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Showing results 26 to 50 of 500
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Posts Made By:
Phoenix-D
Forum:
Space Empires: IV & V
April 27th, 2007, 11:34 AM
Replies:
24
Population Transport Minister SEV
Views:
4,911
Posted By
Phoenix-D
Re: Population Transport Minister SEV
Forum:
Space Empires: IV & V
April 26th, 2007, 11:52 AM
Replies:
21
Troops are useless
Views:
5,238
Posted By
Phoenix-D
Re: Troops are useless
That's because ground combat gets a separate damage line, and space-based DUCs can't fire during ground combat.
Forum:
Space Empires: IV & V
April 25th, 2007, 01:05 AM
Replies:
23
OT: Want a new hard drive...
Views:
3,279
Posted By
Phoenix-D
Re: OT: Want a new hard drive...
But Windows XP is, and I have done what you're warning against without incident. If its mentioned during HD cloning, you probably have to have an actual clone for it to be a problem. Two...
Forum:
Space Empires: IV & V
April 24th, 2007, 10:00 PM
Replies:
23
OT: Want a new hard drive...
Views:
3,279
Posted By
Phoenix-D
Re: OT: Want a new hard drive...
You might, but IIRC only if the drives are attached using the same cable.
Forum:
Space Empires: IV & V
April 24th, 2007, 09:20 PM
Replies:
23
OT: Want a new hard drive...
Views:
3,279
Posted By
Phoenix-D
Re: OT: Want a new hard drive...
It doesn't cause a problem. I've done it many times when a computer died so I could make emergency backups before doing repairs.
Forum:
Space Empires: IV & V
April 18th, 2007, 03:14 PM
Replies:
1
Can you simulate defended planets?
Views:
1,039
Posted By
Phoenix-D
Re: Can you simulate defended planets?
Yes. Use the "add cargo" button.
Forum:
Space Empires: IV & V
April 18th, 2007, 12:16 AM
Replies:
6
Planet bombardment bug tests
Views:
1,523
Posted By
Phoenix-D
Re: Planet bombardment bug tests
Yes.
Forum:
Space Empires: IV & V
April 17th, 2007, 02:34 AM
Replies:
62
OT: System Clock Loses Hour
Views:
7,232
Posted By
Phoenix-D
Re: OT: System Clock Loses Hour
Which doesn't contradict me at all, he just didn't explain it the same way. http://forum.shrapnelgames.com/images/smilies/happy.gif
Forum:
Space Empires: IV & V
April 16th, 2007, 10:53 PM
Replies:
62
OT: System Clock Loses Hour
Views:
7,232
Posted By
Phoenix-D
Re: OT: System Clock Loses Hour
The speed of light isn't relative to anything; that's the entire point of relativity. Through vacuum it always travels at C. (which is what causes all the other weird side effects of relativity, like...
Forum:
SEV Modders Knowledge Base
April 16th, 2007, 07:20 PM
Replies:
19
Strategy setting
Views:
18,577
Posted By
Phoenix-D
Re: Strategy setting
Are they unarmed? If a ship doesn't see anything it can hurt, it'll always run away IIRC.
Forum:
SEV Modders Knowledge Base
April 16th, 2007, 06:26 PM
Replies:
19
Strategy setting
Views:
18,577
Posted By
Phoenix-D
Re: Strategy setting
Yeah, that's it.
Forum:
SEV Modders Knowledge Base
April 16th, 2007, 06:01 PM
Replies:
19
Strategy setting
Views:
18,577
Posted By
Phoenix-D
Re: Strategy setting
That's, uh, not a problem. Its how its supposed to work.
If you want ship strategies to take effect, have the ships Break Formation.
Forum:
SEV Modders Knowledge Base
April 16th, 2007, 03:41 PM
Replies:
19
Strategy setting
Views:
18,577
Posted By
Phoenix-D
Re: Strategy setting
Kwok probably just hasn't implemented that feature yet, since it was only added in the 1.33 patch.
