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Search: Posts Made By: Captain Kwok
Forum: Space Empires: IV & V October 2nd, 2007, 02:27 PM
Replies: 1,561
Views: 342,472
Posted By Captain Kwok
Re: A few observations

Except it's a lot more obvious. The player will be like, "Man, my sensor range is quite small", and will look to see how he can make it better. The effectiveness of a weapon compared to another is...
Forum: Space Empires: IV & V October 2nd, 2007, 01:38 PM
Replies: 1,561
Views: 342,472
Posted By Captain Kwok
Re: A few observations

This TreatyElements.txt file is a figment of your imagination. However, there are adjustable trade values added to settings.txt for the next patch.

I'm not sure why all the fuss with Boarding...
Forum: Space Empires: IV & V October 2nd, 2007, 11:42 AM
Replies: 17
Views: 4,927
Posted By Captain Kwok
Re: SE:V v1.56 History

How were movement orders broken? There was really only the combat retreat issue that I could think of.
Forum: Space Empires: IV & V October 2nd, 2007, 11:01 AM
Replies: 1,561
Views: 342,472
Posted By Captain Kwok
Re: A few observations

I agree that resources are too often in excess. I had originally planned to bring back the standard maintenance factors for v1.10, but I preferred keeping them at their current values and opted to...
Forum: Space Empires: IV & V October 2nd, 2007, 01:36 AM
Replies: 17
Views: 4,927
Posted By Captain Kwok
SE:V v1.56 History

Some good fixes/additions here:

Version 1.56:
1. Fixed - You were unable to login as a computer player in a Simultaneous Same Machine Game.
2. Fixed - AI was not operating correctly.
3. Fixed -...
Forum: Space Empires: IV & V October 2nd, 2007, 01:34 AM
Replies: 1,561
Views: 342,472
Posted By Captain Kwok
Re: A few observations

Lots of little items to respond to.

The first item is actually an SE5 display issue.

There were no settings at the time v1.09 was created that could alter the trade percentages. That will be...
Forum: Space Empires: IV & V October 1st, 2007, 02:44 PM
Replies: 4
Views: 1,953
Posted By Captain Kwok
Re: SE:V v1.55 History

The Balance Mod is a separate entity.

MM did make a number of weapon adjustments some time ago. It's better than what existed previously.
Forum: Space Empires: IV & V October 1st, 2007, 10:44 AM
Replies: 40
Views: 11,648
Posted By Captain Kwok
Re: OT Which would you Choose

I'd like to be on the Enterprise - it seems every week would bring a new random adventure.
Forum: Space Empires: IV & V September 28th, 2007, 08:19 PM
Replies: 4
Views: 1,953
Posted By Captain Kwok
SE:V v1.55 History

Lots of fixes for Alliances in the latest beta. Should be ready for the official patch next week - assuming nothing major is broken. http://forum.shrapnelgames.com/images/smilies/tongue.gif

---
...
Forum: Space Empires: IV & V September 27th, 2007, 12:04 PM
Replies: 23
Views: 5,225
Posted By Captain Kwok
Re: Infinitech Mod Starting

Crap. That's right. I had planned on doing the upgrades on the fly with my next mod, but it'd only be registered on re-loads or forced re-calcs.

I wonder if it might be possible to persuade...
Forum: Space Empires: IV & V September 23rd, 2007, 03:04 PM
Replies: 28
Views: 7,932
Posted By Captain Kwok
Re: Captain Kwok\'s Space Empires Nova

Yes. To answer your previous question specifically, the abilities you listed are used with these weapons:

Time Control Loss - Psychic Whiplash (Psychic)
Slow Down - Hyperdense Globule (Organic)...
Forum: Space Empires: IV & V September 23rd, 2007, 02:09 PM
Replies: 28
Views: 7,932
Posted By Captain Kwok
Re: Captain Kwok\'s Space Empires Nova

Those are used in the Balance Mod. Check the Components file to see which weapons use them. Some are ruins, others are racial weapons. http://forum.shrapnelgames.com/images/smilies/tongue.gif
Forum: Space Empires: IV & V September 23rd, 2007, 02:00 PM
Replies: 28
Views: 7,932
Posted By Captain Kwok
Re: Captain Kwok\'s Space Empires Nova

I don't want to drop things as slow as PvK's Proportions mod, just to curb the expansion rate a bit. I'll be focusing on smaller things, like reduced population modifiers and supplementary facilities...
Forum: Space Empires: IV & V September 22nd, 2007, 12:26 PM
Replies: 28
Views: 7,932
Posted By Captain Kwok
Captain Kwok\'s Space Empires Nova

Greetings!

