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Search: Posts Made By: Aezeal
Forum: Scenarios, Maps and Mods May 5th, 2009, 04:19 AM
Replies: 8
Views: 2,354
Posted By Aezeal
Re: Modding: Rift Gate Summon Skill

ahm that could help, since there are more points to distribure I think, sadly they'll get much more income too which might not be a nice. but I don't think their basic pretender making skills really...
Forum: Scenarios, Maps and Mods May 5th, 2009, 04:17 AM
Replies: 100
Views: 13,657
Posted By Aezeal
Re: Mod help?

not entirely Burnsaber (though I think you mean it right)

Q1: wht burnie said, make it an earth site, a nature site will always look foresty (and for a mountain earth is more thematic)

Q2: what...
Forum: Scenarios, Maps and Mods May 4th, 2009, 04:31 PM
Replies: 200
Views: 54,310
Posted By Aezeal
Re: Conceptual Balance Mod 1.41

you could give them other malussus though death 3, misfortune 3. but I have to admit that might not be enough.
Personally I think the message is a good solution though.
Forum: Scenarios, Maps and Mods May 4th, 2009, 04:28 PM
Replies: 8
Views: 2,354
Posted By Aezeal
Re: Modding: Rift Gate Summon Skill

in SP that might be because you chose dom 10 and the AI just has AI 1 or something. Or you gave him or a trooper/commander an insane high spreaddom command.

If it's the first: give the AI better...
Forum: Dominions 3: The Awakening May 4th, 2009, 02:26 PM
Replies: 22
Views: 5,324
Posted By Aezeal
Re: OT: Making a Game System (part 4: A Game World)

he';s making a game, only based on dominions lore the rest is basicly a new roguelike
Forum: Dominions 3: The Awakening May 4th, 2009, 06:00 AM
Replies: 17
Views: 4,878
Posted By Aezeal
Re: Gem Income?

I'd search manually if I have a mage with 2 path 2's and something on the side
Forum: Scenarios, Maps and Mods May 4th, 2009, 05:50 AM
Replies: 65
Views: 46,049
Posted By Aezeal
Re: Kaleva, Songs of Sorcery - 0.87 released

Weight class do mostly exist for bare-handed combat sports, there are no such things in swordsmanship. The classical figure of the six feet tall barbarian dominating the battlefield is romantic and...
Forum: Dominions 3: The Awakening May 4th, 2009, 03:50 AM
Replies: 22
Views: 5,324
Posted By Aezeal
Re: OT: Making a Game System (part 4: A Game World)

looks nice, I don't know what you intend for map movement but I remember something from the past which has always been to my liking: the mapmovent in "shadows over riva" basicly you just move over...
Forum: Scenarios, Maps and Mods May 4th, 2009, 03:40 AM
Replies: 8
Views: 2,354
Posted By Aezeal
Re: Modding: Rift Gate Summon Skill

sure you could or one of those lesser used void summons maybe. Just remember you copy anyother special abilities too. I've made a direct copy of the starspawn in dom3K and only changed weapons and...
Forum: Scenarios, Maps and Mods May 3rd, 2009, 05:36 PM
Replies: 639
Views: 162,235
Posted By Aezeal
Re: Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map comma

so screw that I'll shapeshift around it..

need to GOR the unit to be a commander and then shapeshift :D and there are my armies of eaters of the dead :D
Forum: Scenarios, Maps and Mods May 3rd, 2009, 04:39 PM
Replies: 639
Views: 162,235
Posted By Aezeal
Re: Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map comma