Forum:
Space Empires: IV & V
April 16th, 2007, 03:14 PM
Replies:
4
How to stop ships retreating?
Views:
1,350
Posted By
Phoenix-D
Re: How to stop ships retreating?
Check the retreat options to make sure they changed, first. There's a bug in 1.33 that won't let you change strategies very much.
Second, I think unarmed (or all weapons gone) ships run by default...
Forum:
SEV Scenarios and Mods
April 15th, 2007, 03:28 AM
Replies:
22
Gritty Galaxy Mod Downloads
Views:
12,428
Posted By
Phoenix-D
Re: Gritty Galaxy Mod Downloads
It works, yeah. Once a war gets to any sort of length, you can't spare the shipbuilding time to make massive ships. Sure, you can work in parallel..but the same trick works for building small ships...
Forum:
SEV Scenarios and Mods
April 14th, 2007, 04:02 PM
Replies:
22
Gritty Galaxy Mod Downloads
Views:
12,428
Posted By
Phoenix-D
Re: Gritty Galaxy Mod Downloads
Actually its intentional. The dreads take about the same maintenance, but they take a LOT longer to build.
Forum:
Space Empires: IV & V
April 13th, 2007, 04:44 PM
Replies:
1,561
Balance Mod Available for SE:V
Views:
315,324
Posted By
Phoenix-D
Re: Balance Mod v1.06 Discussion
It occurs to me that we could write the scripts to emulate the SE4 AI system, if we really wanted to. http://forum.shrapnelgames.com/images/smilies/laugh.gif
Forum:
Space Empires: IV & V
April 12th, 2007, 07:55 PM
Replies:
3
Fighters
Views:
1,456
Posted By
Phoenix-D
Re: Fighters
That'd be a bug with 1.33.
Forum:
Space Empires: IV & V
April 12th, 2007, 03:15 PM
Replies:
3
Fighters
Views:
1,456
Posted By
Phoenix-D
Re: Fighters
Yes, they will.
Forum:
Space Empires: IV & V
April 12th, 2007, 04:31 AM
Replies:
10
SE4 vs. SE5
Views:
3,237
Posted By
Phoenix-D
Re: SE4 vs. SE5
..they are, technically. Its just that not everyone uses the SEIV subforum.
Forum:
Intel Forum Bar & Grill
April 9th, 2007, 02:33 AM
Replies:
43
US Income Tax - Unconstitutional
Views:
13,536
Posted By
Phoenix-D
Re: US Income Tax - Unconstitutional
From whatever sources derived is pretty clear AT, and I have yet to see a Court decision that says otherwise.
Forum:
Intel Forum Bar & Grill
April 9th, 2007, 01:07 AM
Replies:
43
US Income Tax - Unconstitutional
Views:
13,536
Posted By
Phoenix-D
Re: US Income Tax - Unconstitutional
Baron: first, that was for another part of the argument, not the original post. http://forum.shrapnelgames.com/images/smilies/happy.gif See AT's post right above that one.
Second, read Amendment...
Forum:
Space Empires: IV & V
April 8th, 2007, 05:17 AM
Replies:
20
New Player
Views:
5,001
Posted By
Phoenix-D
Re: New Player
Good thing too, because between this and your posts on the SE5.com board that'd be a necro orgy, and we don't want to go there.
Forum:
Space Empires: IV & V
April 8th, 2007, 04:02 AM
Replies:
5
Spaceports in SEV
Views:
1,401
Posted By
Phoenix-D
Re: Spaceports in SEV
Tonnage structure is the amount of damage it takes to kill a facility (or component). In this case, its 1000 plus 20 times the level for every level past 1.
Forum:
Space Empires: IV & V
April 6th, 2007, 04:45 PM
Replies:
13
Just bought game -- Problem
Views:
1,815
Posted By
Phoenix-D
Re: Just bought game -- Problem
Yeah, but they're already rebelling because Your Magesty's mod is too fat. http://forum.shrapnelgames.com/images/smilies/tongue.gif
Showing results 26 to 50 of 500
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