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Search: Posts Made By: Jubala
Forum: Space Empires: IV & V November 23rd, 2000, 07:48 AM
Replies: 17
Views: 3,931
Posted By Jubala
Re: The Patch!

I see a perfect niche for a playercreated utility here. Comparing data files, listing differences and merging them and so on. Anyone up to actually coding it? ...
Forum: Space Empires: IV & V November 22nd, 2000, 10:27 PM
Replies: 17
Views: 3,931
Posted By Jubala
Re: The Patch!

Great work guys! Any chance of getting a demo patch as well?
Forum: Space Empires: IV & V November 21st, 2000, 04:46 PM
Replies: 2
Views: 1,521
Posted By Jubala
Re: Game Breaker! (0.99 Demo)

Yes, it's the demo I'm talking about but I haven't seen anything to indicate it will be otherwise in the full Version. If someone with the full Version could try this and let me know if it's possible...
Forum: Space Empires: IV & V November 21st, 2000, 05:52 AM
Replies: 2
Views: 1,521
Posted By Jubala
Game Breaker! (0.99 Demo)

Well, I have something that's a gamebreaker for me. It's not possible to save or reload multiplayer turns! I am in a pbem game now with 7 other players and it's extremely annoying not to be able to...
Forum: Space Empires: IV & V November 20th, 2000, 03:23 PM
Replies: 15
Views: 2,573
Posted By Jubala
Re: Starting Planet Type question.

I have always wanted an option at game setup where you choose the size of your homeworld(s). From tiny to huge. All players get the same. I also want the option to give some players more homeworlds...
Forum: Space Empires: IV & V November 20th, 2000, 03:16 PM
Replies: 1
Views: 1,771
Posted By Jubala
Re: Possible Bug? Can\'t communicate in MP game

It's a known bug and will hopefully be fixed in the upcoming patch. I'm currently playing a pbem game where this little onconvinience is beginning get quite annoying. ...
Forum: Space Empires: IV & V November 19th, 2000, 05:26 AM
Replies: 36
Views: 6,914
Posted By Jubala
Re: Major Modification

SirDarwin, I really recomend reading Webers starfire books. They are just as good as the Honor books. And all his other books too for that matter.

Cool projects guys, can't wait to see the end...
Forum: Space Empires: IV & V November 18th, 2000, 07:19 PM
Replies: 2
Views: 1,470
Posted By Jubala
Re: Robo-miners

If you put them on a Space Station you have to build the Space Station at the asteroid field you want to mine. Put them on ships so you can move them around. IMO it aint worth it becuase a mining...
Forum: Space Empires: IV & V November 18th, 2000, 07:16 PM
Replies: 36
Views: 6,914
Posted By Jubala
Re: Major Modification

Webers books are published by Baen books. Check out their website att http://www.baen.com for Webers books and lots of other good authors. Bean Books specialise in SF and Fantasy and more then half...
Forum: Space Empires: IV & V November 18th, 2000, 06:22 PM
Replies: 17
Views: 4,532
Posted By Jubala
Re: How to Mine Asteroids?/Effects of Storms?

The first thing I will do when I get the full Version is to kill (cut in half or so) the build cost of remote mining components so it actuall makes sense to remote mine. It will make the ships cheap...
Forum: Space Empires: IV & V November 18th, 2000, 06:09 PM
Replies: 2
Views: 1,956
Posted By Jubala
Re: Multiplayer

So make a script or a batch file that transfer the files. Nothing is too much hassle to play this game. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
Forum: Space Empires: IV & V November 18th, 2000, 05:55 PM
Replies: 29
Views: 4,830
Posted By Jubala
Re: No AI Minesweepers???????!!!!!

It seems that Europa Universalis does not have a demo. Is this correct?
Forum: Space Empires: IV & V November 18th, 2000, 03:14 PM
Replies: 3
Views: 1,697
Posted By Jubala
Re: Simultaneous games and combat..

