The Official e-Store of Shrapnel Games
This Month's Specials
BCT Commander- Save $6.00
World Supremacy- Save $10.00
 
 
Home
Our Games
Our Store
News
Customer Support
World War II! The 2024 winSPWW2 Upgrade Patch is In!
Tanks! The 2023 winSPWW2 and winSPMBT Upgrade Patches are In!
We've Got Your Six! The 2022 winSPWW2 and winSPMBT Upgrade Patches are In!
Bravo Zulu! The 2021 winSPWW2 and winSPMBT Upgrade Patches are In!
Hey Joe! The 2020 winSPWW2 and winSPMBT Upgrade Patches are Here!
The winSPWW2 Patch is Here!
Way to go Camo Workshop!
.com.unity Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Register
Forum Rules
Chat
All Albums
FAQ
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Tag Search
Advanced Search
Find All Thanked Posts
Go to Page...
Page 2 of 6
<
1
2
3
4
>
Last
»
Showing results 26 to 50 of 142
Search took
0.00
seconds; generated 95 minute(s) ago.
Search:
Posts Made By:
Slaughtermeyer
Forum:
Intel Forum Bar & Grill
August 10th, 2006, 07:15 PM
Replies:
105
GOP CONGRESSMAN SEES THE LIGHT!!!
Views:
32,173
Posted By
Slaughtermeyer
Re: GOP CONGRESSMAN SEES THE LIGHT!!!
But there is evidence that WTC 7 was intentionally destroyed on 9/11, because the owner admitted that it was destroyed. You can hear Larry Silverstein's admission that the building was "pulled"...
Forum:
Intel Forum Bar & Grill
August 10th, 2006, 05:26 PM
Replies:
105
GOP CONGRESSMAN SEES THE LIGHT!!!
Views:
32,173
Posted By
Slaughtermeyer
Re: GOP CONGRESSMAN SEES THE LIGHT!!!
If "the PM site has facts and even has many world renowned structural engineers providing their expert opinions based upon facts that can and have been verified by both on site evidence, video tape...
Forum:
Intel Forum Bar & Grill
August 10th, 2006, 02:42 AM
Replies:
105
GOP CONGRESSMAN SEES THE LIGHT!!!
Views:
32,173
Posted By
Slaughtermeyer
Re: GOP CONGRESSMAN SEES THE LIGHT!!!
The Popular Mechanics bunk has been debunked:
Killtown's Rebuttal (http://killtown.911review.org/flight77/debunking/popularmechanics.html)
Debunking PM #1 (http://911research.wtc7.net/essays/pm/)...
Forum:
Intel Forum Bar & Grill
August 5th, 2006, 05:54 AM
Replies:
105
GOP CONGRESSMAN SEES THE LIGHT!!!
Views:
32,173
Posted By
Slaughtermeyer
GOP CONGRESSMAN SEES THE LIGHT!!!
A Republican congressman (Curt Weldon, PA 7th) has publicly praised an anti-Bush video. And not just any anti-Bush video, but the one by BYU physics professor Steven E. Jones which accuses the Bush...
Forum:
Shrapnel General
August 5th, 2006, 05:54 AM
Replies:
0
GOP CONGRESSMAN SEES THE LIGHT!!!
Views:
1,272
Posted By
Slaughtermeyer
GOP CONGRESSMAN SEES THE LIGHT!!!
bar-ML-437525-ML-
Forum:
Space Empires: IV & V
August 24th, 2005, 06:02 PM
Replies:
213
Known Bugs
Views:
24,867
Posted By
Slaughtermeyer
Re: Known Bugs
You can still click on the "create fleet" button in sectors that have bases even if there's no possibility of actually creating a fleet due to an absence of ships. This might not be a bug if it's...
Forum:
Space Empires: IV & V
August 5th, 2005, 06:36 PM
Replies:
18
None of my ships are repairing??!!??
Views:
3,410
Posted By
Slaughtermeyer
Re: None of my ships are repairing??!!??
Sorry to not have made myself sufficiently clear, I've edited my post to clarify that both ships were in the SAME fleet and stayed together.
Forum:
Space Empires: IV & V
August 5th, 2005, 02:44 PM
Replies:
18
None of my ships are repairing??!!??
Views:
3,410
Posted By
Slaughtermeyer
Re: None of my ships are repairing??!!??
Happened to me just now in my PBW game, although both repairer and repairee were in a fleet that moved (from what I understand repairs are supposed to take place even if the ships move). Try...
