The Official e-Store of Shrapnel Games
This Month's Specials
Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00
 
 
Home
Our Games
Our Store
News
Customer Support
World War II! The 2024 winSPWW2 Upgrade Patch is In!
Tanks! The 2023 winSPWW2 and winSPMBT Upgrade Patches are In!
We've Got Your Six! The 2022 winSPWW2 and winSPMBT Upgrade Patches are In!
Bravo Zulu! The 2021 winSPWW2 and winSPMBT Upgrade Patches are In!
Hey Joe! The 2020 winSPWW2 and winSPMBT Upgrade Patches are Here!
The winSPWW2 Patch is Here!
Way to go Camo Workshop!
.com.unity Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Register
Forum Rules
Chat
All Albums
FAQ
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Tag Search
Advanced Search
Find All Thanked Posts
Go to Page...
Page 2 of 5
<
1
2
3
4
>
Last
»
Showing results 26 to 50 of 103
Search took
0.00
seconds; generated 106 minute(s) ago.
Search:
Posts Made By:
arthurtuxedo
Forum:
Space Empires: IV & V
December 19th, 2006, 04:04 PM
Replies:
90
Inti,s SEV Game
Views:
9,537
Posted By
arthurtuxedo
Re: Inti,s SEV Game
So are we upgrading to v 1.20 then? If so, you have to be really clear about it, because if not everyone upgrades, it could cause a problem.
Forum:
Space Empires: IV & V
December 11th, 2006, 11:36 PM
Replies:
90
Inti,s SEV Game
Views:
9,537
Posted By
arthurtuxedo
Re: Inti,s SEV Game
Noticed a couple balance issues. It seems that Light Carriers make all other ship types redundant. Only 10% of space needs to be fighter bays, so that's 720 kT of usable space vs. 300 on a frigate...
Forum:
Space Empires: IV & V
December 9th, 2006, 12:51 PM
Replies:
90
Inti,s SEV Game
Views:
9,537
Posted By
arthurtuxedo
Re: Inti,s SEV Game
I believe the game is 1.17.
Forum:
Space Empires: IV & V
December 9th, 2006, 12:38 AM
Replies:
90
Inti,s SEV Game
Views:
9,537
Posted By
arthurtuxedo
Re: Inti,s SEV Game
Why not just start the game and set it to ALPU? It just seems like we're waiting for the sake of waiting right now.
Forum:
Space Empires: IV & V
December 1st, 2006, 08:30 PM
Replies:
90
Inti,s SEV Game
Views:
9,537
Posted By
arthurtuxedo
Re: Inti,s SEV Game
Let's try PBW. As long as the host (or someone) saves backups of the turns, the worst thing that could happen is that we have to revert to manual turns.
Forum:
Space Empires: IV & V
December 1st, 2006, 02:37 AM
Replies:
90
Inti,s SEV Game
Views:
9,537
Posted By
arthurtuxedo
Re: Inti,s SEV Game
I'm in. I'd prefer 48 hour turns and no tech trading. Other than that, anything is fine.
Forum:
Space Empires: IV & V
November 27th, 2006, 11:53 PM
Replies:
92
Golden Eclipse BETA
Views:
10,172
Posted By
arthurtuxedo
Re: Golden Eclipse BETA
As stated above, I'm interested.
Forum:
Space Empires: IV & V
November 27th, 2006, 07:31 PM
Replies:
9
GG Beta comments
Views:
1,412
Posted By
arthurtuxedo
Re: GG Beta comments
Hmm. I'll have to try that out. Thanks! http://forum.shrapnelgames.com/images/smilies/happy.gif
Forum:
Space Empires: IV & V
November 27th, 2006, 03:01 AM
Replies:
1,561
Balance Mod Available for SE:V
Views:
312,687
Posted By
arthurtuxedo
Re: Balance Mod Update
By the way, I notice that the Balance Mod has combat zoomed farther out than stock. This is a very nice feature and one that I wish all mods included. Where is the setting for this?
Forum:
Space Empires: IV & V
November 27th, 2006, 02:58 AM
Replies:
9
GG Beta comments
Views:
1,412
Posted By
arthurtuxedo
Re: GG Beta comments
Ah, cool. So is it good advice to general on weapons and have a few different ones or should one choose a weapon type and research only that type?
