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Search: Posts Made By: Pyros
Forum: Vietnam Campaign Project September 6th, 2005, 07:03 AM
Replies: 6
Views: 13,331
Posted By Pyros
Re: To Pyros

Would you like to do editing of the campaign scenario/mission in order to modify the leader's names (and their attributes)?...LOL http://forum.shrapnelgames.com/images/smilies/happy.gif

thanks...
Forum: WinSPMBT September 6th, 2005, 07:00 AM
Replies: 7
Views: 4,129
Posted By Pyros
Re: Invisible Hills

Hi,

Even in a real topographic map there are only certain levels of heights that are represented/traced on the map.
In our case the maps are a combination of topo and morphological...
Forum: Vietnam Campaign Project September 6th, 2005, 04:06 AM
Replies: 5
Views: 13,498
Posted By Pyros
Re: Map ToO1/Chapter1/primary - Plei Me SP camp

Thanks Stephane http://forum.shrapnelgames.com/images/smilies/happy.gif,

I 'll do it (I will also add a small perimeter trail/triangle).

Take into consideration that this is the basic...
Forum: Vietnam Campaign Project September 6th, 2005, 03:49 AM
Replies: 1
Views: 12,709
Posted By Pyros
Re: ToO1: NVA Order of Battle - Ia Drang Campaign

Thanks Stephane! http://forum.shrapnelgames.com/images/smilies/happy.gif
Forum: Vietnam Campaign Project September 6th, 2005, 01:33 AM
Replies: 6
Views: 13,331
Posted By Pyros
Re: To Pyros

Thanks! http://forum.shrapnelgames.com/images/smilies/wink.gif
Forum: Vietnam Campaign Project September 5th, 2005, 06:05 PM
Replies: 6
Views: 14,696
Posted By Pyros
Re: Scenario/Map index

Good luck Ulf,

It's all your's

Pyros
Forum: Land of Legends September 5th, 2005, 06:02 PM
Replies: 25
Views: 12,224
Posted By Pyros
Re: You cannot beat me

Hi there,

I am not as experienced as you are people... but I will play against anyone of you who thinks himself as a tough player... http://forum.shrapnelgames.com/images/smilies/happy.gif LOL
...
Forum: Vietnam Campaign Project September 5th, 2005, 05:25 PM
Replies: 5
Views: 13,498
Posted By Pyros
Re: Map ToO1/Chapter1/primary - Plei Me SP camp

pic3
http://www.shrapnelcommunity.com/threads/uploads/377762-pleimeairphot.jpg
Forum: Vietnam Campaign Project September 5th, 2005, 05:23 PM
Replies: 5
Views: 13,498
Posted By Pyros
Re: Map ToO1/Chapter1/primary - Plei Me SP camp

pic2
http://www.shrapnelcommunity.com/threads/uploads/377760-081505.jpg
Forum: Vietnam Campaign Project September 5th, 2005, 05:22 PM
Replies: 5
Views: 13,498
Posted By Pyros
Re: Map ToO1/Chapter1/primary - Plei Me SP camp

pictures of plei me
http://www.shrapnelcommunity.com/threads/uploads/377759-plei_photo.jpg
Forum: WinSPMBT September 5th, 2005, 05:19 PM
Replies: 7
Views: 3,595
Posted By Pyros
Re: Different types of victory hex

Hi,

Here is my opinion:

The V-hexes with a point per turn option are not realistic in a battlefield and don't represent/simulate any real combat conditions.
Most pbem players are excluding...
Forum: Vietnam Campaign Project September 5th, 2005, 04:42 PM
Replies: 5
Views: 13,498
Posted By Pyros
Map ToO1/Chapter1/primary - Plei Me SP camp

Hi,

Here is the first map for the primary mission of ToO1/chapter1: The siege of Plei Me

Any comments are welcomed http://forum.shrapnelgames.com/images/smilies/happy.gif
Forum: Vietnam Campaign Project September 5th, 2005, 04:36 PM
Replies: 52
Views: 35,952
Posted By Pyros
Re: Playtesting WinSPMBT patch

