The Official e-Store of Shrapnel Games
This Month's Specials
Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00
 
 
Home
Our Games
Our Store
News
Customer Support
World War II! The 2024 winSPWW2 Upgrade Patch is In!
Tanks! The 2023 winSPWW2 and winSPMBT Upgrade Patches are In!
We've Got Your Six! The 2022 winSPWW2 and winSPMBT Upgrade Patches are In!
Bravo Zulu! The 2021 winSPWW2 and winSPMBT Upgrade Patches are In!
Hey Joe! The 2020 winSPWW2 and winSPMBT Upgrade Patches are Here!
The winSPWW2 Patch is Here!
Way to go Camo Workshop!
.com.unity Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Register
Forum Rules
Chat
All Albums
FAQ
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Tag Search
Advanced Search
Find All Thanked Posts
Go to Page...
Page 2 of 11
<
1
2
3
4
>
Last
»
Showing results 26 to 50 of 274
Search took
0.01
seconds; generated 90 minute(s) ago.
Search:
Posts Made By:
Uh-Nu-Buh
Forum:
Dominions 3: The Awakening
December 30th, 2006, 11:17 PM
Replies:
11
Poison Golems, Harvesters, and Bane Venom Q's.
Views:
4,579
Posted By
Uh-Nu-Buh
Poison Golems, Harvesters, and Bane Venom Q\'s.
I like Harvesters, and in an SP game I finally tried out a Poison Golem. Not sure what to think. Here are my non-pluses:
1. It isn't stealthy
2. It doesn't seem to heal, even in a lab.
3. ...
Forum:
Dominions 3: The Awakening
December 28th, 2006, 11:34 PM
Replies:
23
Forge
Views:
3,132
Posted By
Uh-Nu-Buh
Re: Forge
Thanks.
I like HB's basic idea, but as I stated (and as others have more vociferously stated) I think it would take the developers to do it--and it would be a pretty big task. One might even say...
Forum:
Scenarios, Maps and Mods
December 25th, 2006, 10:37 PM
Replies:
25
Brief Mod Sprite Tutorial
Views:
5,496
Posted By
Uh-Nu-Buh
Re: Requests?
Just two sprites per unit.
Forum:
Dominions 3: The Awakening
December 25th, 2006, 10:03 PM
Replies:
23
Forge
Views:
3,132
Posted By
Uh-Nu-Buh
Re: Forge
It's a great idea, but the way you portray it would require the developers to do it, and I believe it would be a major effort.
Another way to do it would be a mod with a special Place called The...
Forum:
Dominions 3: The Awakening
December 25th, 2006, 09:54 PM
Replies:
35
Scenario: 300 Van versus 1 Million C'Tisians
Views:
6,076
Posted By
Uh-Nu-Buh
Re: Scenario: 300 Van versus 1 Million C\'Tisians
Yeah!
Double Yeah!
Forum:
Dominions 3: The Awakening
December 25th, 2006, 09:43 PM
Replies:
17
Classic Builds
Views:
2,595
Posted By
Uh-Nu-Buh
Re: Classic Builds
I echo Alexti. Brute power is going to be the best course for Dom III AI unless/until we get the ability to improve the AI itself.
Developers: As part of the current nation Mods you could have a...
Forum:
Dominions 3: The Awakening
December 25th, 2006, 08:53 PM
Replies:
35
Scenario: 300 Van versus 1 Million C'Tisians
Views:
6,076
Posted By
Uh-Nu-Buh
Re: Scenario: 300 Van versus 1 Million C\'Tisians
I wanted to say something like "I already knew that about Sheena, but I had no idea that Scotland had no parliament" but I was afraid someone would (at this point) take me seriously. ...
Forum:
Dominions 3: The Awakening
December 25th, 2006, 08:46 PM
Replies:
35
Scenario: 300 Van versus 1 Million C'Tisians
Views:
6,076
Posted By
Uh-Nu-Buh
Re: Scenario: 300 Van versus 1 Million C\'Tisians
Evil Dave et al: Merry Christmas!
It's been fun, and I feel like I have learned something. I should make a South Parkian "I learned something tonight about life" statement, but I think I will...
Forum:
Dominions 3: The Awakening
December 24th, 2006, 06:22 PM
Replies:
35
Scenario: 300 Van versus 1 Million C'Tisians
Views:
6,076
Posted By
Uh-Nu-Buh
Re: Scenario: 300 Van versus 1 Million C\'Tisians
Evil Dave--you're just being nit-picky and ridiculous, and not in a humorous way. Although if you were trying to be funny it would be, especially since it is zipping past me.
Newton's physics and...
Forum:
Dominions 3: The Awakening
December 24th, 2006, 06:07 PM
Replies:
35
Scenario: 300 Van versus 1 Million C'Tisians
Views:
6,076
Posted By
Uh-Nu-Buh
Re: Scenario: 300 Van versus 1 Million C\'Tisians
Science, when first published, is speculation. Until it is peer reviewed, tested, and duplicated. Putting an arbitrary time limit on it is ridiculous.
