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Showing results 451 to 475 of 500
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Posts Made By:
Val
Forum:
Space Empires: IV & V
April 8th, 2002, 02:50 PM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
Wow, very surprised to see so much activity after missing the weekend. Sorry guys!
PF - Didn't know we could add the Reactor := True bit, that is pretty cool! I had been getting them to add the...
Forum:
Space Empires: IV & V
April 6th, 2002, 12:34 AM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
Ah, did not realize you went back and editted that in.
I'll cut and paste it over the old techs.
Forum:
Space Empires: IV & V
April 5th, 2002, 11:54 PM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
PF:
Have you tried to download the new AI and Data files and replace the old? All races will design and build ships - though they are not the greatest...
Forum:
Space Empires: IV & V
April 5th, 2002, 02:24 AM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
Good news, I spent a bit of time yesterday and got the main AI to build ships for all the races with engines, it was a problem with the Ship Sizes - Pathfinder set me on the right path with his...
Forum:
Space Empires: IV & V
April 5th, 2002, 01:34 AM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
If anyone else is interested in testing along (and of course making suggestions) here are the new data and AI files. Before you install, go into the Pictures Folder and right click on the Races...
Forum:
Space Empires: IV & V
April 5th, 2002, 01:09 AM
Replies:
5
Polling .....
Views:
1,700
Posted By
Val
Re: Polling .....
I have some from the B5 Mod.
Also, had been meaning to ask you if you minded if I took a few of yours that fit for the B5 Mod. May I?
Forum:
Space Empires: IV & V
April 4th, 2002, 11:37 PM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
Haven't seen it yet, though Armor is a bit further down the list in what is to be researched. Two of the AI are getting close then I will let you know what happens...
Forum:
Space Empires: IV & V
April 4th, 2002, 10:26 PM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
More good news (can you stand it?!?)
The AI is now building ships with the Reactors and correct engines (although none have reached a point where they are building the medium sized reactors so I'm...
Forum:
Space Empires: IV & V
April 4th, 2002, 09:03 PM
Replies:
45
Name Hunt - BOTW
Views:
10,567
Posted By
Val
Re: Name Hunt - BOTW
Yingling (Black and Tan is best)
Red Dog
Red Wolf
Old Milwaulkee (sp?)
Bud
Iron City
Heineken
Amstel
Miller
Becks
Forum:
Space Empires: IV & V
April 4th, 2002, 08:34 PM
Replies:
17
Slick
Views:
3,417
Posted By
Val
Re: Slick
Could make the planet pic look like a satellite/station, and with the mask it could appear in the upper left corner of the star portrait (as it would overlay on top of it), correct?
Also, even if...
Forum:
Space Empires: IV & V
April 4th, 2002, 08:28 PM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
Removed all but the generic AI and testing is going well! Races are colonizing their systems and spreading around the galaxy. Currently working on the research order for the generic races so they...
Forum:
Space Empires: IV & V
April 4th, 2002, 08:21 PM
Replies:
17
Slick
Views:
3,417
Posted By
Val
Re: Slick
Oh, the red guys are the defenders! No wonder I was having so much trouble boarding http://forum.shrapnelgames.com/images/icons/icon12.gif
I didn't know the sphere/ringworld would stablize a...
Forum:
Space Empires: IV & V
April 4th, 2002, 07:00 PM
Replies:
17
Slick
Views:
3,417
Posted By
Val
Re: Slick
Retrofitting WP & Sats (or any Unit):
Can't do it, they only thing you can do is shuffle them around to other planets or scrap/jettison them.
Text File with complete list:
You could always look...
Forum:
Space Empires: IV & V
April 3rd, 2002, 09:10 PM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
SJ:
Thanks, will look at it tonight http://forum.shrapnelgames.com/images/icons/icon7.gif
Pathfinder:
I think I'm going to change the engines and reactors tonight and see if AI will build...
Forum:
Space Empires: IV & V
April 3rd, 2002, 08:07 AM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
I found that if I predesign ships then the ministers will buiild them (no fooling you say). But, as you said, it is getting late and my brain is addled. Will work on this more tomorrow (yawn). Try...
Forum:
Space Empires: IV & V
April 3rd, 2002, 07:11 AM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
Which AI are you using? How long did it take them to get to that point? Any other races showing signs of intellegent life http://forum.shrapnelgames.com/images/icons/icon12.gif
Forum:
Space Empires: IV & V
April 3rd, 2002, 06:38 AM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Suicide Junkie:
I would assume you would just go to the game options menu, and set the AI to human control. ...
Forum:
Space Empires: IV & V
April 3rd, 2002, 06:20 AM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by pathfinder:
ATM I can't get the EA to build colony ships...no engines that will fit/work. They have to be...
Forum:
Space Empires: IV & V
April 3rd, 2002, 06:20 AM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by pathfinder:
ATM I can't get the EA to build colony ships...no engines that will fit/work. They have to be...
Forum:
Space Empires: IV & V
April 2nd, 2002, 04:53 PM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
Not an April Fools joke by me at least http://forum.shrapnelgames.com/images/icons/icon12.gif As for someone else... who knows!
I am putting out a call for help - from those currently working...
Forum:
Space Empires: IV & V
March 29th, 2002, 11:40 PM
Replies:
673
Star Wars Mod - II (Sci-Fi Xover Mod)
Views:
96,086
Posted By
Val
Re: Star Wars Mod - II (Sci-Fi Xover Mod)
Question for all who are working on this:
Working on modding the AI in the B5 mod and running into some problmes. Chiefly they are not putting engines on the ship, and so are not building any...
Forum:
Space Empires: IV & V
March 29th, 2002, 11:29 PM
Replies:
4
Cylons official release
Views:
1,880
Posted By
Val
Re: Cylons official release
Races/Shipsets (http://www.shrapnelgames.com/cgi-bin/ultimatebb.cgi?ubb=get_topic&f=50&t=000001)
here you go http://forum.shrapnelgames.com/images/icons/icon7.gif
Forum:
Space Empires: IV & V
March 29th, 2002, 08:41 PM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
Hmm, I went back and now I can see them all!! I must be smoking something...
Have a new question for you, I'm trying to test the AI, how do I see what the I is building to know if it is working...
Forum:
Space Empires: IV & V
March 29th, 2002, 07:50 PM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
In the zip and at the text file you posted as well - it was dated as the 22nd or 24th?
Forum:
Space Empires: IV & V
March 29th, 2002, 05:38 PM
Replies:
20
Favorite/Least Favorite Shipset Poll
Views:
5,621
Posted By
Val
Re: Favorite/Least Favorite Shipset Poll
I think the Soulhunters are in a class of their own. Though it is based on a ship seen in the show, you used that to extrapolate out an entire ship set. Where the Narn/Centauri/Others already had a...
Showing results 451 to 475 of 500
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