views: 35,952
Posted By Pyros
Re: Playtesting WinSPMBT patch

feedback from Scott Littleton <skotndiva@cox.net>


Hi Pyros,

Two scens have been effected by OOB changes it seems.

Scen 25: N Alliance T-54 SPA tanks have 107mm rockets and 130mm field...
Forum: Land of Legends September 17th, 2005, 05:54 AM
Replies: 13
Views: 6,925
Posted By Pyros
Re: Not to be rude...

Ed Kolis, I don't know if this post is rude or anything else, but for sure this post will certainly not promote the LoL...

I just looked the "Wenoth" site and the it looks to be a very nice game,...
Forum: Campaigns, Scenarios & Maps September 16th, 2005, 04:02 PM
Replies: 14
Views: 11,311
Posted By Pyros
Re: WinSPMBT - User Campaign Design Contest

DD,

Excellent initiative,

Btw, I will try to assist you in any possible way concerning the contest.

cheers,
Pyros
Forum: Land of Legends September 16th, 2005, 03:54 PM
Replies: 25
Views: 12,224
Posted By Pyros
Re: You cannot beat me

Nothing will help you... when the time comes to confront me in the game...LOL http://forum.shrapnelgames.com/images/smilies/eek.gif http://forum.shrapnelgames.com/images/smilies/shock.gif...
Forum: Vietnam Campaign Project September 14th, 2005, 06:58 PM
Replies: 52
Views: 35,952
Posted By Pyros
Re: Playtesting WinSPMBT patch

I am playing a pbem with Davide and here are some comments:

1. On turn0 (setup) I have planned ahead several air missions (sead) in random. Then in turn1, my sead have targeted unseen AA mobile...
Forum: Vietnam Campaign Project September 14th, 2005, 06:07 PM
Replies: 52
Views: 35,952
Posted By Pyros
Re: Playtesting WinSPMBT patch

Hi Pyros,

Playing a new scen by Ulf Lundstrom, "Cornered Rat", USMC v Iraqi rebels
in 2004. Just have 2 Harries attack with Mavericks against fortified house
spotted by a scout helo with LOS....
Forum: Land of Legends September 8th, 2005, 02:57 PM
Replies: 25
Views: 12,224
Posted By Pyros
Re: You cannot beat me

Hiro... you know what I mean!!!

In a "mountain & dense forest" map the elves would have a small advantage due to their path-finding skill!!
in the other hand the tank will have problems to move...
Forum: Land of Legends September 8th, 2005, 09:55 AM
Replies: 25
Views: 12,224
Posted By Pyros
Re: You cannot beat me

Andre this is a standard way to play a pbem game.
You play the games from both perspectives and then you compare the level of victories.
This way nobody may claim that the other one had any "race"...
Forum: TO&Es September 8th, 2005, 06:43 AM
Replies: 4
Views: 2,632
Posted By Pyros
Re: Question about ammo dumps in PBEM games.

Hi,

this is a quote from Andy G. (Mobhack) in a similar thread:


Also - ammo containers are limited to a maximum warhead size (may be shot size) of 3 ISTR.

They are meant to resupply onlt...
Forum: TO&Es September 8th, 2005, 02:52 AM
Replies: 4
Views: 2,632
Posted By Pyros
Re: Question about ammo dumps in PBEM games.

Hi,

Probably yes.

If the rate of consuming ammo (of the artillery units) was bigger than the resupplying capacity of the ammo provider, then this would be the case (also, was the Sagger a later...
Forum: Campaigns, Scenarios & Maps September 7th, 2005, 04:41 PM
Replies: 10
Views: 4,164
Posted By Pyros
Re: Next Question

WB,

If you take a closer look you will notice that the button says switch to Airborne or Artillery etc...
Also in the up-right corner of the menu you will see/read the small title of "Airborne"....
Forum: Campaigns, Scenarios & Maps September 7th, 2005, 04:34 PM
Replies: 10
Views: 4,164
Posted By Pyros
Re: Next Question

Hi WB,

Actually every question is covered in the game manual, so here is what you get in the MBT unit classes unit class 56= ammo carrier:

Replenishes ammunition expended. Both supplier and...
Forum: Campaigns, Scenarios & Maps September 7th, 2005, 07:12 AM
Replies: 3
Views: 2,691
Posted By Pyros
Re: Para Drop?

