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Search: Posts Made By: dita
Forum: WinSPMBT August 12th, 2005, 04:47 PM
Replies: 11
Views: 3,474
Posted By dita
Re: Resources for web site

Concerning a "word" manual, I would like offer to administer and update such a manual as and when on behalf of the Cammo group. To be distibuted as you see fit.

I would imagine a Word 95 format...
Forum: Campaigns, Scenarios & Maps August 12th, 2005, 04:39 PM
Replies: 2
Views: 2,204
Posted By dita
Map making question-ravines

Hi,

A quick question concerning bridges. Are you able to create a bridge that goes over something other than water? I`m playing around with the editor (by the way, the CD version editor makes...
Forum: Campaigns, Scenarios & Maps August 12th, 2005, 12:40 PM
Replies: 4
Views: 2,183
Posted By dita
Re: Campaign wish

Yes, I`d love to do historical stuff, but as has already being said, the amount of historical research involved can (i imagine) become a problem to do a really good job if working on your own.
...
Forum: WinSPMBT August 12th, 2005, 12:29 PM
Replies: 11
Views: 3,474
Posted By dita
Re: Resources for web site

Thanks for the informative and concise reply.
Forum: WinSPMBT August 11th, 2005, 07:45 PM
Replies: 11
Views: 3,474
Posted By dita
Re: Resources for web site

Hi all

First of all, I hope none of my commments (now or previously) have been misunderstood or taken out of context http://forum.shrapnelgames.com/images/smilies/happy.gif I apologise in advance...
Forum: WinSPMBT August 8th, 2005, 06:16 PM
Replies: 11
Views: 3,474
Posted By dita
Re: Resources for web site

Thanks for the replies.

I`m just looking to host a few scenarios, links etc.

I thought it be nice to include some recognizable images. For example, the "banner-01" in the in the "game...
Forum: WinSPMBT August 7th, 2005, 04:01 PM
Replies: 11
Views: 3,474
Posted By dita
Resources for web site

I was wondering, what, if any, images can be used for the purposes of putting onto a web page.

Can I use the WinSPMBT banners for example? I`m thinking of putting a small web page together...
Forum: Vietnam Campaign Project July 30th, 2005, 02:17 PM
Replies: 6
Views: 3,483
Posted By dita
Re: Sample campaign of \"multiple choice support assets

Not sure If I can rename campaigns. I`m getting a "do you wish to oeverwrite message" when I try to unzip them in my campaign folder.

Any chance of recreating them to a much higher slot? thanks
Forum: WinSPMBT July 27th, 2005, 03:43 PM
Replies: 31
Views: 6,717
Posted By dita
Re: Tactical or normal nuke modelling

Here are another two interesting sites showing the effects, not as detailed as the one previously posted though.

http://www.fas.org/main/content.jsp?formAction=297&contentId=409

Fallout...
Forum: WinSPMBT July 27th, 2005, 03:28 PM
Replies: 20
Views: 7,274
Posted By dita
Re: Online Manual

Ok not a problem, I was thinking along the idea of complementing the Html version, for those people who wish to see/have it in word format, once they have the game.

Of course, making it freely...
Forum: WinSPMBT July 26th, 2005, 05:01 PM
Replies: 20
Views: 7,274
Posted By dita
Re: Online Manual

I`ve converted the manual to word format. It is the complete manual,less the part about the CD extras (haven`t got round to that bit yet!)

If I`ve got the permission of the developers I`m willing...
Forum: Campaigns, Scenarios & Maps July 24th, 2005, 06:41 PM
Replies: 19
Views: 3,518
Posted By dita
Re: AI \"reaction\" question

http://forum.shrapnelgames.com/images/smilies/confused.gif Just to clarify. The scenario is a Human Defend against an AI assault. All the Victory hexes are placed (including the ones set to 0...
Forum: Campaigns, Scenarios & Maps July 24th, 2005, 05:58 PM
Replies: 19
Views: 3,518
Posted By dita
Re: AI \"reaction\" question

Wulfir,

My scenario was a human player defend, and all the victory hexes were in the human players control, I assume that this is what effected the "reaction" and made AI the units advance. I`m...
Forum: Campaigns, Scenarios & Maps July 24th, 2005, 09:18 AM
Replies: 19
Views: 3,518
Posted By dita
Re: AI \"reaction\" question

Thanks for the rpley Don.