I forgot I couldn't edit the thing avoe anymore.. my expectation was that if I didn't summon it uniqueness wouldn't matter.. but it clearly does... max 1... and I can't think of anyway to remove it...
Forum: Scenarios, Maps and Mods May 3rd, 2009, 04:38 PM
Replies: 8
Views: 2,354
Posted By Aezeal
Re: Modding: Rift Gate Summon Skill

hmmm can't seem to remember ever having seen that skill. I've never looked specifically for it in the docs but considering the fact I've glanced through them at least a zillion times I'd have guessed...
Forum: Scenarios, Maps and Mods May 3rd, 2009, 08:43 AM
Replies: 639
Views: 162,235
Posted By Aezeal
Forum: Scenarios, Maps and Mods May 3rd, 2009, 05:05 AM
Replies: 639
Views: 162,235
Posted By Aezeal
Re: Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map comma

hahaha this was great.. so I'm testing a v0.0001 for the algae.. and the spell is up and working.. I'm getting critters in my few provinces etc etc all using vine ogre and vine men sprites...

and...
Forum: Dominions 3: The Awakening May 2nd, 2009, 04:15 PM
Replies: 17
Views: 4,878
Posted By Aezeal
Re: Gem Income?

search by hand, saves you gems :D
Forum: Scenarios, Maps and Mods May 2nd, 2009, 11:58 AM
Replies: 25
Views: 6,741
Posted By Aezeal
Re: Any Machaka love?

As much as I'd like to recommend my dom 3 K mod I'll have to admit it's not very easy to read through.. (but it has nearly all sorts of uses of commands in it :D)

So I'd have to say that when I...
Forum: Scenarios, Maps and Mods April 30th, 2009, 08:54 PM
Replies: 6
Views: 2,322
Posted By Aezeal
Re: Mod questions

thanks for the idea btw
Forum: Scenarios, Maps and Mods April 30th, 2009, 08:53 PM
Replies: 6
Views: 2,322
Posted By Aezeal
Re: Mod questions

I'd have to look into that next time.. I just hope I remember it

The reason the damage is so high is because I was not very happy with the damage otu put before so I kept increasing it :D (it...
Forum: Scenarios, Maps and Mods April 30th, 2009, 08:40 PM
Replies: 639
Views: 162,235
Posted By Aezeal
Re: Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map comma

well there are several things against this: reanimators give the option to get exponential growth and would make the race even more similar to insects. with the carrion woods spell your can't get...
Forum: Scenarios, Maps and Mods April 30th, 2009, 04:09 PM
Replies: 639
Views: 162,235
Posted By Aezeal
Re: Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map comma

I'd suggest just trying to build the Carrion Woods into the nation --> how?

actually I had that GOR idea too.. I was thinking just getting troops of carrion woods and then having the rare ones be...
Forum: Scenarios, Maps and Mods April 30th, 2009, 08:13 AM
Replies: 6
Views: 2,322
Posted By Aezeal
Re: Mod questions

#newspell
#name "Orbital Blast6"
#descr "BOOM"
#school -1
#researchlevel 0
#path 0 0
#pathlevel 0 1
#effect 2
#fatiguecost 10
#flightspr 10000
Forum: Scenarios, Maps and Mods April 30th, 2009, 06:47 AM
Replies: 14
Views: 11,213
Posted By Aezeal
Re: Mapped spell flightsprites and explsprites

I want to remind ALL modders of the great files that are in this thread
Forum: Scenarios, Maps and Mods April 30th, 2009, 01:30 AM
Replies: 639
Views: 162,235
Posted By Aezeal
Re: Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map comma

hmmm I'd love to make a space algae nation based on the use of the carrion woods spell. I could make an AI nation (overpowered that is) of it on a map if I only could think of a way to make sure that...
Forum: Dominions 3: The Awakening April 30th, 2009, 12:27 AM
Replies: 34
Views: 25,482
Posted By Aezeal
Re: LA Pangea - a rotten way to go green

hey does carrion woods only produce critters in forests (is what I deduce from the reply on my previous post) I've not played this race or strat so I'm a nubbie on pan and carrion woods.. but this...
Forum: Scenarios, Maps and Mods April 29th, 2009, 11:21 PM
Replies: 639
Views: 162,235
Posted By Aezeal
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