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Showing results 26 to 50 of 410
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Posts Made By:
apoger
Forum:
Dominions 2: The Ascension Wars
January 15th, 2004, 03:48 AM
Replies:
58
Two new MODs from me
Views:
7,215
Posted By
apoger
Re: Two new MODs from me
>-30% Gold, -60% Supplies.
>AlexMod Scales
>-120% Gold?, -120% Supplies?
That's exactly the situation.
An abysian army in the arctic needs to bring food.
Forum:
Dominions 2: The Ascension Wars
January 15th, 2004, 03:44 AM
Replies:
58
Two new MODs from me
Views:
7,215
Posted By
apoger
Re: Two new MODs from me
>Sounds like order 3, growth 3, productivity 3, some sort of castle... and anything that's left on the god. With scales that strong I can't imagine taking any negatives or wasting points on a god.
...
Forum:
Dominions 2: The Ascension Wars
January 15th, 2004, 03:33 AM
Replies:
58
Two new MODs from me
Views:
7,215
Posted By
apoger
Re: Two new MODs from me
>Cold +3 would be like the arctic, bitterly cold in the winter, but certainly not unlivable.
Compare a temperate area (England, NE America, Japan) to the arctic. Yes people can live in the arctic,...
Forum:
Dominions 2: The Ascension Wars
January 15th, 2004, 03:25 AM
Replies:
58
Two new MODs from me
Views:
7,215
Posted By
apoger
Re: Two new MODs from me
>Did you test your Mod with force turmoil, forced misfortune and other 'unchangable' variables and come up with conclusions around them? (Specifically I'm thinking of Barbarian Kings, Force Turmoil...
Forum:
Dominions 2: The Ascension Wars
January 15th, 2004, 03:17 AM
Replies:
58
Two new MODs from me
Views:
7,215
Posted By
apoger
Re: Two new MODs from me
> An Abyssian trying to live on a Glacier is a 60% Loss (From Heat 3 to Cold 3 is 6 steps). In your mod it's a 120% Loss.
6 steps at 5% = 30%
It is 120% in my mod. Abysia generates no cash in...
Forum:
Dominions 2: The Ascension Wars
January 15th, 2004, 03:01 AM
Replies:
58
Two new MODs from me
Views:
7,215
Posted By
apoger
Re: Two new MODs from me
>Alex, why don't you lay out the readme of the changes you implemented in the Balancemod? Just to see which direction you went in.
I'd rather players try the scales before arguing about them. ...
Forum:
Dominions 2: The Ascension Wars
January 15th, 2004, 02:41 AM
Replies:
58
Two new MODs from me
Views:
7,215
Posted By
apoger
Re: Two new MODs from me
>20 prayer points, however, are disturbingly easy to come by.
Agreed. If I had my way I'd make it 40 points, but only from prayers at the gods location.
The recuperation is hard to judge, I'd...
Forum:
Dominions 2: The Ascension Wars
January 15th, 2004, 01:11 AM
Replies:
19
Weather effects?
Views:
2,675
Posted By
apoger
Re: Weather effects?
>I too think the scales of a province should be displayed if you have a scout or spy there.
I feel that info gathering in Dominon is weak.
The scouts/spys should definitely get the scales, or at...
Forum:
Dominions 2: The Ascension Wars
January 15th, 2004, 01:04 AM
Replies:
58
Two new MODs from me
Views:
7,215
Posted By
apoger
Re: Two new MODs from me
>...I think recuperation is too powerful by default. Maybe if a pricey con-4 item gave recuperation, that'd be OK, or if 20 prayer points could eliminate an affliction. But this may be a recipe for...
Forum:
Dominions 2: The Ascension Wars
January 15th, 2004, 12:38 AM
Replies:
58
Two new MODs from me
Views:
7,215
Posted By
apoger
Two new MODs from me
I have made two new mods. I just sent them off to Illwinter and Sunray, so they should be posted shortly.
#1 Alexander's Scales - Dominion scales balanced the way I like. I think it goes a long...
Forum:
Dominions 2: The Ascension Wars
January 14th, 2004, 09:34 PM
Replies:
19
Weather effects?
Views:
2,675
Posted By
apoger
Re: Weather effects?
But the real purpose of storm was to stop enemies from killing commanders and mages by targeting them with flyers and missiles (unless of course you where and air nation, in which case you were also...
Forum:
Dominions 2: The Ascension Wars
January 14th, 2004, 08:08 PM
Replies:
128
Luck/Order scales after 2.06 Patch
Views:
16,527
Posted By
apoger
Re: Luck/Order scales after 2.06 Patch
Adding income to Luck scale cannot be done with the current mod tools. Only % changes to affects that already exist.
I have been testing my new scales pretty heavily and I like what I see so far....
Forum:
Dominions 2: The Ascension Wars
January 14th, 2004, 05:48 PM
Replies:
128
Luck/Order scales after 2.06 Patch
Views:
16,527
Posted By
apoger
Re: Luck/Order scales after 2.06 Patch
>I really have a problem with the "mix" between O/T and L/M : as it stands now you have to take Order to limit Misf effect, or to take Turmoil to amplify Luck.