Try it an tell us what happens. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
Forum: Space Empires: IV & V November 17th, 2000, 03:14 PM
Replies: 22
Views: 4,490
Posted By Jubala
Re: Planetary bombardment(genocide)

Killermanjaro,

If you tweak it like that taking out weapon platforms will suddenly become a walk in the park. A few of those overpowered planetary napalm bombers and weapon platforms are just a...
Forum: Space Empires: IV & V November 8th, 2000, 01:55 PM
Replies: 14
Views: 4,126
Posted By Jubala
Re: .99 Demo Code = Shipped Code?

Speaking of annoying bugs, I'm in a pbem sim turn game with 7 players right now and ingames Messages don't get through so we can't sign any treaties. Now that's annoying as hell imo.
Forum: Space Empires: IV & V November 4th, 2000, 02:01 AM
Replies: 9
Views: 2,670
Posted By Jubala
Re: Diplomacy

mafia, if a blockade order is implemented then there should exist a "run blockade" order as well. If a ship/fleet jumps through a warp point and find the other en blockaded they can't move past the...
Forum: Space Empires: IV & V November 1st, 2000, 02:22 AM
Replies: 5
Views: 2,204
Posted By Jubala
Re: comment

Yes they do. What I'm trying to say is it would be cool if different weapons ahd different accuracy. Like this small (10-20kt) rather weak weapon that has great accuracy and/or slow reload or this...
Forum: Space Empires: IV & V October 31st, 2000, 03:14 PM
Replies: 10
Views: 3,015
Posted By Jubala
Re: Will there be leaders/heroes??

Personally I don't want any heroes in the game. In all the games with heroes I have played they are always one man killing machines capable of annihilating just about everything with impunity except...
Forum: Space Empires: IV & V October 31st, 2000, 03:10 PM
Replies: 5
Views: 2,204
Posted By Jubala
Re: comment

Oops! That was supposed to be a reply in the Direct Fire Wapon Accuracy thread.
Forum: Space Empires: IV & V October 31st, 2000, 03:08 PM
Replies: 5
Views: 2,204
Posted By Jubala
comment

Seawolf,Yeah, I kind of noticed that. That doesn't affect my wish for different bas accuracies for different weapons. Or at least less of a range penalty for weapons that deal the same amount of...
Forum: Space Empires: IV & V October 30th, 2000, 01:00 AM
Replies: 7
Views: 2,386
Posted By Jubala
Re: Direct Fire Weapon Accuracy

Sure thing Lerchey. Take boarding ships for example. I design a ship with shield busting weapons, boarding parties and lot's shields and PDF's of their own to take a beating while closing with the...
Forum: Space Empires: IV & V October 29th, 2000, 03:36 PM
Replies: 7
Views: 2,386
Posted By Jubala
Re: Direct Fire Weapon Accuracy

Lerchey, that's not movement strategies, that's fighting strategies. One of the things you set there are movement strategies under the tab movement. Some of the choices are Optimal Weapons Range,...
Forum: Space Empires: IV & V October 29th, 2000, 03:31 PM
Replies: 31
Views: 7,246
Posted By Jubala
Re: Depleted Uranium Cannons to powerful!

Saben, Yes it's true that the MB is more efficient per kT basis than the DUC but keep in mind that the research investment for DUC V is very small compared to the research investment for MB VI....
Forum: Space Empires: IV & V October 29th, 2000, 03:04 AM
Replies: 31
Views: 7,246
Posted By Jubala
Re: Depleted Uranium Cannons to powerful!

Yes, APB's are better then Duc's, but only after a huge research investment. Meson BLasters can hardly be argued to be better then DUC's as they have lower firepower and only outrange the DUC's by...
Forum: Space Empires: IV & V October 29th, 2000, 01:55 AM
Replies: 7
Views: 2,386
Posted By Jubala
Re: Direct Fire Weapon Accuracy

Yes, all good points, but the enemy ships always seems to be able to close for the kill and get maximum utility out of their weapons while my ships (on auto) will move away from point blank good...
Showing results 451 to 475 of 497

 
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