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Showing results 26 to 50 of 500
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Posts Made By:
Marek_Tucan
Forum:
WinSPWW2
October 7th, 2010, 04:09 AM
Replies:
25
Wishlist:
Suppression: HMGs verses Artillery and Infantry
Views:
6,737
Posted By
Marek_Tucan
Re: Suppression: HMGs verses Artillery and Infantry
Also do not forget if you wanted real ammo loads, T-72 would get 30 rounds for the 12,7mm MG or so... ;)
This is worthy of another idea though - the .50 weapons usually have pretty low practical RoF...
Forum:
WinSPMBT
September 22nd, 2010, 06:22 PM
Replies:
20
106 RCL Jeeps tactics
Views:
10,059
Posted By
Marek_Tucan
Re: 106 RCL Jeeps tactics
That's where the combined arms part often comes to life. Ideally: Scouts spot the gun, start basic suppression if close enough. Their carrier (say scout jeep) adds some suppression, then 106mm adds...
Forum:
WinSPMBT
September 22nd, 2010, 03:32 PM
Replies:
20
106 RCL Jeeps tactics
Views:
10,059
Posted By
Marek_Tucan
Re: 106 RCL Jeeps tactics
OTOH the ATGM ones have the DISadvantages of being able to attack only armored targets and having low ammo load - there is nothing like a 106mm jeep wreaking havoc in enemy artillery lines ;)
Forum:
WinSPMBT
September 20th, 2010, 02:37 PM
Replies:
4
Mounted/Dismounted Reconnaissance on the Offense
Views:
2,372
Posted By
Marek_Tucan
Re: Mounted/Dismounted Reconnaissance on the Offense
If you are into recon, use transport to carry scouts in hidden terrain, then dismount them and slowly climb through the LOS block to have a look aroud.
If you are into recon-in-force, do the same,...
Forum:
WinSPMBT
September 19th, 2010, 05:27 AM
Replies:
20
106 RCL Jeeps tactics
Views:
10,059
Posted By
Marek_Tucan
Re: 106 RCL Jeeps tactics
Also great to give muscle to light recce units - for "recon - in - force" on a small scale. If you manage to drive through the enemy first line that is.
Forum:
WinSPWW2
September 17th, 2010, 06:00 AM
Replies:
6
Reorganization of core during long campaign
Views:
2,959
Posted By
Marek_Tucan
Re: Reorganization of core during long campaign
See? Convert the "superfluous" panzers into infantry and you have your StuG and Infantry co. ;)
Forum:
WinSPWW2
September 17th, 2010, 01:06 AM
Replies:
6
Reorganization of core during long campaign
Views:
2,959
Posted By
Marek_Tucan
Re: Reorganization of core during long campaign
Why so complicated? Just replace first 3 units in first 3 platoons with what you want and convert the rest say into PzGrenadier support ;)
Forum:
TO&Es
September 16th, 2010, 12:12 AM
Replies:
26
Grenade Launchers
Views:
10,705
Posted By
Marek_Tucan
Re: Grenade Launchers
The veh. mounted GMGs were not worth much... Until they were given the "beaten zone" effect. That change made them into real mean lean fighting machines (until they encounter something heavy enough...
Forum:
WinSPMBT
September 15th, 2010, 04:11 PM
Replies:
7
Patch update for SPMBT
Views:
2,975
Posted By
Marek_Tucan
Re: Patch update for SPMBT
Better not to ask or this thread will get flooded with a hundred demands concerning niche equipment ;)
Forum:
TO&Es
September 15th, 2010, 03:41 PM
Replies:
5
USMC Helicopters' ammo in Vietnam
Views:
2,084
Posted By
Marek_Tucan
Re: USMC Helicopters' ammo in Vietnam
Unfortunately have no ammo values for various external mounts, but here are few doorgun etc. examples:
M23 mount (M60D doorgun, UH-1): 550 rounds
M24+M41 mounts (CH-47 doorgun + ramp): 200 rounds...
Forum:
TO&Es
September 13th, 2010, 03:35 PM
Replies:
16
US Stryker Brigade
Views:
8,359
Posted By
Marek_Tucan
Re: US Stryker Brigade
To my knowledge they can fire Sabot, but the major HEAT loadout would most likely apply to their current deployment - few targets for APFSDSDU out there in the mudhuttistan.
Forum:
TO&Es
September 11th, 2010, 06:11 AM
Replies:
88
Merkava.
Views:
24,130
Posted By
Marek_Tucan
Re: Merkava.
How many rounds are given up to give space for the stretchers?
And how gutted was that "showtime" Merkava?
