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Showing results 451 to 475 of 500
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Posts Made By:
Pyros
Forum:
Vietnam Campaign Project
September 6th, 2005, 07:03 AM
Replies:
6
To Pyros
Views:
13,331
Posted By
Pyros
Re: To Pyros
Would you like to do editing of the campaign scenario/mission in order to modify the leader's names (and their attributes)?...LOL http://forum.shrapnelgames.com/images/smilies/happy.gif
thanks...
Forum:
WinSPMBT
September 6th, 2005, 07:00 AM
Replies:
7
Invisible Hills
Views:
4,129
Posted By
Pyros
Re: Invisible Hills
Hi,
Even in a real topographic map there are only certain levels of heights that are represented/traced on the map.
In our case the maps are a combination of topo and morphological...
Forum:
Vietnam Campaign Project
September 6th, 2005, 04:06 AM
Replies:
5
Map ToO1/Chapter1/primary - Plei Me SP camp
Views:
13,498
Posted By
Pyros
Re: Map ToO1/Chapter1/primary - Plei Me SP camp
Thanks Stephane http://forum.shrapnelgames.com/images/smilies/happy.gif,
I 'll do it (I will also add a small perimeter trail/triangle).
Take into consideration that this is the basic...
Forum:
Vietnam Campaign Project
September 6th, 2005, 03:49 AM
Replies:
1
ToO1: NVA Order of Battle - Ia Drang Campaign
Views:
12,709
Posted By
Pyros
Re: ToO1: NVA Order of Battle - Ia Drang Campaign
Thanks Stephane! http://forum.shrapnelgames.com/images/smilies/happy.gif
Forum:
Vietnam Campaign Project
September 6th, 2005, 01:33 AM
Replies:
6
To Pyros
Views:
13,331
Posted By
Pyros
Re: To Pyros
Thanks! http://forum.shrapnelgames.com/images/smilies/wink.gif
Forum:
Vietnam Campaign Project
September 5th, 2005, 06:05 PM
Replies:
6
Sticky:
Scenario/Map index
Views:
14,696
Posted By
Pyros
Re: Scenario/Map index
Good luck Ulf,
It's all your's
Pyros
Forum:
Land of Legends
September 5th, 2005, 06:02 PM
Replies:
25
You cannot beat me
Views:
12,224
Posted By
Pyros
Re: You cannot beat me
Hi there,
I am not as experienced as you are people... but I will play against anyone of you who thinks himself as a tough player... http://forum.shrapnelgames.com/images/smilies/happy.gif LOL
...
Forum:
Vietnam Campaign Project
September 5th, 2005, 05:25 PM
Replies:
5
Map ToO1/Chapter1/primary - Plei Me SP camp
Views:
13,498
Posted By
Pyros
Re: Map ToO1/Chapter1/primary - Plei Me SP camp
pic3
http://www.shrapnelcommunity.com/threads/uploads/377762-pleimeairphot.jpg
Forum:
Vietnam Campaign Project
September 5th, 2005, 05:23 PM
Replies:
5
Map ToO1/Chapter1/primary - Plei Me SP camp
Views:
13,498
Posted By
Pyros
Re: Map ToO1/Chapter1/primary - Plei Me SP camp
pic2
http://www.shrapnelcommunity.com/threads/uploads/377760-081505.jpg
Forum:
Vietnam Campaign Project
September 5th, 2005, 05:22 PM
Replies:
5
Map ToO1/Chapter1/primary - Plei Me SP camp
Views:
13,498
Posted By
Pyros
Re: Map ToO1/Chapter1/primary - Plei Me SP camp
pictures of plei me
http://www.shrapnelcommunity.com/threads/uploads/377759-plei_photo.jpg
Forum:
WinSPMBT
September 5th, 2005, 05:19 PM
Replies:
7
Different types of victory hex
Views:
3,595
Posted By
Pyros
Re: Different types of victory hex
Hi,
Here is my opinion:
The V-hexes with a point per turn option are not realistic in a battlefield and don't represent/simulate any real combat conditions.
Most pbem players are excluding...
Forum:
Vietnam Campaign Project
September 5th, 2005, 04:42 PM
Replies:
5
Map ToO1/Chapter1/primary - Plei Me SP camp
Views:
13,498
Posted By
Pyros
Map ToO1/Chapter1/primary - Plei Me SP camp
Hi,
Here is the first map for the primary mission of ToO1/chapter1: The siege of Plei Me
Any comments are welcomed http://forum.shrapnelgames.com/images/smilies/happy.gif
Forum:
Vietnam Campaign Project
September 5th, 2005, 04:36 PM
Replies:
52
Playtesting WinSPMBT patch
Views:
35,952
Posted By
Pyros
Re: Playtesting WinSPMBT patch
So far,
Scott Littleton - "user: Skotty702" (skotndiva@cox.net), one of the best and most dedicated WinSPMBT players (+300 pbem games) has already accepted to playtest the patch.
