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World War II! The 2024 winSPWW2 Upgrade Patch is In!
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Showing results 26 to 50 of 50
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Posts Made By:
hawk66
Forum:
TO&Es
September 6th, 2010, 10:41 AM
Replies:
2
A-6A Intruder
Views:
3,013
Posted By
hawk66
A-6A Intruder
Just have seen by accident that the A-6A Intruder(obat 13-USMC) Unit Nr 204 has a 'Fire Control' property of 0 and the Unit Nr 203 (same platform with other weapon layout) has Fire Control 10.
I...
Forum:
WinSPMBT
September 5th, 2010, 02:15 PM
Replies:
20
Wishlist:
campaign: auto-buy
Views:
6,481
Posted By
hawk66
Re: campaign: auto-buy
ok, then my wish is postponed until you guys develop a complete new version of that great game ;).
Forum:
WinSPMBT
September 5th, 2010, 11:30 AM
Replies:
20
Wishlist:
campaign: auto-buy
Views:
6,481
Posted By
hawk66
Re: campaign: auto-buy
I agree that most people probably want to pick their forces by themselves. On the other hand, it just would add some more realism to the game.
Forum:
WinSPMBT
September 5th, 2010, 07:57 AM
Replies:
20
Wishlist:
campaign: auto-buy
Views:
6,481
Posted By
hawk66
campaign: auto-buy
just a small proposal: add the possibility to auto-purchase units in a generated campaign - similar to the option, which is available during generating of battles.
So the player has to cope with...
Forum:
WinSPMBT
August 26th, 2010, 02:24 PM
Replies:
15
Filter options for SAMs
Views:
5,231
Posted By
hawk66
Re: Filter options for SAMs
It's slightly off-topic but would it be possible to consider that AI can use spotter planes, too? So, for example if the AI assaults ,it checks (planned) approach route etc.?
Forum:
WinSPMBT
August 22nd, 2010, 01:54 PM
Replies:
27
River crossing battle tactics
Views:
8,342
Posted By
hawk66
Re: River crossing battle tactics
I think the AI is in general quite good/ok if you consider the variety of situations it has to cope with.
Any chance that we see improvements in some areas (like the mentioned 'static' defense')...
Forum:
WinSPMBT
August 22nd, 2010, 01:28 PM
Replies:
55
Wide screen BETA test - for CD owners only
Views:
21,441
Posted By
hawk66
Re: Wide screen BETA test - for CD owners only
auto-hide option was the problem...thanks a lot!
Forum:
WinSPMBT
August 22nd, 2010, 07:50 AM
Replies:
55
Wide screen BETA test - for CD owners only
Views:
21,441
Posted By
hawk66
Re: Wide screen BETA test - for CD owners only
1680x1050
Forum:
WinSPMBT
August 22nd, 2010, 07:30 AM
Replies:
55
Wide screen BETA test - for CD owners only
Views:
21,441
Posted By
hawk66
Re: Wide screen BETA test - for CD owners only
desktop resolution does not work for me (both: windowed/full screen)...see attached screenshot.
The winspmbt screen occupies ~50% of the screen and you can hardly read anything.
Has anybody an...
Forum:
WinSPMBT
March 26th, 2010, 03:16 PM
Replies:
53
Info:
5.0 patch for winSPMBT
Views:
29,743
Posted By
hawk66
Re: 5.0 patch for winSPMBT
At first, thanks for the upcoming patch!
Especially, this feature sounds very good! Any chance that those explosives are automatically placed/ handled by AI in generated battles/campaigns (eg....
Forum:
WinSPMBT
December 25th, 2009, 05:04 AM
Replies:
9
New Generation
Views:
3,926
Posted By
hawk66
Re: New Generation
Uh, than there seems at least the possibilty that there might be a new version in the far future :) (That does not mean that I am unhappy with the current one).
I've always thought about if there...
Forum:
WinSPMBT
December 25th, 2009, 04:56 AM
Replies:
8
Happy Holidays 2010
Views:
2,978
Posted By
hawk66
Re: Happy Holidays 2010
I wish also all people here Merry Christmas and a Happy New Year.
Thanks to Don & Andy for still supporting this oustanding game! It's really a beacon in today's console-and senseless Action...
Forum:
WinSPMBT
December 23rd, 2009, 03:11 PM
Replies:
5
Wishlist:
small usability improvement (generating battles)
Views:
1,641
Posted By
hawk66
Re: small usability improvement (generating battles)
Yes, I understand. That's the issues with User Interface: everybody works a little different and making everything configurable is effort.
