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Search: Posts Made By: 3V4JKZ2
Forum: Multiplayer and AARs March 2nd, 2012, 04:08 AM
Replies: 491
Views: 80,718
Posted By 3V4JKZ2
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini

I am going to guarantee that I'll have trouble with this weekends turns, so if some time gets arbitrarily added, sorry, that's me.
Forum: Multiplayer and AARs March 1st, 2012, 02:24 PM
Replies: 491
Views: 80,718
Posted By 3V4JKZ2
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini

I'm bumping the quickhost time to 48 hours from here on in, as per the original post. Obviously, if everyone do it quicker, that's awesome.
Forum: Dominions 3: The Awakening February 29th, 2012, 02:51 PM
Replies: 10
Views: 5,865
Posted By 3V4JKZ2
Re: Metagaming: Public, Private, or not at all?

That's the sort of game I like, too, but one person was warning me in PM's that I'd get blacklisted by the community for playing it like that; so I figured I'd check to see how widely his opinions...
Forum: Dominions 3: The Awakening February 28th, 2012, 11:40 PM
Replies: 10
Views: 5,865
Posted By 3V4JKZ2
Re: Metagaming: Public, Private, or not at all?

Hmmm, I wasn't aware people cared about the Roleplaying stuff; I figured they'd do DND or RPG's for something like that. I've always viewed this as pure strategy game, like chess or risk. I...
Forum: Dominions 3: The Awakening February 28th, 2012, 07:06 PM
Replies: 10
Views: 5,865
Posted By 3V4JKZ2
Metagaming: Public, Private, or not at all?

What are people's opinions on Metagaming here? One player just sent me a message that warned me that the general etiquette was to only provide meta-gamey information via private message, not the...
Forum: Dominions 3: The Awakening February 28th, 2012, 03:14 PM
Replies: 66
Views: 18,478
Posted By 3V4JKZ2
Re: Some beginner gameplay and strategies questions

Regarding Thugs:

Thugging is tricky; I'm newer, and still have trouble with it; and some thugs will work well against some enemies but not others.

Have some guides though:...
Forum: Multiplayer and AARs February 28th, 2012, 03:01 PM
Replies: 491
Views: 80,718
Posted By 3V4JKZ2
Forum: Multiplayer and AARs February 28th, 2012, 03:20 AM
Replies: 491
Views: 80,718
Posted By 3V4JKZ2
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini

Nope, you're good Samoht; games only stale is still Korwin's T16 and mans early one.

Also, in case anyone missed it, I just killed 54 Mictlan Sacreds...and lost 9 slingers.

Might be time to...
Forum: Multiplayer and AARs February 27th, 2012, 05:38 PM
Replies: 491
Views: 80,718
Posted By 3V4JKZ2
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini

From my own post at the top of Page 32, Ragnarok



You have to request a resend, as you did last time Llama server slowed down. Go to the game link on the first page, then Click "REquest Turn...
Forum: Multiplayer and AARs February 27th, 2012, 03:24 AM
Replies: 491
Views: 80,718
Posted By 3V4JKZ2
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini

Oh ****...

I defeated an Ermor army of 200ish horses, and 2 turns later he's throwing 400 at me.

That's kinda not good :p
Forum: Multiplayer and AARs February 26th, 2012, 09:19 PM
Replies: 491
Views: 80,718
Posted By 3V4JKZ2
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini

Yep, everyone should request a resend of their own turn on Llama server.

If anyone is going to have trouble with the Sunday to Monday (afternoon/evening) turn, let me know.
Forum: Multiplayer and AARs February 25th, 2012, 05:10 AM
Replies: 491
Views: 80,718
Posted By 3V4JKZ2
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini

I added 24 hours to the turn timer. Feel free to not use it if you don't need it.
Forum: Multiplayer and AARs February 24th, 2012, 09:36 PM
Replies: 491
Views: 80,718
Posted By 3V4JKZ2
Forum: Multiplayer and AARs February 24th, 2012, 07:07 PM
Replies: 491
Views: 80,718
Posted By 3V4JKZ2
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini

Alright, I'll make sure there is a steep weekend delay after this turn goes in.



Those slingers were pretty cheap, but yeah, since you don't use bought troops much, the 500 gold of my troops...
Forum: Multiplayer and AARs February 24th, 2012, 04:40 PM
Replies: 491
Views: 80,718
Posted By 3V4JKZ2
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini

Okies.

Also, I'd like all nations to note the strange unexpected dip in Ermor's army graph.
Forum: Multiplayer and AARs February 24th, 2012, 02:54 AM
Replies: 491
Views: 80,718
Posted By 3V4JKZ2
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini

Looks like no roll back, sorry Korwin.

I'd like to remind people I'm happy to delay turns if they think they'll get stuck staling.
Forum: Multiplayer and AARs February 23rd, 2012, 03:14 PM
Replies: 491
Views: 80,718
Posted By 3V4JKZ2
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini

Sorry Korwin, missed it. 5 people have sent in turns and thus looked at the turn file. Do I do a roll-back on something like this?
Forum: Multiplayer and AARs February 22nd, 2012, 03:49 PM
Replies: 491
Views: 80,718
Posted By 3V4JKZ2
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini

I'll keep an eye out for the Mictlan stale this Caturday, then.
Forum: Multiplayer and AARs February 22nd, 2012, 03:37 AM
Replies: 491
Views: 80,718
Posted By 3V4JKZ2
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini

I did take Misfortune 2, so it was probably about time :p
Forum: Multiplayer and AARs February 22nd, 2012, 12:28 AM
Replies: 491
Views: 80,718
Posted By 3V4JKZ2
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini

...fine. Barbarian attack on one of my remaining provinces. Sure.
Forum: Multiplayer and AARs February 21st, 2012, 11:38 PM
Replies: 491
Views: 80,718
Posted By 3V4JKZ2
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini

OH! I was at school all day, but misread it! I thought I lost and was like "God damn it." I thought the line was "Ermor bless on vestals is good, and they definitely beat angry ancient giants." or...
Forum: Multiplayer and AARs February 20th, 2012, 05:14 PM
Replies: 491
Views: 80,718
Posted By 3V4JKZ2
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini

I was confused that my scout with the spear thingy didn't get to go to the Arena to fight?

Also, I guess I was just looking before an update.
Forum: Multiplayer and AARs February 20th, 2012, 03:54 PM
Replies: 491
Views: 80,718
Posted By 3V4JKZ2
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini

Hmmm, I forced hosting, but it doesn't seem to have removed man, or cleared our turn ques; so everyone make sure you submit a turn for turn 14.

Man wasn't dropped either, once everyone can confirm...
Forum: Multiplayer and AARs February 20th, 2012, 03:48 PM
Replies: 491
Views: 80,718
Posted By 3V4JKZ2
Forum: Multiplayer and AARs February 20th, 2012, 05:21 AM
Replies: 491
Views: 80,718
Posted By 3V4JKZ2
Showing results 26 to 50 of 131

 
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