Your other point about attacking him is...
Forum:
Dominions 3: The Awakening
December 24th, 2006, 06:02 PM
Replies:
35
Scenario: 300 Van versus 1 Million C'Tisians
Views:
6,076
Posted By
Uh-Nu-Buh
Re: Scenario: 300 Van versus 1 Million C\'Tisians
http://forum.shrapnelgames.com/images/smilies/rolleyes.gif http://forum.shrapnelgames.com/images/smilies/rolleyes.gif http://forum.shrapnelgames.com/images/smilies/rolleyes.gif...
Forum:
Dominions 3: The Awakening
December 24th, 2006, 09:29 AM
Replies:
35
Scenario: 300 Van versus 1 Million C'Tisians
Views:
6,076
Posted By
Uh-Nu-Buh
Re: Scenario: 300 Van versus 1 Million C\'Tisians
Evil Dave: sounds like you are well informed and have your mind made up. I'll respect that for the most part, but I can't let a few items go.
Newton's works on gravity and mathematics are over 70...
Forum:
Dominions 3: The Awakening
December 23rd, 2006, 10:15 PM
Replies:
30
What is your nastiest surprise ever in Dom III?
Views:
6,159
Posted By
Uh-Nu-Buh
Re: What is your nastiest surprise ever in Dom III
That sounds like a good guess to me. Darn it.
Forum:
Dominions 3: The Awakening
December 23rd, 2006, 07:29 PM
Replies:
30
What is your nastiest surprise ever in Dom III?
Views:
6,159
Posted By
Uh-Nu-Buh
Re: What is your nastiest surprise ever in Dom III
Seems pretty tame compared to these, but:
I have a mage with boots of the planes (teleport) and the Chalice. He teleports around to different armies and reduces afflictions. This is necessary as...
Forum:
Dominions 3: The Awakening
December 23rd, 2006, 06:09 PM
Replies:
35
Scenario: 300 Van versus 1 Million C'Tisians
Views:
6,076
Posted By
Uh-Nu-Buh
Re: Scenario: 300 Van versus 1 Million C\'Tisians
True, that's why they/we have citations. In a study done a few months ago, a random sampling of articles in both a regular encyclopedia written by experts and wikipedia were shown to have an almost...
Forum:
Scenarios, Maps and Mods
December 23rd, 2006, 10:07 AM
Replies:
16
Mod:
Blademaster Era (V1.05)
Views:
4,413
Posted By
Uh-Nu-Buh
Re: Mod: Blademaster Era
Thanks for the mod, UN. I'll give it a try.
Forum:
Scenarios, Maps and Mods
December 23rd, 2006, 09:58 AM
Replies:
25
Brief Mod Sprite Tutorial
Views:
5,496
Posted By
Uh-Nu-Buh
Re: Requests?
What is the problem? I'll try to help if you give details--error message, whatever.
Forum:
Dominions 3: The Awakening
December 23rd, 2006, 09:55 AM
Replies:
35
Scenario: 300 Van versus 1 Million C'Tisians
Views:
6,076
Posted By
Uh-Nu-Buh
Re: Scenario: 300 Van versus 1 Million C\'Tisians
Epaminondas--check the wikipedia link in my earlier post. Different historians believe different things. I had always heard it was 150,000. The subject of my post refers to the movie though--and...
Forum:
Scenarios, Maps and Mods
December 23rd, 2006, 12:09 AM
Replies:
5
A question for photoshop-savvy people out there
Views:
1,343
Posted By
Uh-Nu-Buh
Re: A question for photoshop-savvy people out ther
You can change contrast on a per layer basis in the Gimp, so I would imagine you can in Photoshop. Choose the layer in quesiton, then apply the change. Make sure you are in a layer format (i.e. not...
Forum:
Dominions 3: The Awakening
December 23rd, 2006, 12:07 AM
Replies:
35
Scenario: 300 Van versus 1 Million C'Tisians
Views:
6,076
Posted By
Uh-Nu-Buh
Re: Scenario: 300 Van versus 1 Million C\'Tisians
It got me jazzed.... Sorry my buildup disappointed you guys. The graphic novel was great, and the movie looks really cool to me.
I have to admit I am a sucker for lost causes, last stands,...
Forum:
Scenarios, Maps and Mods
December 22nd, 2006, 06:48 PM
Replies:
5
A question for photoshop-savvy people out there
Views:
1,343
Posted By
Uh-Nu-Buh
Re: A question for photoshop-savvy people out ther
UninspiredName--you can also use either a premade script-fu or a filter. They can do more varied contrasts depending on perceived needs.