I've posted a new page on my website for my next mod - Captain Kwok's Space Empires Nova. It represents my take on the Space Empires Universe and will feature an expanded tech tree and...
Forum: Space Empires: IV & V September 22nd, 2007, 12:23 PM
Replies: 1,561
Views: 342,472
Posted By Captain Kwok
Re: Balance Mod Updates

Greetings!

Just a quick post to let you know what's happening with the Balance mod. Currently I'm working on v1.10, which will be released with the next SE:V patch. It's a major update and will...
Forum: Space Empires: IV & V September 21st, 2007, 08:56 PM
Replies: 5
Views: 2,321
Posted By Captain Kwok
Re: SE:V v1.54 History

I'm not sure. There hasn't been any indication that this will be the one that gets made into the public patch. However, I can't imagine that MM will go beyond v1.55, so it can't be too much longer...
Forum: SEIV September 21st, 2007, 08:05 PM
Replies: 6
Views: 2,383
Posted By Captain Kwok
Re: APBs.... alternatives?

I'm personally a huge fan of DUC armed escorts - putting like 3 or so DUCs on an escort with ECM and PD is likely to result in your opponent never being able to research APBs.
Forum: Space Empires: IV & V September 21st, 2007, 07:02 PM
Replies: 18
Views: 5,133
Posted By Captain Kwok
Re: S.S. KOTH Needs a New Helmsman

The basic duties of the KOTH administrator would include setting up the PBW games for opponents, updating the website, and resolving any problems that pop up. It's probably a couple of hours work...
Forum: Space Empires: IV & V September 21st, 2007, 06:47 PM
Replies: 5
Views: 2,321
Posted By Captain Kwok
SE:V v1.54 History

The latest history log from the beta. Nice to see some memory sight for colonies. http://forum.shrapnelgames.com/images/smilies/tongue.gif

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Version 1.54:
1. Fixed - The default AI strategy...
Forum: Space Empires: IV & V September 21st, 2007, 01:54 PM
Replies: 1
Views: 1,349
Posted By Captain Kwok
Forum: SEIV September 20th, 2007, 04:07 PM
Replies: 6
Views: 3,155
Posted By Captain Kwok
Re: A question of range.....

I posted this over at SE.net, but I think 1-5 is short, 5-10 is medium, and 10-20 is long range. Direct Fire weapons are typically only given short to medium ranges because of SE4's default -10 per...
Forum: SEIV September 18th, 2007, 05:44 PM
Replies: 4
Views: 2,790
Posted By Captain Kwok
Re: Adding new components...

Yes - although even that is not a requirement. The family number just tells the game which components are related to each other for "upgrade" purposes.
Forum: SEIV September 18th, 2007, 03:52 PM
Replies: 4
Views: 2,790
Posted By Captain Kwok
Re: Adding new components...

If you want to preserve save game compatibility, add your new component entries to the end of the file. Give each set a unique family number if you don't want them to replace another existing...
Forum: Space Empires: IV & V September 18th, 2007, 11:59 AM
Replies: 11
Views: 3,436
Posted By Captain Kwok
Re: Question about Bugstatus and playability of SE

The Balance Mod AI is fairly well developed. Game settings that encourage a decent game are at least 2000 racial points, 500,000 tech points, and a low bonus for computer players.

The next version...
Forum: Space Empires: IV & V September 14th, 2007, 07:14 PM
Replies: 4
Views: 2,734
Posted By Captain Kwok
SE:V History v1.53

The latest beta changelog. No word on when the next patch might be out.

Lots of good stuff in this one!

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Version 1.53:
1. Fixed - Panels would show after a different data files error...
Showing results 451 to 475 of 500

 
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