WB,

1. Buy the para (along with the needed air transport planes).
2. In the deployment map, load the para troops into the air transport planes.
3. Select the planes and make them Aux or Fix
4....
Forum: Vietnam Campaign Project September 7th, 2005, 05:28 AM
Replies: 0
Views: 13,168
Posted By Pyros
AI tactics: NVA and VC POWER RAIDS

VC and NVA breakthrough, or power raids, often caught the allies by surprise. In many cases allied defenders were unaware of the enemies presence until it was too late. Sometimes they could hear NVA...
Forum: Vietnam Campaign Project September 7th, 2005, 05:04 AM
Replies: 0
Views: 13,811
Posted By Pyros
AI tactics: NVA standoff attacks

A standoff attack has been defined as an attack using 'a weapon launched at a distance sufficient to allow the attacking personnel to evade defensive fire from the target area'. The prime requisite...
Forum: Vietnam Campaign Project September 7th, 2005, 04:53 AM
Replies: 0
Views: 11,834
Posted By Pyros
AI tactics: Area Control and Mobility

COMMUNIST CAMPSITES

The Viet Cong eventually managed to construct a very wide-spread and deeply rooted nomading system that had well established standard operating procedures, and which afforded...
Forum: Vietnam Campaign Project September 7th, 2005, 04:43 AM
Replies: 1
Views: 12,938
Posted By Pyros
Re: AI tactics: Offensive routines

INTRODUCTION

Apart from the brief offensives of '65, '68, '72 and the final assault on Saigon in '75, the NVA and VC adopted a primarily defensive posture throughout the war (see Defensive...
Forum: Vietnam Campaign Project September 7th, 2005, 04:35 AM
Replies: 1
Views: 12,722
Posted By Pyros
Re: AI tactics: Ambush routines

The NVA and VC adopted very similar approaches to the US in their doctrine regarding the role of ambushes as part of their overall offensive strategy. Whereas the US saw the benefits of ambush as...
Forum: Vietnam Campaign Project September 6th, 2005, 04:26 PM
Replies: 6
Views: 13,331
Posted By Pyros
Re: To Pyros

ok http://forum.shrapnelgames.com/images/smilies/wink.gif
Forum: Vietnam Campaign Project September 6th, 2005, 04:21 PM
Replies: 52
Views: 35,952
Posted By Pyros
Re: Playtesting WinSPMBT patch

This is from Scotty:

Hi Pyros,

Playing first test fight, USSR assault Muj forces in Afghanistan 10/83.

One armor CS tank coy, one BTR coy, 1 mine tank, 1 mech sapper plt,
1 on map 122mm...
Forum: Vietnam Campaign Project September 6th, 2005, 02:08 PM
Replies: 52
Views: 35,952
Posted By Pyros
Re: Playtesting WinSPMBT patch

Here,

Don or Andy will take a look whenever you post something.

cheers,
Pyros
Forum: Vietnam Campaign Project September 6th, 2005, 10:41 AM
Replies: 52
Views: 35,952
Posted By Pyros
Re: Playtesting WinSPMBT patch

I have sent the email to your Yahoo email account.
cheers,
Pyros
Forum: Vietnam Campaign Project September 6th, 2005, 10:39 AM
Replies: 52
Views: 35,952
Posted By Pyros
Re: Playtesting WinSPMBT patch

Ok, Listy
I will send you an email with the address to download the patch.
Please try to experiment with the Airstrikes.
Testing time will be almost one week.

I will use the email address you...
Showing results 426 to 450 of 500

 
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