Forum:
Space Empires: IV & V
July 31st, 2005, 12:00 AM
Replies:
3
Combat simulator and racial combat modifiers
Views:
791
Posted By
Slaughtermeyer
Re: Combat simulator and racial combat modifiers
I hope you're right, because when I right click on a ship in the simulator and then click on "Ability", only the ship size modifier is displayed, not any of the cultural or racial modifiers.
Forum:
Space Empires: IV & V
July 30th, 2005, 11:04 PM
Replies:
3
Combat simulator and racial combat modifiers
Views:
791
Posted By
Slaughtermeyer
Combat simulator and racial combat modifiers
When using the combat simulator, will it take into account your racial combat modifiers? If so, when chosing an opponent with the same order number will it take into account his combat modifiers?
...
Forum:
Space Empires: IV & V
July 28th, 2005, 09:13 PM
Replies:
251
Updated the FAQ
Views:
29,022
Posted By
Slaughtermeyer
Re: Updated the FAQ
The following arguably are contradictory:
2.10.2 Ships do retain original strategies after being retrofitted or captured - you can overcome this by making a 1-ship fleet and giving it new fleet...
Forum:
SEIV
July 24th, 2005, 06:44 PM
Replies:
1,421
Sticky:
PBW status
Views:
304,150
Posted By
Slaughtermeyer
Re: PBW status
If Geo operates the server from his workplace it's futile to hope that it will be fixed on a Sunday.
Forum:
Space Empires: IV & V
July 22nd, 2005, 08:00 PM
Replies:
146
Sword of the Stars? (New 4x game apparently)
Views:
25,187
Posted By
Slaughtermeyer
Re: Sword of the Stars? (New 4x game apparently)
This little gameplay feature sounds like a definite improvement over SEIV:
&#9830; Over 150 distinct technologies to research on a dynamic tech tree that changes from game to game. While the core...
Forum:
Space Empires: IV & V
July 20th, 2005, 09:15 PM
Replies:
30
Retrofit Problems
Views:
2,446
Posted By
Slaughtermeyer
Re: Retrofit Problems
Demorve, are you trying to repair ships that you've captured from an eliminated empire? Maybe there's a bug that won't allow you to repair captured or traded ships from an eliminated empire.
Forum:
Space Empires: IV & V
July 20th, 2005, 12:39 PM
Replies:
30
Retrofit Problems
Views:
2,446
Posted By
Slaughtermeyer
Re: Retrofit Problems
I did not do any resource conversion, although I did trade about 15K of my organics and 12K of radioactives for about 8K minerals. I did not get any retrofit messages saying that any of my retrofits...
Forum:
Space Empires: IV & V
July 20th, 2005, 11:45 AM
Replies:
30
Retrofit Problems
Views:
2,446
Posted By
Slaughtermeyer
Re: Retrofit Problems
I've had a massive retrofit failure in my PBW game just now. I had 8 ships ordered to retrofit, but only one of them did so. There was only one "vehicle retrofit" message in the log. I had...
Forum:
Space Empires: IV & V
July 19th, 2005, 05:59 AM
Replies:
213
Known Bugs
Views:
24,867
Posted By
Slaughtermeyer
Re: Known Bugs
When playing simultaneous games against humans, if you give an attack order against a specific ship and the other player changes the name of the ship that same turn, the attack order will not be...
Forum:
Space Empires: IV & V
July 18th, 2005, 03:30 AM
Replies:
7
Happiness and captured populations?
Views:
1,437
Posted By
Slaughtermeyer
Re: Happiness and captured populations?
Unfortunately I took over an abandoned race as a replacement player in a PBW game which gave itself a 10 percent happiness modifier, so it's too late to follow your advice. ...
Forum:
Space Empires: IV & V
July 18th, 2005, 03:01 AM
Replies:
7
Happiness and captured populations?
Views:
1,437
Posted By
Slaughtermeyer
Happiness and captured populations?
If you have a race with a +20 percent happiness modifier, will that cancel out the 20 loss for "other races"? (I want to know if I still need troops or other ways to keep them from rioting.)
Forum:
Space Empires: IV & V
July 13th, 2005, 01:51 AM
Replies:
213
Known Bugs
Views:
24,867
Posted By
Slaughtermeyer
Re: Known Bugs
Although I've already reported this in a different thread, I'll report it again here: while on day 0 of movement replays, you can access the diplomacy screen and give diplomatic orders, which can...
Forum:
Space Empires: IV & V
July 11th, 2005, 10:34 AM
Replies:
115
What is the etymology of your moniker?
Views:
13,152
Posted By
Slaughtermeyer
Re: What is the etymology of your moniker?
I got mine from the Monty Python skit about the joke that won World War 2. It's supposed to be an imaginary German word or possibly a German name.