Giving the option to the player to change the "holding" of AI units would be great. Though I do fully appreciate keeping these percentages and inner workings "under your...
Forum: Campaigns, Scenarios & Maps July 22nd, 2005, 04:28 PM
Replies: 19
Views: 3,518
Posted By dita
Re: AI \"reaction\" question

They were in a formation of a HMG platoon. Consisting of 2 HMG squads and one truck ("P" platoon). They were commanded by their company commander (K0) I hadn`t set any reaction for the company...
Forum: Campaigns, Scenarios & Maps July 22nd, 2005, 04:13 PM
Replies: 19
Views: 3,518
Posted By dita
Re: AI \"reaction\" question

I thought that close combat may draw the units into the fight. I`d set them up (or so I thought) well back on the crest of a hill, so they would lay down suppressing fire (or so the thinking goes!)...
Forum: Campaigns, Scenarios & Maps July 22nd, 2005, 03:09 PM
Replies: 19
Views: 3,518
Posted By dita
AI \"reaction\" question

Hope I understand this right. I`ve set a scenario up, the with a turn length of 20. I don`t want two 12.7mm HMG to move, wanting them stay put. So I set the reaction to turn 21, assuming they wont...
Forum: Campaigns, Scenarios & Maps July 21st, 2005, 06:26 PM
Replies: 9
Views: 3,119
Posted By dita
Re: Scoring and \"friendly fire\"

I managed a draw, WB.

I thought I recovered quite well to get over the little "incident". I also never managed to get my flash team into action thanks to the mines on the north side!!

Next...
Forum: After Action Reports July 21st, 2005, 06:22 PM
Replies: 9
Views: 5,682
Posted By dita
Re: WinSPMBT Island Civil War Combat Campaign Ends

I just want to add my voice to thank DD for all his effort for bringing this to us.

I thoroughly enjoyed all the battles and planning I was involved in. Great stuff, heres to the next one;)
Forum: Campaigns, Scenarios & Maps July 20th, 2005, 06:20 PM
Replies: 9
Views: 3,119
Posted By dita
Re: Scoring and \"friendly fire\"

Just played your latest scenario, and discovered all about friendly fire! Two of my ranger teams got caught in the napalm blast from the F16s...
Forum: Campaigns, Scenarios & Maps July 18th, 2005, 06:30 PM
Replies: 15
Views: 4,109
Posted By dita
Re: \"D\" key question

looking forward to the patch (or the CD, whichever comes first!).

Meanwhile, I`ll use MOBhack to view the weapon numbers.
Forum: Campaigns, Scenarios & Maps July 18th, 2005, 06:28 PM
Replies: 9
Views: 3,119
Posted By dita
Re: Scoring and \"friendly fire\"

Thanks for the sound and obvious advice:)

Just done as you said, and bombed my own ammo dumps with my hunter aircraft, and the opposing forces got the points!!

Though, I imagine most people...
Forum: WinSPMBT July 18th, 2005, 04:39 PM
Replies: 10
Views: 4,159
Posted By dita
Re: Silly Senario\'s

One thing I have noticed, whilst playing around with the editor for the first time and creating a few scenarios (novice affairs that they are!), is how just the slightest tweak in the scenario can...
Forum: Campaigns, Scenarios & Maps July 18th, 2005, 02:30 PM
Replies: 15
Views: 4,109
Posted By dita
Re: \"D\" key question

Hi, yes that has fixed it. Changing the default battle to the battle I was editing fixed the problem.
Forum: Campaigns, Scenarios & Maps July 18th, 2005, 02:28 PM
Replies: 9
Views: 3,119
Posted By dita
Scoring and \"friendly fire\"

Another quick question.

If, for example, in a Human Vs AI (or any other type for the matter) a friendly aircraft destorys a ammo dump/vehicle etc, are the points given to the AI/other player?
...
Showing results 26 to 50 of 84

 
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