Forum:
WinSPMBT
December 22nd, 2009, 04:14 PM
Replies:
5
Wishlist:
small usability improvement (generating battles)
Views:
1,641
Posted By
hawk66
Re: small usability improvement (generating battles)
No, I do not mean the preferences but the general settings (country, type of engagement etc.). The preference are stored, yes.
That the visibility changes I think is ok...it's just for...
Forum:
WinSPMBT
December 22nd, 2009, 03:42 PM
Replies:
5
Wishlist:
small usability improvement (generating battles)
Views:
1,641
Posted By
hawk66
small usability improvement (generating battles)
A small usability poposal: If you create a battle, quit the battle (to alter settings etc.), you have to set the parameters (time, country, etc.) again.
If it's not too much coding effort: Perhaps...
Forum:
WinSPMBT
June 11th, 2009, 07:54 AM
Replies:
73
Fog of war
Views:
18,131
Posted By
hawk66
Re: Fog of war
I know that Don and Andy will not rewrite the code due to the wish of one person.
I agree that the impact of such a feature would not be a dramatic change to the gameplay; in a real time sim like...
Forum:
WinSPMBT
June 11th, 2009, 05:50 AM
Replies:
73
Fog of war
Views:
18,131
Posted By
hawk66
Fog of war
I do not know if this was already discussed:
I'd like to see the 'Fog of war' enhanced in that way that (enemy) units are not completely known when you detect them for the first time. What I mean...
Forum:
WinSPMBT
March 15th, 2009, 01:55 PM
Replies:
9
Idea for a moddable AI
Views:
2,299
Posted By
hawk66
Re: Idea for a moddable AI
Thanks Don, sure, I've expected this answer, was just a tryout :-).
So, that means, that there will be only small changes in the future (only bug fixing, but no major features)?
Forum:
WinSPMBT
March 15th, 2009, 05:37 AM
Replies:
9
Idea for a moddable AI
Views:
2,299
Posted By
hawk66
Idea for a moddable AI
Hi,
since some guys complain about occasional 'stupid' AI behavior I have a question to Andy&Don.
Would it be much effort to develop some kind of AI interface into the existing code? I do not...
Forum:
WinSPMBT
November 30th, 2008, 11:58 AM
Replies:
1
just curious about the next version
Views:
1,322
Posted By
hawk66
just curious about the next version
Hi,
is there already a plan what content the next update might have?
(AI improvements or whatever?)
Thanks for maintaining this great game!
Forum:
WinSPMBT
August 19th, 2008, 12:44 PM
Replies:
4
Wego ?
Views:
1,865
Posted By
hawk66
Re: Wego ?
Yes, but I do not like it...Steel Panthers is much better in my opinion (random maps, very huge scope, generic AI etc.)...WEGO is perhaps an option for the next engine :)
Forum:
WinSPMBT
August 18th, 2008, 10:16 AM
Replies:
4
Wego ?
Views:
1,865
Posted By
hawk66
Wego ?
Hi,
let me say first that I enjoy WinSPMBT very much, so the following is just a suggestion:
What do you think about introducing WEGO (simultaneous turn-based engine) as an alternative mode?...
Forum:
WinSPMBT
August 17th, 2008, 05:18 PM
Replies:
120
What Changes in the CD Version
Views:
23,340
Posted By
hawk66
Re: What Changes in the CD Version
Did you consider to provide the enhanced version as a download version in the future? (no custom issues etc.)
Anyway, thanks for that great game!
Forum:
TO&Es
January 4th, 2008, 12:10 PM
Replies:
0
German Tornado ECR
Views:
1,539
Posted By
hawk66
German Tornado ECR
Hi,
the 'SEAD' Aircraft entry for Germany(obat44/490) is not correct. They carry AGM-88 HARMS, instead of Alarms.
http://en.wikipedia.org/wiki/Panavia_Tornado#Tornado_ECR
Italy uses a...
Forum:
WinSPMBT
January 3rd, 2008, 06:47 PM
Replies:
4
AI
Views:
2,400
Posted By
hawk66
AI
Hi,
first let me thank you for keeping up this great game!
Although I think, the AI is not too bad, do you plan to enhance it ?
One proposal would be for example, that the AI scans the map...
Showing results 26 to 50 of 50
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