Forum:
Space Empires: IV & V
November 26th, 2006, 02:32 AM
Replies:
9
GG Beta comments
Views:
1,412
Posted By
arthurtuxedo
Re: GG Beta comments
The mod is interesting, although I've always thought the 600 Rad cost on plasma and lasers made them rather worthless. I also can't figure out the tech tree. Received a bunch of levels in laser tech...
Forum:
Space Empires: IV & V
November 21st, 2006, 11:12 PM
Replies:
92
Golden Eclipse BETA
Views:
10,172
Posted By
arthurtuxedo
Re: Golden Eclipse BETA
I'm potentially interested in this PBEM game.
Forum:
Space Empires: IV & V
October 17th, 2006, 09:56 PM
Replies:
39
SE5 Patch 1.08 out!
Views:
7,927
Posted By
arthurtuxedo
Re: SE5 Patch 1.08 out!
So what are the big fixes?
Do space and ground combat still crash with large numbers of combatants?
Do the majority of troops still mill about aimlessly in ground combat instead of doing...
Forum:
Space Empires: IV & V
October 14th, 2006, 09:44 PM
Replies:
44
SE:V, what's not working? Bugs too.
Views:
6,885
Posted By
arthurtuxedo
Re: SE:V, what\'s not working? Bugs too.
I had that problem too, but neglected to mention it. I should add that in my game I did finish my turn first and still did not receive the player's orders.
Forum:
Space Empires: IV & V
October 13th, 2006, 01:27 AM
Replies:
13
Sound Effect Mod v1.01 for SE V
Views:
3,394
Posted By
arthurtuxedo
Re: Sound Effect Mod v1.00 for SE V
Cool beans! I really enjoyed your SE4 sound mod. I believe it was the first mod I installed and played with.
Forum:
Space Empires: IV & V
October 12th, 2006, 09:13 PM
Replies:
44
SE:V, what's not working? Bugs too.
Views:
6,885
Posted By
arthurtuxedo
Re: SE:V, what\'s not working? Bugs too.
As of release version 1.0, TCP/IP multiplayer is 100% broken. List of bugs I've encountered:
1. If the host spawns the galaxy map beforehand in the setup screen, the game breaks.
2. If the host...
Forum:
Space Empires: IV & V
October 11th, 2006, 02:15 AM
Replies:
2
Getting an SEV TCP/IP game to connect
Views:
1,566
Posted By
arthurtuxedo
Getting an SEV TCP/IP game to connect
My friend and I received our copies of SE V today, and are trying to get the TCP/IP multiplayer to work without success.
We both use D-Link SuperG wireless routers. What ports and such should be...
Forum:
Space Empires: IV & V
October 10th, 2006, 06:57 PM
Replies:
42
SE5: It's out and yet it's not
Views:
6,010
Posted By
arthurtuxedo
Re: SE5: It\'s out and yet it\'s not
SEV arrived today from Gamestop and was waiting for me when I got home, so I can personally confirm the early release date for EB Gamestopware, Etc. It's now installed, so excuse me if I don't spend...
Forum:
Space Empires: IV & V
October 4th, 2006, 03:32 PM
Replies:
73
Growing concern - but optimistic
Views:
11,596
Posted By
arthurtuxedo
Re: Growing concern - but optimistic
Just put multiple items on the construction queue and unused points will automatically bleed over to the next item.
Forum:
Space Empires: IV & V
October 4th, 2006, 03:31 PM
Replies:
465
SE5 Demo Bug Reports & Annoyances/Requests
Views:
60,201
Posted By
arthurtuxedo
Re: Ineffectual PDC for multiple ships: Solution
One way to deal with this, of course, is to use the sector view to place a ship, satellite, etc. right next to the blockading ship. Kind of cheap, but so is blockading with a fast ship.
Forum:
Space Empires: IV & V
October 1st, 2006, 10:03 PM
Replies:
19
SEV suggestions/gripes
Views:
2,890
Posted By
arthurtuxedo
Re: SEV suggestions/gripes
I still maintain that troops should be treated more like ships than fighters. The quantities of troops that can be easily landed on a planet brings my system to its knees, often causing the game to...
Forum:
Space Empires: IV & V
October 1st, 2006, 01:01 PM
Replies:
115
SE:V, I'll be honest
Views:
10,656
Posted By
arthurtuxedo
Re: SE:V, I\'ll be honest
Personally, I don't even give commands in combat. I just sit back and watch the battle unfold, and only intercede when my ships do something really braindead.
You're correct that it could have...