Forum:
Vietnam Campaign Project
September 5th, 2005, 04:31 PM
Replies:
52
Playtesting WinSPMBT patch
Views:
35,952
Posted By
Pyros
Playtesting WinSPMBT patch
Gentlemen,
If you are interested to play-test the new PATCH for WinSPMBT, please post to this thread or send me an email.
cheers,
Pyros
Forum:
WinSPMBT
September 4th, 2005, 04:24 AM
Replies:
2
AI and combined arms
Views:
2,576
Posted By
Pyros
Re: AI and combined arms
You can't use this as a general rule.
For instance if the battlefield is clear/open and the enemy hasn't AT capabilities you won't send your infantry ahead of your Tanks!
chears,
Pyros
Forum:
Vietnam Campaign Project
August 28th, 2005, 08:49 PM
Replies:
3
Huge Vietnam-River map - slot300
Views:
14,378
Posted By
Pyros
Re: Huge Vietnam-River map - slot300
You may look it as a combination of MANY 30x30 together... LOL http://forum.shrapnelgames.com/images/smilies/tongue.gif
Anyway, the most important things to discuss (concerning this map) are the...
Forum:
Vietnam Campaign Project
August 28th, 2005, 08:40 PM
Replies:
6
Sticky:
Scenario/Map index
Views:
14,696
Posted By
Pyros
Re: Scenario/Map index
I have studied historic documents and topo maps for 2 days for the ToO No1... LOL
Anyway, I have found someincredible maps of the plei me camp and the LZX zone...
From what I know also Listy is...
Forum:
Vietnam Campaign Project
August 27th, 2005, 12:37 PM
Replies:
3
Huge Vietnam-River map - slot300
Views:
14,378
Posted By
Pyros
Huge Vietnam-River map - slot300
Gentlemen,
I am working on the creation of some huge maps (no topo).
Here is the first one (has not yet been revised - designing time 6 hours)
cheers,
Pyros
Forum:
WinSPMBT
August 27th, 2005, 03:40 AM
Replies:
17
Paratrooper drops… Campaings.
Views:
4,606
Posted By
Pyros
Re: Paratrooper drops… Campaings.
Hi,
The only way to have them on scenario No#1 is either as core force or as recruited support units (if the flight availability permits it **flights>0).
In any other scenario you may...
Forum:
WinSPMBT
August 26th, 2005, 06:29 PM
Replies:
17
Paratrooper drops… Campaings.
Views:
4,606
Posted By
Pyros
Re: Paratrooper drops… Campaings.
Even if you plot the drop zones for the AUX transport in the editor (for a specific campaign scenario) the player during the deployment phase may change at no cost the drop zone to one of his choice....
Forum:
WinSPMBT
August 26th, 2005, 06:19 PM
Replies:
17
Paratrooper drops… Campaings.
Views:
4,606
Posted By
Pyros
Re: Paratrooper drops… Campaings.
Hi,
You can load your Para as passengers during a campaign, if you meet one of the following conditions:
1. Trasport recruited as support AUX unit before deployment phase,
2. Transport...
Forum:
WinSPMBT
August 26th, 2005, 03:51 PM
Replies:
11
COIN stikes WAY off target
Views:
5,424
Posted By
Pyros
Re: COIN stikes WAY off target
In a more precise analysis:
When an airplane is doing a blind airstrike then if it follows a diagonal route it will travel 40% more time inside the enemy control zone, which means an increase of...
Forum:
WinSPMBT
August 26th, 2005, 03:41 PM
Replies:
11
COIN stikes WAY off target
Views:
5,424
Posted By
Pyros
Re: COIN stikes WAY off target
Then, you could experiment with the exit direction (diagonal zone)... LOL http://forum.shrapnelgames.com/images/smilies/biggrin.gif
Forum:
WinSPMBT
August 26th, 2005, 03:29 PM
Replies:
11
COIN stikes WAY off target
Views:
5,424
Posted By
Pyros
Re: COIN stikes WAY off target
Hi Scotty,
In order to avoid such an unlucky event (friendly fire) you may assign the entry point of the airstrike to be a different one... Like for example the enemy side!
friendly yours,...
Forum:
Vietnam Campaign Project
August 26th, 2005, 11:01 AM
Replies:
6
Sticky:
Scenario/Map index
Views:
14,696
Posted By
Pyros
Scenario/Map index
Gentlemen,
The summer is over and we may continue our work in the project.
We will work with the most direct approach which is the scenario or map allocation to one or more designers.
The best...
Showing results 451 to 475 of 500
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