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Showing results 26 to 50 of 223
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Posts Made By:
TheDemon
Forum:
Dominions 3: The Awakening
December 5th, 2010, 07:23 AM
Replies:
74
End game diversity mod
Views:
22,307
Posted By
TheDemon
Re: End game diversity mod
EDM is indeed a very nice mod. On Something Awful, where I play most of my games, it's actually probably more popular than CBM.
If anything needs a bit of work it might be wendigo, treants and...
Forum:
Dominions 3: The Awakening
December 5th, 2010, 07:07 AM
Replies:
123
Poll:
Vote
Views:
28,941
Posted By
TheDemon
Re: Vote
The vote options like any vote choice are far too simplistic and shortsighted. I wondered if I should have voted at all.
Hammers - should be removed but only after adjusting everything they affect...
Forum:
Dominions 3: The Awakening
November 26th, 2010, 10:53 AM
Replies:
21
What is your favorite nation and why?
Views:
7,131
Posted By
TheDemon
Re: What is your favorite nation and why?
bloody mary for sure (late marignon). Fire and lightning and blood and astral, and I love their theme of corruption by Ulm's Illuminated Order...
Forum:
Multiplayer and AARs
November 22nd, 2010, 05:31 AM
Replies:
294
Preponderance 2 [epic team game returns!]
Views:
57,996
Posted By
TheDemon
Re: Preponderance 2 [epic team game returns!]
I see no point in whining about the length of the game when there are extremely clear win conditions. 10 VP out of 26 is in no way unreasonable to actually achieve. If you want to give up, go AI.
Forum:
Scenarios, Maps and Mods
November 10th, 2010, 08:14 PM
Replies:
185
Mod:
CBM 1.7 released
Views:
58,512
Posted By
TheDemon
Re: CBM 1.7 released
If he wanted to remove dominant magic sites he should have removed them all. Now that EDM is included, a 20% discount in ANY area can be gamebreaking. 20% const now that hammers are gone is too good....
Forum:
Scenarios, Maps and Mods
November 8th, 2010, 07:27 AM
Replies:
185
Mod:
CBM 1.7 released
Views:
58,512
Posted By
TheDemon
Re: CBM 1.7 released
They dual wielded Spear/Short Sword, but didn't have ambidex or bonus, so their Atk would be 4 for both weapons.
Obviously this isn't intentional.
Forum:
Dominions 3: The Awakening
November 6th, 2010, 10:28 PM
Replies:
7
Something Awful forums
Views:
3,808
Posted By
TheDemon
Re: Something Awful forums
Just wait for it, it might take a few weeks but they've reopened before.
Forum:
Dominions 3: The Awakening
August 26th, 2010, 06:57 AM
Replies:
24
MA Ulm Pretender, because I'm crazy
Views:
7,852
Posted By
TheDemon
Re: MA Ulm Pretender, because I'm crazy
As Torin said the #1 thing you can do to make that Red Dragon more viable is give him dom strength 9 or 10 so he gets awe.
That said as others have said fire isn't a good path for Ulm nor is F7 a...
Forum:
Dominions 3: The Awakening
July 3rd, 2010, 06:42 AM
Replies:
20
Defending Rushes, a primer on avoiding the awake SC pretender
Views:
7,479
Posted By
TheDemon
Re: Defending Rushes, a primer on avoiding the awake SC pretender
There is another side to the argument as well: most awake SC pretenders aren't strong enough to handle a very early (turn 5/6) rush. A F9 W9 mictlan will tear apart a PoD or a Wyrm and will give a...
Forum:
Dominions 3: The Awakening
June 21st, 2010, 02:12 AM
Replies:
12
Dom3 programming/scripts to reset timers
Views:
14,351
Posted By
TheDemon
Re: Dom3 programming/scripts to reset timers
Speaking as someone who hosts direct connect manually, I almost always do B, because A is far too much of a pain. And I tell my players to suck it up and blame the guy who wanted an extension.
...
Forum:
Dominions 3: The Awakening
June 11th, 2010, 03:17 AM
Replies:
48
Lies My Rulebook Told Me
Views:
24,083
Posted By
TheDemon
Re: Lies My Rulebook Told Me
Well, I got the same results as you did during your "quick test" so I did some more test modding to figure out what was up.
Turns out the manual lies about two things. Firstly, unlike the manual...
Forum:
Dominions 3: The Awakening
June 10th, 2010, 12:25 PM
Replies:
48
Lies My Rulebook Told Me
Views:
24,083
Posted By
TheDemon
Re: Lies My Rulebook Told Me
I know this is a very old thread (a very good thread mind you) but I have a correction to make
I've tested the manual formula and my tests indicate it is 100% correct and does not overstate...
Forum:
Dominions 3: The Awakening
June 8th, 2010, 06:41 PM
Replies:
50
Official Vanilla vs CBM debate thread
Views:
13,945
Posted By
TheDemon
Re: Official Vanilla vs CBM debate thread
Granted I wasn't around when CBM started up. But it seems to me the CBM changes these days are more drastic with each version. For example, unique gemgens, giving sea trolls to r'lyeh, the...