Forum:
Scenarios, Maps and Mods
December 22nd, 2006, 06:46 PM
Replies:
10
HoneyBadger's Watercolor Translation and Generator
Views:
2,839
Posted By
Uh-Nu-Buh
Re: HoneyBadger\'s Watercolor Translation and Gener
Gasp, I... I was too successful. Toooooo many interns. Young, female, rich.... Crawling all over me. FOR THE LOVE OF THE CHILDREN!!! Putting 1 dollar bills in odd places.... NO NO, THE HORROR. ...
Forum:
Scenarios, Maps and Mods
December 22nd, 2006, 06:42 PM
Replies:
13
Need help: Images
Views:
1,935
Posted By
Uh-Nu-Buh
Re: Need help: Images
UninspiredName, not sure if this will help--it is a tutorial on making unit sprites, has some URLs for images you can use to start with. Some real nerd did it a while back.
...
Forum:
Dominions 3: The Awakening
December 22nd, 2006, 06:19 PM
Replies:
35
Scenario: 300 Van versus 1 Million C'Tisians
Views:
6,076
Posted By
Uh-Nu-Buh
Re: Scenario: 300 Van versus 1 Million C\'Tisians
Got some ogre types and some sorceror types in there as well. The theatrical release shows some more stuff.
Forum:
Dominions 3: The Awakening
December 22nd, 2006, 06:18 PM
Replies:
35
Scenario: 300 Van versus 1 Million C'Tisians
Views:
6,076
Posted By
Uh-Nu-Buh
Re: Scenario: 300 Van versus 1 Million C\'Tisians
Well, they aren't well armored, they are infantry, but they certainly seem to be sacred with some dang good bonuses. EFW9 is my guess. Maybe some others as well.
(vastly re-imagined) Battle of...
Showing results 26 to 50 of 274
Page 2 of 11
<
1
2
3
4
>
Last
»
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Shrapnel Development
All American: The 82nd Airborne in Normandy
101: The Airborne Invasion of Normandy
After Action Reports
Opponents Wanted
Scenarios and Mods
Shrapnel Community
Press Releases
Air Assault Task Force
Air Command 3.0
All American
Approaching Infinity
Armored Task Force
Battle Group Commander
BCT Commander
BRAINPIPE
Bronze
Data Jammers
Dominions 3
Eat Electric Death
ETO
The Falklands War: 1982
ForeSight
Galley Battles
Raging Tiger
Remote Assault
Salvo!
Scallywag
Space HoRSE
The Star and the Crescent
Total Eclipse
War Plan Pacific
Weird Worlds
winSPMBT
winSPWW2
World Supremacy
Shrapnel General
The Honorably Discharged
Coliseum
Dungeon Odyssey
Interstellar Trader 2
Land of Legends
LockNLoad: The Forgotten Heroes
Thunder Pack Platinum
Intel Forum Bar & Grill
Space Empires: IV & V
SEIV
SEIV After Action Reports
Space Empires: IV Classic Threads (Newbie FAQS)
SEIV Opponents Wanted
SEIV Scenarios and Mods
SEV After Action Reports
SEV Modders Knowledge Base
SEV Opponents Wanted
SEV Scenarios and Mods
Space Empires: Starfury
Starfury After Action Reports
Starfury Scenarios and Mods
The Camo Workshop
WinSPMBT
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Vietnam Campaign Project
WinSPWW2
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Chronic Reality
Scallywag: In the Lair of the Medusa
Digital Eel
Eat Electric Death!
Weird Worlds: Return to Infinite Space
After Action Reports
Scenarios and Mods
BRAINPIPE: A Plunge to Unhumanity
Data Jammers: FastForward
Free Games by Digital Eel
Disrupted Gears
Total Eclipse
Game Mastery
House Rules
Forum Games
Players Sought
Dreamspike Studios
Bronze
After Action Reports
Maps and More
GilliGames
Space HoRSE
After Action Reports
Opponents Wanted
Scenarios and Mods
Ibology
Approaching Infinity
After Action Reports
Scenarios and Mods
Illwinter Game Design
Conquest of Elysium II
Dominions 2: The Ascension Wars
Multiplayer & AARs
Scenarios, Maps & Mods
Dominions 3: The Awakening
Multiplayer and AARs
Scenarios, Maps and Mods
Joe's Games
Air Command 3.0
After Action Reports
Scenarios and Mods
KE Studios
War Plan Pacific
After Action Reports
Opponents Wanted
Scenarios and Mods
Malfador Machinations
World Supremacy
After Action Reports
Opponents Wanted
Mods and Scenarios
ProSimCo
BCT, ATF, AATF and Battle Group Commander Series
After Action Reports
Opponents Wanted
Scenarios and Mods
SprueGames
Salvo!
After Action Reports
Scenarios and Mods
Star Legacy Development Group
Star Legacy
All times are GMT -4. The time now is
08:42 PM
.
Contact Us
-
Shrapnel Games
-
Archive
-
Top
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.