Forum:
Space Empires: IV & V
September 30th, 2006, 08:52 PM
Replies:
115
SE:V, I'll be honest
Views:
10,656
Posted By
arthurtuxedo
Re: SE:V, I\'ll be honest
I'm not sure at all that it would have been less time consuming to make a new 2D graphics engine. In many cases, 3D is actually easier because you don't have to come up with a whole new graphic for...
Forum:
Space Empires: IV & V
September 30th, 2006, 01:36 PM
Replies:
115
SE:V, I'll be honest
Views:
10,656
Posted By
arthurtuxedo
Re: SE:V, I\'ll be honest
Did you shudder to think of the time wasted on SE4's graphics, which were hugely improved over SE3? Or SE3's improvement over SE2? I wasn't around this board until just after SE4 was released, but...
Forum:
Space Empires: IV & V
September 30th, 2006, 01:23 PM
Replies:
73
Growing concern - but optimistic
Views:
11,596
Posted By
arthurtuxedo
Re: Growing concern - but optimistic
You could claim every system you saw in SE4, but it didn't really mean much since it couldn't be a part of treaties. In SE5 it does mean something, so it makes sense that MM restricted territorial...
Showing results 26 to 50 of 103
Page 2 of 5
<
1
2
3
4
>
Last
»
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Shrapnel Development
All American: The 82nd Airborne in Normandy
101: The Airborne Invasion of Normandy
After Action Reports
Opponents Wanted
Scenarios and Mods
Shrapnel Community
Press Releases
Air Assault Task Force
Air Command 3.0
All American
Approaching Infinity
Armored Task Force
Battle Group Commander
BCT Commander
BRAINPIPE
Bronze
Data Jammers
Dominions 3
Eat Electric Death
ETO
The Falklands War: 1982
ForeSight
Galley Battles
Raging Tiger
Remote Assault
Salvo!
Scallywag
Space HoRSE
The Star and the Crescent
Total Eclipse
War Plan Pacific
Weird Worlds
winSPMBT
winSPWW2
World Supremacy
Shrapnel General
The Honorably Discharged
Coliseum
Dungeon Odyssey
Interstellar Trader 2
Land of Legends
LockNLoad: The Forgotten Heroes
Thunder Pack Platinum
Intel Forum Bar & Grill
Space Empires: IV & V
SEIV
SEIV After Action Reports
Space Empires: IV Classic Threads (Newbie FAQS)
SEIV Opponents Wanted
SEIV Scenarios and Mods
SEV After Action Reports
SEV Modders Knowledge Base
SEV Opponents Wanted
SEV Scenarios and Mods
Space Empires: Starfury
Starfury After Action Reports
Starfury Scenarios and Mods
The Camo Workshop
WinSPMBT
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Vietnam Campaign Project
WinSPWW2
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Chronic Reality
Scallywag: In the Lair of the Medusa
Digital Eel
Eat Electric Death!
Weird Worlds: Return to Infinite Space
After Action Reports
Scenarios and Mods
BRAINPIPE: A Plunge to Unhumanity
Data Jammers: FastForward
Free Games by Digital Eel
Disrupted Gears
Total Eclipse
Game Mastery
House Rules
Forum Games
Players Sought
Dreamspike Studios
Bronze
After Action Reports
Maps and More
GilliGames
Space HoRSE
After Action Reports
Opponents Wanted
Scenarios and Mods
Ibology
Approaching Infinity
After Action Reports
Scenarios and Mods
Illwinter Game Design
Conquest of Elysium II
Dominions 2: The Ascension Wars
Multiplayer & AARs
Scenarios, Maps & Mods
Dominions 3: The Awakening
Multiplayer and AARs
Scenarios, Maps and Mods
Joe's Games
Air Command 3.0
After Action Reports
Scenarios and Mods
KE Studios
War Plan Pacific
After Action Reports
Opponents Wanted
Scenarios and Mods
Malfador Machinations
World Supremacy
After Action Reports
Opponents Wanted
Mods and Scenarios
ProSimCo
BCT, ATF, AATF and Battle Group Commander Series
After Action Reports
Opponents Wanted
Scenarios and Mods
SprueGames
Salvo!
After Action Reports
Scenarios and Mods
Star Legacy Development Group
Star Legacy
All times are GMT -4. The time now is
05:59 AM
.
Contact Us
-
Shrapnel Games
-
Archive
-
Top
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.