Forum:
Dominions 3: The Awakening
June 8th, 2010, 05:32 PM
Replies:
30
Poll:
Pretenders: Rainbow vs SC
Views:
8,372
Posted By
TheDemon
Re: Pretenders: Rainbow vs SC
Honestly I think part of the problem is a bit of a terminology confusion. SC or Rainbow to most players refers to the purpose of the pretender, not to its chassis specifically. At the very minnimum,...
Forum:
Dominions 3: The Awakening
June 7th, 2010, 06:50 PM
Replies:
199
Utility:
Official release of the unofficial Dominions 3 Wiki
Views:
156,951
Posted By
TheDemon
Re: Official release of the unofficial Dominions 3 Wiki
Ever since the outage I am unable to modify any pages and get a Internal Error when I try.
Forum:
Multiplayer and AARs
September 6th, 2009, 10:38 AM
Replies:
567
Forge of Godhood - started
Views:
89,099
Posted By
TheDemon
Re: Forge of Godhood - started
If that is the case, could someone explain to R'lyeh that it was a bad idea to teleport one of their starspawns to attack Atlantis? Of course, R'lyeh is welcome to waste gems and mages teleporting to...
Forum:
Dominions 3: The Awakening
September 3rd, 2009, 01:46 PM
Replies:
34
Mind Hunting and Astral levels
Views:
9,206
Posted By
TheDemon
Re: Mind Hunting and Astral levels
He didn't "lose" the mind hunt. He got his astral cord cut. His own astral level is irrelavent for this. An S1 mage has a 30 to 40% chance of cutting a cord on a hostile astral mage performing a...
Forum:
Multiplayer and AARs
September 3rd, 2009, 10:37 AM
Replies:
486
Overlords - Game Thread. (playing)
Views:
82,742
Posted By
TheDemon
Re: Overlords - Game Thread. 16 of 24 max players
I, on the other hand, make a different list, of players whom I think are likely to put a big black mark on my record if I backstab them. Much easier to backstab someone who doesn't care, and all the...
Forum:
Multiplayer and AARs
September 3rd, 2009, 10:32 AM
Replies:
669
MP:
Mists of Time: Early Era Game [full]
Views:
130,661
Posted By
TheDemon
Re: Mists of Time: Early Era Game [full]
Are you sure that they're not just hidden by a too-large number of commanders? In that case, there should be some really subtle arrows to the right of the commander screen on the strategic map that...
Forum:
Dominions 3: The Awakening
September 3rd, 2009, 10:25 AM
Replies:
16
Need help dealing with Sidhe Lords
Views:
5,069
Posted By
TheDemon
Re: Need help dealing with Sidhe Lords
They're hard to catch since you can't really adequately counter-drop. If they sneak away, you miss them. Mind hunt is the best choice I think, but you'll need penetration boosters and you'll need to...
Forum:
Multiplayer and AARs
September 2nd, 2009, 03:10 AM
Replies:
890
MP:
Noobs vs. Vets III: Revolution, MA, CBM. Game Over. Noobs Triumph!
Views:
141,546
Posted By
TheDemon
Re: Noobs vs. Vets III: Revolution, MA, CBM. Game over. Noobs Triumph!
the whole team learing game concept might benefit from two equal teams with vet captains (or 2 vet captains per team) and mostly noobs. much easier to balance that kind of scenario, and the noobs...
Forum:
Multiplayer and AARs
September 2nd, 2009, 01:06 AM
Replies:
890
MP:
Noobs vs. Vets III: Revolution, MA, CBM. Game Over. Noobs Triumph!
Views:
141,546
Posted By
TheDemon
Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!
accidentally deleted this post the first time because I thought I double-posted. whoops.
We concede the game to the noob team. We've reached a point where no matter if we win all our remaining...
Forum:
Multiplayer and AARs
September 2nd, 2009, 12:27 AM
Replies:
890
MP:
Noobs vs. Vets III: Revolution, MA, CBM. Game Over. Noobs Triumph!
Views:
141,546
Posted By
TheDemon
Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!
Sorry, but you're flat out wrong about this. Try to reproduce it when you're the one giving both orders (play both sides as human). If you manage to, make a thread about it, you'll have discovered...
Forum:
Multiplayer and AARs
August 30th, 2009, 11:53 PM
Replies:
35
Overlords - Experimental game. Concept thread
Views:
5,289
Posted By
TheDemon
Re: Overlords - Experimental game. Concept thread
Change "normal nations" to "normal nations or independents" in the overlords section and that should pretty much cover it. We did wonder a bit in IRC about if we should keep the gatestones. Even if...
Forum:
Multiplayer and AARs
August 29th, 2009, 07:45 PM
Replies:
890
MP:
Noobs vs. Vets III: Revolution, MA, CBM. Game Over. Noobs Triumph!
Views:
141,546
Posted By
TheDemon
Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!
I guess the game decided that Fire Storm wouldn't work so well on the Fire Drakes, even though the hordes of spiders and mages behind them were perfectly vulnerable. But I won anyway, so whatever.
Showing results 26 to 50 of 223
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