So far,

Scott Littleton - "user: Skotty702" (skotndiva@cox.net), one of the best and most dedicated WinSPMBT players (+300 pbem games) has already accepted to playtest the patch.
Forum: Vietnam Campaign Project September 5th, 2005, 04:31 PM
Replies: 52
Views: 35,952
Posted By Pyros
Playtesting WinSPMBT patch

Gentlemen,

If you are interested to play-test the new PATCH for WinSPMBT, please post to this thread or send me an email.

cheers,
Pyros
Forum: WinSPMBT September 4th, 2005, 04:24 AM
Replies: 2
Views: 2,576
Posted By Pyros
Re: AI and combined arms

You can't use this as a general rule.
For instance if the battlefield is clear/open and the enemy hasn't AT capabilities you won't send your infantry ahead of your Tanks!

chears,
Pyros
Forum: Vietnam Campaign Project August 28th, 2005, 08:49 PM
Replies: 3
Views: 14,378
Posted By Pyros
Re: Huge Vietnam-River map - slot300

You may look it as a combination of MANY 30x30 together... LOL http://forum.shrapnelgames.com/images/smilies/tongue.gif

Anyway, the most important things to discuss (concerning this map) are the...
Forum: Vietnam Campaign Project August 28th, 2005, 08:40 PM
Replies: 6
Views: 14,696
Posted By Pyros
Re: Scenario/Map index

I have studied historic documents and topo maps for 2 days for the ToO No1... LOL

Anyway, I have found someincredible maps of the plei me camp and the LZX zone...
From what I know also Listy is...
Forum: Vietnam Campaign Project August 27th, 2005, 12:37 PM
Replies: 3
Views: 14,378
Posted By Pyros
Huge Vietnam-River map - slot300

Gentlemen,

I am working on the creation of some huge maps (no topo).
Here is the first one (has not yet been revised - designing time 6 hours)

cheers,
Pyros
Forum: WinSPMBT August 27th, 2005, 03:40 AM
Replies: 17
Views: 4,606
Posted By Pyros
Re: Paratrooper drops… Campaings.

Hi,

The only way to have them on scenario No#1 is either as core force or as recruited support units (if the flight availability permits it **flights>0).

In any other scenario you may...
Forum: WinSPMBT August 26th, 2005, 06:29 PM
Replies: 17
Views: 4,606
Posted By Pyros
Re: Paratrooper drops… Campaings.

Even if you plot the drop zones for the AUX transport in the editor (for a specific campaign scenario) the player during the deployment phase may change at no cost the drop zone to one of his choice....
Forum: WinSPMBT August 26th, 2005, 06:19 PM
Replies: 17
Views: 4,606
Posted By Pyros
Re: Paratrooper drops… Campaings.

Hi,

You can load your Para as passengers during a campaign, if you meet one of the following conditions:

1. Trasport recruited as support AUX unit before deployment phase,
2. Transport...
Forum: WinSPMBT August 26th, 2005, 03:51 PM
Replies: 11
Views: 5,424
Posted By Pyros
Re: COIN stikes WAY off target

In a more precise analysis:

When an airplane is doing a blind airstrike then if it follows a diagonal route it will travel 40% more time inside the enemy control zone, which means an increase of...
Forum: WinSPMBT August 26th, 2005, 03:41 PM
Replies: 11
Views: 5,424
Posted By Pyros
Re: COIN stikes WAY off target

Then, you could experiment with the exit direction (diagonal zone)... LOL http://forum.shrapnelgames.com/images/smilies/biggrin.gif
Forum: WinSPMBT August 26th, 2005, 03:29 PM
Replies: 11
Views: 5,424
Posted By Pyros
Re: COIN stikes WAY off target

Hi Scotty,

In order to avoid such an unlucky event (friendly fire) you may assign the entry point of the airstrike to be a different one... Like for example the enemy side!

friendly yours,...
Forum: Vietnam Campaign Project August 26th, 2005, 11:01 AM
Replies: 6
Views: 14,696
Posted By Pyros
Scenario/Map index

Gentlemen,

The summer is over and we may continue our work in the project.
We will work with the most direct approach which is the scenario or map allocation to one or more designers.
The best...
Showing results 451 to 475 of 500

 
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