I'm working on a mod that will...
Forum:
Dominions 2: The Ascension Wars
January 14th, 2004, 02:18 AM
Replies:
3
Mod tools magic/drain scale?
Views:
1,045
Posted By
apoger
Re: Mod tools magic/drain scale?
bump http://forum.shrapnelgames.com/images/icons/icon12.gif
Anyone have a clue?
Forum:
Dominions 2: The Ascension Wars
January 13th, 2004, 11:19 PM
Replies:
98
patch 2.06 out
Views:
7,663
Posted By
apoger
Re: patch 2.06 out
>You never give up, do you
Nope, and while I'm at it, how about taking a poke at some questions from earlier that have been buried by other Posts... ...
Forum:
Dominions 2: The Ascension Wars
January 13th, 2004, 10:15 PM
Replies:
98
patch 2.06 out
Views:
7,663
Posted By
apoger
Re: patch 2.06 out
>What bother me more is the previous themes which were not tweaked despite hundred if not dozen of billions (what, I exagerate?) Posts about them. Desert Tombs, Blood of Humans, Return of the...
Forum:
Dominions 2: The Ascension Wars
January 13th, 2004, 07:12 PM
Replies:
3
Mod tools magic/drain scale?
Views:
1,045
Posted By
apoger
Re: Mod tools magic/drain scale?
>Did you try variations of the other commands as a magic one? basic hacking for something you feel is there but isnt mentioned
Tried.
No effect.
>Also for a quick answer you might try...
Forum:
Dominions 2: The Ascension Wars
January 13th, 2004, 06:36 PM
Replies:
3
Mod tools magic/drain scale?
Views:
1,045
Posted By
apoger
Mod tools magic/drain scale?
The new mod tools don't seem to have a command to allow manipulation of magic/drain scale, although we can adjust all the rest of the scales. Is this command really missing or is it just not in the...
Forum:
Dominions 2: The Ascension Wars
January 13th, 2004, 05:45 PM
Replies:
128
Luck/Order scales after 2.06 Patch
Views:
16,527
Posted By
apoger
Re: Luck/Order scales after 2.06 Patch
Two questions involving luck and modding.
#1 Luck scale changes the frequency of events. Right now by 5% per level of scale. I have seen people state that this means that misfortune raises the...
Forum:
Dominions 2: The Ascension Wars
January 13th, 2004, 05:25 PM
Replies:
11
Carrion Dragon (Pangaea)
Views:
2,221
Posted By
apoger
Re: Carrion Dragon (Pangaea)
The CW theme isn't great and the new dragon isn't all that hot except for getting a jump on the carrion spells. I see no issue with this at all.
Forum:
Dominions 2: The Ascension Wars
January 13th, 2004, 05:22 PM
Replies:
1,131
Sticky:
Dominions II Bug Thread
Views:
223,806
Posted By
apoger
Re: Dominions II Bug Thread
>Deathdeath worked fine for me. I set it at 3, and it gave a correct 0.3% increase per turn.
I got it working.
The mod needed a #end
In the docs it says to put #end after a monster, but it...
Forum:
Dominions 2: The Ascension Wars
January 13th, 2004, 08:19 AM
Replies:
1,131
Sticky:
Dominions II Bug Thread
Views:
223,806
Posted By
apoger
Re: Dominions II Bug Thread
Issue with the mod tools.
Trying to use the commands that affect dominion scales.
#deathdeath does not seem to be working right.
No matter what I enter as a value I get a fantastic...
Forum:
Dominions 2: The Ascension Wars
January 12th, 2004, 09:12 PM
Replies:
98
patch 2.06 out
Views:
7,663
Posted By
apoger
Re: patch 2.06 out
>Neither of us at Illwinter have ever played modded games, so we're quite new to the concept. This is the first try. I like it, but it can be improved.
I can accept that.
Kudos on a first try,...
Forum:
Dominions 2: The Ascension Wars
January 12th, 2004, 09:04 PM
Replies:
128
Luck/Order scales after 2.06 Patch
Views:
16,527
Posted By
apoger
Re: Luck/Order scales after 2.06 Patch
>So your solution to misfortune being a no brainer is making it better?
>I take it you would prefer to leave misfortune without effect so you could have high incomes and many events that are...
Forum:
Dominions 2: The Ascension Wars
January 12th, 2004, 08:57 PM
Replies:
128
Luck/Order scales after 2.06 Patch
Views:
16,527
Posted By
apoger
Re: Luck/Order scales after 2.06 Patch
>Can you tell me what you are doing to test it?
I make a set of pretenders, 3 with Order-3 luck-3, 3 with Order-3 Luck-0, 3 with Order-3 Misfortune-3, ect... all the combos.
Then I make a game...
Showing results 26 to 50 of 410
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