Forum:
Space Empires: IV & V
July 8th, 2005, 06:48 PM
Replies:
2
Sending messages & turn replay
Views:
979
Posted By
Slaughtermeyer
Re: Sending messages & turn replay
After doing some more testing, I found that you're allowed to access the diplomacy screen and try to send messages during day 0 but not on any subsequent days of the stepped replay. Sounds like it's...
Forum:
Space Empires: IV & V
July 8th, 2005, 06:23 PM
Replies:
2
Sending messages & turn replay
Views:
979
Posted By
Slaughtermeyer
Sending messages & turn replay
I did a hotseat test (simultaneous turns). I did a movement replay (stepped) and while paused on day 0 I went to the diplomacy screen and sent a message. I then ended the turn. The game froze during...
Forum:
Space Empires: IV & V
July 8th, 2005, 01:22 AM
Replies:
12
Fleet experience requirements?
Views:
2,270
Posted By
Slaughtermeyer
Re: Fleet experience requirements?
So I should not disband the fleet because it might actually have an experience value of 1/10.
Forum:
Space Empires: IV & V
July 8th, 2005, 12:26 AM
Replies:
12
Fleet experience requirements?
Views:
2,270
Posted By
Slaughtermeyer
Fleet experience requirements?
There was a crippled enemy ship nearby to which I sent one of my 0 experience ships to destroy it primarily to gain experience. I also put my ship into a new fleet in hopes that the fleet would gain...
Showing results 26 to 50 of 142
Page 2 of 6
<
1
2
3
4
>
Last
»
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Shrapnel Development
All American: The 82nd Airborne in Normandy
101: The Airborne Invasion of Normandy
After Action Reports
Opponents Wanted
Scenarios and Mods
Shrapnel Community
Press Releases
Air Assault Task Force
Air Command 3.0
All American
Approaching Infinity
Armored Task Force
Battle Group Commander
BCT Commander
BRAINPIPE
Bronze
Data Jammers
Dominions 3
Eat Electric Death
ETO
The Falklands War: 1982
ForeSight
Galley Battles
Raging Tiger
Remote Assault
Salvo!
Scallywag
Space HoRSE
The Star and the Crescent
Total Eclipse
War Plan Pacific
Weird Worlds
winSPMBT
winSPWW2
World Supremacy
Shrapnel General
The Honorably Discharged
Coliseum
Dungeon Odyssey
Interstellar Trader 2
Land of Legends
LockNLoad: The Forgotten Heroes
Thunder Pack Platinum
Intel Forum Bar & Grill
Space Empires: IV & V
SEIV
SEIV After Action Reports
Space Empires: IV Classic Threads (Newbie FAQS)
SEIV Opponents Wanted
SEIV Scenarios and Mods
SEV After Action Reports
SEV Modders Knowledge Base
SEV Opponents Wanted
SEV Scenarios and Mods
Space Empires: Starfury
Starfury After Action Reports
Starfury Scenarios and Mods
The Camo Workshop
WinSPMBT
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Vietnam Campaign Project
WinSPWW2
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Chronic Reality
Scallywag: In the Lair of the Medusa
Digital Eel
Eat Electric Death!
Weird Worlds: Return to Infinite Space
After Action Reports
Scenarios and Mods
BRAINPIPE: A Plunge to Unhumanity
Data Jammers: FastForward
Free Games by Digital Eel
Disrupted Gears
Total Eclipse
Game Mastery
House Rules
Forum Games
Players Sought
Dreamspike Studios
Bronze
After Action Reports
Maps and More
GilliGames
Space HoRSE
After Action Reports
Opponents Wanted
Scenarios and Mods
Ibology
Approaching Infinity
After Action Reports
Scenarios and Mods
Illwinter Game Design
Conquest of Elysium II
Dominions 2: The Ascension Wars
Multiplayer & AARs
Scenarios, Maps & Mods
Dominions 3: The Awakening
Multiplayer and AARs
Scenarios, Maps and Mods
Joe's Games
Air Command 3.0
After Action Reports
Scenarios and Mods
KE Studios
War Plan Pacific
After Action Reports
Opponents Wanted
Scenarios and Mods
Malfador Machinations
World Supremacy
After Action Reports
Opponents Wanted
Mods and Scenarios
ProSimCo
BCT, ATF, AATF and Battle Group Commander Series
After Action Reports
Opponents Wanted
Scenarios and Mods
SprueGames
Salvo!
After Action Reports
Scenarios and Mods
Star Legacy Development Group
Star Legacy
All times are GMT -4. The time now is
01:54 AM
.
Contact Us
-
Shrapnel Games
-
Archive
-
Top
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.