And you have numbers. 2-3 fully loaded max., 1-2 usually.
Forum:
TO&Es
September 9th, 2010, 08:05 AM
Replies:
88
Merkava.
Views:
24,130
Posted By
Marek_Tucan
Re: Merkava.
Pilots also train for ejecting the craft and evading enemy pursuit on the ground, though I guess they hope they will not have to do so IRL, same for lots of other drills and lots of other battlefield...
Forum:
TO&Es
September 8th, 2010, 05:03 PM
Replies:
4
Auto GL -- ammo loadout and crew
Views:
2,571
Posted By
Marek_Tucan
Re: Auto GL -- ammo loadout and crew
1 "shot" from AGL isn't 1 grenade (I seriously doubt one 30mm grenade would have the same "boom" as an 81mm mortar round ;)), same way as with autocannons.
And ccrew of 3 serves to give the mobility...
Forum:
TO&Es
September 8th, 2010, 04:22 PM
Replies:
88
Merkava.
Views:
24,130
Posted By
Marek_Tucan
Re: Merkava.
Kevin, you yourself write, that the reason Merks were used as ad hoc APCs in 82 was that Israel had no heavy APCs back them. IOW emergency use and in pretty limited conditions - for example less need...
Forum:
TO&Es
September 8th, 2010, 04:02 PM
Replies:
88
Merkava.
Views:
24,130
Posted By
Marek_Tucan
Re: Merkava.
A sad Merkava-related not:
Maj. General Israel Tal died today, a week before his 86th birthday.
May he rest in peace.
http://www.ynetnews.com/articles/0,7340,L-3951557,00.html
Forum:
WinSPWW2
September 8th, 2010, 06:13 AM
Replies:
44
spotting when turning around your units
Views:
17,511
Posted By
Marek_Tucan
Re: spotting when turning around your units
I think that turning to the original sector again is not joined by another search chesk unless something happened in the meantime (rally event, fire event etc).
Forum:
WinSPMBT
September 7th, 2010, 01:03 AM
Replies:
10
Pbem
Views:
3,597
Posted By
Marek_Tucan
Re: Pbem
Try running them in Win XP SP3 compatibility and in windowed mode. Works for me.
Forum:
TO&Es
September 6th, 2010, 12:26 PM
Replies:
49
Questions about soviet artillery and other in game
Views:
21,638
Posted By
Marek_Tucan
Re: Questions about soviet artillery and other in game
Stop all OOBs at December, 2012 :)
Forum:
WinSPMBT
September 6th, 2010, 06:11 AM
Replies:
20
Wishlist:
campaign: auto-buy
Views:
6,119
Posted By
Marek_Tucan
Re: campaign: auto-buy
Have to say I was thinking of doing this... Found resorces on the SOTCW website, trying to process them via the Mind Map generator, the same for FM-100-60-3 or how is it called dealing with the Red...
Forum:
WinSPWW2
September 6th, 2010, 02:20 AM
Replies:
44
spotting when turning around your units
Views:
17,511
Posted By
Marek_Tucan
Re: spotting when turning around your units
There are still the problems you noted - I would say that neutral steer has the only advantage that you can turn on spot, but still you throw off your aim, kick up dust etc. - so still the enemy gets...
Forum:
WinSPWW2
September 5th, 2010, 06:42 PM
Replies:
44
spotting when turning around your units
Views:
17,511
Posted By
Marek_Tucan
Re: spotting when turning around your units
RERomine: The T-34 turret traverse is for the usually broken electric system, right? ;)
As for the "One size fits all", treating hull turn as a movement would be OK IMO.
Forum:
WinSPWW2
September 5th, 2010, 03:12 PM
Replies:
5
Bunker question
Views:
3,056
Posted By
Marek_Tucan
Re: Bunker question
Yep, I know they always were that way, just tried whether there isn't some trick how to make it not happen ;)
So will possibly add some extra crew members...
Forum:
WinSPWW2
September 5th, 2010, 01:20 PM
Replies:
5
Bunker question
Views:
3,056
Posted By
Marek_Tucan
Bunker question
Is it possible to make a bunker proof against small arms fire? Or do I simply have to give the bunkers a larger crew to limit this? Noticed that from up close, from the heaviest protected side,...
Forum:
WinSPWW2
September 5th, 2010, 05:57 AM
Replies:
44
spotting when turning around your units
Views:
17,511
Posted By
Marek_Tucan
Re: spotting when turning around your units
OTOH tanks which were photographed were usually not photographed in an ambush situation, but in a more "regular" combat, IOW not in a situation when seconds counted.
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